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End Game Tweaks Coming in Next Week's Update, Patch Notes Previewed - Destiny 2 - MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited October 2017 in News & Features Discussion

imageEnd Game Tweaks Coming in Next Week's Update, Patch Notes Previewed - Destiny 2 - MMORPG.com

Destiny 2 News - The latest Destiny 2 blog post has been published on the Bungie site with its most notable feature being a preview of a rather significant update heading into the game sometime next week. A ton of improvements are being made to the emote interface, weapon mods, exotics as well as rewards and incentives. In addition, Crucible PvP will have private matches added in "early 2018".

Read the full story here



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Comments

  • Angusx51Angusx51 Member UncommonPosts: 18
    It might be too little too late for some console players.
    DeadSpockJakeSimThunder073Phixion13
  • PiscorePiscore Member UncommonPosts: 263
    This game is a joke, ppl eat the content in 1 week or less lol
    JakeSimDeadSpockAlomarcielyXingbairongPhixion13

    l2p

  • DeadSpockDeadSpock Member UncommonPosts: 403
    It' is easy and short as I'm very casual and been 305(cap) on all 3 classes and have 50+ 305 weapons.
  • CelciusCelcius Member RarePosts: 1,878

    Angusx51 said:

    It might be too little too late for some console players.



    I don't get what they want. Destiny 1 and 2 are not MMOs. They are a game you come in and play the latest content, if you want max out your light level, then wait for more content. That is literally how the game has worked forever. It is strange that people want more out of it. I think they just need to accept that it is not that way as much as they want it to be. They have even stated in the past that they don't care if people quit and come back for content updates. It is how the game is designed. The microtransactions may as well not exist, and they support it almost 100% through DLC. Maybe when Destiny 3 comes out in 2 years they will have figured this out.
    BillMurphyMagikarpsGhostSBFordBlacklabelcali
  • TheHavokTheHavok Member UncommonPosts: 2,423
    edited October 2017
    Sounds good. Really enjoying the game thus far.
    cielyjgDuffay
  • MagikarpsGhostMagikarpsGhost Member RarePosts: 689

    Celcius said:



    Angusx51 said:


    It might be too little too late for some console players.






    I don't get what they want. Destiny 1 and 2 are not MMOs. They are a game you come in and play the latest content, if you want max out your light level, then wait for more content. That is literally how the game has worked forever. It is strange that people want more out of it. I think they just need to accept that it is not that way as much as they want it to be. They have even stated in the past that they don't care if people quit and come back for content updates. It is how the game is designed. The microtransactions may as well not exist, and they support it almost 100% through DLC. Maybe when Destiny 3 comes out in 2 years they will have figured this out.



    Sadly now days hating on a game is a trend. People love to hate on games yet these same morons are the ones who play nonstop for the first week.
    Phixion13

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  • Rock_MuRock_Mu Member UncommonPosts: 12
    edited October 2017
    I'm not sure that all this stuff stuff is coming next week at all, reading the article on Bungie.com it makes it seem like this is just what they are working on atm. The only thing from that list that's in the early patch notes is the crucible scoring improvements. You could be right after all, but I wouldn't get people's hopes up.
    Ayin
  • ThebeastttThebeasttt Member RarePosts: 1,130
    jircris said:


    Sadly now days hating on a game is a trend. People love to hate on games yet these same morons are the ones who play nonstop for the first week.
    I've played tons of terrible games for a week. Some games are too big to review in less than a week. Your response makes zero sense.
    Moonffang
  • DvalinDKDvalinDK Member UncommonPosts: 18
  • HeraseHerase Member RarePosts: 993
    edited October 2017

    Celcius said:



    Angusx51 said:


    It might be too little too late for some console players.






    I don't get what they want. Destiny 1 and 2 are not MMOs. They are a game you come in and play the latest content, if you want max out your light level, then wait for more content. That is literally how the game has worked forever. It is strange that people want more out of it. I think they just need to accept that it is not that way as much as they want it to be. They have even stated in the past that they don't care if people quit and come back for content updates. It is how the game is designed. The microtransactions may as well not exist, and they support it almost 100% through DLC. Maybe when Destiny 3 comes out in 2 years they will have figured this out.



    Your argument would make sense if D1 and D2s endgame content were the same, which they're not. D1 you had stuff to do, it took time getting the best guns, armor, max glimmer and many other things. In D2, that can be achieved much faster and with less effort involved. So it's got nothing to do with it being an MMO or not, it's got to do with the fact they removed what made D1 endgame good from D2.

