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Sean Tracy and Sandi Gardiner are back with the latest Star Citizen: Around the Verse, this time, and the for the first time, filmed in front of a live studio audience. The audience is made up of some of the Star Citizen subscribers who were invited to check out the studio and sit in on the creation of Around the Verse.
Comments
The simulation of damage is really a cheap idea of lighting.Naturally having way too many ships makes it too costly to now do a few different animation effects simulating damage,but that is what happens when you run a greedy cash shop.
So now because of so many ships,they can't do anything AAA with ships because every idea has to be easily implemented for 100+++ ships.I feel a good compromise would have been around 30 ships.
The smoother exit was poorly worded.I think what he means is that the VIEW of exiting is improved with better graphic changes.The term SMOOTH would have to do with a VERY simply implementation of physics,how fast the ship is leaving a planet surface.If they wanted to give ships a vibration effect to better simulate take off,that would be cool and actually be a NON smooth launch and more realistic.
My last comment ...weapon damage.This is a VERY easy area to work on and really should have been AAA a VERY long time ago.Yet again they would simply decide on the feel of a weapon,does it vibrate or shake,other than that it is simply a matter of the animation effects of firing and impact which again is simple use of animation frames.
Some of the other comments were just ridiculous nonsense talking about ideas improving this or improving that,but were in reality VERY trivial and the average person won't notice or care about ANY of it.Even more so since you won't see but a hand in the ship cockpit and if wearing gear/helmet you won't see ANY of the character.
Just to reiterate,there is no such things a bugs lol,only bad coding.
Do we EVER get in these videos ,confirmation of ANYTHING being finished roflmao,,seriously.
Never forget 3 mile Island and never trust a government official or company spokesman.
I'm sorry that there's nobody from the Half-Life dev team involved with this project.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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Other than that,an auction house of some sort,idk what else this game will do to create a persistent world,i highly doubt living npc's on planets aside from space stations and even then likely most will be stationary with almost no Ai.
An actual cool idea which i got to witness in FFXI to simulate a real world that is persistent was a few of the enemy factions would 1,2,3x a day gather up forces and attack the main city,You would actually see those ground forces moving along the world in real life,real time until they got near the city then they would instance in and players would gather to defend the city.
That is the type of cotnent i expected from Eve than never materialized,usualy i just see very lazy ideas like the typical quests or missions that get old real fast and do very little if anything to give the impression of a living world.
Never forget 3 mile Island and never trust a government official or company spokesman.
Is a 2020 release even in the realm of possibility?
I used to joke a few years ago as to how this game has a 2020 release date... right now I see I was being optimistic.
There's no chance they're releasing all they've promised in 2020... they are still struggling with basic stuff.
..Cake..
Now we are March 2018. In December 2017, Erillion was saying June 2018 SQ42 launch and it was so laughable. 2020 is likely extremely optimistic at this point. To say that development is sluggish would be an incredible understatement. Their failure to do what they say they will is legendary.
Even if they hit all the bulletpoints on their 2018 roadmap (which somehow is looking less and less likely than even the pessimists' estimations at the start of the year), Star Citizen still won't have lots of the promised core functionalities in it. Of course, one of the most important parts of 2018's roadmap, the core parts of the NETWORK CODE, were just stated to be delayed indefiniately until they get object streaming in (despite that one being farther down the roadmap) so.... yea.
Even if they do somehow implement all that by 2019 and (somehow) get a functioning network code, there's still land and tanks and npcs and friggin' enemy AI etc. And then that stuff needs to be alpha'd (the fact that it's not in yet is one reason why calling the current Star Citizen an Alpha is an insult to Alphas) before being beta'd
So basically, even if CiG somehow meets its roadmap deadlines (which they won't, but hypothetically...), 2020 is still not going to happen.
Sure if ya rolling into smaller simpler projects, for non-trivial programs saying that is plain dreamland.
Anyway, as for the last part, yes, the studio update was mostly talking about the progress on features part of the Alpha 3.1 update, that update has just recently released to the first backer testing phase. Happy now?
Those comments about a fleshed out SC are based on a hypothetical imaginary SC that one day was completed with all its promises fulfilled.
What's currently in SC right now is fetching and delivering boxes, a walking/driving simulator in space, some terrible flight combat gameplay, empty moons, bugs (of the programming variety), and... not much else.
You can always try it out once they do a free flight and check that by yourself, but it's better to wait if you want to play something that already is fleshed out.
I'd definitely wait. I mean the biggest unknowns are about how things are implemented. If you like ED then I'd assume you'll like SC, since SC is supposed to be very "simulation-like", but what that looks like at release? No idea.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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If anyone wants to see the current state of the game just watch a live stream of game play. Post game play streams may be edited a lot. So just review the live ones.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Star Citizen is a barely functional, bug-ridden prototype (not a game) of ultra broken optimization (5 fps or less in some cases on GTX 1080+ systems), with nearly zero content. It serves as a demonstration of what might be achieved in CryEngine if you tried to rig it to work as a persistent online game. The current state of SC feels far more like a fan-made hack to CryEngine from ambitious college students than the 350+ Employee, near 200 million dollar budget, 4+ year project it is today.
I'd would strongly recommend not touching anything Star Citizen related until the game becomes anything close to a game (I've already pledged about 500$, back in 2013 when the proposed game scope was realistic).
1) Multi-core CPU (more the better)
2) 16Gb RAM (32 to 64 is the realistic target)
3) fiber-optic internet for best possible ping rate
4) Solid State Drive (in the m.2 or 2.5 size as fast as one can buy)
A) a ram disk of 12 to 18Gb for strictly the page file.
ANY thing less will not foster a pleasant play experience, and is also in no way shape or form the fault of the developers, because people insist on disregarding.
"There's no such thing as bugs, only bad code"
DAFUQ? Here's your award!
¯\_(ツ)_/¯
I removed most of the quote as clearly this is much about anti-SC trolling... Saying "ther'e is no bug but bad coding" as well as "anything being finished" demonstrate the total undeducated level of the guy about game development. Star Citizen, the MMO part of SQ42 is in Alpha hence not finished hence containing many bugs. Total non sense arbitrary hate while ignoring basic software and especially game development...
As a backer, this is the best 45$ I eveer spend to get the game we space game lovers want to be build. Not another COD29 or BF16 with new skins in space.
I do play/Test Star Citizen PU with a 4 cores I5, GTX780 and 16Mo. Got 20fps while others do have 30. The game is not yet optimized and 2018 will be the year on which CIG focus on fps improvment. This aprt is always the last aprt improved before a game release.
Players are just not used to participate so early in a game development. What industry call Beta is a finished game teased 3 months before Gold release to get pre-purchase $. Alpha is an almost pre-beta (6 months ahead of release), not true Alpha, years before Gold.
For the sake of reality, the Kickstarter ends in Nov. 2012 with 6 M$ and 12 guys with zero pipelines, no uptodate tools, no heavely tweaked game engine, no studios. That is only late in 2016 that team reach +350 employee and total curretn amount is close to 179 not 200M$.
To compare to Publishers with Billions of revenues per year, thousands of devs, uptodate tolls and game engine and all at day one.
CIG is doing very well and pushing walls of technologies.
... fine... you just discovered the concept of Alpha
Nothing weird indeed but a game in development that backers are building.