Doesn't matter what's said for any positive points to the game apparently. The only ones that usually go to forums and post are trolls and bitter people with axes to grind... constantly. Most players that are happy and content with the game hardly use the forums other that those social players who stay in touch with the community (and there is a community).
As DracSchnider pointed out, there are a lot of players on all the time nowadays. I don't have everyone friended either and it seems there are too many new people to try and friend. But hey, they will tell you it's *dying* because it doesn't have huge population numbers like other mmo's (WoW, EVE, etc). They just don't like the game and they just don't like anyone else "liking" the game. Anything positive posted about it is met with the same troll bashing on every thread, even though its in the "Rules of Conduct" on the site NOT to do so... seems trolls get a free pass.
If anyone newcomer checks out the threads here they can see for themselves its generally the same people continually trying to quash anything good about the game being posted. Check for yourselves.
A lot of the complaints may seem trivial and to those complaining they are obviously important to them. However, keep in mind.. that in any group of a thousand or more people... you always get someone with very warped perceptions or a crazy person, etc. You can see the same thing here with some of their wants & demands and then their tantrums. For example, this was an independent game. No big game studios are helping make this. Everyone who pledged or backed the game should've known this as it's stated ad nauseum everywhere so there is no way you wouldn't know that. Yet, for some odd reason, these people think that as soon as this small group of developers put their creative pens to paper that a mystical rift opens in the sky and unlimited money starts pouring down to pay for everything. Like the concept of the whole "pledge" and "backer" system is totally lost on them. It's like they have no clue the whole purpose is to generate money to pay for the game's creation, staff, and other costs involved. They also want to get mad because the game sells goods for money to help keep the production going and continue to pay development costs... Maybe they still believe money just pops out of thin air whenever the developers need it. Then they want to get mad because they game is not complete and polished when they want it. They knew it was an independent game when they backed it. They knew what was going on, and if they didn't, it's on them. It's listed in all the info. Yet they think it's like ordering a pizza and expect delivery within 20 minutes or they stomp their feet and throw a fit and demand their money back because... omg it's been 2 years! See how silly it is? It started over 5 years ago. There have been many, many changes. A lot happens in 5 years. Technology changes. Ideas change. Game development changes. When you're a small independent company working on designing a game on this scope, it takes time. They have done an awesome job with what they have. Give them credit where it's due.
This game is not a massive population game. It is not an open-ended world. It has many instances, as well as those instances being MP/Private/Friends. It is still, even at this moment so close to release/launch, not complete. They are constantly changing things. Those may be things you do not like. Noted. But for those seeking info about it, try it out. You don't have to pay anything for it to try it.
It has many good points:
1.) It's an Ultima based game. If you're a fan of the games you'll probably enjoy this one.
2.) The crafting system is very nice. It's harder to earn crafting experience than adventure experience and level up your craft skills, but once earned you can do quite a lot of things with the craft system. You have your 5 gathering skills (mining, forestry, field dressing, foraging, fishing) which have 4 tiers to them, save for fishing which has plans for improvement later date. You have 6 processing skills with 3-4 tiers to them as well to make most of the components (agriculture, skinning, butchering, tanning, smelting, milling, textiles). They've recently been upgraded to include bonuses such as batch numbers and increased product as well so they more skill the better the trade.
Then the production skills Blacksmithing, Tailoring, Alchemy, Carpentry, and Cooking. As before, there are multiple tiers in these and the higher your skill, the better your goods and the better chance for greater enhancements. You can masterwork crafted goods under Blacksmithing, Tailoring, and Carpentry. Each time gives you a random 3 choices to apply to a crafted good. The higher your skill, the bigger the bonus and the better the chance a "major" enchancment. Alchemy is similar, it allows you to "enchant" items as well. Same things apply to it as above. You can both enchant and masterwork goods. However, in doing so, each additional enhancement in a line decreases the chance of success. A failure results in the destruction of the item as well. This helps keep the market from flooding as well as keeping crafters in demand. Just like in old UO, there are many materials and gems that all offer different stats as well in addition to other looted or salvaged goods that a crafter can make even better items with.
3.) Skills. There has been a lot of changes to the system. R51 had a major update and added specializations to the current 20 adventure skill trees to make two of your focused skill trees even more powerful. You can still GM skills in other trees and are not limited to any. You can mix and match however you choose.
