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HUMANS The human kingdom of Krythan has controlled most of the known world since the time of the Rune War. Humans are clever and resourceful, but easily distracted. They excel at the magics and are very hardy little creatures. Human characters begin with a slightly more respectable reputation that other races. Starting town: Silvest Special Bonuses 1 bonus Orb in Intelligence for each 20 levels (Max 5 Orbs) +5 Bonus to spell skills (body, nature, mind, soul) +10 Bonus to Mage Weapons skills Secondary Bonus - Stamina Bonus : Maximum 10% |
NIGHT ELVES Night Elves (or the Astari) are slender and nimble. They occupy towns throughout the forest region of Darkwood. Aloof and enigmatic, they emerge mostly at night. Night Elves are more agile than other races and can see in the dark - but they can't stand as much physical injury. Astari characters begin with a neutral reputation. Starting town: Whisperdale Special Bonuses Night Vision 1 bonus Orb in Dexterity for each 20 levels (Max 5 Orbs) 5% Bonus to Resist Magic (body, nature, mind, soul damage) +5 Bonus to Bows, Crossbows, and Thrown weapon skills Secondary Bonus - AC bonus : Maximum 10% |
ORCS Orcs are descended from the invader's army in the Rune War. Many live in nomadic bands but a few Orc villages can be found in the Plains of Krog and near the Medosk Mountains. Orcs are resistant to poison and need less time to rest than other races. Because of their violent tendencies, Orcs begin with a more disreputable reputation than the other races. Starting town: Krog Special Bonuses 1 bonus Orb in Strength for each 20 levels (Max 5 Orbs) 7% Bonus to Resist Poison/Disease 3% Bonus to Resist Large and Short Blade weapons Secondary Bonus - Health Bonus : Maximum 5% |