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Mione Solos Cathedral of Eternal Night +15 ON TIME - World of Warcraft Videos - MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited April 2018 in Videos Discussion

imageMione Solos Cathedral of Eternal Night +15 ON TIME - World of Warcraft Videos - MMORPG.com

If you've been following the escapades of Mione, a World of Warcraft Demon Hunter, you know of each and every Mythic + dungeon run throughout the course of Legion. In the latest dungeon run, Mione is back and finishes the Cathedral of Eternal Night on M+15 and on time. For the record, +15 is something many groups can't accomplish, let alone a solo player!

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Comments

  • SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
    While this isn't something I'd ever do, it's been a "thing" in WoW (and other games) forever and I really admire Mione for all of the accomplishments in Mythic+ during Legion!
    yazuachAshikurodaltaniousMisatoTremor


    ¯\_(ツ)_/¯ 


  • WizardryWizardry Member LegendaryPosts: 19,332
    Item level gaming is horribly bad and why i stopped playing both FFXIV and FFXI,typically Blizzard comes up with really bad ideas.
    This is more about gear scores than the player,tons of transmog items and of course lots of add ons to make it easier.

    Guess what FFXI had the solo versus group thing going on before Wow and WITHOUT any gear scores needed,90% player 10% gear.Also without any need for add ons either,yep all about the player,the way gaming SHOULD be,soemone should remind Blizzard about the player.

    Wow's class design is way too limiting and combat is way too handcuffed so yeah they need the gear scores.

    MisatoTremor

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • ThupliThupli Member RarePosts: 1,318
    edited April 2018

    SBFord said:

    While this isn't something I'd ever do, it's been a "thing" in WoW (and other games) forever and I really admire Mione for all of the accomplishments in Mythic+ during Legion!



    Why isn't blizzard nerfing the hell out of demon hunters when they can do this by themselves? Why? That is complete failure of the devs.
  • ThupliThupli Member RarePosts: 1,318


    From the perspective of player accomplishments, this is impressive. But from the perspective of developer accomplishments, this is a massive fail. It shouldn't be possible to solo a Mythic dungeon, much less Mythic +15 dungeon, for current content. Dungeons are supposed to be group experiences.



    Hey Sedryn, I know you play retail on occasion. Has blizzard ever said why they allow stuff like this to go unchecked?
  • NephethNepheth Member RarePosts: 473


    From the perspective of player accomplishments, this is impressive. But from the perspective of developer accomplishments, this is a massive fail. It shouldn't be possible to solo a Mythic dungeon, much less Mythic +15 dungeon, for current content. Dungeons are supposed to be group experiences.



    They are group experiences. It's not like every player who wants to do solo m+15 can do that easily. He is an exceptional player that's all. If you wanna play the game with your friends and feel the group experience go ahead there is nothing holding you back. It is impossible for me to do the same thing he does and I admire him for that. All games have these type of players and no it is not the fault of developers. It's just some players really like to challenge themselves. And imo I don't think developers should try to shut every single way for solo players to do that content. If there is a player with enough skill and dedication for this kind of accomplishment let him do that. He will enjoy the game more and people will enjoy watching him do that.
    SovrathSBFordyazuachjimmywolfThupli
  • SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
    Solo dungeon running has been a "thing" since vanilla. It's done in every game because people like the challenge. Where you guys been FFS? :D
    yazuachThupliCazrielUkurv


    ¯\_(ツ)_/¯ 


  • NephethNepheth Member RarePosts: 473
    Nepheth said:


    From the perspective of player accomplishments, this is impressive. But from the perspective of developer accomplishments, this is a massive fail. It shouldn't be possible to solo a Mythic dungeon, much less Mythic +15 dungeon, for current content. Dungeons are supposed to be group experiences.



    They are group experiences. It's not like every player who wants to do solo m+15 can do that easily. He is an exceptional player that's all. If you wanna play the game with your friends and feel the group experience go ahead there is nothing holding you back. It is impossible for me to do the same thing he does and I admire him for that. All games have these type of players and no it is not the fault of developers. It's just some players really like to challenge themselves. And imo I don't think developers should try to shut every single way for solo players to do that content. If there is a player with enough skill and dedication for this kind of accomplishment let him do that. He will enjoy the game more and people will enjoy watching him do that.
    Did you ever play vanilla WoW?  I did.  You could have the best gear in the game, I do mean the best, and it was still literally impossible to solo ANY of the level 60 dungeons.  It wasn't a matter of player skill; it was a statistically impossible feat to accomplish. In my opinion, that is how dungeons should be.

    The closet equivalent to vanilla dungeons in the modern game are Mythic dungeons.  For faceroll express dungeons, we have Normal and "Heroic" (hardly) modes.  Mythic is supposed to be hard.  The fact that any class can solo any Mythic dungeon is a development fail, probably on multiple levels (gear is too powerful, Demon Hunter is overpowered perhaps).  I don't expect everyone to agree with me on this, but that's how I see it.


