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Should Best In Slot Exist?

anemoanemo Member RarePosts: 1,903
Should there be any such thing as a Best In Slot item in an MMORPG?

In a game that cares about player skill only, I guess it's not necessarily a bad thing (but why bother with a levelling system then).   There only being allowed to be a BIS item means that the devs can't be evil and make you grind 15 times to get every situational item. 

Personally I think a Best In Slot item is pretty braindead, or at least indicative that the devs choose to leave something unbalanced.   RPGs should be about building your character and hopefully making them unique, if everyone is aiming for the same achievement and ends up in the same place that's more along the lines of growth instead of development (I'm sure someone will bash me for such silly wording, but growth is just something that happens and development has some adaptation or choice implied).

Or if you do have BIS you should at least provide reason to not want to use it all the time.  Could be maintenance costs (higher than some rewards), chance of loss, some sort of fuel cost, or maybe something more creative like NPCs refusing to talk to you.

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Comments

  • ForgrimmForgrimm Member EpicPosts: 3,069
    Min-maxers will always find the best mathematical option regardless.
    [Deleted User][Deleted User]Xarko
  • deniterdeniter Member RarePosts: 1,438
    Unless you generate items with random stats there will always be BiS gear.

    And i really don't like the idea i've got something great and rare stuff but i don't want to use it because there's a chance i can lose it in one way or another.
  • QuizzicalQuizzical Member LegendaryPosts: 25,499
    No.  The existence of a concept of "best in slot" is a failure of itemization.  There should be trade-offs among gear, not a clear best in slot.  For example, in Uncharted Waters Online, what's the "best in slot" item for each personal gear slot?  For each slot, you could probably make a case for perhaps 30 or so different items as sometimes being the best, depending on what you're doing.
    RedempanemoLoke666GdemamiRedfeather75PhrylaseritSteelhelm
  • IselinIselin Member LegendaryPosts: 18,719
    BIS is something min-maxing players come up with, not developers. And its also not a constant but rather changes and evolves with game patches.

    They are also situational and totally dependent on activity and build. I don't know of any game (although I'm sure there must be some P2W crap out there that works this way) that has a one-size-fits-all BIS, which is what you're implying.
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  • Loke666Loke666 Member EpicPosts: 21,441
    deniter said:
    Unless you generate items with random stats there will always be BiS gear.

    And i really don't like the idea i've got something great and rare stuff but i don't want to use it because there's a chance i can lose it in one way or another.
    Well, losing an item that takes months of grinding is not a great idea to implement, it just upsets everyone. In a game where gear matter little and is easy to come by it is a bit different but most MMOs have a very high focus on gear, way to high for my taste.

    As for BiS I agree qith Quizz, if a single item is clearly the best thing no matter your build the devs are just lazy. That a specific item would be best at a specific situation is fine but not always.

    Take a P&P game like D&D, a maxed ring of protection is a great thing to have on your finger but if you get a fireball thrown at you a ring of evasion would be far better. That ring would be useless if someone just slash you with a sword though.

    Many of the early MMOs were closer to this, a flaming sword was great against ice elementals but not against fireelementals.

    What you fight against, your playstyle and specc should all matter so no thing will be the best overall for your class.
  • VrikaVrika Member LegendaryPosts: 7,990
    Yes, but not for all items.

    I think games should try to achieve balance between giving gear that's best for your chosen class, specs and role, and giving ways to customize your character further. The best MMO is a game that gives you some customization through items but not too much.
     
  • KajidourdenKajidourden Member EpicPosts: 3,030
    It will never not exist, but by avoiding the ilvl BUILT-IN BiS bullshit you can at least have diversity in gear by making it situational.

    ESO imo does a decent job with this.  There is a definite "Top tier" of CP360 gear but it isn't like you have a set for each class that is the absolute best bar none.
    There is at LEAST a couple degrees of separation such as Magicka vs Stamina, Procs vs Straight stats, etc.

    It's still not AS situational as older games but a step up from the one size fits all BiS you have in most games today.
  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    Well coming from FFXI, it ultimately depends. Since I liked the relic/mythic system in the game (not really how to get them but what they added to the jobs that could use them), I like exclusivity. By that I mean, I like working towards something that fundamentally changes how I play the job I got the item for and not just making me objectively stronger. Plus persistence has to be a thing as well. One thing I never liked about the pattern of wow was its "temporary" worth. You'd spend your entire time working on getting the top stuff in an expansion or the latest content and then 0 of that carries over into future content. How FFXI dealt with level cap increases was using newer content to boost the old "best in slot" (even though a lot of relics/mythics were kind of garbage for a lot of jobs) so they remained relevant. But its not really a system for everyone.
  • CryomatrixCryomatrix Member EpicPosts: 3,223
    Hi guys,

    I hate BiS because I like when everyone is unique and not running around with the same equipment. I prefer rares in every slot, i also think unique or legendary items should be truly legendary and have a very rare drop chance. That's jus tme. 

