I've looked into a lot of the MMOs listed throughout their development and I'm just not impressed with any of them. I read through their manifestoes / designs / newsletters and get excited for the features that they're adding. There are some truly great ideas out there, from the family/aging mechanics in Elyria, or the community/sandbox feel of Pantheon, or the procedurally generated campaigns in Crowfall. Really epic stuff.
But then I dig a bit deeper.
Most of these games simply don't have the budget to achieve what they want. This is most evident by the fact that most indie MMOs in development are using off-the-shelf game engines that are completely unsuited to a massively multiplayer environment. So, my expectation is that most of these games will have one or two really interesting features and push the genre forwards, but the overall game experience is going to be pretty flat and uninspiring.
Camelot Unchained is different. Their scope is fairly limited, which means they should actually be able to achieve it. They've created their own game engine so that it can actually handle being an MMO, it won't be a hacked-up bloated engine that grinds to a halt when 20 people turn up. They've already done the hard parts, creating their engine, creating their building system with voxel-like destruction, created their unique ability system and animation system. They've shown us that all these hard parts actually work, so now they're onto the more easy bits - creating the world, creating more abilities and classes etc.
Don't get me wrong, I don't think CU is going to be a runaway success or anything like that, it's a pretty niche game. But, I do believe it will launch with the features advertised, I think it will work well and be extremely fun for those who enjoy RvRvR with deep combat.
I think you're missing the point, especially with Pantheon. It's not trying to be a game that everyone is going to think is epic, with exciting combat, flashy this, flashy that. It's catering to a niche market, particularly that of the old school EQ community. I think the thing that's made MMO's stale today is the catering to the so called casual crowd. Pantheon is for the people that want that old school MMO feel back in an amazing looking new world. I think ghat's good enough for them, but I know some people are going to be overly critical and look past everything it has to offer.
I understand what you're saying, I don't disagree that Pantheon (and most of the indie MMOs) are aiming at niche crowds.
That said, I specifically said in the post you quoted that I think most of the indie MMOs are being too ambitious and won't be able to pull it off due to low budgets. Pantheon is no different, even attempting to do what you say (provide old school EQ feel in a modern game world) is a big ask on the budget they have.
Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman
I've looked into a lot of the MMOs listed throughout their development and I'm just not impressed with any of them. I read through their manifestoes / designs / newsletters and get excited for the features that they're adding. There are some truly great ideas out there, from the family/aging mechanics in Elyria, or the community/sandbox feel of Pantheon, or the procedurally generated campaigns in Crowfall. Really epic stuff.
But then I dig a bit deeper.
Most of these games simply don't have the budget to achieve what they want. This is most evident by the fact that most indie MMOs in development are using off-the-shelf game engines that are completely unsuited to a massively multiplayer environment. So, my expectation is that most of these games will have one or two really interesting features and push the genre forwards, but the overall game experience is going to be pretty flat and uninspiring.
Camelot Unchained is different. Their scope is fairly limited, which means they should actually be able to achieve it. They've created their own game engine so that it can actually handle being an MMO, it won't be a hacked-up bloated engine that grinds to a halt when 20 people turn up. They've already done the hard parts, creating their engine, creating their building system with voxel-like destruction, created their unique ability system and animation system. They've shown us that all these hard parts actually work, so now they're onto the more easy bits - creating the world, creating more abilities and classes etc.
Don't get me wrong, I don't think CU is going to be a runaway success or anything like that, it's a pretty niche game. But, I do believe it will launch with the features advertised, I think it will work well and be extremely fun for those who enjoy RvRvR with deep combat.
I think you're missing the point, especially with Pantheon. It's not trying to be a game that everyone is going to think is epic, with exciting combat, flashy this, flashy that. It's catering to a niche market, particularly that of the old school EQ community. I think the thing that's made MMO's stale today is the catering to the so called casual crowd. Pantheon is for the people that want that old school MMO feel back in an amazing looking new world. I think ghat's good enough for them, but I know some people are going to be overly critical and look past everything it has to offer.
I understand what you're saying, I don't disagree that Pantheon (and most of the indie MMOs) are aiming at niche crowds.