    Again, the argument makes no sense, as the first wasn't designed like that. It was clearly desgined to keep people playing, to keep earning loot, to keep people raiding, to keep people progressing till the next big update or DLC.

    How can you create a loot based game that runs out of loot after 2 -3 days? As I said this wasn't the case in the first, but is in the second.

  • DragnelusDragnelus Member EpicPosts: 3,503
    And ppl like the game? I was in for the groupcontent and pvp. But what was it 3v3 or 4v4 is too small for me. And 3 man dungeons :(.

    Will prob pick it next year with a good discount deal for the story.

  • CelciusCelcius Member RarePosts: 1,878
    edited October 2017

    Herase said:



    Celcius said:





    Angusx51 said:



    It might be too little too late for some console players.









    I don't get what they want. Destiny 1 and 2 are not MMOs. They are a game you come in and play the latest content, if you want max out your light level, then wait for more content. That is literally how the game has worked forever. It is strange that people want more out of it. I think they just need to accept that it is not that way as much as they want it to be. They have even stated in the past that they don't care if people quit and come back for content updates. It is how the game is designed. The microtransactions may as well not exist, and they support it almost 100% through DLC. Maybe when Destiny 3 comes out in 2 years they will have figured this out.






    Your argument would make sense if D1 and D2s endgame content were the same, which they're not. D1 you had stuff to do, it took time getting the best guns, armor, max glimmer and many other things. In D2, that can be achieved much faster and with less effort involved. So it's got nothing to do with it being an MMO or not, it's got to do with the fact they removed what made D1 endgame good from D2.



    Again, the argument makes no sense, as the first wasn't designed like that. It was clearly desgined to keep people playing, to keep earning loot, to keep people raiding, to keep people progressing till the next big update or DLC.



    How can you create a loot based game that runs out of loot after 2 -3 days? As I said this wasn't the case in the first, but is in the second.






    Yes of coarse Destiny 1 had more content. You are talking about a game with a couple of years of dev time and numerous DLCs. The more adequate comparison would be DS 1 Vanilla to DS 2 Vanilla which was pretty much identical in terms of maxing light.

    It was also, including right now, never that hard or took that long to close to max light really. Fact is, that content wise, Destiny 1 had a couple of weeks of content in it after a couple of years. I think that is pretty reasonable for a normal B2P game with multiplayer like Borderlands / CoD ect (Which is where this game ultimately fits in the grand scheme, not in the MMO world; which is why i made that point about it not being an MMO) Destiny 2 has maybe a week or so worth of content in it right now, if that. Not that it matters, most 60$ "AAA" games don't last longer then a day or two so I would say it is doing pretty good. I have gotten roughly 30 hours out of Destiny 2 so far. I figured I probably have another 10-15 left at this point until I am done until the first DLC. I would say that is pretty damn reasonable considering Wolfenstein 2 came out to critical acclaim today and that game is 10 hours at the same price point.
  • Panther2103Panther2103 Member EpicPosts: 5,779

    Herase said:



    Celcius said:





    Angusx51 said:



    It might be too little too late for some console players.









    I don't get what they want. Destiny 1 and 2 are not MMOs. They are a game you come in and play the latest content, if you want max out your light level, then wait for more content. That is literally how the game has worked forever. It is strange that people want more out of it. I think they just need to accept that it is not that way as much as they want it to be. They have even stated in the past that they don't care if people quit and come back for content updates. It is how the game is designed. The microtransactions may as well not exist, and they support it almost 100% through DLC. Maybe when Destiny 3 comes out in 2 years they will have figured this out.






    Your argument would make sense if D1 and D2s endgame content were the same, which they're not. D1 you had stuff to do, it took time getting the best guns, armor, max glimmer and many other things. In D2, that can be achieved much faster and with less effort involved. So it's got nothing to do with it being an MMO or not, it's got to do with the fact they removed what made D1 endgame good from D2.



    Again, the argument makes no sense, as the first wasn't designed like that. It was clearly desgined to keep people playing, to keep earning loot, to keep people raiding, to keep people progressing till the next big update or DLC.



    How can you create a loot based game that runs out of loot after 2 -3 days? As I said this wasn't the case in the first, but is in the second.






    You obviously didn't play Destiny 1 when it launched, and had almost nothing to do in end game other than farming crucible and the Raid. There wasn't crazy things to work towards, it was generally the same. The DLC / Expansions added onto the amount of content and added worthwhile things to work towards and more difficult to get weapons.
  • DareberryDareberry Member UncommonPosts: 12
    There is a lot eye candy in this game, i think that is why there is not much of a story content to play, but i am happy with this kind of balance so far.
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