It looks like you're new here. If you want to get involved, click one of these buttons!
In a new video, World of Warcraft's Ion Hazzikostas takes a "Legion victory lap" by speaking about the year that has passed since Legion launched. He touches on major content updates, regular updates, micro-holidays and so on. At the very end, he hints at what is coming for WoW fans at this year's Blizzcon.
Comments
Crush your enemies, see them driven before you, and hear the lamentations of their women...
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
My Review Manifesto
Follow me on Twitter if you dare.
¯\_(ツ)_/¯
They actually saw a huge upswing with Legion. Question is how many stayed. Probably still enough to make it the number one MMORPG in the world.
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
My Review Manifesto
Follow me on Twitter if you dare.
Seams like it is supposed to be so boring that your forced to buy a level boost, atleast in the state it is in right now. But there was some talk about making it all level scale?
¯\_(ツ)_/¯
This would be awesome.
It is surely the top MMO in the western world still. Counting China and South Korea it is a bit harder to tell, all the companies count rather oddly and the question is if you mean yearly income, active players, active subs or something else as the factor that makes it the largest in the world.
Better to wait a while still. Wow is still making money and if they start on it now they have no clue where the genre is going, for instance could all new RPGs be mainly VR 5 years from now or none of them depending on how popular and good the hardware get. 2025 would be a safer bet and probablt get more people nostalgic into it as well.
Totally agree. I leave after every expac, but inevitably return at some point. I just feel like their cadence isn't fully optimized. I think that a year and a half is PLENTY long enough. That being said, I don't mind the downtime either. Let's me catch up on other games.
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------
I couldn't stomach the last two expansions, it has derailed too far from the game that made me love it.
But WOW does so many different things that it's impossible for clones to reproduce. So you either settle for less than WOW in games like LOTRO or SWTOR or find a truly different game like EVE.
I do still have gripes though. Playing an ALT is straight up painful. I feel *so* far behind. There's just so much to do to get caught up. The RNG upgrades on gear is infuriating. "Oh, here have a free +15 ilvls." I absolutely despise legendaries this expansion, and I personally hope legendaries completely disappear from the game in the next x-pac. PVP is, as expected, an unmitigated shitstorm. There are specs that are horribly underrepresented in all aspects of the game, and Blizzard has done absolutely nothing to address it -- reminds me of beta when BM Monks were telling Blizz how bad of shape they were in, and Blizz wrote a guide on how to play BM... for the BM theorycrafters.
Despite my bitching though, I haven't had this much fun with WoW since Wrath.
I'd say it's more likely to be the style of MMO... i.e. at the moment the biggest MMOs (in the west) tend to theme-parks (WoW, FFXIV, GW2), however the sandbox and sand-park styles offer more promise (and less demand on the Devs to constantly produce content), it's just that no one has really cracked it for the mainstream, at least not yet...
With a number of differently styled MMOs (hopefully) launching in next few years it will be interesting to see which ones prove popular (if any), what they do right, and what mistakes they make. At that point Blizzard can look at the market, (hopefully) learn from the mistakes, and (hopefully) launch something that truly moves the MMO market forward (as opposed to just another theme-park with shinier graphics). Well, that's the dream at least.
no, they saw the same spike that happens at the beginning of every expansion. Subs dropped so low this expansion that they even stopped measuring success based on sub numbers, but on total hours played by those still playing. That right there is a sign that subs dropped even lower than they were in WoD
Aloha Mr Hand !