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Why do MMORPG's suck so much these days

ScoliozScolioz Member UncommonPosts: 110
The first MMORPG I played was Asheron's Call back in 1999 / 2000 and there hasn't been any MMO game since than that held my attention like that one did. World of Warcraft was the only one that kept me playing for about 6 months when it first came out.

It's all just shit.
Threatlevel0Viper482BeezerbeezSlapshot1188anemodelete5230Thunder073DrunkWolfjosko9Steelhelm
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Comments

  • delete5230delete5230 Member EpicPosts: 7,081
    edited January 2018
    Scolioz said:
    The first MMORPG I played was Asheron's Call back in 1999 / 2000 and there hasn't been any MMO game since than that held my attention like that one did. World of Warcraft was the only one that kept me playing for about 6 months when it first came out.

    It's all just shit.

    Their small (30 days), their on rails,their easy, abilities don't count for anything, they have CASH SHOPS.... Dungeons are mini games. No reason to get to know the people. 

    Should I go on ? 
    ScotThreatlevel0Viper482ScorchienNildenHarikenpantaroAlbatroesZardayneThunder073and 1 other.
  • ScorchienScorchien Member LegendaryPosts: 8,914
    Op go try Project Gorgon or Anarchy online if you havent yet
    Threatlevel0HarikenSlapshot1188
  • ScotScot Member LegendaryPosts: 24,423
    Scolioz said:
    The first MMORPG I played was Asheron's Call back in 1999 / 2000 and there hasn't been any MMO game since than that held my attention like that one did. World of Warcraft was the only one that kept me playing for about 6 months when it first came out.

    It's all just shit.
    I have to question if we are still playing games these days, with only some notable exceptions I am not sure we are.

    Its like going to the arcade in the late nineties and finding all the video game machines had been replaced with a new type of slot machine.
    Threatlevel0Loke666Slapshot1188NeanderthalbcbullyKyleran
  • XAleX360XAleX360 Member UncommonPosts: 516
    MMORPGs are the hardest genre to pull off.

    Moreover, these days the industry is scared to even try and there are other genres trending. But all things in life are cyclical and eventually, it will be the time of MMORPGs once again.
    Scot

    Executive Editor (Games) http://www.wccftech.com

  • TheocritusTheocritus Member LegendaryPosts: 10,014
    When WoW came into existance there was a shift...The games went from being challenging to entertaining...The new wave of MMO gamers that came in with WoW wanted to be entertained more than challenged.....
    aspruyt
  • Viper482Viper482 Member LegendaryPosts: 4,101
    edited January 2018
    Because the true lovers of the genre who started out with UO, EQ, AC, AO, DAOC, etc are a niche customer base and not where the $$$$$ is. The masses just started getting into MMO's when WoW made them more accessible and casual, even though vanilla WoW was hardcore compared to today's crap. MMO's were meant to be virtual, persistent communities where you actually cared about what was going on without you while you were at school or work. Sadly, there is more money to be had by catering to the "play for a month f2p/p2w" crowds than the original MMORPG design....so that is what we get.

    In before the "it's just nostalgia" turds. 
    ScorchienScotCryomatrixTheocritusdelete5230ZardayneSteelhelm
    Make MMORPG's Great Again!
  • Loke666Loke666 Member EpicPosts: 21,441
    Scot said:
    I have to question if we are still playing games these days, with only some notable exceptions I am not sure we are.

    Its like going to the arcade in the late nineties and finding all the video game machines had been replaced with a new type of slot machine.
    You have a point. I think most of us still play a little though but n ot nearly as much as 1996-2006 and certainly not as long in the same game.

    Games focused more on short term fun to hook players after that and it got way worse when F2P and pay2win gamesstarted  to take over. Suddenly you earn more on getting a bunch of whales play for a couple of months then getting your players hooked for years and that have changed MMOs a lot, more then Wows release in 2004 did even.
    ScotZardayne
  • GitmixGitmix Member UncommonPosts: 605
    Because of the free to play model. Today bad games can still make a profit if they manage to get a handful of whales addicted so nobody bothers to invest the time and money needed to make a great MMO any more. Result is we have 100s of MMOs out but they're all cash grab junkie bait garbage.
    Garrik
  • HarikenHariken Member EpicPosts: 2,680
    Scolioz said:
    The first MMORPG I played was Asheron's Call back in 1999 / 2000 and there hasn't been any MMO game since than that held my attention like that one did. World of Warcraft was the only one that kept me playing for about 6 months when it first came out.

    It's all just shit.
    It also could be most of us are getting older. The new mmo's just don't feel like mmo's with all the money grubbing crap in them. Also the communities in today's mmo's are mostly garbage.
    pantaroZardayne
  • cheyanecheyane Member LegendaryPosts: 9,404
    Scorchien said:
    Op go try Project Gorgon or Anarchy online if you havent yet
    I used to play Anarchy Online and when I went to check up on it recently there were many posts saying if you encountered any problems there would be no help for weeks. The population is also very low which is understandable for such an old game.
    Hariken
    Garrus Signature
  • CryomatrixCryomatrix Member EpicPosts: 3,223
    I think it's multifaceted. 