4.) Combat. Again, with the above changes to skills, combat is better than ever. Some people think you have to use random cards in combat. Nope. You have a combat bar... and you have a utility bar. You can have two specific decks equipped at a time (currently equipped and in combat bar and an alternate that you can swap to if you need to change tactics or roles). You assign combat skills to your bar and can lock them to have a permanent skill there or make any of the slots "random" by clicking "unlock" and dragging multiple skills there (like if you wanted to have a few different heal over time skills in one spot pop up during combat). You can now hold down a skill and have it "stack" up to x6! The number depends on your skill level. 80 skill gives x5 and specialization at lvl 80 gives another x1. The higher the stack, the better (greater dmg, longer duration, less focus cost, etc)
5.) Housing. If you loved the old housing systems from Ultima Online, Star Wars Galaxies, etc, then there is currently nothing as good as SotA's housing system out there. There are many, many different types of buildings and even ships that you can use for housing. There are even themed types of buildings (elven, viking, kobold, obsidian, etc). Depending on the size of the lot (which you have to purchase to place a building), determines the number of items, light sources, and npcs you can put on the property. You can even have multi-tiered basements. Since basements are instanced they can hold even MORE stuff than your house. You can decorate them in a dizzying amount of ways. You can even save the layout of how you've decorated a house and either move it to another town or put out another house and use the other for later. Some people do this with seasonal events (like having a Christmas house, Halloween, etc). These can all be bought with in-game currency too. While you can purchase directly from the add-on store, people should know that you can still earn and buy stuff in game with gold and cotos. Either through the coto merchants or other players vendors.
There is plenty more and they are constantly adding things like main story quest & content, side quests, adventure areas, loot, easter eggs, etc Give it a decent try at least. I can say it's definitely not easy to pick up as other games and has a huge learning curve but, if you can learn it, it's quite good. Also, try and hook up with others in game for help or just simple Q& A. It's a pretty friendly community.
2.) The crafting system is very nice. It's harder to earn crafting experience than adventure experience and level up your craft skills, but once earned you can do quite a lot of things with the craft system. You have your 5 gathering skills (mining, forestry, field dressing, foraging, fishing) which have 4 tiers to them, save for fishing which has plans for improvement later date. You have 6 processing skills with 3-4 tiers to them as well to make most of the components (agriculture, skinning, butchering, tanning, smelting, milling, textiles). They've recently been upgraded to include bonuses such as batch numbers and increased product as well so they more skill the better the trade.
Then the production skills Blacksmithing, Tailoring, Alchemy, Carpentry, and Cooking. As before, there are multiple tiers in these and the higher your skill, the better your goods and the better chance for greater enhancements. You can masterwork crafted goods under Blacksmithing, Tailoring, and Carpentry. Each time gives you a random 3 choices to apply to a crafted good. The higher your skill, the bigger the bonus and the better the chance a "major" enchancment. Alchemy is similar, it allows you to "enchant" items as well. Same things apply to it as above. You can both enchant and masterwork goods. However, in doing so, each additional enhancement in a line decreases the chance of success. A failure results in the destruction of the item as well. This helps keep the market from flooding as well as keeping crafters in demand. Just like in old UO, there are many materials and gems that all offer different stats as well in addition to other looted or salvaged goods that a crafter can make even better items with.
3.) Skills. There has been a lot of changes to the system. R51 had a major update and added specializations to the current 20 adventure skill trees to make two of your focused skill trees even more powerful. You can still GM skills in other trees and are not limited to any. You can mix and match however you choose.
4.) Combat. Again, with the above changes to skills, combat is better than ever. Some people think you have to use random cards in combat. Nope. You have a combat bar... and you have a utility bar. You can have two specific decks equipped at a time (currently equipped and in combat bar and an alternate that you can swap to if you need to change tactics or roles). You assign combat skills to your bar and can lock them to have a permanent skill there or make any of the slots "random" by clicking "unlock" and dragging multiple skills there (like if you wanted to have a few different heal over time skills in one spot pop up during combat). You can now hold down a skill and have it "stack" up to x6! The number depends on your skill level. 80 skill gives x5 and specialization at lvl 80 gives another x1. The higher the stack, the better (greater dmg, longer duration, less focus cost, etc)
5.) Housing. If you loved the old housing systems from Ultima Online, Star Wars Galaxies, etc, then there is currently nothing as good as SotA's housing system out there. There are many, many different types of buildings and even ships that you can use for housing. There are even themed types of buildings (elven, viking, kobold, obsidian, etc). Depending on the size of the lot (which you have to purchase to place a building), determines the number of items, light sources, and npcs you can put on the property. You can even have multi-tiered basements. Since basements are instanced they can hold even MORE stuff than your house. You can decorate them in a dizzying amount of ways. You can even save the layout of how you've decorated a house and either move it to another town or put out another house and use the other for later. Some people do this with seasonal events (like having a Christmas house, Halloween, etc). These can all be bought with in-game currency too. While you can purchase directly from the add-on store, people should know that you can still earn and buy stuff in game with gold and cotos. Either through the coto merchants or other players vendors.
