So MOBA titles contain characters with non-bipedal body types. What do you guys think, will there ever be an mmo where the player can customize a character that may be quadrupedal/etc? Maybe there are devs whom read the pub. VO stated this was in the works for them, but I stopped following that project some time ago.
Resources and time, but I think we have evolved past humanoids us cartridge gamers have been using for decades.
Comments
Crowfall will have centaurs once it's finished.
But as graphics get better and better, I think exotic races are getting rarer and rarer. It's too expensive to create the required number of equipment and animations for an MMO if the race must have unique everything due to how different it's from other races.
Which is a shame, because anything that adds something new to the mix is to be applauded. But you will always get people who like playing Taurens or the like, so at least I can't see such races dying out in gaming.
Oh, and in LotRO you can play as a big ugly spider, or a warg. Only in pvp, but has quests, progression, customization, etc. (that's 4 and 8 legs, you know)
For races more removed from human they could also choose not to display conflicting armour parts, which was done for some of the more exotic races in Asheron's Call way back when.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Today almost all characters looks young and good looking no matter what you do in the character creator not to mention almost all races tend to look very human like.
We certainly need more variation both with different races and within a specific race. Just making a fat merchant or an old witch seems impossible in todays games.
Interesting stuff, some of these games I have never heard of.
You are certainly right that more people would play other races if they had more choices though and to have the choice makes the gameworld more interesting.
However it also depends on the games setting. A low fantasy games would have mostly humans (or only) while high fantasy certainly should have far more choices so it depends on what you are going for.
Cyberpunk 2077 and Shadowrun for instance have many similarities but since Shadowrun is fantasy cyberpunk having many races just fits the world. For a 2077 setting that just wouldn't be true.
Another example is Game of thrones Vs Wheel of time Vs Shannara. GoT is only focused on humans. WoT have Ogiers and a few other demi humans but they should be relatively rare to get the right athmosphere while Shannara would be really mixed.
And devs often have races with far more options and cooler armors/clothes. You can use that to encourage players to play the more common races to get the right mix.
Options is generally a very good thing but sometimes it gets silly, if elves are lore wise incredible rare having half the players playing them makes little sense.
Bipedal, most artist understand that, and can animate it. Quad and more, not so much. Oh they can animate a dog or a horse. But a Crabanoid? Not so much. That takes time and effort, then it also costs money. Why even spend the money, to satisfy a handful of gamers who will only play for a few days.
So what have we learned? Memory Space and Money, that's why we can't have complex nice things.
It's also believed that, that if any creature was to evolve to an intelligent life form they would become humanoid. Meaning bipedal, with two hands for tool use and development. An endoskeleton, and live birth may also be requirements. If it's only a game, why let science be a constraint?
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
That's nuts!
Once upon a time....
@sunandshadow makes a good point about humans not being necessarily the easiest to make. You could theoretically make an MMO that only has spiders - therefore only having one set of animations. The question then is, whether people get as attached to their character if it is a spider, in contrast to a human. Character attachment is probably something that matters a lot in MMOs, less so in MOBAs.
The other thing that comes to mind is motion capture. I'm not sure how common this is in MMO production. But unless you are able to instruct spiders to make specific movements, they don't make great MOCAP candidates.
Anyway the issue with animal avatars is not attachment; people easily get attached to any kind of avatar. The issue with animal avatars is twofold: 1. getting players to try it 2. having game mechanics that give the animal a lot of things to do that are logical and aren't frustrating to people used to controlling a humanoid avatar. Like, my little pony could make an MMO with no human avatars, they'd have no problem drawing in a lot of people to try it, but the MLP IP is totally illogical about how ponies use tools and appliances and stuff without fingers, so it would be impossible to present logically in a game.
1) Cost
You have the extra assets plus the animations to deal with. We don't really seem to have reached a point where we have tools to make this easier. An animator must always sit down and manually animate each action for each character model. If you aren't race-locked, this can mean creating new animations not just for general movement, but also for all class actions, cutscenes etc.
The cost is just phenomenal. It would be worth it, except....
2) Player attachment
The goal of a developer is to get you attached to your character. It is a strong motivation when it comes to retention. But, we're human. This makes it very difficult for us to become immersed in non-humanoid characters. It is just a psychological block, one that is hard for us to overcome. Developers in the past often told us that uptake of non-humanoid races was low, so they've simply ditched it.
Even those games which do have non-humanoids in them, you notice a big difference in the way people talk about their characters. With humans, we often refer to them in the first person "I'm going to do this quest, I'm going to clear this dungeon" but with non-humanoids, we change to the 3rd person "I'm taking my wargy to camp this trail". We start thinking of them in the same way we view pets, rather than ourselves.
You also have issues with expressing personalities. What the fuck does a happy spider look like?!?!
I would love to see more non-humanoid playable characters in MMOs, I'm just not hopeful. I think if a big company invested money in the tools to support it, we could reduce the costs a lot, but I think player uptake would still be low.
We play a person every day in real life version 1.0. I tend to find myself more attached to characters that are vastly different from the human pc I was stuck with than a human with pointed ears.
At any rate, in games I tend to play characters as far from the human form, and human culture as I can and it only enhances the gameplay.
Of course I am a roleplayer -- that puts me in a minority.
It is just as easy to create a world where the bad guys are human and the good guys are the aliens. We very rarely get to see things where neither the humans nor the non-humanlike race are good or evil. That is where good science fiction springs from.
Then again when it comes to MMOs, evil doesn't mean unplayable. Everquest had good and evil races. So long as a creature type actually has some form of society, it can work. I mean the Iksar were a valid race in the EQ world.
Would WoW have been much different if the tauren were cowtaurs instead of the other way around?
Project Gorgon curses have cow, spider, deer, etc player characters.
I could see a D&D type game where driders were a playable race.
If the fae are a part of a world, why limit it to elves? There are tons of other fae races.
@laxie "The question then is, whether people get as attached to their character if it is a spider, in contrast to a human." while just a few posts above you:
C'mon, nobody reads back, just in write-only mode? As for CO, I just assembled this one in maybe 5 minutes specifically for the thread (since there's the Malvan sky race event, I was in there anyways)
https://i.imgur.com/hEoj6og.jpg
Yay, sharknado. A flying shark in a robo-suit. Sure, it's quite humanoid with the legs and arms, but you can remove one from each - sadly at least one is needed for the NPC interaction cutscenes, and also for a few cutscenes with item interaction what @sunandshadow mentioned (which they can do with paws too).
Same is behind the beast characters' behaviour as well, while they run around on all four, at NPC cutscenes they're standing on the back two, and when interacting then they use one of the front paws. Usually the right, unless they only have a left one.
Sure, you might say too restrictive, but it is still the most open character creator out there. Except when furry roleplayers step in to stretch the mechanics...
You are not in the minority.
Role players make up a lot, if not the majority of the mmorpg player-base. Guys also have an affinity for bestial female models, no idea why.... Essentially, this is saying people are only attached to human characters because they are human. That explains why kids love dinosaurs like Barney, or why MOBA keeps implementing non-humans...
Transformers is one of the biggest movies, while the humans play minor roles. Lion King? Jungle Book? I can go on....Attachment is not an issue.