Citizencon just ended and it's time to get one overview, to start in my opinion was the best conference they did to date, the expanded format, and a much better demo after one weaker Gamescom shown off what is under works beyond Alpha 3.0, being the highlight of this the first demo the Arccorp landing zone finally integrated in a procedural city planet.
Here is the actual Procedural City demo, including the WIP Arccorp and Hurston (23:50):
Aside of the keynote demo, it's worth noting the new format included a hands-on playable build of 3.0 (in one of 3.0's moons) in a 24 player server setup. The 2nd booth allowed to try out the FOIP.
In other announcements it is now stated they will be moving to a date driven release schedule instead of feature-driven, releasing what they have ready by then, it's to be seen if they can keep up with this after 3.0 releases.
PANEL 1:
Enhancing Mocap Data with Procedural SystemsPANEL 2:
Graphics and Tech Development for Star EnginePANEL 3:
The Art and Tech of StantonPANEL 4:
Xi'an from History to LanguagePANEL 5:
The Consolidated Outland PioneerThe Intro "Box to Planet" pretty much:
The Pioneer (colonization ship):
The Sabre Raven (Intel Octane SSDs related):
Comments
And so it begins ...
Low orbit orbital plates like in Warhammer 40K ...
Next stop : Lorville on Hurston
New Quantum Travel animation. Travel time reminds me of Elite: Dangerous. Not instant travel.
8 minutes of Quantum travel for roughly 23.2 million km. Filled with a presentation of tools. With 4 minutes of setting seeds, they created a HUGE High tech city. WITH interiors. WITH shops. WITH NPCs. :-O
From Trantor to Ruhrgebiet 2.0 ... huge mines instead of planet spanning city.
CR specifically compares the main building in Lorville with the Tyrell building in Blade Runner.
Walking the planet and examining the vegetation.
Tron style bike racing through the city with a Nox.
Entering a factory. Workers. Guards. People taking a break and watching their smartph... errr... MobiGlas.
Creepy fauna ... Headcrab scavenger thingies ....
No crashes, no mentionable bugs besides a bit of Nox jitter when unpiloted.
CR thanks the team and drags em on stage. DOZENS of people !
And now ... CAKE ! And singing ....
CR thanks audience - in Capitol and online.
Have fun
Doesn't it bring you back to 2015 when PG was announced and we saw that initial algorithm height map?
I recently visited China. Quite abit of flying over the country at 11 km height. It is amazing how repetitive these Chinese megacities look like from a plane. Same look, same colours, same shapes.
We may view ourselves as unique and individuals. We may view our cities as unique and special. But from high up you do not see individuals at all and most city layouts are following standard patterns, most buildings have similar looks if situated in the same area. So that repetitveness is actually closer to reality than what we imagine.
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As they shown on the editor this works via districts merging together, adding more variety and continuing to improve it can get the visuals to a point you won't notice that factor unless you really look for it.
The adding that generation up to the horizon then seen from above https://i.imgur.com/BETwEEa.jpg really gives Arccorp a believable scale being it a big planet completely urbanized.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Like their cities are laid out in a very repetitive way, the districts and all, so if you see it from top down you see the repetitive design on the layout of the city, like this:
w/e still blown away.
This means that next week when the schedule updates the 3.X roadmaps no longer apply, yet what is completed in the 4 months timeframe after 3.0 (or its likely hotfixes) release.
Not sure if the one with 3.0 or the one beyond it, the coming with 3.0 is the delta patching but not spectrum desktop last heard.
So it shows a multi-game launcher by design, SC, SQ42, Star Marine, Arena Commander and I think Racing.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Look at the shiny stuff that wont be ready anytime soon and buy more stuff.
So, with the updates being feature-driven, just like 3.0, the downside is that if those features face unpredicted problems and struggles during dev the update will be pushed back until they work it out.
Before we had dates, BUT, we had them over one announced feature-set, so it would result in the same problem when the feature front forced pushbacks.
The way I take this is:
- More of a compromise with having one update aimed at a quarterly basis.
- Less of a compromise over what will be in the said update.
- That would mean what is implemented in the build by then would be what gets released.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Mind he said quarterly, seem more within the lines of what the 2.X updates took in-between.
Look at the faces of everyone there. Bored and waiting for news on 3.0 which never came. Everyone was stunned when he invited everyone on stage and said good-bye.
Let them eat cake......
I think this ship was the most successful one they ever launched, it came out more fleshed out than the concepts they did before, sold all made available asap.
When this was branded a gamechanger it wasn't a joke, I can see now how they are adding a point to planets over just the shiny and scale factor, the creation and ownership of refineries, mining operations, farms, factories, etc... is likely to play a role in the economy.
Time ago was one joking they would grow weed in SC to smuggle around, guess what xD
My friends that were attending the convention were absolutely not bored.
The audience did not need 3.0 news. They played it right outside in the Atrium on two dozen computers.
And getting everyone on stage that helped was considered as a much earned THANK YOU to all the hard working volunteers. And appreciated.
Have fun
You stay sassy!
Have fun
In 2016 they tried monthly patches which lasted for approximately 4 patches.
In 2017 they were going to try quarterly patches after the delivery of 3.0 at the end of 2016.
In 2018 they are going to try quarterly patches after the delivery of 3.0 at the end of 2017?
Right.
Quarterly seems more affordable because that's what the 2.x updates already felt into. But it still falls into those problems, if a feature is complete but depends on Y tech that is still not ready then they can't release it, or they cut it out of the update scope or they push the update back...
As long they overlap the testing phases with it, that would easily mess it up.
Anyway, about 3.0:
- Gamescom was already about 3.0, no idea why have another showcase of 3.0 at Citcon.
- The 3.0 planetary slice was playable in one of the booths this Citcon.
- As everyone knows 3.0 is still in ETF and still isn't ready for PTU, the production report weekly reports on what's ongoing in that front.
The only true expectation was they announcing the PTU during Citcon, but the report/burndown was already pretty clear about its status it was not going to happen, what the multiple Evocati members in that audience know in first hand.
I'm not sure what "everyone waiting for news on 3.0" is, expect the "I want it all and I want it now!", the news and clear updates on its status are there, so it's a matter of being informed.
Or is it just some ground mapping like in Flight Simulator?