    Come again?
  • Chrono223Chrono223 Member UncommonPosts: 46



    SBFord said:

    Solo dungeon running has been a "thing" since vanilla. It's done in every game because people like the challenge. Where you guys been FFS? :D


    What are you talking about?  Which class could solo Scholomance in vanilla?  Even a fully geared Paladin would have had zero chance, so I don't see how that's possible.



    Hunters use to solo dungeons back in Vanilla & BC!
    Thupli
  • NephethNepheth Member RarePosts: 473
    Nepheth said:
    Nepheth said:


    From the perspective of player accomplishments, this is impressive. But from the perspective of developer accomplishments, this is a massive fail. It shouldn't be possible to solo a Mythic dungeon, much less Mythic +15 dungeon, for current content. Dungeons are supposed to be group experiences.



    They are group experiences. It's not like every player who wants to do solo m+15 can do that easily. He is an exceptional player that's all. If you wanna play the game with your friends and feel the group experience go ahead there is nothing holding you back. It is impossible for me to do the same thing he does and I admire him for that. All games have these type of players and no it is not the fault of developers. It's just some players really like to challenge themselves. And imo I don't think developers should try to shut every single way for solo players to do that content. If there is a player with enough skill and dedication for this kind of accomplishment let him do that. He will enjoy the game more and people will enjoy watching him do that.
    Did you ever play vanilla WoW?  I did.  You could have the best gear in the game, I do mean the best, and it was still literally impossible to solo ANY of the level 60 dungeons.  It wasn't a matter of player skill; it was a statistically impossible feat to accomplish. In my opinion, that is how dungeons should be.

    The closet equivalent to vanilla dungeons in the modern game are Mythic dungeons.  For faceroll express dungeons, we have Normal and "Heroic" (hardly) modes.  Mythic is supposed to be hard.  The fact that any class can solo any Mythic dungeon is a development fail, probably on multiple levels (gear is too powerful, Demon Hunter is overpowered perhaps).  I don't expect everyone to agree with me on this, but that's how I see it.


    Come again?
    Show me a clip of a complete dungeon run done entirely solo.  From the very first encounter to the final boss.  I'll believe it when I see it.  Maybe I'm wrong, but I remember how dungeons were during the first few months of the game.


    I will find a full run video soon don't worry. I clearly remember people did solo runs for a lot of dungeons (especially dm) in vanilla. Warlocks and hunters were great with soloing dungeons. I don't know if there is any mage who killed any boss solo back then but I remember a lot of them farming trash mobs in dungeons. It was a very popular thing back then. It is hard to find an 11 year old video so I will look around more. I found a lot of solo dungeon videos from Elysium and Kronos but you would probably say they are private servers and doesn't count so I'm not posting them.
  • SephirosoSephiroso Member RarePosts: 2,020
    Chrono223 said:



    SBFord said:

    Solo dungeon running has been a "thing" since vanilla. It's done in every game because people like the challenge. Where you guys been FFS? :D


    What are you talking about?  Which class could solo Scholomance in vanilla?  Even a fully geared Paladin would have had zero chance, so I don't see how that's possible.



    Hunters use to solo dungeons back in Vanilla & BC!
    You're saying a level 60 Hunter was soloing, from beginning to end, a level 60 dungeon?  Then there's no doubt video of it somewhere given how impressive that would be.  I've been googling for the last five minutes or so and the only clips I see of Hunters soloing classic dungeons are  higher level Hunters, meaning the Hunter is higher than level 60, or the dungeon is a lower level dungeon.

    Oh, I did find this Nostalrius clip, but note that it isn't a complete run:


    Jesus christ talk about head in your sand.

    image
    Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

  • ForgrimmForgrimm Member EpicPosts: 3,070
    It isn't an issue with the dungeons themselves, it's more of an issue with tank self-healing capabilities being through the roof. It isn't uncommon for tanks to be higher on the heal meters than the actual healers now. Add to that the fact that tanks also put out massive aoe damage on top of being near unkillable with defenses.
    [Deleted User]
  • NephethNepheth Member RarePosts: 473
    edited April 2018


    Another one. This one even surprised me. I didn't expect a priest to do that but I guess it was possible.
  • SephirosoSephiroso Member RarePosts: 2,020
    Nepheth said:


    Another one. This one even surprised me. I didn't expect a priest to do that but if you think about all the undeads in that dungeon I guess it was possible.
    Wow ... when I first ran that dungeon we used to take 10 people, until they capped it at 5, and with 5 people it was tough as nails.
    It's the same shit with people saying "vanilla wow is hard" "eq is hard" No, they weren't hard, you were just playing with shitters. Gameplay was tedious, but content wasn't "hard" by the actual definition of the word.