    Cryomatrix
    Catch me streaming at twitch.tv/cryomatrix
    You can see my sci-fi/WW2 book recommendations. 
  • DarkswormDarksworm Member RarePosts: 1,081
    BiS is going to happen no matter what anyone thinks.  As long as gear has stats and effects, it's bound to happen.  Something is going to be better than everything else in some way that makes it overall "best" for different classes and specializations.  The only way to get rid of this is to find a way to ditch gear progression.  GW2 has done this, to a large extent, but this makes gear in that game feel worthless - and unless you're in it for the PvP... everything feels like a waste of time.  Dungeons aren't really going to drop anything you need, for example, so why run it?

    Gear progression is probably one of the biggest issues in this genre.  Everyone kind of hates it, but everyone kind of loves [and almost needs] it at the same time.

    There is no way to avoid the BiS "issue" unless you make tiered/templated gear like in GW2 - but that comes with some obvious drawbacks.

    I think BiS is a great way to get people run content they otherwise wouldn't.  This was really useful in EverQuest, because it meant people didn't move off of previous end game content the second an expansion launched.  The "BiS" items were so good, that many of them overshadowed drops in the lower raids of the new expansion.  This also made it fairly natural to recruit lesser geared players, because you could always gear them up with last-expansions end-game gear without them running into issues trying to get drops veteran members needed.  Only the BiS drops posed an issue in this zones (class armor, for example, didn't...).  They still did Tacvi even after Omens of War launched.  They still did Anguish and ran the non-raid minis for augments after DoDH was released.

    I think the issue with BiS, for me, isn't so much that it exists; but that any major content patch or expansion pretty much wipes out your BiS gear.  BiS takes a lot of effort to get.  I don't like seeing months of farming wiped out in a few hours of leveling - especially when I'm paying to play the game.

    I think this manner of wiping out your progress to carrot you along is what has ultimately put me off of MMORPGs as a genre.  The games do seem like a massive waste of time, because the developers no longer respect the time and effort you put into building your character.

    I remember using my Emperor Ssra robe in EQ on my Mage for about 3 expansions.  This would never happen in a "modern" MMPROG.
    GdemamiHawkaya399
  • QuizzicalQuizzical Member LegendaryPosts: 25,499
    Iselin said:
    BIS is something min-maxing players come up with, not developers. And its also not a constant but rather changes and evolves with game patches.

    They are also situational and totally dependent on activity and build. I don't know of any game (although I'm sure there must be some P2W crap out there that works this way) that has a one-size-fits-all BIS, which is what you're implying.
    Some games have clear gear tiers where a higher tier of gear is unambiguously better than a lower tier of gear.  That leads to a best in slot situation where everyone wants the same piece of gear, or perhaps rather, everyone of a given class wants the same piece of gear.

    Not all games do this.  Some games intentionally have trade-offs between gear where there are several pieces that a given player of a given class could argue is best, varying by build, situation, or even personal preference as to a playing style.
  • CryomatrixCryomatrix Member EpicPosts: 3,223
    Darksworm said:
    BiS is going to happen no matter what anyone thinks.  As long as gear has stats and effects, it's bound to happen.  Something is going to be better than everything else in some way that makes it overall "best" for different classes and specializations.  The only way to get rid of this is to find a way to ditch gear progression.  GW2 has done this, to a large extent, but this makes gear in that game feel worthless - and unless you're in it for the PvP... everything feels like a waste of time.  Dungeons aren't really going to drop anything you need, for example, so why run it?

    Gear progression is probably one of the biggest issues in this genre.  Everyone kind of hates it, but everyone kind of loves [and almost needs] it at the same time.

    There is no way to avoid the BiS "issue" unless you make tiered/templated gear like in GW2 - but that comes with some obvious drawbacks.

    I think BiS is a great way to get people run content they otherwise wouldn't.  This was really useful in EverQuest, because it meant people didn't move off of previous end game content the second an expansion launched.  The "BiS" items were so good, that many of them overshadowed drops in the lower raids of the new expansion.  This also made it fairly natural to recruit lesser geared players, because you could always gear them up with last-expansions end-game gear without them running into issues trying to get drops veteran members needed.  Only the BiS drops posed an issue in this zones (class armor, for example, didn't...).  They still did Tacvi even after Omens of War launched.  They still did Anguish and ran the non-raid minis for augments after DoDH was released.

