Was there a game where you absolutely loved an expansion (or DLC)?
I've always looked down on DLC. It often feels like something "tacked on", not important compared to the base game. In the era of Season Passes though, the DLC often costs as much as the core. There is also the argument that the dev team gets better with time, so the DLC should feature the most interesting content.
How do you view DLC? Is it marginal to the experience, or is it the highlight?
Comments
And don't forget The Trials of Atlantis! j/k....haha.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
I loved all the Elder Scrolls DLC's from Tribunal in Morrowind to Dragonborn in Skyrim.
I really liked Neverwinter Night's Hordes of the Underdark.
I only ever buy expansions if they seem like "my thing". I really like Middle Earth Shadow of War but didn't buy any of the expansions as they didn't appeal to me.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
WOTLK. The only WoW expansion that got me to return for more than a few months.
Starcraft: Brood Wars (really elevated the game play and the units were iconic)
Dont Starve: All expansions were fun, because they added "Don't Starve TOGETHER", the addition of group play with friends. I can't tell you how many games could have benefited from this simple concept.
On the other hand, Aldor and Scryers are freaking stupid. Someone was so afraid that players wouldn't evenly divide between the two that he gave them no personality at all, I guess.
We arrived in line at 10:00 PM and didn't leave the store until almost 1:00 AM.
He got to stay home the next day and play but as I had decided to quit WOW with the arrival of BC I went into work.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
If I had a son (16) we would've been so wasted from all the booze and hos and blos that we would've missed the launch day. So to make up for our depression, we had to get more wasted!
Outside of MMOs, I generally avoid expansions and DLC. I'm more comfortable with expansions these days, but they seem to be few and far between. I always judge them on their own merits, but in almost all cases the expansions have not been good value for money.
With DLC, I've never really approved with how most companies produce DLC. First, if a company releases DLC within the first 4 months of release then I know it was unfinished content that was due to be in the main release, so I feel cheated. Beyond that I'm more happy, so again it comes down to value. The value is almost always missing.
So, to answer your question with a concrete answer: Dawn of War 2
I have just about every expansions and DLC for DoW2. There were 2 expansions - Chaos Rising and Retribution. The DLC I got was new heroes for Last Stand mode. I only bought them when they were really cheap (think I paid about £10 total for 2 expansions and 5 DLC) but I made good use of the Chaos Rising campaign and I've played all the heroes in Last Stand for many hours.
But, for example, I love Cities: Skylines and would like some of their DLC. They have 3 in particular that I want, but 2 of them are £10 each, the other £13. Sadly, they add very little to the game so I basically want them for 1 or 2 features, and that isn't value for money. I mean, when I can buy an entire game for less than a DLC....
To my knowledge, no other MMO has gone with a singular massive dungeon expansion and the legendary weapon progression system that was introduced was just addicting as hell.
'Open for Business' for the Sims 2 (before DLCs existed) was a must have in my view.
Cities Skylines Mass Transit and SnowFall are great.
All the Project Highrise DLCs
and for me American Truck Simulator New Mexico was a must buy because I have been in that state many o times so that was fun.
So yeah, I think DLCs are a good thing
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
For MMORPGs, the Kunark expansion to EQ1 is frequently cited as the best expansion. I see it as the second Era of EQ. It introduced the first (much needed) bump in levels and essentially starting a trend of making each of additional level important. It made some strides towards balancing the Cleric-Druid-Shaman usefulness for healing, and started addressing the balance of Warrior-Paladin-Shadowknight tanking effectiveness. Yes, it did put an emphasis on in-camp crowd control, but the next expansion (Velious) added the UnMezzable and UnStunnable flags that over-corrected the Kunark adjustment. Luclin introduced the Nexus and Bazaar and overly insane content locking (key camps) opening the door for Plane of Power and the raiding game.
Lost Dungeons of Norrath was my favorite expansion, because it didn't try to change the game. Instead, LDoN allowed group-oriented players an alternative to raiding for gear. It introduced instances to EQ1, which some will say is raw unfiltered evil, but the fundamental game concepts, character strengths and group-mandatory nature helped bring EQ1 back in line with its group-oriented roots. I liked it a lot. (Then SOE released the GoD and OoW expansions out of order undermining the good that LDoN had promised).
For Non-MMORPGs, the expansions to Civ 5 did almost exactly what you suggest -- dramatically change the fundamental game-play. Each were okay as expansions, but almost reworked basic game concepts with the introduction of new features. It almost seemed that Firaxis designed a new expansion to disrupt strategies that players found popular.
About DLC pricing, I agree with you. Too many DLCs are priced too high. Paradox is particularly guilty of this, selling in-game assets (unit sprites and music) and too many expansions. A complete set of Europa Universalis IV with all expansions list for over $300 US if you buy everything individually. That's just too steep for my current budget.
Logic, my dear, merely enables one to be wrong with great authority.
But beyond that, there were two things that really killed moria for me: legendary weapons and radiance gear.
Legendary weapons just became an excruciating grind for me. The difference in performance between the perfect LI and an average LI was enormous, so you had to have the best. Playing a captain, that meant maintaining 5 separate LIs, which meant not only the long ass XP grind for each of the 5, but also a seemingly endless grind for scrolls to change out the attributes. Before we got the scrolls that allowed us to change the attributes it was even worse, probably 2/3rds of the 1st age LIs that we looted got trashed.
But, radiance is what killed Moria for me. This was Turbine switching from horizontal endgame progression to vertical endgame progression. You had to have radiance to take part in any dungeons or raids. There was only a singular route to improving radiance and radiance massively changed the balance of content, so once you had it, old content was trivialised. It reduced all options for how to spec or play your character because you had to build around the only viable gear. It also killed off half the raiding scene as casual-but-good players could no longer raid - they had the player skill but didn't have the time to grind out radiance gear.
I did like some of the zones and thought Lothlorien was a great addition. The watcher raid boss was also quite fun, though sadly I cleared it on my first attempt so the challenge wasn't great. The proper raid was quite well designed mechanically, but it didn't feel like Lord of the Rings and the radiance mechanic screwed up some of it. My favourite thing though was probably the Halls of Crafting. Such an amazingly well designed 6man dungeon and a lot of fun to play through repeatedly.