There is plenty more and they are constantly adding things like main story quest & content, side quests, adventure areas, loot, easter eggs, etc Give it a decent try at least. I can say it's definitely not easy to pick up as other games and has a huge learning curve but, if you can learn it, it's quite good. Also, try and hook up with others in game for help or just simple Q& A. It's a pretty friendly community.
Guys regardless of what you think about the game, if posters are giving us information lets hear what they have to say without slagging them off. If you have played the game and think they are wrong then by all means say so.
Take what they say with a pinch of salt of course, I hear that's good against vampires as well.
Guys regardless of what you think about the game, if posters are giving us information lets hear what they have to say without slagging them off. If you have played the game and think they are wrong then by all means say so.
Take what they say with a pinch of salt of course, I hear that's good against vampires as well.
Yeah that works both ways. Being called a troll from SotA fanbois dont make me want to go easy on them.
Guys regardless of what you think about the game, if posters are giving us information lets hear what they have to say without slagging them off. If you have played the game and think they are wrong then by all means say so.
Take what they say with a pinch of salt of course, I hear that's good against vampires as well.
Hey, I gave Brugas a few insightfuls.....I too enjoy hearing details about the experience.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Guys regardless of what you think about the game, if posters are giving us information lets hear what they have to say without slagging them off. If you have played the game and think they are wrong then by all means say so.
Take what they say with a pinch of salt of course, I hear that's good against vampires as well.
Yeah that works both ways. Being called a troll from SotA fanbois dont make me want to go easy on them.
Hah, I understand. But trolling doesn't help the situation either
These threads, well hell, all threads for games should have fair and *rational* feedback. I may be in the minority on my views here on these forums but at the same time everyone shouldn't be attacking those that post anything positive for the game either.
This kind of behavior tends to keep most people from visiting the forums in the first place. A lot of the player base that are happy usually don't even bother with the forums unless they're looking for something specific or need help. They are plagued with angry people and trolls however.
Guys regardless of what you think about the game, if posters are giving us information lets hear what they have to say without slagging them off. If you have played the game and think they are wrong then by all means say so.
Take what they say with a pinch of salt of course, I hear that's good against vampires as well.
Yeah that works both ways. Being called a troll from SotA fanbois dont make me want to go easy on them.
Hah, I understand. But trolling doesn't help the situation either
These threads, well hell, all threads for games should have fair and *rational* feedback. I may be in the minority on my views here on these forums but at the same time everyone shouldn't be attacking those that post anything positive for the game either.
This kind of behavior tends to keep most people from visiting the forums in the first place. A lot of the player base that are happy usually don't even bother with the forums unless they're looking for something specific or need help. They are plagued with angry people and trolls however.
Since i wrote in other threads i have a long experience of the game and i know what developers claimed during kickstarter days and i do feel players like me was deliberatly deceived by Garriott. I am a hardcore PvP player from the old UO days.
3 more weeks that excuse is going to be useful, then the dialogue will shift to how much better everything will be in the "next" release.
Again, sounds like you're trying to make it seem like it's some deceitful way to con their customers.
Yes Garriott scammed old UO PvP players when he called the game a spiritual successor to old UO during kickstarter. Old UO was the UO Garriott was involved in.
Old UO PvP players listened to his word and become pledgers. Today we see a PvP game that have no similarities of old UO whatsoever.
Developers should explain what they mean in detail especially during kickstarter so pledgers know what they pledge on.
The combat and death system was a compromise as they called it and it turne out to be something a old UO PvP player never would have pledged for.
Alot of the today hatred towards SotA comes from developers claiming stuff like above and delivering something the exact opposite.
Today they cant fix it in any way but the feeling of being betrayed by developers will contimue to be arround this game.
Another reaon for the never ending hatred is developers claiming they listen to their community but in practice they listened to the hi money pledgers.
Was many polls about full loot in the game and a vast majority wanted just that. A few hi-money pledgers that had no interest at all in PvP were the one's developers decided to listen to. If you claim you are listening to your community and do the exact oppsite then you deserve to get a negative response towards your action.
I have a long history with these developers and the SotA community as i see as very toxic, especially towards anything negative being said over there, Developers decision to listen more to the hi-money pledgers goes back to when they decided to listen more to the ones that had no or little interest in PvP. The PvP community this game once had are all gone now and as i see it developers and the toxic community that managed to disqualify the majority voices from the PvP crowd today have the game and the community they deserve. A very small community with no old PvP players left.
Yes Garriott scammed old UO PvP players when he called the game a spiritual successor to old UO during kickstarter. Old UO was the UO Garriott was involved in.
Old UO PvP players listened to his word and become pledgers. Today we see a PvP game that have no similarities of old UO whatsoever.
Developers should explain what they mean in detail especially during kickstarter so pledgers know what they pledge on.