That said, I specifically said in the post you quoted that I think most of the indie MMOs are being too ambitious and won't be able to pull it off due to low budgets. Pantheon is no different, even attempting to do what you say (provide old school EQ feel in a modern game world) is a big ask on the budget they have.
And what is there budget?
They'll make the game and have enough players to support it. Strange that so many in this thread want the game, plus you really think the people playing EQ/EQ2 won't try it once it releases.
I've looked into a lot of the MMOs listed throughout their development and I'm just not impressed with any of them. I read through their manifestoes / designs / newsletters and get excited for the features that they're adding. There are some truly great ideas out there, from the family/aging mechanics in Elyria, or the community/sandbox feel of Pantheon, or the procedurally generated campaigns in Crowfall. Really epic stuff.
But then I dig a bit deeper.
Most of these games simply don't have the budget to achieve what they want. This is most evident by the fact that most indie MMOs in development are using off-the-shelf game engines that are completely unsuited to a massively multiplayer environment. So, my expectation is that most of these games will have one or two really interesting features and push the genre forwards, but the overall game experience is going to be pretty flat and uninspiring.
Camelot Unchained is different. Their scope is fairly limited, which means they should actually be able to achieve it. They've created their own game engine so that it can actually handle being an MMO, it won't be a hacked-up bloated engine that grinds to a halt when 20 people turn up. They've already done the hard parts, creating their engine, creating their building system with voxel-like destruction, created their unique ability system and animation system. They've shown us that all these hard parts actually work, so now they're onto the more easy bits - creating the world, creating more abilities and classes etc.
Don't get me wrong, I don't think CU is going to be a runaway success or anything like that, it's a pretty niche game. But, I do believe it will launch with the features advertised, I think it will work well and be extremely fun for those who enjoy RvRvR with deep combat.
I think you're missing the point, especially with Pantheon. It's not trying to be a game that everyone is going to think is epic, with exciting combat, flashy this, flashy that. It's catering to a niche market, particularly that of the old school EQ community. I think the thing that's made MMO's stale today is the catering to the so called casual crowd. Pantheon is for the people that want that old school MMO feel back in an amazing looking new world. I think ghat's good enough for them, but I know some people are going to be overly critical and look past everything it has to offer.
I understand what you're saying, I don't disagree that Pantheon (and most of the indie MMOs) are aiming at niche crowds.
That said, I specifically said in the post you quoted that I think most of the indie MMOs are being too ambitious and won't be able to pull it off due to low budgets. Pantheon is no different, even attempting to do what you say (provide old school EQ feel in a modern game world) is a big ask on the budget they have.
And what is there budget?
They'll make the game and have enough players to support it. Strange that so many in this thread want the game, plus you really think the people playing EQ/EQ2 won't try it once it releases.
You sound like your mad lol.
I think you are still misunderstanding me.
I never said that Pantheon doesn't have a suitable market. I never said that Pantheon won't release I never said that Pantheon won't make money.
What I said is that I don't think Pantheon will be a very good game. I don't think they have the budget to achieve their goals. I think they have been overly ambitious. I think that their target market (the EQ/EQ2 crowd according to you) will find it disappointing. I think that Pantheon will only manage to develop a couple of really good features and that everything else will be sub-standard.
I hope I'm wrong.
Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman
And yet another year with no EverQuest 3. Deeply saddened. Voted Bless Online.
You're still waiting for EQ3? lmao. Shhhhh..nobody tell him.
I voted for Pantheon but after seeing that last stream coupled with the fact that alpha was supposed to start a year ago and I'm starting to think Pantheon isn't coming out for a long, long time if ever. It very well may end up like EQNext at the pace it's going.
I've looked into a lot of the MMOs listed throughout their development and I'm just not impressed with any of them. I read through their manifestoes / designs / newsletters and get excited for the features that they're adding. There are some truly great ideas out there, from the family/aging mechanics in Elyria, or the community/sandbox feel of Pantheon, or the procedurally generated campaigns in Crowfall. Really epic stuff.
But then I dig a bit deeper.
