And Yet Wildstar is still alive -- I guess they have some stipulations on their contract - So they can't Can IT ! Next year - I guess ... Well They had some good ideas ... again implemented like a drunk monkey ... but ... better Luck next time !
LOL The game could have been great but crashing peoples systems because they use "Asmedia Sata Drivers" as a part of an Anti-Cheat isn't a good thing both MXM & Blade & Soul actually do this.
Also the marketing for the game was not good that is why it failed perhaps they should sell their intellectual property to a better company who wants to publish.
So much hate on a normal decision and a business ( after all ) decision. Why ? Even you, mmorpg.com , you are a business. You can't .. "feed" your workers with "love". You first need to make ( and not lose ) money , in order to do what you love ( at this scale ).
Adding that line in your op title, is clearly a bait, in order to get visitors to read your article , which leads in the end, at making revenues . Failing to get revenues, will eventually , make your .. boss come to you and say "shut that piece of shit down" .
So whats wrong with you people ? At least they tried. This was only released in EU/NA ( no Korea release ) , so they wanted to make something different. Sure, they failed, but hey! They surely did bring something new ( and good from my point of view ) , the WASD + that mouse aim , to the table , in a saturated MOBA market.
I also see the hate on Wildstar , and WHY is not closed down. Why why! Why the fuck you want to see a game shutting down? You cry here being MXM is shutting down, yet .. you are asking "why Wildstar isn't shutting down" . Amazing ..
Carbine Studios , as far as I remember, are making a new game . So there you have it. The reason WHY is not closed down ...
Reporter: What's behind Blizzard success, and how do you make your gamers happy? Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
MOBA genre has a few big boys that no one else can come close to competing with.
Can you name a genre for which that isn't the case?
Can any platformer truly compete with Mario?
Can any dude-bro shooter truly compete with the genre's handful of juggernauts?
Can any sports games truly compete with the license-holder for their sport (ie: Madden, FIFA, etc.)?
Do we even talk about modern RTS's that aren't Starcraft?
I could go on, but my point, if slightly exaggerated, should be clear. The only genres that aren't saturated went the way of the rail shooter and the point and click adventure a long time ago. Even niche genres like racing have dominant mainstream series that newcomers cannot realistically compete with without resources, luck, and development talent.
MOBA's aren't at all unique in this. They probably aren't any more cutthroat than most other genres, but for some reason, we seem to take this as fact. Perhaps it is because they are online games with lower budgets and development times than MMOs we are given this impression of oversaturation.
I hear the Marvel Heroes online game is shutting down too.
Too bad, I kinda wanted to play it at some point.
Get some Marvel action figures, and play with them while pretending some of your favorites don't have some of your favorite powers, abilities, or behaviors -- Spidey can't web-swing, nobody can really fly (maybe hover), Hulk can't super-leap nor smash everything in his path...
So much hate on a normal decision and a business ( after all ) decision. Why ? Even you, mmorpg.com , you are a business. You can't .. "feed" your workers with "love". You first need to make ( and not lose ) money , in order to do what you love ( at this scale ).
Adding that line in your op title, is clearly a bait, in order to get visitors to read your article , which leads in the end, at making revenues . Failing to get revenues, will eventually , make your .. boss come to you and say "shut that piece of shit down" .
So whats wrong with you people ? At least they tried. This was only released in EU/NA ( no Korea release ) , so they wanted to make something different. Sure, they failed, but hey! They surely did bring something new ( and good from my point of view ) , the WASD + that mouse aim , to the table , in a saturated MOBA market.
I also see the hate on Wildstar , and WHY is not closed down. Why why! Why the fuck you want to see a game shutting down? You cry here being MXM is shutting down, yet .. you are asking "why Wildstar isn't shutting down" . Amazing ..
Carbine Studios , as far as I remember, are making a new game . So there you have it. The reason WHY is not closed down ...
This game came out 6 months ago(?) Charged $100 for founder packs which they aren't refunding nor are they refunding purchases for credits made around launch. That decision alone justifies any hate headed their way and is well deserved imo. Even EA yes you read that right Electronic Arts gave refunds for ALL purchases made before their moba Dawngate closed.
They played with our heart, got lost in the game, oh baby baby... lol
Anyway, on a more serious matter, I never really cared for this game, the lobby annoyed the hell out of me! I for one won't miss that upside down song >_>
Only fanfare I remember about this game was how they were adding Statesman and many CoH fans all collectively went "<sigh>".
Or... maybe it was an external HR agent hired to handle the layoffs (something like Clooney's character in the movie Up in the air), and just dressed as Statesman to avoid alarming the in-game characters?
