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You can never go home again but in MMORPGs you can sometimes visit. I recently took a trip back to the year 2008 in Warhammer Return of Reckoning the fan made Warhammer Age of Reckoning emulator. Unsurprisingly a game that was full of mixed emotions upon its launch triggered another mixture of emotions upon its resurrection.
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Yes, I loved my characters. "Spit" was my black orc and "Scab" was my squig herder. Both great classes and I loved some of the greenskin areas. The PvP, when balanced, was amazing.
But, the PvP was never balanced. For tiers 1-3 it was less noticeable with the scaling, but tier 4 was horrendous. The power gaps in WAR were just ridiculous. For example, my RR50 black orc (tank) had less armour and mitigation than a typical RR70+ clothie. Acquiring gear at launch was also a nightmare, you just had to hope you got lucky during sieges.
It got a bit better later on when they made the gear much easier to acquire and ranks much faster to obtain, but by that point the game had already lost most of it's population.
Still, despite the complaints, nothing has ever quite beaten that feeling of taking the last keep in a zone, having it flip and then watching 200+ players swarm over the countryside on their way to further conquest! Or the first fortress fight on our server that had nearly 600 destruction attacking, and 400 order defending......sure, we killed the server, the game was coded like shit, but the slideshow looked epic! Was great to just be a part of something of that scale.
Back then, months after launch, I felt like I was the village idiot asking everyone "Do you have FPS problems? Am I the only one who can't play this". I remember I could play Age of Conan at max detail and view distance but WAR would stagger as soon as I entered RVR.
The ROR guys have put on the site an .exe that uses up to 8GB of ram which solves the problem though, so kudos to them.
There are a few titles that likely could've progressed into a strong niche consumer base, if it were not for the timing of their releases.
Certainly, compared to the innumerable piles of half-finished games being hawked these days, WAR would've seemed like a very complete package.
Warhammer had some of the most unbalanced PvP known to man. Lol. The classes were out of balance as well, which led to faction imbalances as the classes were faction-locked. There were not "enough" classes (think DAoC) to counteract this.
I remember as a Order player and a group of 10 of us took a Ft. That Ft was attacked by a group of 25 destruction. We held it for 90 mins before a group of 15 more order showed up and the destruction gave up and ran off. Oh what fun times those were. I was hoping that ESO will take over and I would once again find a PVP game I enjoyed. ESO failed hard in that regard.
What I wouldn't give for EA to bring that game back to life. I didn't know about the Pvt server. Will have to check it out.
I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.
As far as the npc's they always just stood around. I remember mentioning it to a developer at PAX (he did not work on warhammer) and his response was "well, they aren't pve guys".
I would have slated it under common sense. I have always wondered if it was just a window into how developers are perpetually clueless about things that seem common sense.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I still remember dying and asking for a rez from my buddy, only to revive and run all the way back which took like 5 or 10 mins only for the little confirmation box for me accept a rez to appear just as i got back lol.
I also remember things like a guy who was boxing 4 bright wizards in the pvp scenarios and just melting entire teams or how the ironbreaker was able to knock people off ledges into lava in some of the scenarios (i was chaos and i hated that ability lol).
For all its faults it was still a lot of fun.
This private server is alright. I like what they did. But I don't like how they act towards players. They have a very loud opinion on a lot of different things and they aren't afraid to voice it, and it kind of sucks sometimes because a normal developer wouldn't attack players, or be rude towards their fans or even trolls. It's really cool they have maintained a decent population, I'm hoping some of the bugs get worked out (I played the white lion and my pet kept falling through the ground). I might give it a go again in the future, but right now there are so many other options to spend my time on.
And this private server has a better version of War running than EA did at close .. Devs have done a fine job .. Tweaking/fixing and adding content ..
The only people i have seen have trouble with these devs are those that deserve it .. By being a dick in chat or on the forums...
These devs are doing this for free .. Why should they tolerate some idiots BS .. I wouldnt .. Its hard work and they have done a fine job..
Be respectful of the devs and the community if you have a concern there a ways to discuss with out being a dick .. Otherwise enjoy the ban ..
Me choppa, will slash in two, with a single swing. ha take that ya girly pointy-ears.
give me 4 to 5 other green skins and Ill show you, we destroy order.
Greelix 40 choppa 2 handed specced.
The problem with this game was EA seemed to have rushed it out the door before it was ready and that caused it to go downhill fast
Unfortunately there were issues that caused the game to nosedive.
-Lack of content past Tier 3 was evident, you really felt it and it was anticlimactic for you to progress through these levels only to find that the game wasn't finished towards the end. Once the game lost its PvE endgame players, it lost half of its population. Game launched in September, had 750k subscribers by October, but reduced to 300k players by end of December.
-Public Quests were overused. You had PQ's in PvE, you had PQ's in RvR, public quests were everywhere, forced onto you whether you liked it or not. Because PQ was a random system, you could've played your hearts out and never got rewarded for it. Both in PvE and RvR, if you were unlucky, you simply didn't get loot. That was a fatal flaw with the design, and many got discouraged over-time due to public quests.
-Because people were so starved of loot and rewards, RvR became musical keeps after awhile. Realms started to avoid each other because the faster you took keeps, the more chances you had at getting a roll for something. So it was more rewarding to take empty keeps and avoid having to fight. We've seen these fatal design flaws in RvR games since DAOC introduced RvR. Things were just worse in WAR.
It was a fun game, but had issues that people just couldn't overlook. But all in all it was a successful AAA title launch, with 1.2 mil copies sold within 2 weeks, 750k subscribers within 1 month. Unfortunately it couldn't retain players due to the issues mentioned above. Oh and the engine had issues handling large large scale RvR like city sieges, but what's new.
I'm glad people are having fun with the emu. I myself can't get motivated to play on emus of dead games.
Played: EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-LOTR-VG-WAR-GW2-ESO-BDO
Waiting For: CU & Vanilla WoW
21 year MMO veteran
PvP Raid Leader
Lover of The Witcher & CD Projekt Red
mmorpg junkie since 1999
PS Hey, Timmy is back! WAAAAAGH!
I recently played on that same WAR server and it was a lot of fun. I found it less fun as I graduated from the lower levels and found that they had tied all the other tiers together. I get that they wanted a huge population there but I just didn't care for it.
They did a great job on the server though!
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
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I prefer tier 1 and sometimes tier 2 PvP because there's none or less of AoE healing, AoE dmg and crowd control. Gear and RR(PvP rank) matters too much in tier 4 for my liking, so you get fewer even and fun fights than in lower tiers. AoE healing is also extremely powerful in endgame which has a negative impact on PvP imo. I say that with the strongest AoE healer in the game as my favourite class, the Warrior Priest.