Most of these games simply don't have the budget to achieve what they want. This is most evident by the fact that most indie MMOs in development are using off-the-shelf game engines that are completely unsuited to a massively multiplayer environment. So, my expectation is that most of these games will have one or two really interesting features and push the genre forwards, but the overall game experience is going to be pretty flat and uninspiring.
Camelot Unchained is different. Their scope is fairly limited, which means they should actually be able to achieve it. They've created their own game engine so that it can actually handle being an MMO, it won't be a hacked-up bloated engine that grinds to a halt when 20 people turn up. They've already done the hard parts, creating their engine, creating their building system with voxel-like destruction, created their unique ability system and animation system. They've shown us that all these hard parts actually work, so now they're onto the more easy bits - creating the world, creating more abilities and classes etc.
Don't get me wrong, I don't think CU is going to be a runaway success or anything like that, it's a pretty niche game. But, I do believe it will launch with the features advertised, I think it will work well and be extremely fun for those who enjoy RvRvR with deep combat.
I think you're missing the point, especially with Pantheon. It's not trying to be a game that everyone is going to think is epic, with exciting combat, flashy this, flashy that. It's catering to a niche market, particularly that of the old school EQ community. I think the thing that's made MMO's stale today is the catering to the so called casual crowd. Pantheon is for the people that want that old school MMO feel back in an amazing looking new world. I think ghat's good enough for them, but I know some people are going to be overly critical and look past everything it has to offer.
I understand what you're saying, I don't disagree that Pantheon (and most of the indie MMOs) are aiming at niche crowds.
That said, I specifically said in the post you quoted that I think most of the indie MMOs are being too ambitious and won't be able to pull it off due to low budgets. Pantheon is no different, even attempting to do what you say (provide old school EQ feel in a modern game world) is a big ask on the budget they have.
And what is there budget?
They'll make the game and have enough players to support it. Strange that so many in this thread want the game, plus you really think the people playing EQ/EQ2 won't try it once it releases.
You sound like your mad lol.
I think you are still misunderstanding me.
I never said that Pantheon doesn't have a suitable market. I never said that Pantheon won't release I never said that Pantheon won't make money.
What I said is that I don't think Pantheon will be a very good game. I don't think they have the budget to achieve their goals. I think they have been overly ambitious. I think that their target market (the EQ/EQ2 crowd according to you) will find it disappointing. I think that Pantheon will only manage to develop a couple of really good features and that everything else will be sub-standard.
I hope I'm wrong.
You said "with there budget" so from that I can only assume you know the budget they are working with.
I've looked into a lot of the MMOs listed throughout their development and I'm just not impressed with any of them. I read through their manifestoes / designs / newsletters and get excited for the features that they're adding. There are some truly great ideas out there, from the family/aging mechanics in Elyria, or the community/sandbox feel of Pantheon, or the procedurally generated campaigns in Crowfall. Really epic stuff.
But then I dig a bit deeper.
Most of these games simply don't have the budget to achieve what they want. This is most evident by the fact that most indie MMOs in development are using off-the-shelf game engines that are completely unsuited to a massively multiplayer environment. So, my expectation is that most of these games will have one or two really interesting features and push the genre forwards, but the overall game experience is going to be pretty flat and uninspiring.
Camelot Unchained is different. Their scope is fairly limited, which means they should actually be able to achieve it. They've created their own game engine so that it can actually handle being an MMO, it won't be a hacked-up bloated engine that grinds to a halt when 20 people turn up. They've already done the hard parts, creating their engine, creating their building system with voxel-like destruction, created their unique ability system and animation system. They've shown us that all these hard parts actually work, so now they're onto the more easy bits - creating the world, creating more abilities and classes etc.
Don't get me wrong, I don't think CU is going to be a runaway success or anything like that, it's a pretty niche game. But, I do believe it will launch with the features advertised, I think it will work well and be extremely fun for those who enjoy RvRvR with deep combat.
I think you're missing the point, especially with Pantheon. It's not trying to be a game that everyone is going to think is epic, with exciting combat, flashy this, flashy that. It's catering to a niche market, particularly that of the old school EQ community. I think the thing that's made MMO's stale today is the catering to the so called casual crowd. Pantheon is for the people that want that old school MMO feel back in an amazing looking new world. I think ghat's good enough for them, but I know some people are going to be overly critical and look past everything it has to offer.