Maybe when Statesman suddenly appears in Wildstar, it is better if Exiled and Dommies join their forces and beat him to pulp before he can even open his mouth
MOBA genre has a few big boys that no one else can come close to competing with.
Can you name a genre for which that isn't the case?
Can any platformer truly compete with Mario?
Can any dude-bro shooter truly compete with the genre's handful of juggernauts?
Can any sports games truly compete with the license-holder for their sport (ie: Madden, FIFA, etc.)?
Do we even talk about modern RTS's that aren't Starcraft?
I could go on, but my point, if slightly exaggerated, should be clear. The only genres that aren't saturated went the way of the rail shooter and the point and click adventure a long time ago. Even niche genres like racing have dominant mainstream series that newcomers cannot realistically compete with without resources, luck, and development talent.
MOBA's aren't at all unique in this. They probably aren't any more cutthroat than most other genres, but for some reason, we seem to take this as fact. Perhaps it is because they are online games with lower budgets and development times than MMOs we are given this impression of oversaturation.
Platformers and shooters end. People have finished and stopped playing Mario Galaxy (and even Mario Odyssey) long ago, and thus those games are no longer direct competition for any new platformer that comes out. Players however are still playing League of Legends, though, and thus League of Legends will continue to compete with any new MOBA that comes out.
What does bringing up sports games prove for your point when no one makes any sports games besides the license holders, unless it's a fantasy sports game? If anything, that proves the opposite. That competing in the sports genre is extremely difficult at best.
RTSs tend to be buy-to-play where the company doesn't have to worry about constant updates and support, while also having really cheap server costs (much cheaper than MOBA server costs given the structure)
MOBAs are free-to-plays that require constant ongoing updates and support (and constant ongoing paying customers!) in a saturated environment. Anything else in a saturated environment doesn't need to worry about shutting down because such a concept doesn't exist in the first place for the most part. When was the last time anyone had to worry about Sonic Forces shutting down? Niche Platformer 10001 is offline in the consumer's hands and never has to worry about "Will we have enough paying customers to keep the lights on after the game is released?"
I really enjoyed this game but like another poster above said after month 2 the number of players dropped significantly making queues for PvP too long for me to deal with.
PvP wrecks every MMO its included in as far as I'm concerned.
I thought it was a pretty good game, but it did demonstrate the problem of mislabelling your game. I found it had far more PvE, than PvP content, and only one of its PvP game modes was what people would identify as a MOBA, so trying to sell a game as a MOBA, when so little of it was a MOBA, was just a bad idea. More people like me that preferred the PvE content would have played if it wasn't marketed as a MOBA. I had no plans to try it due to the MOBA label, but early on they had various simple crossover events with other NCSoft games, I wanted the costume for B&S from one such event, then ended up playing MXM, more than B&S. Although there was a rather limited amount of content in the game, so it got all rather repetitive before long, and not being able to select the PvE dungeon you wanted to do without a cash shop item was a real pain.
The other problem was a matter of trying to offer too many things, and much of the content required other players to do it effectively, or at all. There's just too many online games out there, and more coming all the time, yet only so many people to play them, which makes keeping multiplayer dependant games functional more difficult. If you're going to have a game that depends so much on playing with others, then spread the player base across a number of different things to do, it's just asking for trouble, as you have to know people will come to have a hard time finding other people to do what they want to do with. The more people have a hard time finding people to play the content with, the more people leave, until it's just rather empty, and you can't do much in the game any more.
And here i was thinking it was an pure MOBA so i avoided it. Reading now that it had a healthy PvE portion makes me want to play it now -.- ... well too bad.
I thought it was a pretty good game, but it did demonstrate the problem of mislabelling your game. I found it had far more PvE, than PvP content, and only one of its PvP game modes was what people would identify as a MOBA, so trying to sell a game as a MOBA, when so little of it was a MOBA, was just a bad idea. More people like me that preferred the PvE content would have played if it wasn't marketed as a MOBA. I had no plans to try it due to the MOBA label, but early on they had various simple crossover events with other NCSoft games, I wanted the costume for B&S from one such event, then ended up playing MXM, more than B&S. Although there was a rather limited amount of content in the game, so it got all rather repetitive before long, and not being able to select the PvE dungeon you wanted to do without a cash shop item was a real pain.
The other problem was a matter of trying to offer too many things, and much of the content required other players to do it effectively, or at all. There's just too many online games out there, and more coming all the time, yet only so many people to play them, which makes keeping multiplayer dependant games functional more difficult. If you're going to have a game that depends so much on playing with others, then spread the player base across a number of different things to do, it's just asking for trouble, as you have to know people will come to have a hard time finding other people to do what they want to do with. The more people have a hard time finding people to play the content with, the more people leave, until it's just rather empty, and you can't do much in the game any more.
