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Around the Verse - The Physics of Atmospheric Flight - Star Citizen Video Podcast

SystemSystem Member UncommonPosts: 12,599
edited December 2017 in Videos Discussion

imageAround the Verse - The Physics of Atmospheric Flight - Star Citizen Video Podcast

The latest Star Citizen: Around the Verse video has been published to give players and fans an update as to the latest happenings at all of the game's studios. In this edition, we're told that the team

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Comments

  • PhaserlightPhaserlight Member EpicPosts: 3,078
    I'm very interested to learn more about this, but I strongly dislike this video series. What a strange place to be.

    Can someone give me a tl;dw for somebody that has enjoyed flight sims from all the way back to Falcon (up through 4.0) and Microsoft Flight Sim (3.0 and later)?

    Will there be atmospheric density, lift drag thrust weight and angle of attack? I mean, that's fairly basic when talking about atmospheric flight, right?

    You wouldn't believe some games passing themselves off as "flight sims" these days...

    "The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
    Authored 139 missions in Vendetta Online and 6 tracks in Distance

  • LustsLusts Member RarePosts: 205


    I'm very interested to learn more about this, but I strongly dislike this video series. What a strange place to be.



    Can someone give me a tl;dw for somebody that has enjoyed flight sims from all the way back to Falcon (up through 4.0) and Microsoft Flight Sim (3.0 and later)?



    Will there be atmospheric density, lift drag thrust weight and angle of attack? I mean, that's fairly basic when talking about atmospheric flight, right?



    You wouldn't believe some games passing themselves off as "flight sims" these days...



    There will be atmospheric conditions as well as lift, drag, turbulence, etc. And yes, the weight of your ship, speed you're coming in at, and your angle do play a roll. IE: If you are flying a fighter, it's much easier to approach a landing zone than it would be with a freighter ship. The freighter would have to start slowing down about 20km away as appose to 1k for a fighter. The amount of cargo will also matter as well due to it contributing to your ships weight.

    Right now atmospheric conditions aren't in the game yet, but there will be snow, storms, sandstorms, etc that will all effect your flight. As for atmospheric density or how much thrust it would take to leave an atmosphere; I have no idea yet. But they are aiming for realistic conditions when it comes to atmospheric flight.
    Phaserlight
  • RosenborgRosenborg Member UncommonPosts: 162
    I'd say that, while they are aiming for realism, it's more like movie realism than real-life realism.

    They often talk about finding the sweet spot between what's realistic and what's fun.
    Phaserlight
  • exile01exile01 Member RarePosts: 1,089
    like a unrealistic game trying to be realistic.
    TheScavenger
  • AlomarAlomar Member RarePosts: 1,299
    Oh, wow this video is free? Figured there was a video-watching package somewhere I needed to pick up.
    WalkinGlennhzlancerAshikurosqulltax
    Haxus Council Member
    21  year MMO veteran 
    PvP Raid Leader 
    Lover of The Witcher & CD Projekt Red
  • WalkinGlennWalkinGlenn Member RarePosts: 451
    Alomar said:
    Oh, wow this video is free? Figured there was a video-watching package somewhere I needed to pick up.
     Yeah because ISPs had payment structures and plans ready to deploy immediatly after the fcc voted to remove net neutrality...... : -/

    MaxBacon
  • ErillionErillion Member EpicPosts: 10,329
    >> Will there be atmospheric density, lift drag thrust weight and angle of attack? >>

    Yes, yes and yes.

    As one author of an article once explained it:
    "....if your starship appears more aerodynamic, then it actually will be more aerodynamic within planetary atmospheres. It will be easier to manoeuvre, drag will have less of an effect and it fly more like a plane. Whereas starships that are not particularly aerodynamic will and I quote “fly more like a bus”.

