Rumor is since he has been working with them hand in hand with their Lumberyard platform theyre now waiting for Chris Roberts to finish Star Citizen then theyre going to hand it all over to him to run 100%.....
Amazon destroys industries it enters. While part of me wants to see how New World is...the insightful part of me screams "Danger Danger.... don't fall for the trap!"
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Rumor is since he has been working with them hand in hand with their Lumberyard platform theyre now waiting for Chris Roberts to finish Star Citizen then theyre going to hand it all over to him to run 100%.....
Laying it on a bit thick today eh...
"Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game." - SEANMCAD
Rumor is since he has been working with them hand in hand with their Lumberyard platform theyre now waiting for Chris Roberts to finish Star Citizen then theyre going to hand it all over to him to run 100%.....
Only the marketing.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
I think it's on hold so the can launch a crowdfunding effort to finish it.
Maybe they realized people who crowd fund games arent really required to finish them.
Well going by a post on another thread crowdfunding a game is your duty as a gamer especially if you want to talk about how all current games are shit. Think of it as an enthusiast gamer tax.
Getting something playable at the end? That's just unexpected gravy.
Luckily I don't think all current games are shit so I get to save a lot of money being an uncrowdfunder.
I think there is a valid point buried in there somewhere that people who want custom or niche MMOs or games need to back that financially and not just through talk. I don't agree that it necessarily must be in the development stage, but depending the desired feature set and the size of the crowd, it might be that. That was a core feature of crowdfunding that may have been drowned out in the noise of the money rush, but I think a lot of people and companies do still use it for that.
Even then, I'm comfortable with the relationship I have with games: they build whatever they want and I choose what I want when it's ready to play.
I have neither a need nor a desire to change that.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
I think it's on hold so the can launch a crowdfunding effort to finish it.
Maybe they realized people who crowd fund games arent really required to finish them.
Well going by a post on another thread crowdfunding a game is your duty as a gamer especially if you want to talk about how all current games are shit. Think of it as an enthusiast gamer tax.
Getting something playable at the end? That's just unexpected gravy.
Luckily I don't think all current games are shit so I get to save a lot of money being an uncrowdfunder.
I think there is a valid point buried in there somewhere that people who want custom or niche MMOs or games need to back that financially and not just through talk. I don't agree that it necessarily must be in the development stage, but depending the desired feature set and the size of the crowd, it might be that. That was a core feature of crowdfunding that may have been drowned out in the noise of the money rush, but I think a lot of people and companies do still use it for that.
Even then, I'm comfortable with the relationship I have with games: they build whatever they want and I choose what I want when it's ready to play.
I have neither a need nor a desire to change that.
I agree. I have enough games already released to serve me almost to infinity, so I'd rather not wager on something based on promises when I can play something fully tangible that tickles my fancy.
If those crowdfunded titles are completed and show quality, then I'll back then with my wallet.
I think it's on hold so the can launch a crowdfunding effort to finish it.
Maybe they realized people who crowd fund games arent really required to finish them.
Well going by a post on another thread crowdfunding a game is your duty as a gamer especially if you want to talk about how all current games are shit. Think of it as an enthusiast gamer tax.
Getting something playable at the end? That's just unexpected gravy.
Luckily I don't think all current games are shit so I get to save a lot of money being an uncrowdfunder.
I think there is a valid point buried in there somewhere that people who want custom or niche MMOs or games need to back that financially and not just through talk. I don't agree that it necessarily must be in the development stage, but depending the desired feature set and the size of the crowd, it might be that. That was a core feature of crowdfunding that may have been drowned out in the noise of the money rush, but I think a lot of people and companies do still use it for that.
Even then, I'm comfortable with the relationship I have with games: they build whatever they want and I choose what I want when it's ready to play.
I have neither a need nor a desire to change that.
I agree. I have enough games already released to serve me almost to infinity, so I'd rather not wager on something based on promises when I can play something fully tangible that tickles my fancy.
If those crowdfunded titles are completed and show quality, then I'll back then with my wallet.
I've spent a lot on crowdfunding, and video games campaigns took the smallest share. For me, it's about supporting a cause, an idea, a "what if it could be". I believe this is what it is, this is how should everyone see it. Then a lot of people would realize they don't want to give their monies away, at least not as much.
Most people might donate $5 to a cause. But through flash and unrealistic promises, the very same people are donating ~$100 to these campaigns. Because they don't see it as what it is, they see what they like to see.