The combat and death system was a compromise as they called it and it turne out to be something a old UO PvP player never would have pledged for.
Alot of the today hatred towards SotA comes from developers claiming stuff like above and delivering something the exact opposite.
Today they cant fix it in any way but the feeling of being betrayed by developers will contimue to be arround this game.
Another reaon for the never ending hatred is developers claiming they listen to their community but in practice they listened to the hi money pledgers.
Was many polls about full loot in the game and a vast majority wanted just that. A few hi-money pledgers that had no interest at all in PvP were the one's developers decided to listen to. If you claim you are listening to your community and do the exact oppsite then you deserve to get a negative response towards your action.
I have a long history with these developers and the SotA community as i see as very toxic, especially towards anything negative being said over there, Developers decision to listen more to the hi-money pledgers goes back to when they decided to listen more to the ones that had no or little interest in PvP. The PvP community this game once had are all gone now and as i see it developers and the toxic community that managed to disqualify the majority voices from the PvP crowd today have the game and the community they deserve. A very small community with no old PvP players left.
1.) Just because it was called a spiritual successor to UO does not mean it is exactly the same as UO. They don't even own all the rights anymore and it's not even the same kind of platform. It was listed as being a hybrid game as well. Spiritual does not mean "equal". Seems like hating because of this is simply a mistake on the part of people who believe that is what it meant.
2.) It was never stated that it would have the same PvP as old UO. Never. It's a hybrid game that has PvP options. PvP is till being worked on but its not going to be old UO. They never said it would be just like old UO.
3.) Developers did explain. But its also up to the readers and backers to UNDERSTAND and be rational as well. They did not know exactly what was going to be in the game as they made it. They had definite ideas they wanted implemented but as the game progress more and more was added or changed. Some things worked, some didn't. Again, it's up to the people to be rational about it or have some understanding.
4.) Combat and Death system? A compromise? You keep thinking this is supposed to be exactly like old UO. Maybe that is the entire problem here. You mistook everything this game was as a next gen Ultima Online. It never said that. PvP may have been a part of UO but it wasn't the only thing about UO. Also, EA still owns a lot of the rights to UO.
5.) Again, anyone who thought it was going to be just like old UO, that's really their own fault. They didn't read and just stopped at "spiritual successor" to UO... thinking it meant JUST LIKE UO!! Lol.
6.) Well you can't reason with some people. Some people are just irrational. Some lack reasoning and deduction logic. Some just enjoy being bitter.
7.) Money Talks. That's the way the world works. You're biggest donors, no matter what business your in, normally get a louder voice. You may not like it, but thats how it works. That being said, there is quite a lot the people at SotA listen to from the public. You can see changes going in all the time over there from players suggestions.
8.) As said in the other thread, YES, there were SOME that wanted "full loot" on death from PvP. I would not say "vast majority". There were some polls that were up for a limited window of time that people got upset about because not everyone goes to the forums all the time to see such things and not all pledge/backers were informed about it. The poll would've been better given time to answer and sent out as an email to everyone that pledged so, even if they were playing another game at the time, they had a better chance of seeing it and responding accordingly.
9.) I do not see it as being toxic. I've been with them since Jun 2014. What I do see is someone that is bitter because the game is not exactly like Ultima Online... that they were mistaken and thought this game would be exactly like Ultima Online... and because it's not EXACTLY like Ultima Online in every way, they are mad. They look at things through hate tinted shades and perceive everything as a slight against them and those that expected the same thing. It's not. The Devs may not go with your suggestion at the moment and may even say adamantly, "NO" and then two months later change their stance on it. Seen it happen. They always listen. You may not always get what you want, but they do listen... but there are SO MANY people to listen to, despite your saying otherwise. People can head on over to SotA's main site and click the forums or telethons (on twitch or youtube) and see for themselves.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Yes Garriott scammed old UO PvP players when he called the game a spiritual successor to old UO during kickstarter. Old UO was the UO Garriott was involved in.
Old UO PvP players listened to his word and become pledgers. Today we see a PvP game that have no similarities of old UO whatsoever.
Developers should explain what they mean in detail especially during kickstarter so pledgers know what they pledge on.
The combat and death system was a compromise as they called it and it turne out to be something a old UO PvP player never would have pledged for.
Alot of the today hatred towards SotA comes from developers claiming stuff like above and delivering something the exact opposite.
Today they cant fix it in any way but the feeling of being betrayed by developers will contimue to be arround this game.
Another reaon for the never ending hatred is developers claiming they listen to their community but in practice they listened to the hi money pledgers.
Was many polls about full loot in the game and a vast majority wanted just that. A few hi-money pledgers that had no interest at all in PvP were the one's developers decided to listen to. If you claim you are listening to your community and do the exact oppsite then you deserve to get a negative response towards your action.