    But that’s not only it, the way the ships will fly will be calculated dynamically, so depending on the atmosphere, depending on your speed, and depending on the shape – including if you’ve lost a part of your ship or depending surface areas of the ship – will depend on the way in which your ship will fly in atmospheric conditions...."
    http://realgamemedia.com/star-citizen-devs-talk-atmospheric-flight-and-more/


    Information that may also interest you:
    https://robertsspaceindustries.com/comm-link/transmission/13951-Flight-Model-And-Input-Controls




    Have fun
    Phaserlight
  • renstarensta Member RarePosts: 728
    More fluff.

    image


    Basically clicking away text windows ruins every MMO, try to have fun instead of rushing things. Without story and lore all there is left is a bunch of mechanics.
    Reply
    Add Multi-Quote

  • Tiamat64Tiamat64 Member RarePosts: 1,545
    Star Citizen really worried too much about the small things like this when it couldn't even get the large things right.

    Also, 21:40 of the video.  :)
    MaxBacon
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    rensta said:
    More fluff.
    The flight simulation of a space sim is fluff? 

    It's all about its details, of course, people who casual/instant gratification won't work out that well with it, but it is meant to be complex in the flight aspect.
  • ShodanasShodanas Member RarePosts: 1,933


    I'm very interested to learn more about this, but I strongly dislike this video series. What a strange place to be.



    Can someone give me a tl;dw for somebody that has enjoyed flight sims from all the way back to Falcon (up through 4.0) and Microsoft Flight Sim (3.0 and later)?



    Will there be atmospheric density, lift drag thrust weight and angle of attack? I mean, that's fairly basic when talking about atmospheric flight, right?



    You wouldn't believe some games passing themselves off as "flight sims" these days...



    Relax, some realism is welcomed and adds to the immersion but come one on, atmospheric density ? Lift to drag ratio ? This is a game for all sorts of players to enjoy not a NASA or air force academy simulator for pilot training. Do you know how complicated space flight and maneuvers in reality are ?
  • Tiamat64Tiamat64 Member RarePosts: 1,545
    edited December 2017
    Yea, this only contributes to the immersion for those who are not only aware of the various differences of atmospheric flight in the first place, but also care about that thing.  And even then it's questionable how immersive it'll be unless they were actual NASA pilots in the first place because the majority of people in the world never experienced what it's like to try to fly in different atmospheric densities and thus wouldn't notice (oh, I'm sorry, I mean "appreciate") the differences Star Citizen would have with them.

    Of course, like I said, they can't even get the more important things right.  Right now they have things like holograms casting shadows even when the hologram is turned off and they're planning to implement atmospheric density.  Gonna be hard to do that when their basic physics aren't even working correctly in the first place.
  • PhaserlightPhaserlight Member EpicPosts: 3,078
    Shodanas said:


    I'm very interested to learn more about this, but I strongly dislike this video series. What a strange place to be.



    Can someone give me a tl;dw for somebody that has enjoyed flight sims from all the way back to Falcon (up through 4.0) and Microsoft Flight Sim (3.0 and later)?



    Will there be atmospheric density, lift drag thrust weight and angle of attack? I mean, that's fairly basic when talking about atmospheric flight, right?



    You wouldn't believe some games passing themselves off as "flight sims" these days...



    Relax, some realism is welcomed and adds to the immersion but come one on, atmospheric density ? Lift to drag ratio ? This is a game for all sorts of players to enjoy not a NASA or air force academy simulator for pilot training. Do you know how complicated space flight and maneuvers in reality are ?
    Yes.

    "The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
    Authored 139 missions in Vendetta Online and 6 tracks in Distance

  • GrintchGrintch Member UncommonPosts: 132

    Shodanas said:





    I'm very interested to learn more about this, but I strongly dislike this video series. What a strange place to be.





    Can someone give me a tl;dw for somebody that has enjoyed flight sims from all the way back to Falcon (up through 4.0) and Microsoft Flight Sim (3.0 and later)?





    Will there be atmospheric density, lift drag thrust weight and angle of attack? I mean, that's fairly basic when talking about atmospheric flight, right?





    You wouldn't believe some games passing themselves off as "flight sims" these days...






    Relax, some realism is welcomed and adds to the immersion but come one on, atmospheric density ? Lift to drag ratio ? This is a game for all sorts of players to enjoy not a NASA or air force academy simulator for pilot training. Do you know how complicated space flight and maneuvers in reality are ?



    I'm just hoping the "realism" factor doesn't outweigh the "fun" factor.
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