I agree, EQ1 is better then EQ2. But think about the time EQ1 has had to expand? and fix their problems.. Then look at EQ2.. . Im sorry, I think in a few years EQ2 will be MUCH better then EQ1 ever was
While at release, EQ was much better than EQ2, I think a huge factor to consider is that none of us had expectations from EQ2.
To say right now, I think they all suck (played EQ for 6 years since release, played EQ2 for 6 months since release), that said, I am still playing EQ2, and I am finding it to turn better with ever update and expansion (well, adventure pack). Sure, it may not be what I dreamt of when I first heart EQ2... hell, I doesn't even feel like EQ, but untill I get around to writing my own MMORPG, this is as good as it gets right now.
------------------------------------ Always run with scissors. The quicker you go, the quicker you'll get to your destination and the quicker you'll finish using the scissors, therefore significantly reducing your chances of injuring yourself
well everyone thought eq2 was gonna be like eq but BAM! ths game tends to be for new eq players and not so much for old eq players . I played eq1 hated it but eq2 is just 1 great mmorpg
I'd actually agree in terms of the newest releases. I'm back at EQ2 and I think the game's going in a more-immersive direction, which is a good thing. As long as they don't go "the full WoW" and make it pathetically, mind-numbingly easy to level...
It's funny. Years ago, we had Asheron's Call (quality), Dark Ages of Camelot (quality with something new, RvR, that still kicks butt of all the newer PvP styles), Ultima Online (quality). Now we have a crop of games that are just geared to the same philosophy as Unreal Tournament -- get in, kick butt, kick butt en masse (so much for Guildwars). Games that are oriented to be as easy as humanly possible, in the name of drawing in the most people possible (WoW) -- though I by now means begrudge them their success, the world is big enough to support all types of playstyles and difficulties.
What's the key difference? You won't be playing the same characters two years from now in WoW or Guildwars or most of the current releases. I STILL HAVE my original Everquest character and yes, courtesy of Station Access, can still get back into him. I'll still have my EQ2 Warden and Swashbuckler for a long time to come. Will I go back to my characters in WoW? Why would I? I can level up a new one in less than two weeks. Who care? The game is utterly disposable -- but that's how it was built to be. We aren't being offered games that build experiences across a time-frame more than a few weeks -- which is correspondingly resulting in games that are just simpler and offer less detail, less Lore, less depth.
Here's hoping the next round of games brings something more... interesting, deeper, something more compelling than WoW or Guildwars. Although, like with the past few years, I'll probably wind up coming back to my EQ2 character, just like, when I got tired of DAoC, I wound up playing my EQ character. Strangest thing, I always wind up coming back to Everquest... Here's hoping for Middle-Earth Online, or Vanguard, or any of the upcoming releases will finally achieve a balance that combines the ease-of-use interfaces and style of WoW with the depth and consistent Lore of Everquest...
I did not play eq in the past (I used to play UO instead). But I have tried lot of fantasy mmorpgs during the last year and I think EQ2 is the best modern game in the market.
Oh God, I remember when my Bard spent WEEKS in Stonebrunt Mountains. I was basically alone in the zone, and it was relaxing and interesting to a degree, but excellent leveling for the soloer.
I still say to this day that an entire realm in DAoC = the size of Stonebrunt
EQ was massive, and I have to agree the wide-open nature of the game and the content was what made it better.
I hated the leveling grind. Really, in my opinion, the massive downtime in that game was the only real thing wrong with it. I found all the dungeons well balanced, and the Raid-type content (though I didn't often do this) was extraordinary.
OMG Ambassador Dvinn? What a riot.
It got boring to me after a while, mainly because I wanted to log on and actually accomplish something without having to worry about whether or not my group was made up of n00bs or in general idiots. My primary, a Wizard, got tired of waiting for groups for literally days because Wizards had a bad reputation generated by adolescent knotheads.
But unlike a lot of the other products I played in the past, EQ1 was one that even today I recall fun stories from! I still recount the worst corpse run of all time out in Iceclad Ocean, and the many duels I had out in the open zones.
Backintheday, my Necro would do nothing but hunt Bards for a living. We would organize naked Halfling races across the noobie zone. Train the mass of Goblins to Ran Flamespinner. Try to run that nasty forest at night out by the Halfling city. Kite Giants around for massive gold drops. Try to take down that crazy cyclops in Oasis.
There were a lot of good times there.
I'm not sure that more restrictions and less content = an improved game, unless you believe graphics to be the only thing that makes a game good.
__________________________
"For one who seeks what he cannot obtain suffers torture; one who has what is not desirable is cheated; and one who does not seek what is worth seeking is diseased." - Augustine of Hippo
You cant really compare them as they are from different eras in MMORPG. Thats like asking which playstation has better games, the PS1 or the PS2?
For its day, and looking at what else was available at the time, EQ was the better game. It was more revolutionary. Had awesome graphics back then.
EQ2 was not at all the revolutionary game that EQ was. EQ2 had some good additions, and some bad ones. But wasn't in any way leaps ahead of its competition.
But both are fun if you are heavily into PvE.
