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Houses are not cosmetic it is OP when it comes to crafting

Aragon100Aragon100 Member RarePosts: 2,686
Many houseowners at SotA have claimed you dont need a house and it is purely a cosmetic feature that give no ingame advantages.

For crafters it is far from cosmetic and owning a house and a vendor give houseowner's more ingame power to their crafters.

Without a house and a vendor of your own you need to put your crafted gear on a public vendor and loose 10% of your profit.

Buying a house for +500$ is not everyone's option and combining owning a house/vendor with a feature like crafting in this way is plain wrong. There should be no 10% loss in profit using a public vendor.

This is just another way these developers favor the real life rich people that can afford to buy the +500$ house.

Well described in this thread -



Pounce - Nothing wrong with crafting itself mind you, from an technical point of view, and it is great to make something special ... but...

To get there is not the hard part aqquirring the materials, refining them, figuring out how to put it all together.

No, the way the tier 3 recipes come into the world via supply bundle.

The average price for an tier 3 recipe (at least the ones i am looking for) ranges 15000 to 25000 gp.

If you do not have an house in an good place to place an vendor (and for some silly reason someone needs your junk) there is no way to gather enough recipes to make something worthwhile, because earning that money back even remotely before server wear out of old age is kinda pointless (yes i could grind an super toon to AOE some high level critter herde and earn lot of gold selling to npc vendors or so, but that does not really sound like the way to do things to me.

On top of that i run for hours in circles through towns to hunt an vendor down that
a) has what i need
b)whos owner does not demand an silly price for it.

I for myself are kinda done with crafting because as long i do not own an house to have the vendor to earn even an fraction back recipes cost there is no point doing it, and with the time and effort i save on hunting recipes (and the money to aqquire them) I can have much more fun doing other things. 




Ryodin Stormwind - Selling on a public vendor isn't really an option either. The 10% listing fee will eat any profit you could hope to make. If you raise your price to try and offset the listing price, players will just go elsewhere to find the armor on vendors where the owners have no listing fees, giving them a clear price advantage. Even with listing fees removed from the equation, making profit on crafted gear is near impossible currently. Factor into that a minimum of 50K spent in acquiring the recipes needed to make the stuff people even want to buy, and you are looking at months of high volume sales just to recover what you've invested into crafting.

This is why I started just harvesting and selling my materials to other crafters. However, recently the prices for harvested goods, like ores, has started dropping too since supply is increasing. It's not really worth my time either.


https://www.shroudoftheavatar.com/forum/index.php?threads/crafting-and-why-it-s-s.115573/


Comments

  • WizardryWizardry Member LegendaryPosts: 19,332
    This game was obviously p2w from the first day i saw it.
    Most including the developer miss the ENTIRE point of playing a role playing game,you don't put worldy items in a cash shop..EVER.The world is meant to be discovered and implemented by players through in game actions and NOT via cash shops.

    Housing using the example should be harvesting crafting items to build your house,it should be a part of role playing and living in the game.

    Personally i don't buy into any rubbish developers/publishers like to feed the public and why i do not want to see ANY cash shop ..period.Once you open the doors to cash shop then the developer begins to more and more over time see where they can push the limits and how much they can get away with.

    For those less capable of common sense,imagine you invest 5 years playing and working hard in a game then all of a sudden the developer decides to put everything OP into the cash shop.So now all your hard work has been nullified by one simple day in the cash shop.


    Earthgirl

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • DarkswormDarksworm Member RarePosts: 1,081
    Housing using the example should be harvesting crafting items to build your house,it should be a part of role playing and living in the game.

    Yea...  You're still in a time warp thinking people have 10 hours a day to play an MMORPG.  This would have worked back in the EQ days.  It won't work now, unless you make it stupid easy to build the house.

    Also, the obsession on things like housing on forums like this one is why Developers are using them as a P2W vector ;-)

    If it matters that much to the OP, then he should buy one.  You don't have to play their game.  If it's that bad and you can't afford it, then maybe it's "not the game for you."

    Crafting almost doesn't matter in most MMORPGs, as there is very little that's crafted which can be used at end-game, anyways.  Not sure why this is such a huge problem. There's nothing fun about clicking buttons to create pixel items, Lol.

    Why do I feel the need to disclaimer that last sentence?  Sad world...
    Kyleran
  • DracSchniderDracSchnider Member UncommonPosts: 223
    I do agree with this that having a house and a Vendor with crafting in the house is an advantage.   As to the costs in Real money that is a choice.   the Tax free is a benefit that is for sure over the taxed houses too.  But all these things can be earned in game with out having to pay a cent.  You are right though if you have money you can get it sooner and reap benefits faster.   

    As to paying though, this is the revenue stream the game uses for paying its development.  So I am not complaining on this.   I own a few houses that I have gotten over the years.   started with one and earned my way up in came through trade etc.   a basic row bundle with TF deed is the best way to start imo.  That is $2xx or cheaper if you buy from players.   You will still need that vendor that is commission free which are $140ish.    

    Or you do like the rest of us get a taxed POT row, and use discord trade channels / Player market channels to get your money with out the commission charges.   That is the best way to move up fast.  Also Telethons for fund raising for development $5usd donations gets you over 200k worth of items to sell which gets you further ahead.  Buy a taxed row ever month with that and then trade your rows for a village and so on until you end up like me with a lot of properties.  As you level money gets easier to get.  selling Artifacts you get for good coin.

    The best way though to make the most money in the game is to farm gold ore , silver ore and other materials the crafters need.  easy starting money, just save everything you get in game and don't sell it until you understand what its worth.  biggest mistake people make is selling what they think is trash to npc vendors... everything in the game is used to make something, and some of them small things like a beetle carp.  that you get from harvesting sell for 450-800gold when vendors buy for 20g - 50g. 


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