I have a long history with these developers and the SotA community as i see as very toxic, especially towards anything negative being said over there, Developers decision to listen more to the hi-money pledgers goes back to when they decided to listen more to the ones that had no or little interest in PvP. The PvP community this game once had are all gone now and as i see it developers and the toxic community that managed to disqualify the majority voices from the PvP crowd today have the game and the community they deserve. A very small community with no old PvP players left.
1.) Just because it was called a spiritual successor to UO does not mean it is exactly the same as UO. They don't even own all the rights anymore and it's not even the same kind of platform. It was listed as being a hybrid game as well. Spiritual does not mean "equal". Seems like hating because of this is simply a mistake on the part of people who believe that is what it meant.
2.) It was never stated that it would have the same PvP as old UO. Never. It's a hybrid game that has PvP options. PvP is till being worked on but its not going to be old UO. They never said it would be just like old UO.
3.) Developers did explain. But its also up to the readers and backers to UNDERSTAND and be rational as well. They did not know exactly what was going to be in the game as they made it. They had definite ideas they wanted implemented but as the game progress more and more was added or changed. Some things worked, some didn't. Again, it's up to the people to be rational about it or have some understanding.
4.) Combat and Death system? A compromise? You keep thinking this is supposed to be exactly like old UO. Maybe that is the entire problem here. You mistook everything this game was as a next gen Ultima Online. It never said that. PvP may have been a part of UO but it wasn't the only thing about UO. Also, EA still owns a lot of the rights to UO.
5.) Again, anyone who thought it was going to be just like old UO, that's really their own fault. They didn't read and just stopped at "spiritual successor" to UO... thinking it meant JUST LIKE UO!! Lol.
6.) Well you can't reason with some people. Some people are just irrational. Some lack reasoning and deduction logic. Some just enjoy being bitter.
7.) Money Talks. That's the way the world works. You're biggest donors, no matter what business your in, normally get a louder voice. You may not like it, but thats how it works. That being said, there is quite a lot the people at SotA listen to from the public. You can see changes going in all the time over there from players suggestions.
8.) As said in the other thread, YES, there were SOME that wanted "full loot" on death from PvP. I would not say "vast majority". There were some polls that were up for a limited window of time that people got upset about because not everyone goes to the forums all the time to see such things and not all pledge/backers were informed about it. The poll would've been better given time to answer and sent out as an email to everyone that pledged so, even if they were playing another game at the time, they had a better chance of seeing it and responding accordingly.
9.) I do not see it as being toxic. I've been with them since Jun 2014. What I do see is someone that is bitter because the game is not exactly like Ultima Online... that they were mistaken and thought this game would be exactly like Ultima Online... and because it's not EXACTLY like Ultima Online in every way, they are mad. They look at things through hate tinted shades and perceive everything as a slight against them and those that expected the same thing. It's not. The Devs may not go with your suggestion at the moment and may even say adamantly, "NO" and then two months later change their stance on it. Seen it happen. They always listen. You may not always get what you want, but they do listen... but there are SO MANY people to listen to, despite your saying otherwise. People can head on over to SotA's main site and click the forums or telethons (on twitch or youtube) and see for themselves.
As suspected we see what i described differently. You choose to defend the game and see my standpoints as misunderstandments and by developers poorly explained features.
Not listening to the majority of their community and instead decide to listen to the hi-momey pledgers that had no or very little interest in PvP and loot rights is one of the major reasons you have the low community you have today. And i can assure you you will never recover. It is easy to check older PvP threads and see how many of the old PvP interested players that is still arround. There is noone.
Bringing real life money in and being the decider how you goes forward with the game will of course make the game a game for the real life rich since the one's that pledged less is not as important to developers.
You harvest what you saw and that is more a truth then money talks and especially when it comes to keep a computer game alive. If you dont feel wanted or lets say less wanted then others it will take it's toll and that is what your developers and your game feel now.
The one's you should blame for SotA failure are developers that disqualified a majority of their pledgers and instead decided to listen to one's that had alot of real life money.
As stated before. It's not their fault you misinterpreted the info. You overlook every rebuttal or points to sane, rational thinking and reasoning.
There are more active players now than ever before... I think you are sorely mistaken about the games player base and the direction it's heading.
On which planet do you live? There are more active players now than ever ?? Dude, I own the game and it is empty as hell. In 2 or 3 hours of gaming, you might see 3 or 4 players.
You either trolling or you really don't know what you're talking about. Numbers dont lie but do you?
Last time I played, I ran around New Britannia for 30 minutes at prime time and didn't see one other player. I went to what I believe was the throne room, and there was no one there, not even any NPCs. I lost hope after that experience.