I understand what you're saying, I don't disagree that Pantheon (and most of the indie MMOs) are aiming at niche crowds.
That said, I specifically said in the post you quoted that I think most of the indie MMOs are being too ambitious and won't be able to pull it off due to low budgets. Pantheon is no different, even attempting to do what you say (provide old school EQ feel in a modern game world) is a big ask on the budget they have.
And what is there budget?
They'll make the game and have enough players to support it. Strange that so many in this thread want the game, plus you really think the people playing EQ/EQ2 won't try it once it releases.
You sound like your mad lol.
I think you are still misunderstanding me.
I never said that Pantheon doesn't have a suitable market. I never said that Pantheon won't release I never said that Pantheon won't make money.
What I said is that I don't think Pantheon will be a very good game. I don't think they have the budget to achieve their goals. I think they have been overly ambitious. I think that their target market (the EQ/EQ2 crowd according to you) will find it disappointing. I think that Pantheon will only manage to develop a couple of really good features and that everything else will be sub-standard.
I hope I'm wrong.
You said "with there budget" so from that I can only assume you know the budget they are working with.
I'd like to know, please tell us.
@SavageHorizon mentioned the 'with there budget' phrase, not @Cameltosis. So, you are effectively disagreeing with yourself. Go have some coffee, your mind clearly needs it this morning.
And if there's any doubt, I agree with @Cameltosis. Pantheon is either overly ambitious, or the textual descriptions of the game are being misinterpreted by the customers. My gut feeling is that there will be a lot of disappointed fanbois when the game finally releases.
Logic, my dear, merely enables one to be wrong with great authority.
I think it's awesome that Saga of Lucimia is listed here and we are thrilled to be included on this list with some heavy hitters. For those of you looking for a game that feels like an action filled tabletop session with real-time combat and strategy, we urge you to check out Saga of Lucimia. We are an indie team, but we have been working hard for years to bring a game out to fill the gap in the genre. We hope to see you on our Forums or our active Discord in the near future!
Co-Producer, Designer, Developer @ The Saga of Lucimia www.sagaoflucimia.com
I've looked into a lot of the MMOs listed throughout their development and I'm just not impressed with any of them. I read through their manifestoes / designs / newsletters and get excited for the features that they're adding. There are some truly great ideas out there, from the family/aging mechanics in Elyria, or the community/sandbox feel of Pantheon, or the procedurally generated campaigns in Crowfall. Really epic stuff.
But then I dig a bit deeper.
Most of these games simply don't have the budget to achieve what they want. This is most evident by the fact that most indie MMOs in development are using off-the-shelf game engines that are completely unsuited to a massively multiplayer environment. So, my expectation is that most of these games will have one or two really interesting features and push the genre forwards, but the overall game experience is going to be pretty flat and uninspiring.
Camelot Unchained is different. Their scope is fairly limited, which means they should actually be able to achieve it. They've created their own game engine so that it can actually handle being an MMO, it won't be a hacked-up bloated engine that grinds to a halt when 20 people turn up. They've already done the hard parts, creating their engine, creating their building system with voxel-like destruction, created their unique ability system and animation system. They've shown us that all these hard parts actually work, so now they're onto the more easy bits - creating the world, creating more abilities and classes etc.
Don't get me wrong, I don't think CU is going to be a runaway success or anything like that, it's a pretty niche game. But, I do believe it will launch with the features advertised, I think it will work well and be extremely fun for those who enjoy RvRvR with deep combat.
I think you're missing the point, especially with Pantheon. It's not trying to be a game that everyone is going to think is epic, with exciting combat, flashy this, flashy that. It's catering to a niche market, particularly that of the old school EQ community. I think the thing that's made MMO's stale today is the catering to the so called casual crowd. Pantheon is for the people that want that old school MMO feel back in an amazing looking new world. I think ghat's good enough for them, but I know some people are going to be overly critical and look past everything it has to offer.
I understand what you're saying, I don't disagree that Pantheon (and most of the indie MMOs) are aiming at niche crowds.
