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Star Wars Battlefront II: First Impressions

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  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    Viper482 said:
    "Cards come in four tiers. For example, one card in the Specialist (sniper) class has the following tiers:
    1. Automatic reload on headshots + 20% better weapon cooling
    2. Automatic reload on headshots + 25% better weapon cooling
    3. Automatic reload on headshots + 30% better weapon cooling
    4. Automatic reload on headshots + 40% better weapon cooling
    The first three tiers are available to anyone from loot boxes (no level progression needed). The fourth tier is now only craftable - which means reaching a certain level, plus buying enough loot boxes to get the materials.

    As you can see, the difference between tier 3 and tier 4 is not that important. What really matters is either having the card or not having the card. "

    10% is not that important? 
    That's also ignoring the fact that the first 3 tiers are still lootbox items.  If implies that early game lootbox rewards will inherently provide the player with these, which is not true.  In fact, those lootboxes can yield cards that are not usable to the player instead (cards pertaining to heroes the player is nowhere near unlocking). 

    image
  • laxielaxie Member RarePosts: 1,123
    Viper482 said:
    "Cards come in four tiers. For example, one card in the Specialist (sniper) class has the following tiers:
    1. Automatic reload on headshots + 20% better weapon cooling
    2. Automatic reload on headshots + 25% better weapon cooling
    3. Automatic reload on headshots + 30% better weapon cooling
    4. Automatic reload on headshots + 40% better weapon cooling
    The first three tiers are available to anyone from loot boxes (no level progression needed). The fourth tier is now only craftable - which means reaching a certain level, plus buying enough loot boxes to get the materials.

    As you can see, the difference between tier 3 and tier 4 is not that important. What really matters is either having the card or not having the card. "

    10% is not that important? 
    That's also ignoring the fact that the first 3 tiers are still lootbox items.  If implies that early game lootbox rewards will inherently provide the player with these, which is not true.  In fact, those lootboxes can yield cards that are not usable to the player instead (cards pertaining to heroes the player is nowhere near unlocking). 
    I left it a bit too ambiguous so people could make their own conclusions.

    My take away was that the difference between Tier 3 and Tier 4 is negligible compared to nothing and Tier 1-3. The progression still relies heavily (if not entirely) on loot boxes. People will struggle a fair bit at first, when they only have few cards. The loot boxes and micro transactions (presumably also when they are reactivated) allow you to bypass that entirely. This is also true for hero characters. And I'd imagine will be true for any new character coming out.

    So my point was: The fact that Tier 4 is not in loot boxes is not that important in the grand scheme of things.
    Iselin
  • IselinIselin Member LegendaryPosts: 18,719
    laxie said:
    So my point was: The fact that Tier 4 is not in loot boxes is not that important in the grand scheme of things.
    It was just their first response to criticism after the beta hoping that would quell the negativity. As we all know, it didn't.

    BTW, thanks for a well-written first hand account of game play... kudos to you and everyone else in these forums that takes the time to write in depth about their personal experiences with games.
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

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