Last time I played, I ran around New Britannia for 30 minutes at prime time and didn't see one other player. I went to what I believe was the throne room, and there was no one there, not even any NPCs. I lost hope after that experience.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Last time I played, I ran around New Britannia for 30 minutes at prime time and didn't see one other player. I went to what I believe was the throne room, and there was no one there, not even any NPCs. I lost hope after that experience.
Last time I played, I ran around New Britannia for 30 minutes at prime time and didn't see one other player. I went to what I believe was the throne room, and there was no one there, not even any NPCs. I lost hope after that experience.
When was that exactly, any time this year?
Maybe a year ago.
You should probably give it another go post launch, they say much has changed in recent months.
Though Bill here played it as a single player game and sort of liked it, but it appears nothing's really changed much in terms of complaints around the multi player experience.
Even if more players show up that won't change or erase previous advantages in progression, housing or RMT regardless how well the gameplay is, or may eventually become.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
As stated before. It's not their fault you misinterpreted the info. You overlook every rebuttal or points to sane, rational thinking and reasoning.
There are more active players now than ever before... I think you are sorely mistaken about the games player base and the direction it's heading.
On which planet do you live? There are more active players now than ever ?? Dude, I own the game and it is empty as hell. In 2 or 3 hours of gaming, you might see 3 or 4 players.
You either trolling or you really don't know what you're talking about. Numbers dont lie but do you?
Lol where you playing in a POT in the middle of know where? I see people all the time. I frequent a lot of end game zones mind you. But even in key cities and Player markets there is many folks coming and going all day. I think perhaps the area you are in is not a popular spot. also keep in mind that most zones are group / solo instances so chances are you wont see anyone unless they are grouped with you
So i guess the only way to settle is for you peeps to record your game sessions and put them up here.
That would after all settle the score so to speak
There isn't a score to settle; the remaining fans are simply lying.
Firstly, the 200k figures for "New Britannians" is forum accounts, not sold accounts. You can see that on Portalarium's own webpage. The figure you really want is "Backers", and that's only 68,000.
Regarding the claims that "people don't play via Steam!!" unfortunately for the deception, now you know the total sold accounts, you can estimate what the percentage of Steam figures are. Allowing for the margin of error from the SteamSpy API... it's at least half, possibly as much as 2/3rds of all accounts are on Steam,
The money raised by the Begathons? We have those figures too. It's largely unchanged; around 500-600 people attend, but they're extremly rich and willing to spend. The SeedInvest stated they expected $110k from each one. Since the SeedInvest, the numbers have been halved though, they only got back to that figure this month as the RMTs and the desperate pushed themselves to make it look successful. But actual attendence remains flat. The reason they're "Launching" now in fact is BECAUSE the income was collapsing and estimates are they run out of money this or next month.
If launch fails to get huge numbers of players, look for the game going into maintainence mode and cutting staff very, very quickly. They'll string it out as long as possible to avoid looking like they've failed... But the game really has already. They'd sold 62,000 ish of the 68k accounts by final wipe in July 2016.... there's no point waiting for those players, if you had property you need to keep playing to keep it active. They simply stopped playing. They're not coming back.
And nor am I. Not just because the game betrayed both the spirit of Ultima and the letter of the kickstarter, but I've had the fun of enduring a year of harassment from the psychos in the Shroud community who will stop at nothing to harm people who talk badly of their virtual waifu... but I also just had the pleasure of the developers themselves make up an outright lie that I threatened their children... apparently via a forum that didn't even exist at the time they claimed I did it.
They're a sick, despicable bunch and even logging in would allow them to use me in further lies about the health of the game, so I won't.
if i here the game launched maybe ill look at gameplay but i doubt it. i crowdfunded the game originally but i learned my lesson, they are all liars these developers!
Comments
As DracSchnider pointed out, there are a lot of players on all the time nowadays. I don't have everyone friended either and it seems there are too many new people to try and friend. But hey, they will tell you it's *dying* because it doesn't have huge population numbers like other mmo's (WoW, EVE, etc). They just don't like the game and they just don't like anyone else "liking" the game. Anything positive posted about it is met with the same troll bashing on every thread, even though its in the "Rules of Conduct" on the site NOT to do so... seems trolls get a free pass.
If anyone newcomer checks out the threads here they can see for themselves its generally the same people continually trying to quash anything good about the game being posted. Check for yourselves.
