Something that my help,
Many games have both "talent trees" and "stances".
- Talent trees are permanent points spent on defining a players rolls.
- Stances are temporary and situational.
In many mmos Stances are often underdeveloped to the point it's unnoticeable. If stances gave a stronger influence to class roles this could open the playing field and give more flexibility for groups.
Have you ever had two tanks in your group, both specializing in tanking. It sometimes goes beyond just wanting to be "tank". They may not have a choice depending on how they built their character.
Have you ever played a healer ?...... I for one love it !...... But in every case I have to make hard choices. How much do I want to sacrifice and gimp myself to be that strong healer.
Well, how about giving stances a lot of love.
Just a shot in the dark, what do you think ?
Comments
I think this was popular and without any ramification's.
Word of the day: malapropism.
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By stances I assume you mean the ability to seamlessly "swap" between roles or specializations? This is integrated into quite a few games, and heavily relies on class design having distinctive "roles" built in (or for classless games, it relies on having balanced risk/reward to swapping specs).
Regarding 'stances' outside of class roles, this thread reminds me of a game I am sure a few of you played called Horizons, which used a rock-paper-scissors stance system for combat.