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Magic-users vs "Non-magic"-users

ZindaihasZindaihas Member UncommonPosts: 3,662

This is a topic that probably belongs in the "Pub" section, but since I pretty much only come to this website to keep up on Pantheon news, I thought I would post it here.  Rather than a discussion on the mechanics of an MMO, I thought it'd be interesting to have a more philosophical debate on the merits of playing a magic-based class as opposed to non-magic.  Which is superior and/or which is more fun to play?  Is it impossible to say as it depends on personal preference?

On its surface, to me, it appears that the magic line of classes are superior as they tend to be more versatile (and this is coming from a guy who usually plays melee characters).  Depending on which class you play they can buff and de-buff, they can deal damage, they can charm, they can heal, they can port and to a small extent, they can still melee as well.  In EQ, when I first started playing I marveled as some of the things magic classes could do.

However, if you dig down further into the subject, it's not as clear-cut as that.  The major advantage of playing a melee class is that they are physically more powerful, allowing them to absorb more damage in battle.  In addition, they can still use magic to an extent in the form of magic items they obtain in their adventures, thereby closing the gap somewhat.  By contrast, no matter what you equip a magic-user with, they can't really become good melee fighters.  And finally, there are the hybrid classes, which are technically considered melee classes as they tend to be 75% fighter and 25% magic-user.

So anyone else want to weigh in?  I know it's probably a silly topic, but I was bored and was looking for something to pass the time. :)

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Comments

  • AdamantineAdamantine Member RarePosts: 5,094
    Well yeah in a MMO all classes have to be viable choices for players - otherwise they are superflous.

    Only Warrior and Rogue are actually non-magic in Pantheon. Thats how it was in EQ1 and Vanguard, too.

  • NorseGodNorseGod Member EpicPosts: 2,654
    I always roll a caster. I always get nerfed into rerolling melee. This has happened to me in every new game I have played since 2000. Yes, I'm a slow learner.

    If melee can't stunlock you and beat you into a dress-wearing, pulp, then they WILL complain and you WILL be nerfed so that you will be stunlocked and beaten into a dress-wearing, pulp.
    Wizbuiz
    To talk about games without the censorship, check out https://www.reddit.com/r/MMORPG/
  • Nightbringe1Nightbringe1 Member UncommonPosts: 1,335
    NorseGod said:
    I always roll a caster. I always get nerfed into rerolling melee. This has happened to me in every new game I have played since 2000. Yes, I'm a slow learner.

    If melee can't stunlock you and beat you into a dress-wearing, pulp, then they WILL complain and you WILL be nerfed so that you will be stunlocked and beaten into a dress-wearing, pulp.


    Which is one of the reasons I don't want PvP in this game.

    I don't want my PvE characters nerfed because someone else was feeling disadvantaged in PvP.

    Octagon7711dcutbi001[Deleted User]Aelious

    Any fool can criticize, condemn and complain and most fools do.
    Benjamin Franklin

  • AdamantineAdamantine Member RarePosts: 5,094
    Well AFAIK at least that problem is solved in Pantheon - abilities simply work differently in PvP than in PvE, allowing them to balance both separately.
  • AmatheAmathe Member LegendaryPosts: 7,630

    Only Warrior and Rogue are actually non-magic in Pantheon. Thats how it was in EQ1 and Vanguard, too.

    What about monk?

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • AdamantineAdamantine Member RarePosts: 5,094
    edited November 2017
    Ooops. You're right. Totally forgot about that one.



    P.s.: Hmm I obviously really have taken a LONG pause playing fantasy games that I forgot Monks aint doing magic either. Well, at least not in EQ/Vanguard/Pantheon style MMOs and in D&D. Other systems have magic monks, for example Guild Wars or Lineage 2.

  • Gyva02Gyva02 Member RarePosts: 499
    Magic is great for lighting up the night sky and bringing down those elven deitys... lol. Fireworks start around 1:30




    Amathe
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    I usually play Rangers, then Magic classes, then Healers, then Melee.  But it really depends on how well they're done in the game by the devs.  You can tell if a class was rushed through or if someone or some team, really put a lot of work into it.  

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • ZindaihasZindaihas Member UncommonPosts: 3,662
    NorseGod said:
    I always roll a caster. I always get nerfed into rerolling melee. This has happened to me in every new game I have played since 2000. Yes, I'm a slow learner.

    If melee can't stunlock you and beat you into a dress-wearing, pulp, then they WILL complain and you WILL be nerfed so that you will be stunlocked and beaten into a dress-wearing, pulp.


    Which is one of the reasons I don't want PvP in this game.

    I don't want my PvE characters nerfed because someone else was feeling disadvantaged in PvP.