And here i was thinking it was an pure MOBA so i avoided it. Reading now that it had a healthy PvE portion makes me want to play it now -.- ... well too bad.
The game hasn't shut down yet. It closes on January 31st. There's still more than enough time to play and beat its PvE portion, considering that the PvE portion has so little content. Especially since there's no levelling grind for stats. Just grinding for different heroes.
Like I said before, the game really should have just followed Orcs Must Die Unchained's example and focused on the PvE and progression systems. Admittingly, after the game was released, they didn't really focus on ANYTHING since it's not like the PvP portion of the game received substantial updates.
If cost was a factor to why they didn't update the PvE portion of the game, which it probably was, considering that they didn't update ANY portion of the game, well.... why the hell should I or anyone else be willing to put money into a game if the company isn't? In that case, the game was a lazy cash grab doomed to die anyways (which is probably the case).
NCSOFT, it was a clear example of a game that tries to please everybody and ends pleasing nobody. Try to have a focus for a target audience in a game before making it.
It could have worked if it were a mobile game though.
So much hate on a normal decision and a business ( after all ) decision. Why ? Even you, mmorpg.com , you are a business. You can't .. "feed" your workers with "love". You first need to make ( and not lose ) money , in order to do what you love ( at this scale ).
Adding that line in your op title, is clearly a bait, in order to get visitors to read your article , which leads in the end, at making revenues . Failing to get revenues, will eventually , make your .. boss come to you and say "shut that piece of shit down" .
So whats wrong with you people ? At least they tried. This was only released in EU/NA ( no Korea release ) , so they wanted to make something different. Sure, they failed, but hey! They surely did bring something new ( and good from my point of view ) , the WASD + that mouse aim , to the table , in a saturated MOBA market.
I also see the hate on Wildstar , and WHY is not closed down. Why why! Why the fuck you want to see a game shutting down? You cry here being MXM is shutting down, yet .. you are asking "why Wildstar isn't shutting down" . Amazing ..
Carbine Studios , as far as I remember, are making a new game . So there you have it. The reason WHY is not closed down ...
This game came out 6 months ago(?) Charged $100 for founder packs which they aren't refunding nor are they refunding purchases for credits made around launch. That decision alone justifies any hate headed their way and is well deserved imo. Even EA yes you read that right Electronic Arts gave refunds for ALL purchases made before their moba Dawngate closed.
Well , no! That decision does not justifies anything. I didn't read anything about that 100$ in this thread, until you did. It's just..people hating, that's all !
Oh and about the $100 for founder packs. Well .. you had 6 months + early access and stuff , of entertainment. So stop crying.
But , they do offer refunds
Refunds in full on purchases made between Aug. 30 and Nov. 16. This will happen automatically within the next 7-14 days, and will be refunded via the same method the purchase was made, if possible.
So is fine.
I wonder however , if the game closed down say .. 1 year from now , did you still cry for that 100$ ? What if game closed in .. 3 years? 7 years? Is your own business how you spend your money. Same when you "lose it" .
Reporter: What's behind Blizzard success, and how do you make your gamers happy? Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
All MXM offered was a half-assed dungeon crawler pve and a half-assed MOBA pvp, in short it was shallow in both aspects.
Why would someone play a half-assed dungeon crawler if we already have Path of Exile which is the best dungeon crawler out there, unparalleled when it comes to its pve difficulty and character building possibilities? Why would someone play a half-assed MOBA if there are LoL and Dota 2 which offer much deeper and more competitive mechanics?
I believe if they had made this game for mobile it would have done much better. Mobile players like half assed gaming on the go.
Comments
Dream on. NCSoft isn't even close to being in this position, and if they were what they could get for selling CoH wouldn't be enough to save them.
How will I sleep at night...
~~ postlarval ~~
Also the marketing for the game was not good that is why it failed perhaps they should sell their intellectual property to a better company who wants to publish.
But then they did try to copy HOTS?
Adding that line in your op title, is clearly a bait, in order to get visitors to read your article , which leads in the end, at making revenues . Failing to get revenues, will eventually , make your .. boss come to you and say "shut that piece of shit down" .
So whats wrong with you people ? At least they tried. This was only released in EU/NA ( no Korea release ) , so they wanted to make something different. Sure, they failed, but hey! They surely did bring something new ( and good from my point of view ) , the WASD + that mouse aim , to the table , in a saturated MOBA market.
