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¯\_(ツ)_/¯
mmorpg junkie since 1999
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
Early Access soon, and launch by end of 2018, I'd wager.
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I don't even know if it will go that far! Based on the gameplay I don't think it's an MMO at all even a mobile MMO, it looks like one of those things where your entire team just runs through a dungeon and you fight a certain number of "battles" which includes you sitting there while your guys auto attack and hit a skill occasionally (or hit the auto play button), and after the boss it gives you the next stage to move onto. Like Archeage on mobile. I'm basing this off of small gameplay parts though, like where it shows the team running all together in a group, as opposed to an individual player.
Also a lot of these games on phones tend to limit gameplay severely so that it will run better, as well as the fact that most games look pretty decent on the phone even if they wouldn't be good by PC standards.
Or you can do just like you do for PCs. Make it with a minimum spec and those who don't meet it can't play it. You can disallow certain low end phones that wouldn't be able to run it. It's not really that hard to run an MMO on a phone's specs. Most of our early MMOs like EQ and Asheron's Call would run on just about any smartphone. The issue isn't getting games optimized on smartphones tech wise, it's the UI and controls. Autopath was a horrendous idea to optimize MMO controls for smartphones. Eventually someone will get a good smartphone MMO...right?
If I want a world in which people can purchase success and power with cash, I'll play Real Life. Keep Virtual Worlds Virtual!
I'm pretty sure that's how a lot of companies do specs for phones, it's just a bit different with Android and IOS, as IOS really only has generational specs / models, and Android has a billion different phones with different performance.
@Panther2103 Yeah Villagers and Heroes was alright, but the reason I stopped is because it's just so much harder to play on a phone. Albion Online was fun on PC but a complete pain in the arse on phones (heard it wasn't so bad on tablets though). UX is a struggle for deep mobile gaming.
But anyway, real developers have so many tools at their disposal that it doesn't matter how many different phones Android has. With Mobile Device Farm from AWS you can test on hundreds of devices at once so it's not a huge time drain determining devices and a great way to weed out crappy phones that would have crappy experiences is simply through minimum android API levels in the manifest file, it's pretty simple. Plus in the F2P world, why do they even care if the guy with a decade old phone can play your game, I highly doubt the guy who hasn't got a new smartphone in years on end is going to be a big spender in your MMO. But yeah it's really easy on apple to say you have to have certain devices or even iOS versions which is works too because at some point apple stops letting older phones upgrade.
If I want a world in which people can purchase success and power with cash, I'll play Real Life. Keep Virtual Worlds Virtual!