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Minecraft meets Mount and Blade? ~ Life is Feudal

DewmDewm Member UncommonPosts: 1,337

So I used to visit this forum every single day, racking up a large post count etc.. and one of the common complaints I heard, was there were no old games like UO that MEANT something when you died, or that had a rich crafting system, everything was a hand-hold themepark.

Well recently (about two weeks ago) I ran across: Life is feudal.. and it is fantastic.

In depth crafting system
mold-able world
physics based PVP
hunting
gathering
mining
base building


Just wondering why this game isn't more popular? here in the US/NA there are only about 4-5,000 people on at a given time.



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Comments

  • pantaropantaro Member RarePosts: 515
    as much as i love building things in games i've heard the grind is REAL in this game which is why i never really paid it any mind
  • DewmDewm Member UncommonPosts: 1,337
    Xodic said:
    I played alpha, closed beta 1, and for the first month after the final wipe. I'm in one of the largest guilds, full of great people that I have played with since alpha. If it wasn't for them I would have long abandoned this game.

    This game is not Minecraft meets Mount and Blade. This game is more like your morning job meets your night job. The fun wears off real quick once you realize that you just spent 5 hours cutting down trees to help the guild, and then need to go dig dirt for another 5 hours.

    Wasting your time collecting virtual resources may be OK if you were doing it as a means to an end, but that's not the case. You do those things to wage war and defend the homefront, but the combat is a disaster, not to be compared to M&M.

    It's also bug infested.
    Hmmm Like I said I got this two weeks ago, and there are a few small bugs...but nothing like what you've mentioned.

    I dunno.. the grind is real, but no worse then older MMO's..

    Please check out my channel. I do gaming reviews, gaming related reviews & lets plays. Thanks!
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  • DewmDewm Member UncommonPosts: 1,337
    skadad said:
    because its slow and full loot pvp. Skill system is a mess ( unless they changed recently ) and so on. 

    Sounds like you've played it. How was the skill system messy? (real question)

    Please check out my channel. I do gaming reviews, gaming related reviews & lets plays. Thanks!
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  • 45074507 Member UncommonPosts: 351
    More like Life is Grindy...

    I have 50 hours logged on Your Own but I quit and uninstalled it when I realized that it would be more fun to do housework than continue playing the game. Literally 90% of the gameplay is watching loading bars and waiting to be able to initiate another loading bar. There's even a loading bar to equip items!

    I haven't tried the MMO because I hear it's basically the same, except for the PvPers who will kill you and steal all the progress you've made. 

    All this isn't to say that the game didn't have good aspects -  I found the quality system for crafting, the in-depth terraforming system, and the animal tracking system quite fun. In fact, I'd love to see a Life is Feudal clone with all the same systems, but where you play as a nobleman and get to command NPC peasants to do all the grindy stuff while you enjoy the fun parts of the game (architecture, hunting, combat, etc).
    [Deleted User]
  • KyleranKyleran Member LegendaryPosts: 44,069
    Hmm, others have covered many of the negative but your title points to a major one. 

    I don't enjoy crafting, so games strongly revolving around it aren't of much interest.

    I mean crafting is fine if other people have to do it, but not if I'm strongly encouraged to do so.

    I played EVE for 7 years earning all of income from shooting things, passive datacore generation (which required me to shoot lots of stuff to gain necessary faction), market trading (shooting others with ISK instead of lasers) etc.

    When I finally turned to gathering, (year 7) I chose mining which again involved shooting things (rocks instead of ships)

    See the pattern? Every now and then some idiot,  er I mean corp mate would suggest everyone should focus on crafting something to "help the corp."

    At this point I would just toss someone a billion or two to leave me alone, and failing that I would just evac my gear back to highsec in the middle of the night (I am awesome at multiboxing fleets of haulers through wormholes in rapid succession), drop corp and join another that wasn't full of crazy people.

    So yeah, the heavy focus on dependent crafting and gathering is a turn off for me, not the sort of old school I'm looking for.  (See DAOC2)

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  • drivecdrivec Member UncommonPosts: 104
    I really want to try the game but it has alot of negative reviews concerning laggy combat and issues where it cost $8 any time you want to make a new character
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