    I don't think I've ever played a class that got nerfed.  That must be frustrating as all get out.  I believe they nerfed a bow in EQ (before I started playing) that I was really looking forward to acquiring for my ranger.  I read online that it was supposed to have a stun effect that would have really come in handy since rangers couldn't stun.  But when I got it...no stun.  That upset me.

    My brother said he played a cleric when he first started playing EQ and they had these things called mana stones that were awesome.  But those got nerfed and he was so upset he refused to play a cleric after that.

  • DullahanDullahan Member EpicPosts: 4,536
    PvP won't have any impact on PvE, because they are separate. It was the same way with EQ. They nerfed fear and mez in pvp, and reduced magic damage, but it did not affect PvE in any way.
    Octagon7711


  • Gyva02Gyva02 Member RarePosts: 499
    Zindaihas said:
    NorseGod said:
    I always roll a caster. I always get nerfed into rerolling melee. This has happened to me in every new game I have played since 2000. Yes, I'm a slow learner.

    If melee can't stunlock you and beat you into a dress-wearing, pulp, then they WILL complain and you WILL be nerfed so that you will be stunlocked and beaten into a dress-wearing, pulp.


    Which is one of the reasons I don't want PvP in this game.

    I don't want my PvE characters nerfed because someone else was feeling disadvantaged in PvP.

    I don't think I've ever played a class that got nerfed.  That must be frustrating as all get out.  I believe they nerfed a bow in EQ (before I started playing) that I was really looking forward to acquiring for my ranger.  I read online that it was supposed to have a stun effect that would have really come in handy since rangers couldn't stun.  But when I got it...no stun.  That upset me.

    My brother said he played a cleric when he first started playing EQ and they had these things called mana stones that were awesome.  But those got nerfed and he was so upset he refused to play a cleric after that.

    They are still in P99 but no longer drop, pretty spendy to buy one, when one ever pops onto the market

    Item https://wiki.project1999.com/Manastone

    Effect https://wiki.project1999.com/Mana_Convert
  • ZindaihasZindaihas Member UncommonPosts: 3,662
    Gyva02 said:

    They are still in P99 but no longer drop, pretty spendy to buy one, when one ever pops onto the market

    Item https://wiki.project1999.com/Manastone

    Effect https://wiki.project1999.com/Mana_Convert
    Ah, so they are essentially a way of giving clerics the equivalent of the Necro's cannibalize spell.  I can see why they would be highly sought after.
    Gyva02

  • Gyva02Gyva02 Member RarePosts: 499
    edited November 2017
    Shaman had Cani https://wiki.project1999.com/Cannibalize

    Nec had Lich https://wiki.project1999.com/Lich

    But ya same thing, turning HP into Mana
  • ZindaihasZindaihas Member UncommonPosts: 3,662

    Oh right, cannibalize was the Shaman spell.  It sounds kind of necro-ish to me though.

    Speaking of Shamans, I remember grouping with one in Old Sebilis who has a super healing spell called Torpor.  With that spell, along with cannibalize, and with a regen buff on, he could heal me at an almost endless rate.  Even going up against big mobs, he could heal me fast enough to keep me alive while my elf ranger was taking a pounding.

    That's the kind of dynamic I'm talking about that can make casters really fun to play, and I hope they are incorporating that kind of dynamic into Pantheon.  Where you can put these combinations of spells together to make your character really tough.

    Gyva02TwoTubes

  • WarlyxWarlyx Member EpicPosts: 3,368
    edited November 2017
    magic users can be more powerfull yeah , but for "how long"? , if mana are a issue in long battles ( i guess we will get a personal CD for mana regen and other classes will bring some mana regen) , but still is a limiting factor.

    btw casters always had 2 advantages , one is RANGED (outside ranger but they were kinda meh at dmg) , and utility is usually the wizard that brings portals , the enchanter that is full of utility or the magician summosn , necro FD+ rez ect

    warriors , rogues usually dont bring anything (rogues find trap and unlock some chests) , paladin and to some exent SK bringed auras (be it buffs or debuffs)

    healers , SoW , just with that i was happy :P

    imo , every class needs to have some kind of utility , so every1 is usefull outside tanking , healing or dps , and its fun being able to help others with some kind of spells.
  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    I don't really care much about whether a class is magical or not. I think I've just gotten to a point in MMORPGs where I think of classes or specs as ranged, tank, healer, cc, utility, etc. depending on what kinds of roles the game offers. Then you can even break these things down into gameplay styles. Like maybe you have a dodge tank or a HoT healer or a ranged focused on mobility or a healer focused on wards. There are all kinds of hybrids and crossovers that exist as well.