A lot of the complaints may seem trivial and to those complaining they are obviously important to them. However, keep in mind.. that in any group of a thousand or more people... you always get someone with very warped perceptions or a crazy person, etc. You can see the same thing here with some of their wants & demands and then their tantrums. For example, this was an independent game. No big game studios are helping make this. Everyone who pledged or backed the game should've known this as it's stated ad nauseum everywhere so there is no way you wouldn't know that. Yet, for some odd reason, these people think that as soon as this small group of developers put their creative pens to paper that a mystical rift opens in the sky and unlimited money starts pouring down to pay for everything. Like the concept of the whole "pledge" and "backer" system is totally lost on them. It's like they have no clue the whole purpose is to generate money to pay for the game's creation, staff, and other costs involved. They also want to get mad because the game sells goods for money to help keep the production going and continue to pay development costs... Maybe they still believe money just pops out of thin air whenever the developers need it. Then they want to get mad because they game is not complete and polished when they want it. They knew it was an independent game when they backed it. They knew what was going on, and if they didn't, it's on them. It's listed in all the info. Yet they think it's like ordering a pizza and expect delivery within 20 minutes or they stomp their feet and throw a fit and demand their money back because... omg it's been 2 years! See how silly it is? It started over 5 years ago. There have been many, many changes. A lot happens in 5 years. Technology changes. Ideas change. Game development changes. When you're a small independent company working on designing a game on this scope, it takes time. They have done an awesome job with what they have. Give them credit where it's due.
This game is not a massive population game. It is not an open-ended world. It has many instances, as well as those instances being MP/Private/Friends. It is still, even at this moment so close to release/launch, not complete. They are constantly changing things. Those may be things you do not like. Noted. But for those seeking info about it, try it out. You don't have to pay anything for it to try it.
It has many good points:
1.) It's an Ultima based game. If you're a fan of the games you'll probably enjoy this one.
**continued**
Take what they say with a pinch of salt of course, I hear that's good against vampires as well.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
LOL, apologies, I couldn't resist, just messing with you, your uncle Richard wouldn't pay you.
Just kidding again...... harbinger humor
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
These threads, well hell, all threads for games should have fair and *rational* feedback. I may be in the minority on my views here on these forums but at the same time everyone shouldn't be attacking those that post anything positive for the game either.
This kind of behavior tends to keep most people from visiting the forums in the first place. A lot of the player base that are happy usually don't even bother with the forums unless they're looking for something specific or need help. They are plagued with angry people and trolls however.
Old UO PvP players listened to his word and become pledgers. Today we see a PvP game that have no similarities of old UO whatsoever.
Developers should explain what they mean in detail especially during kickstarter so pledgers know what they pledge on.
The combat and death system was a compromise as they called it and it turne out to be something a old UO PvP player never would have pledged for.
Alot of the today hatred towards SotA comes from developers claiming stuff like above and delivering something the exact opposite.
Today they cant fix it in any way but the feeling of being betrayed by developers will contimue to be arround this game.
Another reaon for the never ending hatred is developers claiming they listen to their community but in practice they listened to the hi money pledgers.
Was many polls about full loot in the game and a vast majority wanted just that. A few hi-money pledgers that had no interest at all in PvP were the one's developers decided to listen to. If you claim you are listening to your community and do the exact oppsite then you deserve to get a negative response towards your action.
I have a long history with these developers and the SotA community as i see as very toxic, especially towards anything negative being said over there, Developers decision to listen more to the hi-money pledgers goes back to when they decided to listen more to the ones that had no or little interest in PvP. The PvP community this game once had are all gone now and as i see it developers and the toxic community that managed to disqualify the majority voices from the PvP crowd today have the game and the community they deserve. A very small community with no old PvP players left.
2.) It was never stated that it would have the same PvP as old UO. Never. It's a hybrid game that has PvP options. PvP is till being worked on but its not going to be old UO. They never said it would be just like old UO.
3.) Developers did explain. But its also up to the readers and backers to UNDERSTAND and be rational as well. They did not know exactly what was going to be in the game as they made it. They had definite ideas they wanted implemented but as the game progress more and more was added or changed. Some things worked, some didn't. Again, it's up to the people to be rational about it or have some understanding.
4.) Combat and Death system? A compromise? You keep thinking this is supposed to be exactly like old UO. Maybe that is the entire problem here. You mistook everything this game was as a next gen Ultima Online. It never said that. PvP may have been a part of UO but it wasn't the only thing about UO. Also, EA still owns a lot of the rights to UO.
5.) Again, anyone who thought it was going to be just like old UO, that's really their own fault. They didn't read and just stopped at "spiritual successor" to UO... thinking it meant JUST LIKE UO!! Lol.
6.) Well you can't reason with some people. Some people are just irrational. Some lack reasoning and deduction logic. Some just enjoy being bitter.
7.) Money Talks. That's the way the world works. You're biggest donors, no matter what business your in, normally get a louder voice. You may not like it, but thats how it works. That being said, there is quite a lot the people at SotA listen to from the public. You can see changes going in all the time over there from players suggestions.
