Pretty much. Tried BDO and didn't really care for anything beside the combat. The rest of the MMOs upcoming, Crowfall, Ashes of Creation, Camelot Unchained, Chronicles of Elyria, Shroud of the Avatar, Star Citizen, Wild West Online, are all various attempts to modify a PvP gankbox into something less ganky yet still be a PvP gankbox.
All these games are going to have problems getting launched (CoE has already cut staff and not yet officially launched), finding audiences beyond their niche attractions, and staying alive thereafter.
If any of these games are able to stablize their communities and grow past the build/destroy cycle that characterizes their gameplay model, they might be worth looking in to. Right now, they're all just contenders for attention in a crowded field of PvP-centric games hoping for the least toxic community.
Seriously, though, if you're talking about traditional MMO Design a la World of Warcraft, I can't say I've played any of those recently. I still play WoW and, occasionally, SWTOR. I have played some Wildstar and dabbled with a couple here and there, but for all intents and purposes, I've skipped this gen of "traditional" MMOs.
However, I have played both Destiny's, The Division, Warframe, and some other pseudo-MMO games. If they could do something in the middle of the two, I'd probably play it. I love the fantasy mmo genre, but I just have a difficult time justifying the time investment these days. I'm looking forward to TERA on consoles, and Monster Hunter Worlds. Apart from that, I'm not really looking for a grinder. If I found a game that actually had me being more social, which would temper that grind, I'd be ok with that, but not for something where you grind for the sake of grinding.
It looks like I have skipped the recent generation of MMO games. It was actually not any deliberate plan, it just ended up that way, naturally. Let's see: Guild Wars came out in 2004, as did Jade Dynasty. Recently I tried Dekaron and that, just based on the graphics, has to be the same vintage. Kabod ... I think that was a few years old as well. Yup, I skipped the new ones. Whatever.
This forum is broken. It is time to move to proboards, because they're broken.
Comments
All these games are going to have problems getting launched (CoE has already cut staff and not yet officially launched), finding audiences beyond their niche attractions, and staying alive thereafter.
If any of these games are able to stablize their communities and grow past the build/destroy cycle that characterizes their gameplay model, they might be worth looking in to. Right now, they're all just contenders for attention in a crowded field of PvP-centric games hoping for the least toxic community.
Seriously, though, if you're talking about traditional MMO Design a la World of Warcraft, I can't say I've played any of those recently. I still play WoW and, occasionally, SWTOR. I have played some Wildstar and dabbled with a couple here and there, but for all intents and purposes, I've skipped this gen of "traditional" MMOs.
However, I have played both Destiny's, The Division, Warframe, and some other pseudo-MMO games. If they could do something in the middle of the two, I'd probably play it. I love the fantasy mmo genre, but I just have a difficult time justifying the time investment these days. I'm looking forward to TERA on consoles, and Monster Hunter Worlds. Apart from that, I'm not really looking for a grinder. If I found a game that actually had me being more social, which would temper that grind, I'd be ok with that, but not for something where you grind for the sake of grinding.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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