    I think the issue with BiS, for me, isn't so much that it exists; but that any major content patch or expansion pretty much wipes out your BiS gear.  BiS takes a lot of effort to get.  I don't like seeing months of farming wiped out in a few hours of leveling - especially when I'm paying to play the game.

    I think this manner of wiping out your progress to carrot you along is what has ultimately put me off of MMORPGs as a genre.  The games do seem like a massive waste of time, because the developers no longer respect the time and effort you put into building your character.

    I remember using my Emperor Ssra robe in EQ on my Mage for about 3 expansions.  This would never happen in a "modern" MMPROG.
    It seems like it is the drawback of themepark MMO's, it's why I stopped playing WoW when I hit lvl 60. I'm not going to run a raid a bunch of times to get better gear to run a harder raid to get better gear to run a harder raid to get better gear. It keeps continuing ad nauseum. Your char never changes, never really progresses, as you just get essentially re-leveled at the same difficulty. 

    I realized in WoW, the time it took me to kill a mob was the same at lvl 10 as it was in lvl 50 as it was in lvl 60. My character really didn't get any more powerful, I was just running on a hamster wheel. I feel most theme park MMO's are like that. Hence, BiS kind of functions this way, and I think that gear should be designed to not have one item that is just superior to everyone else. There should be drawbacks and pros and cons to gear to be used in the proper situations. 

    Cryomatrix
    Catch me streaming at twitch.tv/cryomatrix
    You can see my sci-fi/WW2 book recommendations. 
  • QuizzicalQuizzical Member LegendaryPosts: 25,499
    deniter said:
    Unless you generate items with random stats there will always be BiS gear.

    And i really don't like the idea i've got something great and rare stuff but i don't want to use it because there's a chance i can lose it in one way or another.
    Try playing Uncharted Waters Online for a while.  Pick any personal gear slot.  What's the best gear for that slot?  For a given activity, there might be a clear best piece for that particular activity.  But there are different best pieces for each of 20 other activities.
  • AkulasAkulas Member RarePosts: 3,029
    Actual artifact items where one of each type can only exist at any given time and has server wide events to obtain. With limited time it exists before being disintergrated. Then next week try again. 

    This isn't a signature, you just think it is.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Forgrimm said:
    Min-maxers will always find the best mathematical option regardless.

    Yeh .. i don't see how BIS can be avoided. Unless numbers are unbounded, there is always a biggest one. 
  • ChildoftheShadowsChildoftheShadows Member EpicPosts: 2,193
    It is a bit of a paradox I'd say. You could have 20 different items each tailored for a different situation, but then you're "required" to own 20 different items unless you want to be at a disadvantage in any of the other situations. You could also create 20 different items that are statistically identical, but then you don't really have 20 different items, just 20 different models. Also, without a "best in slot" (first time I've heard the term), then what do you strive for? What is your goal? Yes, there are a lot of other goals and other types of players, but to many (millions?) players reaching that item is the goal.
  • QuizzicalQuizzical Member LegendaryPosts: 25,499
    Forgrimm said:
    Min-maxers will always find the best mathematical option regardless.

    Yeh .. i don't see how BIS can be avoided. Unless numbers are unbounded, there is always a biggest one. 
    The problem is the strength of a piece of gear can be reduced to a single number.
  • Loke666Loke666 Member EpicPosts: 21,441
    It is a bit of a paradox I'd say. You could have 20 different items each tailored for a different situation, but then you're "required" to own 20 different items unless you want to be at a disadvantage in any of the other situations. You could also create 20 different items that are statistically identical, but then you don't really have 20 different items, just 20 different models. Also, without a "best in slot" (first time I've heard the term), then what do you strive for? What is your goal? Yes, there are a lot of other goals and other types of players, but to many (millions?) players reaching that item is the goal.
    As I see it your character should be better in some situations then other and you should be forced to choose strenghts and weaknesses.

    Maybe it is just because I am a pen and paper RPGer but as I see it being better at some things then  others should be part of character customization. A ranger from the north should be excellent fighting yetis and direwolfs but no so great at fighting Djinns in the desert.

    I like that you can switch between weapons in combat in some games but I don't like when people carrying around 20 full sets of gear to be best in any situation. A bit carrying capacity limit handles that madness.

    A lot of the BiS problem though is because the gear make way to big difference compared to your characters stats and specc. A good sword should certainly be helpful to have compared with a bad one but not so incredible OP as it is in many games.
  • EldurianEldurian Member EpicPosts: 2,736
    Add gear destruction, high customization, and unpredictable conditions and what is "BiS" will be so highly situation dependent that the concept will pretty much just die.