    Whether something is "magic" or "non-magic" is just a custom skin for a set of roles that a class might need to perform. One thing is for sure, the "magic" of looking at all of the various classes and feeling a sense of wonder has been smacked out of me over the years. It's a bit sad to consider that I look at these things as "statistic producers" and "role fillers" instead of characters.
  • Nightbringe1Nightbringe1 Member UncommonPosts: 1,335
    Well AFAIK at least that problem is solved in Pantheon - abilities simply work differently in PvP than in PvE, allowing them to balance both separately.


    I've heard that before, in more than one game.

    A week after launch, abilities nerfed or completely changed because of PvP complaints.

    Any fool can criticize, condemn and complain and most fools do.
    Benjamin Franklin

  • XthosXthos Member UncommonPosts: 2,740
    My favorite was the Necromancer, it had a bad phase of EQ, where about everything was overly resistant to their damage and you ended up feeding mana to clerics a lot.  I usually play some kind of DPS class, since my wife like to play Enchanter/Cleric type classes.  She really misses the EQ Enchanter, the mezzing of a train of mobs and keeping track in her head the timers and which one was going to break next, so they wouldn't kill us and such.  Enchanter was her favorite class of all time.

    If I play a hybrid class, it is usually like a Shaman/Ranger/Druid, where I can do damage also, but maybe have some versatility.  Play EQ warrior out of necessity for the guild to have a main tank, but glad that didn't last long...It could get aggravating people not controlling agro and chasing mobs about.
  • Scott23Scott23 Member UncommonPosts: 293
    Well AFAIK at least that problem is solved in Pantheon - abilities simply work differently in PvP than in PvE, allowing them to balance both separately.


    I've heard that before, in more than one game.

    A week after launch, abilities nerfed or completely changed because of PvP complaints.

    Yes, I've also heard that in multiple games.  Hopefully they mean it this time :)
  • DullahanDullahan Member EpicPosts: 4,536
    Well AFAIK at least that problem is solved in Pantheon - abilities simply work differently in PvP than in PvE, allowing them to balance both separately.


    I've heard that before, in more than one game.

    A week after launch, abilities nerfed or completely changed because of PvP complaints.

    I'm not sure if you understand how programming works, but you can have two separate set of values for different entities. If target = npc then ... Elseif target = pc then ... It's really not that hard.

    Games that it didn't work in were more concerned about streamlining their code to keep everything the same. That is unnecessary, especially in a game where PvE is more important and the vehicle for player progression.


  • Scott23Scott23 Member UncommonPosts: 293
    edited November 2017
    Dullahan said:
    Well AFAIK at least that problem is solved in Pantheon - abilities simply work differently in PvP than in PvE, allowing them to balance both separately.


    I've heard that before, in more than one game.

    A week after launch, abilities nerfed or completely changed because of PvP complaints.

    I'm not sure if you understand how programming works, but you can have two separate set of values for different entities. If target = npc then ... Elseif target = pc then ... It's really not that hard.

    Games that it didn't work in were more concerned about streamlining their code to keep everything the same. That is unnecessary, especially in a game where PvE is more important and the vehicle for player progression.
    This may be true, but they all had the same story - "We do not have to change PvE to balance for PvP."  What they said and what they did were two different things.

    It would be nice if they follow through with separate effects - however the cynic in me says that it won't happen that way :)
  • AdamantineAdamantine Member RarePosts: 5,094
    Uh-hu. I dont think the fact they balance PvE and PvP separately results in them not balancing PvE as well. Which is what seems to be the complaint here.
  • DullahanDullahan Member EpicPosts: 4,536
    Uh-hu. I dont think the fact they balance PvE and PvP separately results in them not balancing PvE as well. Which is what seems to be the complaint here.
    The concern wasn't just PvE nerfs (read: balancing), but PvE changes brought on by PvP-specific balancing issues.


  • AdamantineAdamantine Member RarePosts: 5,094
    Yes but sometimes both PvP and PvE are unbalanced and nerfing a class in both respects might be appropiate.

    I remember Disciples in Vanguard complaining how they changed the class. Then I made a Disc myself and guess what: it was nothing short godmode compared to any other class.
  • Nightbringe1Nightbringe1 Member UncommonPosts: 1,335
    edited November 2017
    Dullahan said:
    I'm not sure if you understand how programming works, but you can have two separate set of values for different entities. If target = npc then ... Elseif target = pc then ... It's really not that hard.

    Games that it didn't work in were more concerned about streamlining their code to keep everything the same. That is unnecessary, especially in a game where PvE is more important and the vehicle for player progression.

    1. I'm a programmer, I am quite familiar with the (good) practice of writing code in such a way that it can be reused.

    2. Not being on the development team I cannot comment on RotF, I can only state my experiences with previous games making this claim and hope history does not, once again, repeat itself.

    Any fool can criticize, condemn and complain and most fools do.
    Benjamin Franklin

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