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Life Is Feudal MMO Early Access First Impressions "Is It Worth Playing?"

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Comments

  • mgilbrtsnmgilbrtsn Member EpicPosts: 3,430
    I'm really enjoying it, but it does have it's problems.  The grind is real!!!!  Also, many of the mechanics aren't 'standard'. Which can make things hard to grasp (mechanic wise). For example, you can't drag items on to your bar.  If you do, it will mess things up.  Instead, you put it on to your character sheet and it appears on your bar.  It's not a big deal, but the first thing ppl tend to do is drag something on to the bar because it's a common practice.

    The game is guild centric, so if you go into the game with that mentality, you'll join on quickly and your guildies will help and you'll have little research you have to do.  Solo is a tough road in this game.

    I self identify as a monkey.

  • PhryPhry Member LegendaryPosts: 11,004
    Its a game that likely has possibilities, but its not worth getting yet imo, maybe when its finished it will be a decent game, at the moment its hard to tell. :/
    [Deleted User]KyleranMikeha
  • GylfiGylfi Member UncommonPosts: 708
    edited January 2018
    heh the tester seems like a crybaby, oh no it's all wrong, i can't see exclamation marks and lights guiding me, and there's actually TEXT, like they assume i want and can read.

    guys like this made gaming and MMO's what it is, pastimes for wimps.
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    to be fair, on the Your Own version. I literally would cut billets and then go for a walk and come back and character was still cutting.

    that said I could terraform for hours

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • KyleranKyleran Member LegendaryPosts: 44,060
    edited January 2018
    Gylfi said:
    heh the tester seems like a crybaby, oh no it's all wrong, i can't see exclamation marks and lights guiding me, and there's actually TEXT, like they assume i want and can read.

    guys like this made gaming and MMO's what it is, pastimes for wimps.
    At no point did he complain about a lack of quest markers, he said on his 1st try his character spawned at the edge of a vast wasteland where he could find few objects or players to interact with. 

    Even after 45 minutes of running he still found little of interest especially as his desired goal was to build something.

    So he dropped created a new character who randomly and by the luck of RNG ended up in a "better" area and he quickly achieved his goal.

    In a MMORPG supposedly designed around player interaction and dependence it seems like a poor idea to spawn alone and clueless.

    It's a poor mechanic made worse if players do not all spawn in areas of similar viability, I might have walked away from the game after his first character's experience. 

    Now were I to try this game I'd prepare for a month,  even line up a guild first, but here's the thing,  more gamers start new MMOs as he did, with little to no prep work

    Now you can say, so what, they are weak and unworthy to play this game or....you can make the new player experience more fun and helpful and maybe you'll win a long time customer.



    [Deleted User]

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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