________________________________
Everything born must die. All that is, will come to ruin. This is the essence of Doom. So sayeth the Doomsayer.
Comments
EQ was better for it's day!
EQ2 was just nothing new and a disappointment!
EQ is the best for content tho
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Don't click here...no2
EQ2 has to have the best game play of any mmo on the market right now.
_____________________________
Leerooooyyy nngggJJennkkinnss..
A Legend was Born
While at release, EQ was much better than EQ2, I think a huge factor to consider is that none of us had expectations from EQ2.
To say right now, I think they all suck (played EQ for 6 years since release, played EQ2 for 6 months since release), that said, I am still playing EQ2, and I am finding it to turn better with ever update and expansion (well, adventure pack). Sure, it may not be what I dreamt of when I first heart EQ2... hell, I doesn't even feel like EQ, but untill I get around to writing my own MMORPG, this is as good as it gets right now.
------------------------------------
Always run with scissors. The quicker you go, the quicker you'll get to your destination and the quicker you'll finish using the scissors, therefore significantly reducing your chances of injuring yourself
To say right now, I think they all suck
- end quote.
I'd actually agree in terms of the newest releases. I'm back at EQ2 and I think the game's going in a more-immersive direction, which is a good thing. As long as they don't go "the full WoW" and make it pathetically, mind-numbingly easy to level...
It's funny. Years ago, we had Asheron's Call (quality), Dark Ages of Camelot (quality with something new, RvR, that still kicks butt of all the newer PvP styles), Ultima Online (quality). Now we have a crop of games that are just geared to the same philosophy as Unreal Tournament -- get in, kick butt, kick butt en masse (so much for Guildwars). Games that are oriented to be as easy as humanly possible, in the name of drawing in the most people possible (WoW) -- though I by now means begrudge them their success, the world is big enough to support all types of playstyles and difficulties.
What's the key difference? You won't be playing the same characters two years from now in WoW or Guildwars or most of the current releases. I STILL HAVE my original Everquest character and yes, courtesy of Station Access, can still get back into him. I'll still have my EQ2 Warden and Swashbuckler for a long time to come. Will I go back to my characters in WoW? Why would I? I can level up a new one in less than two weeks. Who care? The game is utterly disposable -- but that's how it was built to be. We aren't being offered games that build experiences across a time-frame more than a few weeks -- which is correspondingly resulting in games that are just simpler and offer less detail, less Lore, less depth.
Here's hoping the next round of games brings something more... interesting, deeper, something more compelling than WoW or Guildwars. Although, like with the past few years, I'll probably wind up coming back to my EQ2 character, just like, when I got tired of DAoC, I wound up playing my EQ character. Strangest thing, I always wind up coming back to Everquest... Here's hoping for Middle-Earth Online, or Vanguard, or any of the upcoming releases will finally achieve a balance that combines the ease-of-use interfaces and style of WoW with the depth and consistent Lore of Everquest...
Oh God, I remember when my Bard spent WEEKS in Stonebrunt Mountains. I was basically alone in the zone, and it was relaxing and interesting to a degree, but excellent leveling for the soloer.
I still say to this day that an entire realm in DAoC = the size of Stonebrunt
EQ was massive, and I have to agree the wide-open nature of the game and the content was what made it better.
I hated the leveling grind. Really, in my opinion, the massive downtime in that game was the only real thing wrong with it. I found all the dungeons well balanced, and the Raid-type content (though I didn't often do this) was extraordinary.
OMG Ambassador Dvinn? What a riot.
It got boring to me after a while, mainly because I wanted to log on and actually accomplish something without having to worry about whether or not my group was made up of n00bs or in general idiots. My primary, a Wizard, got tired of waiting for groups for literally days because Wizards had a bad reputation generated by adolescent knotheads.
But unlike a lot of the other products I played in the past, EQ1 was one that even today I recall fun stories from! I still recount the worst corpse run of all time out in Iceclad Ocean, and the many duels I had out in the open zones.
Backintheday, my Necro would do nothing but hunt Bards for a living. We would organize naked Halfling races across the noobie zone. Train the mass of Goblins to Ran Flamespinner. Try to run that nasty forest at night out by the Halfling city. Kite Giants around for massive gold drops. Try to take down that crazy cyclops in Oasis.
There were a lot of good times there.
I'm not sure that more restrictions and less content = an improved game, unless you believe graphics to be the only thing that makes a game good.
__________________________
"For one who seeks what he cannot obtain suffers torture; one who has what is not desirable is cheated; and one who does not seek what is worth seeking is diseased." - Augustine of Hippo
You cant really compare them as they are from different eras in MMORPG. Thats like asking which playstation has better games, the PS1 or the PS2?
For its day, and looking at what else was available at the time, EQ was the better game. It was more revolutionary. Had awesome graphics back then.
EQ2 was not at all the revolutionary game that EQ was. EQ2 had some good additions, and some bad ones. But wasn't in any way leaps ahead of its competition.
But both are fun if you are heavily into PvE.
________________________________
Everything born must die. All that is, will come to ruin. This is the essence of Doom. So sayeth the Doomsayer.