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The latest ACE Q&A has arrived, this time packed with new information updating the Crowfall Harvesting System as revealed last month. Thomas Blair and Mark Halash discuss how retooling has made it "a more interactive, less humdrum activity".
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PS note that this was live Q&A, the "standard" one is yet to come; and PPS, for what it's worth there's going to be a combat test tonight (Oct 17, 9 pm - 11 pm CDT, Singapore server), testing some latency PvP.
We need a real pvp mmo.
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Amazing what you can do when you don't build your own engine eh? Meanwhile, Crowfall may be closer to a playable Beta, but has yet to prove they can handle RvR types of numbers on their servers. CU has proven they can have over 1500 already and continue to improve that.
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