    1) Novelty has worn off
    2) We changed - time issue
    3) No innovation
    4) The market is saturated with cheaply made crap 
    5) Cost prices have increased manifold making it more difficult for a western studio to delve into the mix. 
    6) Increased competition for MMO-like lobby games. 

    Cryomatrix
    Sovrath
    Catch me streaming at twitch.tv/cryomatrix
    You can see my sci-fi/WW2 book recommendations. 
  • Loke666Loke666 Member EpicPosts: 21,441
    I think it's multifaceted. 

    1) Novelty has worn off
    2) We changed - time issue
    3) No innovation
    4) The market is saturated with cheaply made crap 
    5) Cost prices have increased manifold making it more difficult for a western studio to delve into the mix. 
    6) Increased competition for MMO-like lobby games. 

    Cryomatrix
    Of course the novelty worn off when most games are so dang close to eachother and have been so for at least 12 years. While other genres like FPS games and RTS games also tend to be similar to eachother they have changed faster then MMOs.

    The 5 years development cycle certainly doesn't help here and neither does publishers with zero imagination themselves and who shot down any idea too far from the norm.

    It is not the competition from lobby games, the earliest MMOs went up against Diablo, Quake 2, Counterstrike and so on themselves. Or to be more exact, the lobby games have changed while MMOs basically just become easier with more pay2win the last 10 years. Of course lootboxes means the lobby game is moving in the same direction themselves now.

    Just focusing on short term profit is what is slowing killing the MMORPGs. Games with 5 years development time need to be profitable long term or you could make a FPS, TCG or something else way cheaper then a MMO for the same short term profit.

    The really successful MMOs like Wow and Lineage are so successful because they earned so much money for such long time, both games is still earning far more then their original development cost each year 14 respectively 19 years after they were made. No other genre can repeat that achivement.

    Today the companies want to put in some cash and get a quick return instead of having something that will keep them running for a long time and MMOs perform poorly there. And the more they focus on short term goals the worse the genre are doing.

    A lot of that is to blame on the huge publishing studios, the CEOs of them don't plan to stay 20 or 10 years so they don't really care if a game have the company set for a long time, earning 100 mils in 3 years is way better is better for them then earning 300 mil in 10 years with a peak in the middle.

    And they also don't like taking risks prefering to play safe. 100 mil safe money is better then 0-500 mils, that together with the fact that is is easier and somewhat cheaper to copy existing games is why there is so little innovation today. Games like UO, EQ and even Wow were rather risky projects, they could have failed misarably and investors are more careful today.
  • ElsaboltsElsabolts Member RarePosts: 3,476
    Mother's and Father's who bought homes with basements.
    Kyleran
    " Life Liberty and the Pursuit of Those Who  Would Threaten It "
                                            MAGA
  • Zeppel80Zeppel80 Member UncommonPosts: 74
    You might want to check out Stash, on Steam.
  • NeanderthalNeanderthal Member RarePosts: 1,861
    Scot said:
    Scolioz said:
    The first MMORPG I played was Asheron's Call back in 1999 / 2000 and there hasn't been any MMO game since than that held my attention like that one did. World of Warcraft was the only one that kept me playing for about 6 months when it first came out.

    It's all just shit.
    I have to question if we are still playing games these days, with only some notable exceptions I am not sure we are.

    Its like going to the arcade in the late nineties and finding all the video game machines had been replaced with a new type of slot machine.

    There is a lot of truth to that.  Most games these days are not designed to be fun games they are designed as a marketing tool to get people to buy crap.
  • ShaighShaigh Member EpicPosts: 2,150
    I only loved my first mmorpg, yeah, that's because of novelty experience and have nothing to do with genre stagnation. You rejected games like Ultima Online, Everquest, Dark age of camelot, Star wars galaxies and eve online. You also rejected every game made since 2005.

    I have had two extremely special gaming experiences, the first one was my first MUD that I played for a total of five years, my second one was my first mmorpg that I played for five years.

