Today's generation of players is gonna HATE this, talk about grinding and lack of content, yeah.........
Cool. I hope they stay away and we can have a place of our own that isn't called Get Me Outta Here Gardens or Altzheimers Acres.
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“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Why do I get the feeling this is one of those situations when a parent finally gives up but later on would say "I told you so"
Constantine, The Console Poster
"One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
I am playing Project 1999 WoW is a joke in comparison the grind I mean,the game is great the grind is super easy in comparison.
It takes 2 weeks to hit 60 in vanilla, the people complaining about a grind must have never played EQ. I agree the grind in WoW is a joke in comparison.
"You CAN'T buy ships for RL money." - MaxBacon
"classification of games into MMOs is not by rational reasoning" - nariusseldon
most exciting news from Blizz since the leaked "Titan" project......RIP..... i just hope these vanilla servers have been visually remastered cause i don't think i can play a game with 2004 graphics anymore. i will however have to at least check this out.
its going to be a funny thing when the launch of Classic WoW crushes the sales of WoW expac and whatever other game is unfortunate enough to be on the same release schedule.
I played for about a month or 2 last December on Elysium server before quitting. I basically quit not because i wasnt enjoying the grind but i knew the servers would't last and it would have been very frustrating to lose all that progress and time.
Im more excited over the announcement of Vanilla servers than i am of the bland looking expansion
Just remember and prepare yourselves.... the the classic servers will not be exactly like vanilla wow. It would be hard for the devs to make it as it was..... there will probably be a few changes. good or bad?
Proud MMORPG.com member since March 2004! Make PvE GREAT Again!
They said they made too many changes and don't have the original version of the game....lies ?
In an interview with the CEO he was saying they are going to have to do a lot of reverse coding to get it going. They have the plan in place and are sure they can do it but I got the impression they were only just starting it. I wouldn't expect it any time soon.
Honestly, Blizzard wouldn't announce something like this until it was close to implementation. Heck, they were ever talking about it last year but were under sure as to how to structure it in terms of how releasing would go and such.
Executive Producer J. Allen Brack was reluctant to give the publication any specifics on a timetable, saying that the project was just announced, only basic infrastructure is in place, and that the team is forming.
My guess is that, given what Brack has already said, we won't be seeing classic servers until some time after the next expansion drops, and probably when the initial launch exodus begins. Makes perfect sense to drop it when your expansion retention is diminishing.
"This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)
I would consider playing on a vanilla server, but done with their expansions. The last one was zero fun after a couple weeks and made those of us who like to play alts quit.
I would consider playing on a vanilla server, but done with their expansions. The last one was zero fun after a couple weeks and made those of us who like to play alts quit.
I'm curious if they will run a "forever vanilla server" instead of progressing all through later expansions. Either way, progression servers rely on resets to keep audiences coming back so for each server progressing to TBC we may see a new vanilla opened.
Finding the right rotation rate will be key for them.
Worst idea ever, if they wanted to bring back vanilla they should have rewritten their client from scratch for modern standard with better and more accurate gameplay, was a terrible decision
Worst idea ever, if they wanted to bring back vanilla they should have rewritten their client from scratch for modern standard with better and more accurate gameplay, was a terrible decision
This argument is getting rather thin as it's repeated over and over but without explanation.
You must give examples or else you only spout hot air.
With ample experience in vanilla wow I can't see anything that is less "accurate". Just like in retail vanilla most players use addons and their client ui runs pretty much the same as a modern game ui. Macros add further customization and my game play requires very little tab targeting because of it.
I can customize my hunter to specific spec and play style through macros and I f'ing love it.
I do however see the typical new player not putting the time and effort into learning how customizable classic wow can be because it was the era of not having everything coded for convenience.
There was an era in Wow where players actually wanted the customization options and were ok with the complexity of it. It's part of the vanilla experience and a perk to the core audience.
Things I consider deal breakers in the classic WoW reiteration by Blizzard: Heirlooms XP boosts Cash shop mounts Cross-realm Battlegrounds LFG tool Fly paths right from and to your bedroom everywhere around the world Flying mounts on Azeroth Transmorg
Things I'm on the fence about: Achievements
Things I am neutral about: New Graphics Engine and Animations (I guess they come together)
Things I would actually like Blizzard to address: Improved UI as per the latest WoW versions (or at least as in TBC) Certain equipment and weapon looks All the bugs and exploits in 1.12 that never got addressed in live
Will this be actual vanilla before any expansion and then with subs? I doubt it myself, because I don't believe they see that as profitable.
Vanilla WoW was kind of mediocre, except for people who never played a MMORPG before back then. Some of the gold sinks and design choices were ridiculous. A typical example is the 'reward' at lvl40 when you finally can learn how to ride a mount. So you are this already famous warrior but all that time too dumb to sit on a horse. Meanwhile you zip through the air on the back of a gryphon.
This is how you can recognise a themepark MMORPG. Arbitrary milestone rewards at level intervals. And gold sinks for everything. Making for example crafting completely useless during levelling, but turns it into some kind of weird endgame thing.
All this in a beautiful crafted world, but it never feels like one because of those stupid limitations.
But yeah, SWG fan here
EDIT : If it will be vanilla, and stays vanilla, it will have one major thing going for it. No nerfs!
Comments
i will rebuy the game when this launches.
@SedrynTyros rejoice!
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(Yes that was sarcasm)
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
But still unexpected.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
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Im more excited over the announcement of Vanilla servers than i am of the bland looking expansion
Aloha Mr Hand !
Proud MMORPG.com member since March 2004! Make PvE GREAT Again!
Executive Producer J. Allen Brack was reluctant to give the publication any specifics on a timetable, saying that the project was just announced, only basic infrastructure is in place, and that the team is forming.
"This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)
Finding the right rotation rate will be key for them.
You stay sassy!
You must give examples or else you only spout hot air.
With ample experience in vanilla wow I can't see anything that is less "accurate". Just like in retail vanilla most players use addons and their client ui runs pretty much the same as a modern game ui. Macros add further customization and my game play requires very little tab targeting because of it.
I can customize my hunter to specific spec and play style through macros and I f'ing love it.
I do however see the typical new player not putting the time and effort into learning how customizable classic wow can be because it was the era of not having everything coded for convenience.
There was an era in Wow where players actually wanted the customization options and were ok with the complexity of it. It's part of the vanilla experience and a perk to the core audience.
You stay sassy!
Heirlooms
XP boosts
Cash shop mounts
Cross-realm Battlegrounds
LFG tool
Fly paths right from and to your bedroom everywhere around the world
Flying mounts on Azeroth
Transmorg
Things I'm on the fence about:
Achievements
Things I am neutral about:
New Graphics Engine and Animations (I guess they come together)
Things I would actually like Blizzard to address:
Improved UI as per the latest WoW versions (or at least as in TBC)
Certain equipment and weapon looks
All the bugs and exploits in 1.12 that never got addressed in live
Vanilla WoW was kind of mediocre, except for people who never played a MMORPG before back then. Some of the gold sinks and design choices were ridiculous. A typical example is the 'reward' at lvl40 when you finally can learn how to ride a mount. So you are this already famous warrior but all that time too dumb to sit on a horse. Meanwhile you zip through the air on the back of a gryphon.
This is how you can recognise a themepark MMORPG. Arbitrary milestone rewards at level intervals. And gold sinks for everything. Making for example crafting completely useless during levelling, but turns it into some kind of weird endgame thing.
All this in a beautiful crafted world, but it never feels like one because of those stupid limitations.
But yeah, SWG fan here
EDIT : If it will be vanilla, and stays vanilla, it will have one major thing going for it. No nerfs!