Constantine, The Console Poster
"One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
I think it's on hold so the can launch a crowdfunding effort to finish it.
Maybe they realized people who crowd fund games arent really required to finish them.
Well going by a post on another thread crowdfunding a game is your duty as a gamer especially if you want to talk about how all current games are shit. Think of it as an enthusiast gamer tax.
Getting something playable at the end? That's just unexpected gravy.
Luckily I don't think all current games are shit so I get to save a lot of money being an uncrowdfunder.
I think there is a valid point buried in there somewhere that people who want custom or niche MMOs or games need to back that financially and not just through talk. I don't agree that it necessarily must be in the development stage, but depending the desired feature set and the size of the crowd, it might be that. That was a core feature of crowdfunding that may have been drowned out in the noise of the money rush, but I think a lot of people and companies do still use it for that.
Even then, I'm comfortable with the relationship I have with games: they build whatever they want and I choose what I want when it's ready to play.
I have neither a need nor a desire to change that.
I agree. I have enough games already released to serve me almost to infinity, so I'd rather not wager on something based on promises when I can play something fully tangible that tickles my fancy.
If those crowdfunded titles are completed and show quality, then I'll back then with my wallet.
I've spent a lot on crowdfunding, and video games campaigns took the smallest share. For me, it's about supporting a cause, an idea, a "what if it could be". I believe this is what it is, this is how should everyone see it. Then a lot of people would realize they don't want to give their monies away, at least not as much.
Most people might donate $5 to a cause. But through flash and unrealistic promises, the very same people are donating ~$100 to these campaigns. Because they don't see it as what it is, they see what they like to see.
And what the developers are pitching it as. There's blame on both sides for the disappointing direction video game crowdfunding has taken (in our favorite niche, anyways).
At this point, I would always recommend to anyone thinking of backing an MMORPG to only do so if they think the game, as it stands at that moment, seems worth the price. I understand that isn't the original intent of crowdfunding, but it's what it's been reduced to for these games.
Amazon has so many old Anet people, they should realm take a look at going back to a gw1 concept of instanced gameplay with players having the ability to create scenarios and instances via lumberyard, or q lumberyard lite version that is player friendly.
It shows that Amazon games is ruled by high tier suits that are interested in nothing but "big money" and will ruthlessly pull the plug on anything if it does not hit some statistic metric of theirs.
Worth remembering that Amazon Studios making games is only one part of a two pronged attack - the other prong being Lumberyard. And based on what Amazon have been reporting Lumberyard has seen some serious development. Lumberyard could even be the main focus when the dust settles.
If nothing else what they have done with Breakaway has - probably - provided insight into what they need to do to improve the Lumberyard experience for independent developers.
Now whether independent developers will use Lumberyard is another matter but there can be no doubting that Amazon are serious.
Independent devs would be all over Lumberyard if they werent forced to use Amazon cloud forever.
Leta say down the road - you want to change hosting providers or bring the game in house - you cant.
Limberyard requires you to use Amazon cloud forever.
A huge turnoff being forced to stay married to Amazon forever without any way out outside of shutting the game down.
Agree.
Making a few games may sound like a big deal ....... but they may end up being something that gets added to the Amazon Prime mix!
AWS though - now with "by the second" charging - is a big cog in the wheel. Its web services after all that have driven e.g. Microsoft's profits this year.
And Lumberyard (with a side helping of Twitch) is a part of that push. What started life as CryEngine (licensed for a reported $50-$70M). continues to grow. With version 1.11 they have now replaced over 60% of the original code, added more features and hundreds more assets. Updated StarterGame as well - somewhat ironically made for them by Climax Studios (Assassin's Creed Chronicles etc.) https://aws.amazon.com/lumberyard/downloads/
As you say though will it tempt developers who have to sign up to AWS?
Worth remembering that Amazon Studios making games is only one part of a two pronged attack - the other prong being Lumberyard. And based on what Amazon have been reporting Lumberyard has seen some serious development. Lumberyard could even be the main focus when the dust settles.
If nothing else what they have done with Breakaway has - probably - provided insight into what they need to do to improve the Lumberyard experience for independent developers.
Now whether independent developers will use Lumberyard is another matter but there can be no doubting that Amazon are serious.
Independent devs would be all over Lumberyard if they werent forced to use Amazon cloud forever.
Leta say down the road - you want to change hosting providers or bring the game in house - you cant.