8.) As said in the other thread, YES, there were SOME that wanted "full loot" on death from PvP. I would not say "vast majority". There were some polls that were up for a limited window of time that people got upset about because not everyone goes to the forums all the time to see such things and not all pledge/backers were informed about it. The poll would've been better given time to answer and sent out as an email to everyone that pledged so, even if they were playing another game at the time, they had a better chance of seeing it and responding accordingly.
9.) I do not see it as being toxic. I've been with them since Jun 2014. What I do see is someone that is bitter because the game is not exactly like Ultima Online... that they were mistaken and thought this game would be exactly like Ultima Online... and because it's not EXACTLY like Ultima Online in every way, they are mad. They look at things through hate tinted shades and perceive everything as a slight against them and those that expected the same thing. It's not. The Devs may not go with your suggestion at the moment and may even say adamantly, "NO" and then two months later change their stance on it. Seen it happen. They always listen. You may not always get what you want, but they do listen... but there are SO MANY people to listen to, despite your saying otherwise. People can head on over to SotA's main site and click the forums or telethons (on twitch or youtube) and see for themselves.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Not listening to the majority of their community and instead decide to listen to the hi-momey pledgers that had no or very little interest in PvP and loot rights is one of the major reasons you have the low community you have today. And i can assure you you will never recover. It is easy to check older PvP threads and see how many of the old PvP interested players that is still arround. There is noone.
Bringing real life money in and being the decider how you goes forward with the game will of course make the game a game for the real life rich since the one's that pledged less is not as important to developers.
You harvest what you saw and that is more a truth then money talks and especially when it comes to keep a computer game alive. If you dont feel wanted or lets say less wanted then others it will take it's toll and that is what your developers and your game feel now.
The one's you should blame for SotA failure are developers that disqualified a majority of their pledgers and instead decided to listen to one's that had alot of real life money.
A poor decision and they pay the price now.
There are more active players now than ever before... I think you are sorely mistaken about the games player base and the direction it's heading.
In august 2016 the game had way more players then it have today -
August 2016 356.9+277.7+350.67% 603
http://steamcharts.com/app/326160
Numbers dont lie.
There are more active players now than ever ?? Dude, I own the game and it is empty as hell. In 2 or 3 hours of gaming, you might see 3 or 4 players.
You either trolling or you really don't know what you're talking about.
Numbers dont lie but do you?
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Maybe a year ago.
Though Bill here played it as a single player game and sort of liked it, but it appears nothing's really changed much in terms of complaints around the multi player experience.
Even if more players show up that won't change or erase previous advantages in progression, housing or RMT regardless how well the gameplay is, or may eventually become.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
That would after all settle the score so to speak
This have been a good conversation
Firstly, the 200k figures for "New Britannians" is forum accounts, not sold accounts. You can see that on Portalarium's own webpage. The figure you really want is "Backers", and that's only 68,000.
Regarding the claims that "people don't play via Steam!!" unfortunately for the deception, now you know the total sold accounts, you can estimate what the percentage of Steam figures are. Allowing for the margin of error from the SteamSpy API... it's at least half, possibly as much as 2/3rds of all accounts are on Steam,
The backers do this ALL THE TIME. They deliberately lie about facts we've thrashed out endlessly already. Put up your gameplay sessions? Here's mine, Part 3 was recorded when Steam had twice the number of players listed (600) as currently. I see maybe single figure players in an hour+ of footage.
The money raised by the Begathons? We have those figures too. It's largely unchanged; around 500-600 people attend, but they're extremly rich and willing to spend. The SeedInvest stated they expected $110k from each one. Since the SeedInvest, the numbers have been halved though, they only got back to that figure this month as the RMTs and the desperate pushed themselves to make it look successful. But actual attendence remains flat. The reason they're "Launching" now in fact is BECAUSE the income was collapsing and estimates are they run out of money this or next month.
If launch fails to get huge numbers of players, look for the game going into maintainence mode and cutting staff very, very quickly. They'll string it out as long as possible to avoid looking like they've failed... But the game really has already. They'd sold 62,000 ish of the 68k accounts by final wipe in July 2016.... there's no point waiting for those players, if you had property you need to keep playing to keep it active. They simply stopped playing. They're not coming back.
And nor am I. Not just because the game betrayed both the spirit of Ultima and the letter of the kickstarter, but I've had the fun of enduring a year of harassment from the psychos in the Shroud community who will stop at nothing to harm people who talk badly of their virtual waifu... but I also just had the pleasure of the developers themselves make up an outright lie that I threatened their children... apparently via a forum that didn't even exist at the time they claimed I did it.
They're a sick, despicable bunch and even logging in would allow them to use me in further lies about the health of the game, so I won't.
i crowdfunded the game originally but i learned my lesson, they are all liars these developers!
A trial for even 1 day then a small box price and sub fee but no cash shop.
Never forget 3 mile Island and never trust a government official or company spokesman.