We all know Star Citizen gets a lot of hate, and even recently I decided to refund my donation. However, what exactly causes Star Citizen to have so much hate and suspicion toward it? Look at Pantheon, it barely gets any hate at all and yet its very much looked forward to MMO.
Is it the developers that cause it? Is it because Chris Roberts is seemingly liked a used cars salesman and offering the game to end all games (if so, that is definitely a reason to have suspicion). But Chris Roberts has made amazing games before, so it isn't like he never made a game and does have experience.
For me, I think the biggest thing is them focusing on making money. Every time I read about it, its about a new ship for sale. When it should be focused on making the game, not focused on making money and making the game second. Especially since they already got so much money from backers to begin with. That is a difference with say Pantheon, which is focused on making the game and not worrying so much about money. Maybe part of that is mismanaging money by Chris Roberts (who HAS been known to not manage very well).
What are your guys thoughts? What causes you to have suspicion or doubts against Star Citizen? or are you on the other side, and you feel that the game has no issues at all, and there is nothing to worry about at all?
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Remember when Derek Smart promised to use $1M of his own money to investigate CIG... yeah, that never happened.
MAGA
Toss in some gigantic egos in the SC drama and passions run higher.
Brad for the most part has remained very low profile, CR, not so much he's a showman
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Perhaps the easiest thing is to look at the results of 5 years and $150+ million...
As far as Derek Smart goes... he has made some good points here and there. Unfortunately for the most part hes pretty much "fake news" when it comes to Star Citizen. Sheit.... CNN and MSNBC call HIM for tips! Lol
Too few of Star Citizen's ideas are about how to make a better game with less. Too many of them are about making more complex, more time-consuming, more technically demanding, and more expensive game project than anyone has made ever before.
If there is anyone in gaming that should forever have a publisher leaning over their shoulder to get things done, it is him.
Freelancer was pretty much an abject failure with a handful of somewhat working systems that needed polish and couldn't tie together, whilst way over budget and time (sound familiar?) until Microsoft stepped in and reigned it in. A lot of the revolutionary features were pared down or removed, but a decent game came of it once he was kicked to the curb.
Chris Roberts then effectively disappeared from game production. Until SC. Selling almost exactly the same dreams as Freelancer. Without the golden parachute. From the sound of it, with almost all the same issues.
Very unlikely any publisher is going to jump in to finish it up this time since they will have nothing invested and no real prospect of sufficient income, considering most of it has already been gathered. There is a small population of people waiting to see how it goes, but most people who are interested are already in. And not too many people who are interested in the niche space sim genre haven't heard of it yet.
That's it for me anyways. Not so much suspicion as skepticism. He's obviously spending money on development and doing something here. I just have doubts that it will be enough to call a solid game before it all gets squandered away by him chasing every shiny.
When comparing to those companies it's when it realizes they didn't have the same conditions.
From taking years to build up the studios and team behind the game, to having to heavily work their engine to fit the needs of the game, also for years. And especially, not having a proper budget, just a crowdfund that they could never imagine would reach this scale.
Over that, they are making 2 proper games, the SP campaign, and the MMO forcing resources to fluctuate a lot.
For SC to have released by now they would have had to cut everything they wanted to do to what their engine supported instead of refactoring/developing tech, the moment the scope increased what they wanted to do wouldn't work out with the stock code they had available.
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But the responses in this thread make sense, especially like Pantheon is a low-key MMO and the guy behind it doesn't overly sell the game and even said its a niche MMO (which niche doesn't mean bad). So things like that definitely make sense. Or like Cyberpunk 2077 with CD Project, even though its been developed for many years now; no one knows anything about it and they don't talk about it all day (plus they already made good games in the past, especially Witcher 3)
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1) Money grabs, either by selling ships and arbitrary things ahead of time when they mean/meant nothing
2) Kickstart plus other funding grabs
3) The massive amount of money it's gotten and still seeming money grabs
4) *Massively* delayed development (despite all that money)
5) *Massive* feature creep. Focusing on things like FPS etc before even the space sim part of the game is done. These are massive red flags that are commonly known in the industry.
6) Pretty much everything that leaks out from dev are basically all the very common red flags in the industry for bad management and direction... Such as Roberts being determined to have X feature when his devs don't want it or to do it Y way which is different then how everyone else does it *for a reason*. I say this as someone whose been in the game industry over a decade, those red flags are real.
7) Messaging from the company itself has all sorts of red flags, many of the e-mails they send out really give me caution... such as changing to a new way of planning and communicating out goals and selling it like it's going to change everything. Again things I and many others have seen from the inside and usually these aren't good signs when you see them happen multiple times.
So yeah everything. I've owned an early access package for a while, it was bought for me though I would've bought it anyways. I still hope all these red flags are wrong but one simply can't ignore the history of game dev. One should set their expectations accordingly.
I think there is a group, but it isn't that large. The space sim crowd isn't that large even if no fans of the genre had already bought in. A publisher would have to pick it up counting on a runaway success in what is historically a smallish niche market. And have to minimize upfront costs while getting everything together. And hope they don't get crucified for what they end up paring off.
Regardless, I don't think anyone will come in to save it and if anyone had plans to, I don't think CR would relinquish control anyways. So that ancillary point is likely moot.
However as soon as i began to see information pop up and Robert's instead of defending the project chose to attack a person who both don't like each other but it should NEVER be about some OTHER GUY.
So then i did a little of my own research and what i saw was a total bull shittr.He made claims of only needing 6 million,that is a super lmao ,i would like to see him make a game of checkers for 6 million the way this guy goes through money.
Another tidbit that caught my eye was when called out for spending the game's money on his wife's career.There is a VERY big problem with that but he excused the notion claiming he had lots of his own money from past sells and business deals.OK what he forget to notice is when he claims he has lots of his own money and even stated he could have funded the game himself.
However once the early access and crowd funding epidemic started to take fold he jumped on that ship in a hurry ..FREE MONEY YAHOO !!!.
Then lot's of little things including paying Angry Joe to endorse his game and then Joe doesn't even talk about the game for about 18 months later after claiming it was the game that made him MOST excited.Look at this site,they got excited about Destiny 2 and we saw about 30 threads in one month.
Overall,the way Robert's runs the operation,to deception,lies ,nope don't trust the guy one bit.
Never forget 3 mile Island and never trust a government official or company spokesman.
The point is not moot, it's very real.
Flight Sims are horrendously niche. The closer SC moves towards a flight sim experience, the more niche it gets.
So within the niche that the space sim genre is, it already shows numbers that SC is very much open to reach, and that would be just with the flight sim pitch, without the FPS pitch and other bits that widen its appeal outside the classic niche.
For such an endeavor, 2.1 million players would, quite frankly, be incredibly disappointing, and would likely result in a huge financial strain on CIG to continue work on the project. Especially considering a 3rd of those players will have already given CIG their cash and CIG will have already spent pretty much of it completing the title.
Hell, D:OS2 has over half a million, and that game's the very definition of niche. It also cost a fraction of what SC is costing to deliver.
It's so far from even being feature complete right now that any estimate of sales is just a straight guess.