Usually mmo's have to compromise on many of these aspects in some way or another.
It's very hard to have a persistent world with high fidelity graphical with complex physics and twitch base gameplay in large open worlds without some decay in performance.
That makes sense yea. Thanks for the explanation. Hopefully they can achieve to develop their tech in a way that allows everything to render/network correctly with high fidelity graphics and high performances. I would really love to see SC have massively multiplayer gameplay.
Relax, networks will handle their vision in10-15 years.
Usually mmo's have to compromise on many of these aspects in some way or another.
It's very hard to have a persistent world with high fidelity graphical with complex physics and twitch base gameplay in large open worlds without some decay in performance.
That makes sense yea. Thanks for the explanation. Hopefully they can achieve to develop their tech in a way that allows everything to render/network correctly with high fidelity graphics and high performances. I would really love to see SC have massively multiplayer gameplay.
Relax, networks will handle their vision in10-15 years.
And desktop computers some years after that. The server end is the easy bit; it doesn't have to display anything, that's all client side.
Logic, my dear, merely enables one to be wrong with great authority.
look at all the empty .......ground.This is what we get from low budget small Indie teams making survival worlds only this is actually LESS...worse. This is the kind of stuff one guy can pull off in a month,no need for 300 million.
So i guess it is a few years paying 1 guy at 60k a year,idk maybe a few 100k needed and then 299.5 million to operate a cash shop..ROFLMAO,..good job !!!
Never forget 3 mile Island and never trust a government official or company spokesman.
Since the game is using Lumberyard, it will automatically upgrade graphics as Lumberyard releases new builds.
Actually not quite. Star Citizen is using Lumberyard but it's only using it's network services as it has it's own team of core engineers (ex-crytek/cryengine founders/creatores) developing the much needed proprietary tech to accommodate the very specific needs of it's game. That includes it's graphical tech.
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Logic, my dear, merely enables one to be wrong with great authority.
This is the kind of stuff one guy can pull off in a month,no need for 300 million.
So i guess it is a few years paying 1 guy at 60k a year,idk maybe a few 100k needed and then 299.5 million to operate a cash shop..ROFLMAO,..good job !!!
Never forget 3 mile Island and never trust a government official or company spokesman.