    It's like I were to ask you "What are the best midslot items for a thrasher?" rather than getting an answer you'd get a line of questions "What do you plan to use it for?" "Are you running auto-cannons or artillery in the highslots?" "How big if a fleet will you be flying with?" "What do they fly" "Do you have an idea what your enemy will be flying"

    And at the end you'll get an answer, and those answers might even have some similarities, but I guarantee that answer will vary quite a bit depending on who answers your question.
    Steelhelm
  • cameltosiscameltosis Member LegendaryPosts: 3,847
    Best in slot items represent a failure of class and content design. 

    If there is only one way to play through the content, it means playing your class in a specific way which means there will be a mathematical best way to gear your character. I hate games like this. It makes them exceedingly boring as you learn to play your character in that way early on and then never change, simply upgrading your gear every now and again to see bigger numbers. The numbers change, but the experience stays the same. 


    If a game gives you lots of ways to play and lots of different approaches to content then BiS stops existing. There will remain best gear for specific builds/situations, but no overall best in slot. 


    This is one of the reasons I loved vanilla lotro. By having 3 dedicated support classes and no enrage timers, everybody approached content differently. Some would "brute force" the content - loading up on trinity classes and focusing on killing stuff quickly. Others would go the debuff route, lessening the strain on healers and making things a bit safer, but taking longer. Others still would go glass cannon - aiming to stack up on debuffs / cc in such a way that DPS went through the roof, but any mistake could spell disaster. As a captain (buffer/jack-of-all-trades) it meant I kept 3 or 4 different gear sets available so I could adjust my playstyle and tactics to suit the group and content. Going full DPS gear would be a bad choice if my group setup required me to focus more on healing. Going full healing gear would be a bad choice if there were lots of adds that required me to off-tank. 
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  • ChildoftheShadowsChildoftheShadows Member EpicPosts: 2,193
    Loke666 said:
    It is a bit of a paradox I'd say. You could have 20 different items each tailored for a different situation, but then you're "required" to own 20 different items unless you want to be at a disadvantage in any of the other situations. You could also create 20 different items that are statistically identical, but then you don't really have 20 different items, just 20 different models. Also, without a "best in slot" (first time I've heard the term), then what do you strive for? What is your goal? Yes, there are a lot of other goals and other types of players, but to many (millions?) players reaching that item is the goal.
    As I see it your character should be better in some situations then other and you should be forced to choose strenghts and weaknesses.

    Maybe it is just because I am a pen and paper RPGer but as I see it being better at some things then  others should be part of character customization. A ranger from the north should be excellent fighting yetis and direwolfs but no so great at fighting Djinns in the desert.

    I like that you can switch between weapons in combat in some games but I don't like when people carrying around 20 full sets of gear to be best in any situation. A bit carrying capacity limit handles that madness.

    A lot of the BiS problem though is because the gear make way to big difference compared to your characters stats and specc. A good sword should certainly be helpful to have compared with a bad one but not so incredible OP as it is in many games.
    Maybe I'm a bit confused about the topic in general because in the situation you described above there is still the possibility for best in slot. The ranger from the north will still get the equipment that is best, even if he himself is somewhat situational.

    I agree that if equipment didn't make as much of a difference there wouldn't be the possibility of bis, but also little reason to find better gear.
  • Panther2103Panther2103 Member EpicPosts: 5,779
    Unless every piece of gear is 100% balanced and there was no stats in the game at all (or if there are there is no leveling) then it's impossible. No matter what people will find some magical thing that changes and makes things better.
  • sunandshadowsunandshadow Member RarePosts: 1,985
    IF "best in slot" is
    1. craftable
    2. best for one or a few specific builds, less than 50% of characters
    then it's ok.
    anemo
    I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story.  So PM me if you are starting one.
  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Quizzical said:
    Forgrimm said:
    Min-maxers will always find the best mathematical option regardless.

    Yeh .. i don't see how BIS can be avoided. Unless numbers are unbounded, there is always a biggest one. 
    The problem is the strength of a piece of gear can be reduced to a single number.
    Even if there are multiple numbers, you can always take an expectation (on average this is the dps) and ignore the special case (like look at normal damage dps and ignore fire).


  • RidelynnRidelynn Member EpicPosts: 7,383
    Iselin said:
    BIS is something min-maxing players come up with, not developers. And its also not a constant but rather changes and evolves with game patches.

    They are also situational and totally dependent on activity and build. I don't know of any game (although I'm sure there must be some P2W crap out there that works this way) that has a one-size-fits-all BIS, which is what you're implying.
    I would say players definitely started it. But some developers cater to it, mainly by consolidating stats or streamlining stat weighting.
    anemo
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