Limberyard requires you to use Amazon cloud forever.
A huge turnoff being forced to stay married to Amazon forever without any way out outside of shutting the game down.
The senior officers of the firm I work for make an annual pilgrimage to Silicon Valley and meet with all of the major players.
At a town hall recently the CTO was sharing info on the latest developments in cloud tech which the company is embracing in a huge way.
It is however, trying to spread the work across multiple vendors, dealing with 3 or 4 of the big players.
One comment I recall the CTO saying was how desperately each provider, especially Google and Amazon were trying to make themselves the sole provider of cloud services.
One thing the firm's leaders are is masters at playing vendors off against each other to get the best deal.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The idea of mixing rugby and moba looked fine on paper. Turned out to not be so fun and they tried to fix it with adding more characters and maps. Seems they thought that adding more complexity would increase the fun. They should have looked more at a game like Rocket League which is successful and still very simple.
It shows that Amazon games is ruled by high tier suits that are interested in nothing but "big money" and will ruthlessly pull the plug on anything if it does not hit some statistic metric of theirs.
More like quite a few people were collecting that amazon paycheck so they decided to keep their mouth shut to keep the gravy train flowing.
Pretty sure that the "big money" you speak of was spent by amazon on dev salaries over the span of years to create a game that will most likely never be finished or released. If anything I think amazon was more than charitable to these so called developers by paying them as long as they did. Amazon most likely won't be phased by this "infinite hiatus" but if it was any smaller company/studio they would've probably had to close down.
I will say again that they are overreaching by trying to create games from scratch and should instead fund and release games already being developed by people who actually know wth they are doing like Pantheon, CU, Crowfall etc. Imagine how bad ass those games could be with that Bezos bank roll behind them.
Comments
Hopefully amazon gets it together and is able to create a few good games
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Laying it on a bit thick today eh...
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I have neither a need nor a desire to change that.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
If those crowdfunded titles are completed and show quality, then I'll back then with my wallet.
Most people might donate $5 to a cause. But through flash and unrealistic promises, the very same people are donating ~$100 to these campaigns. Because they don't see it as what it is, they see what they like to see.
At this point, I would always recommend to anyone thinking of backing an MMORPG to only do so if they think the game, as it stands at that moment, seems worth the price. I understand that isn't the original intent of crowdfunding, but it's what it's been reduced to for these games.
Take the Magic: The Gathering 'What Color Are You?' Quiz.
It shows that Amazon games is ruled by high tier suits that are interested in nothing but "big money" and will ruthlessly pull the plug on anything if it does not hit some statistic metric of theirs.
Making a few games may sound like a big deal ....... but they may end up being something that gets added to the Amazon Prime mix!
AWS though - now with "by the second" charging - is a big cog in the wheel. Its web services after all that have driven e.g. Microsoft's profits this year.
And Lumberyard (with a side helping of Twitch) is a part of that push. What started life as CryEngine (licensed for a reported $50-$70M). continues to grow. With version 1.11 they have now replaced over 60% of the original code, added more features and hundreds more assets. Updated StarterGame as well - somewhat ironically made for them by Climax Studios (Assassin's Creed Chronicles etc.) https://aws.amazon.com/lumberyard/downloads/
As you say though will it tempt developers who have to sign up to AWS?
At a town hall recently the CTO was sharing info on the latest developments in cloud tech which the company is embracing in a huge way.
It is however, trying to spread the work across multiple vendors, dealing with 3 or 4 of the big players.
One comment I recall the CTO saying was how desperately each provider, especially Google and Amazon were trying to make themselves the sole provider of cloud services.
One thing the firm's leaders are is masters at playing vendors off against each other to get the best deal.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
They probably are going to scrap the studio indefinitely too. :td
¯\_(ツ)_/¯
More like quite a few people were collecting that amazon paycheck so they decided to keep their mouth shut to keep the gravy train flowing.
Pretty sure that the "big money" you speak of was spent by amazon on dev salaries over the span of years to create a game that will most likely never be finished or released. If anything I think amazon was more than charitable to these so called developers by paying them as long as they did. Amazon most likely won't be phased by this "infinite hiatus" but if it was any smaller company/studio they would've probably had to close down.
I will say again that they are overreaching by trying to create games from scratch and should instead fund and release games already being developed by people who actually know wth they are doing like Pantheon, CU, Crowfall etc. Imagine how bad ass those games could be with that Bezos bank roll behind them.