That said, I specifically said in the post you quoted that I think most of the indie MMOs are being too ambitious and won't be able to pull it off due to low budgets. Pantheon is no different, even attempting to do what you say (provide old school EQ feel in a modern game world) is a big ask on the budget they have.
And what is there budget?
They'll make the game and have enough players to support it. Strange that so many in this thread want the game, plus you really think the people playing EQ/EQ2 won't try it once it releases.
You sound like your mad lol.
I think you are still misunderstanding me.
I never said that Pantheon doesn't have a suitable market. I never said that Pantheon won't release I never said that Pantheon won't make money.
What I said is that I don't think Pantheon will be a very good game. I don't think they have the budget to achieve their goals. I think they have been overly ambitious. I think that their target market (the EQ/EQ2 crowd according to you) will find it disappointing. I think that Pantheon will only manage to develop a couple of really good features and that everything else will be sub-standard.
I hope I'm wrong.
You said "with there budget" so from that I can only assume you know the budget they are working with.
I'd like to know, please tell us.
I don't know their exact budget.
I know their failed kickstarter was looking for $800k. My expectation is their budget is probably around the $10m mark.
In terms of development, I don't expect Pantheon to achieve it's goals with a budget less than $50m. The scope is too wide, the features too complex, to achieve what they are aiming for. Hence my original comment - I expect it to develop a couple of great features, but for the rest of the game to be sub-standard.
And I still hope I'm wrong.
Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman
I have to go with Pantheon Rise of the Fallen as well. For a number of reasons:
- The people involved (some of the team hail from the EverQuest/Vanguard development teams and have a long history with MMOs); - The commitment to a subscription-based, no-microtransactions model (this is a BIG one for me, and should be high in every player's list IMHO, especially considering the recent brouhaha over microtransactions in full-priced, AAA titles); - The game concepts, which promote group/social play over solo play; plan to go back to basics with no magic minimaps, no exclamation marks on quest givers, no free/instant travel across the world map, etc; and introduce interesting new mechanics such as acclimation or the perception system.
Maybe. Maybe not. AoC only really took off during this last day and suddenly went from about 10% to over 30% of votes. If they're going to "scrub" the votes for fakes as they say, it might or might not change the end result.
I'm done parsing the vote data. The final numbers are now shown in the original article.
The logic used for parsing the poll data is the same we use for our Sweepstakes system. Without going into exact detail about how our logic works it involves such things as throwing out votes with duplicate IP addresses above a specific count, use of proxies for creating accounts for voting plus other rules we've developed and continually evolve to ensure the most honest result set possible within the confines of the data we collect.
You know what would be interesting (to me), the same list with how long they have been in development. Doesn't it normally take about 5-7 years to make a decent MMO?
Intrepid Studios values honesty and integrity and are happy to see the same values from MMORPG.com. Our philosophy of honesty, integrity and a no P2W environment with a fully transparent development window are core principles we adhere to, and promote to our amazing community. Congrats to the Ashes community for a second place showing!
And a huge congrats to our fellow San Diego studio Visionary Realms, and their awesome project, Pantheon Rise of the Fallen!!
Respectfully, Steven
and 2 others.
Happy to be with you fine ladies and gentlemen on MMORPG.com, hope to participate in healthy discussions about our favorite genre.
I've looked into a lot of the MMOs listed throughout their development and I'm just not impressed with any of them. I read through their manifestoes / designs / newsletters and get excited for the features that they're adding. There are some truly great ideas out there, from the family/aging mechanics in Elyria, or the community/sandbox feel of Pantheon, or the procedurally generated campaigns in Crowfall. Really epic stuff.
But then I dig a bit deeper.
Most of these games simply don't have the budget to achieve what they want. This is most evident by the fact that most indie MMOs in development are using off-the-shelf game engines that are completely unsuited to a massively multiplayer environment. So, my expectation is that most of these games will have one or two really interesting features and push the genre forwards, but the overall game experience is going to be pretty flat and uninspiring.
Camelot Unchained is different. Their scope is fairly limited, which means they should actually be able to achieve it. They've created their own game engine so that it can actually handle being an MMO, it won't be a hacked-up bloated engine that grinds to a halt when 20 people turn up. They've already done the hard parts, creating their engine, creating their building system with voxel-like destruction, created their unique ability system and animation system. They've shown us that all these hard parts actually work, so now they're onto the more easy bits - creating the world, creating more abilities and classes etc.