I also see the hate on Wildstar , and WHY is not closed down. Why why! Why the fuck you want to see a game shutting down? You cry here being MXM is shutting down, yet .. you are asking "why Wildstar isn't shutting down" . Amazing ..
Carbine Studios , as far as I remember, are making a new game . So there you have it. The reason WHY is not closed down ...
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
Can any platformer truly compete with Mario?
Can any dude-bro shooter truly compete with the genre's handful of juggernauts?
Can any sports games truly compete with the license-holder for their sport (ie: Madden, FIFA, etc.)?
Do we even talk about modern RTS's that aren't Starcraft?
I could go on, but my point, if slightly exaggerated, should be clear. The only genres that aren't saturated went the way of the rail shooter and the point and click adventure a long time ago. Even niche genres like racing have dominant mainstream series that newcomers cannot realistically compete with without resources, luck, and development talent.
MOBA's aren't at all unique in this. They probably aren't any more cutthroat than most other genres, but for some reason, we seem to take this as fact. Perhaps it is because they are online games with lower budgets and development times than MMOs we are given this impression of oversaturation.
Too bad, I kinda wanted to play it at some point.
Get some Marvel action figures, and play with them while pretending some of your favorites don't have some of your favorite powers, abilities, or behaviors -- Spidey can't web-swing, nobody can really fly (maybe hover), Hulk can't super-leap nor smash everything in his path...
This game came out 6 months ago(?) Charged $100 for founder packs which they aren't refunding nor are they refunding purchases for credits made around launch. That decision alone justifies any hate headed their way and is well deserved imo. Even EA yes you read that right Electronic Arts gave refunds for ALL purchases made before their moba Dawngate closed.
... but glad it was a moba this time and not an mmorpg.
I hope they put those cool characters to good use in a good game.
They played with our heart, got lost in the game, oh baby baby... lol
Anyway, on a more serious matter, I never really cared for this game, the lobby annoyed the hell out of me! I for one won't miss that upside down song >_>
Maybe when Statesman suddenly appears in Wildstar, it is better if Exiled and Dommies join their forces and beat him to pulp before he can even open his mouth
What does bringing up sports games prove for your point when no one makes any sports games besides the license holders, unless it's a fantasy sports game? If anything, that proves the opposite. That competing in the sports genre is extremely difficult at best.
RTSs tend to be buy-to-play where the company doesn't have to worry about constant updates and support, while also having really cheap server costs (much cheaper than MOBA server costs given the structure)
MOBAs are free-to-plays that require constant ongoing updates and support (and constant ongoing paying customers!) in a saturated environment. Anything else in a saturated environment doesn't need to worry about shutting down because such a concept doesn't exist in the first place for the most part. When was the last time anyone had to worry about Sonic Forces shutting down? Niche Platformer 10001 is offline in the consumer's hands and never has to worry about "Will we have enough paying customers to keep the lights on after the game is released?"
PvP wrecks every MMO its included in as far as I'm concerned.
And here i was thinking it was an pure MOBA so i avoided it. Reading now that it had a healthy PvE portion makes me want to play it now -.- ... well too bad.
Like I said before, the game really should have just followed Orcs Must Die Unchained's example and focused on the PvE and progression systems. Admittingly, after the game was released, they didn't really focus on ANYTHING since it's not like the PvP portion of the game received substantial updates.
If cost was a factor to why they didn't update the PvE portion of the game, which it probably was, considering that they didn't update ANY portion of the game, well.... why the hell should I or anyone else be willing to put money into a game if the company isn't? In that case, the game was a lazy cash grab doomed to die anyways (which is probably the case).
It could have worked if it were a mobile game though.
Oh and about the $100 for founder packs. Well .. you had 6 months + early access and stuff , of entertainment. So stop crying.
But , they do offer refunds
Refunds in full on purchases made between Aug. 30 and Nov. 16. This will happen automatically within the next 7-14 days, and will be refunded via the same method the purchase was made, if possible.
So is fine.
I wonder however , if the game closed down say .. 1 year from now , did you still cry for that 100$ ? What if game closed in .. 3 years? 7 years? Is your own business how you spend your money. Same when you "lose it" .
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
Why would someone play a half-assed dungeon crawler if we already have Path of Exile which is the best dungeon crawler out there, unparalleled when it comes to its pve difficulty and character building possibilities?
Why would someone play a half-assed MOBA if there are LoL and Dota 2 which offer much deeper and more competitive mechanics?
I believe if they had made this game for mobile it would have done much better. Mobile players like half assed gaming on the go.