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The latest Star Citizen: Around the Verse video has been published to give players and fans an update as to the latest happenings at all of the game's studios. In this edition, we're told that the team
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Can someone give me a tl;dw for somebody that has enjoyed flight sims from all the way back to Falcon (up through 4.0) and Microsoft Flight Sim (3.0 and later)?
Will there be atmospheric density, lift drag thrust weight and angle of attack? I mean, that's fairly basic when talking about atmospheric flight, right?
You wouldn't believe some games passing themselves off as "flight sims" these days...
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
There will be atmospheric conditions as well as lift, drag, turbulence, etc. And yes, the weight of your ship, speed you're coming in at, and your angle do play a roll. IE: If you are flying a fighter, it's much easier to approach a landing zone than it would be with a freighter ship. The freighter would have to start slowing down about 20km away as appose to 1k for a fighter. The amount of cargo will also matter as well due to it contributing to your ships weight.
Right now atmospheric conditions aren't in the game yet, but there will be snow, storms, sandstorms, etc that will all effect your flight. As for atmospheric density or how much thrust it would take to leave an atmosphere; I have no idea yet. But they are aiming for realistic conditions when it comes to atmospheric flight.
They often talk about finding the sweet spot between what's realistic and what's fun.
21 year MMO veteran
PvP Raid Leader
Lover of The Witcher & CD Projekt Red
Yes, yes and yes.
As one author of an article once explained it:
"....if your starship appears more aerodynamic, then it actually will be more aerodynamic within planetary atmospheres. It will be easier to manoeuvre, drag will have less of an effect and it fly more like a plane. Whereas starships that are not particularly aerodynamic will and I quote “fly more like a bus”.
But that’s not only it, the way the ships will fly will be calculated dynamically, so depending on the atmosphere, depending on your speed, and depending on the shape – including if you’ve lost a part of your ship or depending surface areas of the ship – will depend on the way in which your ship will fly in atmospheric conditions...."
http://realgamemedia.com/star-citizen-devs-talk-atmospheric-flight-and-more/
Information that may also interest you:
https://robertsspaceindustries.com/comm-link/transmission/13951-Flight-Model-And-Input-Controls
Have fun
Basically clicking away text windows ruins every MMO, try to have fun instead of rushing things. Without story and lore all there is left is a bunch of mechanics.
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Also, 21:40 of the video.
It's all about its details, of course, people who casual/instant gratification won't work out that well with it, but it is meant to be complex in the flight aspect.
Relax, some realism is welcomed and adds to the immersion but come one on, atmospheric density ? Lift to drag ratio ? This is a game for all sorts of players to enjoy not a NASA or air force academy simulator for pilot training. Do you know how complicated space flight and maneuvers in reality are ?
Of course, like I said, they can't even get the more important things right. Right now they have things like holograms casting shadows even when the hologram is turned off and they're planning to implement atmospheric density. Gonna be hard to do that when their basic physics aren't even working correctly in the first place.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
I'm just hoping the "realism" factor doesn't outweigh the "fun" factor.