Don't get me wrong, I don't think CU is going to be a runaway success or anything like that, it's a pretty niche game. But, I do believe it will launch with the features advertised, I think it will work well and be extremely fun for those who enjoy RvRvR with deep combat.
I think you're missing the point, especially with Pantheon. It's not trying to be a game that everyone is going to think is epic, with exciting combat, flashy this, flashy that. It's catering to a niche market, particularly that of the old school EQ community. I think the thing that's made MMO's stale today is the catering to the so called casual crowd. Pantheon is for the people that want that old school MMO feel back in an amazing looking new world. I think ghat's good enough for them, but I know some people are going to be overly critical and look past everything it has to offer.
I understand what you're saying, I don't disagree that Pantheon (and most of the indie MMOs) are aiming at niche crowds.
That said, I specifically said in the post you quoted that I think most of the indie MMOs are being too ambitious and won't be able to pull it off due to low budgets. Pantheon is no different, even attempting to do what you say (provide old school EQ feel in a modern game world) is a big ask on the budget they have.
And what is there budget?
They'll make the game and have enough players to support it. Strange that so many in this thread want the game, plus you really think the people playing EQ/EQ2 won't try it once it releases.
You sound like your mad lol.
He doesn't know "their" budget...he's guessing. And he's not likely to know "their" budget, matter of fact because its not usual to broadcast that to the public....perhaps he is psychic and knows what is going to happen in two years or more? I highly doubt it. Take it with a grain of salt.
Intrepid Studios values honesty and integrity and are happy to see the same values from MMORPG.com. Our philosophy of honesty, integrity and a no P2W environment with a fully transparent development window are core principles we adhere to, and promote to our amazing community. Congrats to the Ashes community for a second place showing!
And a huge congrats to our fellow San Diego studio Visionary Realms, and their awesome project, Pantheon Rise of the Fallen!!
Respectfully, Steven
Thanks! Very much looking forward to Ashes and everyone here at Visionary Realms wish you success in every way!
and 3 others.
--
-------------------------------------------------------------- Brad McQuaid CCO, Visionary Realms, Inc. www.pantheonmmo.com --------------------------------------------------------------
Intrepid Studios values honesty and integrity and are happy to see the same values from MMORPG.com. Our philosophy of honesty, integrity and a no P2W environment with a fully transparent development window are core principles we adhere to, and promote to our amazing community. Congrats to the Ashes community for a second place showing!
And a huge congrats to our fellow San Diego studio Visionary Realms, and their awesome project, Pantheon Rise of the Fallen!!
Intrepid Studios values honesty and integrity and are happy to see the same values from MMORPG.com. Our philosophy of honesty, integrity and a no P2W environment with a fully transparent development window are core principles we adhere to, and promote to our amazing community. Congrats to the Ashes community for a second place showing!
And a huge congrats to our fellow San Diego studio Visionary Realms, and their awesome project, Pantheon Rise of the Fallen!!
Respectfully, Steven
Thanks! Very much looking forward to Ashes and everyone here at Visionary Realms wish you success in every way!
That right there is great sportsmanship and grace in defeat. Nicely put gentlemen. I'll be exploring both your worlds. Looking forward to some much needed MMORPG revitalization.
Intrepid Studios values honesty and integrity and are happy to see the same values from MMORPG.com. Our philosophy of honesty, integrity and a no P2W environment with a fully transparent development window are core principles we adhere to, and promote to our amazing community. Congrats to the Ashes community for a second place showing!
And a huge congrats to our fellow San Diego studio Visionary Realms, and their awesome project, Pantheon Rise of the Fallen!!
Respectfully, Steven
Way to represent AOC you have my respect and garnered even more faith in the project than I already had. Way to go you were even brought up at Pantheon reddit with respect towards your sportsmanship.
Thanks! Very much looking forward to Ashes and everyone here at Visionary Realms wish you success in every way!
A nice response from the CEO of Visionary realms as well. A great way to represent Pantheon.