    Instead of chasing the impossible I am now having my third special gaming experience, this time its one done in person instead of playing on a computer.
    Iselin: And the next person who says "but it's a business, they need to make money" can just go fuck yourself.
  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601
    edited January 2018
    I actually don't think they do suck. Many people are playing them and most are making fair profit. I think the answer, for me at least, is there is no significant difference between them. I'm still playing essentially the same way now as I did in 2000 when I first started EQ and frankly I'm bored if it.eq, eq2, coh, swtor, ryzom, istaria, gw2, rift, fallen Earth, secret world... I'm pretty much done the exact same thing the exact same way in every game.  So I'm off for a while.
    KyleranYashaX
    Just because you don't like it doesn't mean it is bad.
  • BorlucBorluc Member UncommonPosts: 262
    Legends of Aria is going into closed beta soon.  I still think that Guild Wars 2 offers a lot of innovative gameplay, although I prefer a more sandboxy experience.  Personally, I don’t see the point of game hopping in MMOs.   Most of them still require a large time investment and it seems like a waste if I’m just going to leave in two months. Just don’t buy every new one that comes out.  WE don’t give Devs the time to create good games.  The market is just following demand. 
    YashaX
  • anemoanemo Member RarePosts: 1,903
    FFXIV for formulaic raid content, directed socialness, and story.   And Screeps for world content, crafting and building. 

    I've been pretty happy with how that works out.  Swapping between the two when one type of game gets tiring for about a year.  Dropping EVE for screeps was a nice bit of special sauce to keep me on MMOs full time since Screeps'es mechanics bear no resemblance to an RPG in most cases. 

    Personally I think that almost every MMO playing like a very very narrow subset of RPG are tiring people out of the genre way faster than they should be. 

    Practice doesn't make perfect, practice makes permanent.

    "At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."

  • Loke666Loke666 Member EpicPosts: 21,441
    Maybe you're the problem. Everyone else that doesn't frequently whine about the state of gaming is probably having a fun time gaming.
    Well, considerng the number of wetern AAA MMORPGs in the making now compared to 5, 10 and 15 years ago there is some kind of problem unless all western MMOers  suddenly decided to only play old western MMOs and new games from South Korea and China.

    Amazon have some kind of AAA project and I guess we could can the crowd funded Star citizen one as well (it has a huge budget at least). That is 2. 10 years ago it was at least 5 times as many so clearly are the genre not doing as awesome today as back in 2008.

    That doesn't mean all MMO fans are miserable but what it means is that if the trend continues Western MMOs will eventually die. That would still take a rather long while but something need to change if the genre want to start growing in America and Europe again.

    Wow probably had as much western players in 2008 as the top 5 western games have combined today, maybe it even had more. If you think the gernre is doing as good as ever you are in denial or live in Asia.
    ZardayneKyleran
  • bcbullybcbully Member EpicPosts: 11,843
    The pve only crowd won’t let it grow.

    They scream for the near impossible things like human like AI instead of demanding the development of deep, layered player driven systems system.
    PhryKyleranWraithoneDeadSpock
  • syltmackasyltmacka Member UncommonPosts: 404
    so we all got old. now what? :p
  • NildenNilden Member EpicPosts: 3,916
    Cash shop cancer.

    "You CAN'T buy ships for RL money." - MaxBacon

    "classification of games into MMOs is not by rational reasoning" - nariusseldon

    Love Minecraft. And check out my Youtube channel OhCanadaGamer

    Try a MUD today at http://www.mudconnect.com/ 

  • ingiingi Member UncommonPosts: 18
    quest hub loop till max level then you start chasing gear. There's no room for creativity just chasing the exact same dream the guy next to you has. And if you ever decide to leave the theme park, you'll find there's almost no games out there to go to. If you manage to find one, its probably very niche so congratulations you fit the audience it appeals to.
  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    edited January 2018
    Lets be honest, long term players or "loyalists" aren't really profitable. In the eyes of companies, players like that "out live their usefulness" when they buy the base game and give up money, even more true with cash shop games (which is all of them now-a-days). FFXIV is probably one of the best examples. They update their cash shop on a monthly basis (as compared to wow which does it on a quarterly basis and also has exclusive stuff that gives 100% proceeds to charity, which SE does not). That being said, if you actually analyze the evolution of their cash shop since its implementation, they try to milk existing even more but the real profits come from newer players. Originally, when you purchased something from their cash shop, such as the slepnier mount, it was given to any created characters, true for some outfits too. Slepneir is still account but some are not as well as most outfits are sold per character and even gender now as opposed to letting you change your outfits from male to female and vice verse using the calamity salvager. Hell, they even gutted the veteran rewards because newer players were complaining that they would never be able to get them until after years of subbing. Its like comparing a zerg to tactic. They get a large immediate influx of cash by mainly appealing to newer players but then have to deal with droughts if they can't maintain or even pull in as many new ones to keep that flow. Unfortunately, it doesn't just stem to mmorpgs or even games in general. Almost every publisher feels you need to keep paying them 1-2 years after initial purchase as well as trying to make annual versions of pretty much the same game with the same system. I guess they felt stupid getting paid once for the same time. Look at Skyrim and how many times its been re-released over the years. Sure it was a good title but it didn't give them motivation to hurry along with TES6. Hell, they're even trying to make money off the mods after letting that be free from the community for years.
    frank3800PhryKinkyAmra
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