This is how gaming communities should be only if our politicians could have the same level of integrity we would live in a much better world.
I am rooting for both Ashes of Creation and Pantheon, I think they both have much more to offer our community than just games. Take us in a direction away from FTP and PTW and make games great again.
What they both have to offer goes way beyond just great games but integrity and respect as well.
Cheers and congratulations to you both thanks for setting a fine example.
Comments
That said, I specifically said in the post you quoted that I think most of the indie MMOs are being too ambitious and won't be able to pull it off due to low budgets. Pantheon is no different, even attempting to do what you say (provide old school EQ feel in a modern game world) is a big ask on the budget they have.
And what is there budget?
They'll make the game and have enough players to support it. Strange that so many in this thread want the game, plus you really think the people playing EQ/EQ2 won't try it once it releases.
You sound like your mad lol.
I never said that Pantheon doesn't have a suitable market.
I never said that Pantheon won't release
I never said that Pantheon won't make money.
What I said is that I don't think Pantheon will be a very good game. I don't think they have the budget to achieve their goals. I think they have been overly ambitious. I think that their target market (the EQ/EQ2 crowd according to you) will find it disappointing. I think that Pantheon will only manage to develop a couple of really good features and that everything else will be sub-standard.
I hope I'm wrong.
You're still waiting for EQ3? lmao. Shhhhh..nobody tell him.
I voted for Pantheon but after seeing that last stream coupled with the fact that alpha was supposed to start a year ago and I'm starting to think Pantheon isn't coming out for a long, long time if ever. It very well may end up like EQNext at the pace it's going.
You said "with there budget" so from that I can only assume you know the budget they are working with.
I'd like to know, please tell us.
And if there's any doubt, I agree with @Cameltosis. Pantheon is either overly ambitious, or the textual descriptions of the game are being misinterpreted by the customers. My gut feeling is that there will be a lot of disappointed fanbois when the game finally releases.
Logic, my dear, merely enables one to be wrong with great authority.
www.sagaoflucimia.com
http://s36.photobucket.com/user/mhoward48/media/OnwYv97.jpg.html
I know their failed kickstarter was looking for $800k. My expectation is their budget is probably around the $10m mark.
In terms of development, I don't expect Pantheon to achieve it's goals with a budget less than $50m. The scope is too wide, the features too complex, to achieve what they are aiming for. Hence my original comment - I expect it to develop a couple of great features, but for the rest of the game to be sub-standard.
And I still hope I'm wrong.
- The people involved (some of the team hail from the EverQuest/Vanguard development teams and have a long history with MMOs);
- The commitment to a subscription-based, no-microtransactions model (this is a BIG one for me, and should be high in every player's list IMHO, especially considering the recent brouhaha over microtransactions in full-priced, AAA titles);
- The game concepts, which promote group/social play over solo play; plan to go back to basics with no magic minimaps, no exclamation marks on quest givers, no free/instant travel across the world map, etc; and introduce interesting new mechanics such as acclimation or the perception system.
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
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The logic used for parsing the poll data is the same we use for our Sweepstakes system. Without going into exact detail about how our logic works it involves such things as throwing out votes with duplicate IP addresses above a specific count, use of proxies for creating accounts for voting plus other rules we've developed and continually evolve to ensure the most honest result set possible within the confines of the data we collect.
Congratulations to the winners!
- MMORPG.COM Staff -
And a huge congrats to our fellow San Diego studio Visionary Realms, and their awesome project, Pantheon Rise of the Fallen!!
Respectfully,
Steven
Founder/Creative Director @ Intrepid Studios
Building upcoming MMORPG Ashes of Creation
Discord
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Brad McQuaid
CCO, Visionary Realms, Inc.
www.pantheonmmo.com
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Thanks! Very much looking forward to Ashes and everyone here at Visionary Realms wish you success in every way!
This is how gaming communities should be only if our politicians could have the same level of integrity we would live in a much better world.
I am rooting for both Ashes of Creation and Pantheon, I think they both have much more to offer our community than just games. Take us in a direction away from FTP and PTW and make games great again.
What they both have to offer goes way beyond just great games but integrity and respect as well.
Cheers and congratulations to you both thanks for setting a fine example.