    Games have always been like this and they will always be like this.

    image
    Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    edited April 2018

    Wizardry said:

    Item level gaming is horribly bad and why i stopped playing both FFXIV and FFXI,typically Blizzard comes up with really bad ideas.

    This is more about gear scores than the player,tons of transmog items and of course lots of add ons to make it easier.



    Guess what FFXI had the solo versus group thing going on before Wow and WITHOUT any gear scores needed,90% player 10% gear.Also without any need for add ons either,yep all about the player,the way gaming SHOULD be,soemone should remind Blizzard about the player.



    Wow's class design is way too limiting and combat is way too handcuffed so yeah they need the gear scores.






    Honestly, ilvl isn't horrible~ if handled right, like FFXI/XIV have level sync, but honestly they dont use it effectively to keep the challenge. The only thing that isn't heavily ilvl based and still has a large degree of skill involved is the ultimate fight they added, but it comes full circle with rewards. Sure difficulty is there and some people will do stuff for the challenge but if rewards are lackluster (I think savage only gave a golden weapon and an extra materia slot that is the same ilvl as savage), only a handful of people will even bother. Personally, I want things to go back to 2 modes at most and you're either good enough to get it done or not, but carebears etc.
  • Solar_ProphetSolar_Prophet Member EpicPosts: 1,960

    Sephiroso said:




    Nepheth said:



    Another one. This one even surprised me. I didn't expect a priest to do that but if you think about all the undeads in that dungeon I guess it was possible.


    Wow ... when I first ran that dungeon we used to take 10 people, until they capped it at 5, and with 5 people it was tough as nails.


    It's the same shit with people saying "vanilla wow is hard" "eq is hard" No, they weren't hard, you were just playing with shitters. Gameplay was tedious, but content wasn't "hard" by the actual definition of the word.

    Games have always been like this and they will always be like this.



    WoW didn't really get much easier. We just got better at playing it. It's maddening that so many people just don't seem to understand this.

    AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!

    We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD. 

    #IStandWithVic

  • CazrielCazriel Member RarePosts: 419






    Sephiroso said:








    Nepheth said:




    Another one. This one even surprised me. I didn't expect a priest to do that but if you think about all the undeads in that dungeon I guess it was possible.




    Wow ... when I first ran that dungeon we used to take 10 people, until they capped it at 5, and with 5 people it was tough as nails.




    It's the same shit with people saying "vanilla wow is hard" "eq is hard" No, they weren't hard, you were just playing with shitters. Gameplay was tedious, but content wasn't "hard" by the actual definition of the word.

    Games have always been like this and they will always be like this.






    WoW didn't really get much easier. We just got better at playing it. It's maddening that so many people just don't seem to understand this.


    He pointed out the there's some debate on what makes these games "hard".  Perhaps.  But I can  definitely say that it requires much, much less time to get objectively good gear now than it did in the days of yore.  So, to me that means the game is easier than it was.  You have to engage content with inferior gear for far less time, meaning the encounters on average are not as difficult for as long a time as they were before.



    Wildstar probably met your criteria on launch. But apparently, players didn't want 1) a long, difficult road to attune and gear up; and 2) hard, as in really hard.

    My hunter used to run Dire Maul solo, and she was pretty atrociously geared by any standard, carrying mostly PvP gear.

    But this diverts from the real accomplishment of this player. Mythic dungeons are difficult for most groups; his doing it solo demonstrates amazing skill and speed.
    [Deleted User]Ghavrigg
  • AlbatroesAlbatroes Member LegendaryPosts: 7,671

    Sephiroso said:




    Nepheth said:



    Another one. This one even surprised me. I didn't expect a priest to do that but if you think about all the undeads in that dungeon I guess it was possible.


    Wow ... when I first ran that dungeon we used to take 10 people, until they capped it at 5, and with 5 people it was tough as nails.


    It's the same shit with people saying "vanilla wow is hard" "eq is hard" No, they weren't hard, you were just playing with shitters. Gameplay was tedious, but content wasn't "hard" by the actual definition of the word.

    Games have always been like this and they will always be like this.



    WoW didn't really get much easier. We just got better at playing it. It's maddening that so many people just don't seem to understand this.
    He pointed out the there's some debate on what makes these games "hard".  Perhaps.  But I can  definitely say that it requires much, much less time to get objectively good gear now than it did in the days of yore.  So, to me that means the game is easier than it was.  You have to engage content with inferior gear for far less time, meaning the encounters on average are not as difficult for as long a time as they were before.
    Preacher did a whole thing called the "newbie project" kind of addressing this issue. TLDR, blizzard pretty much easy modes gear up to +15 m+ or heroic raids and then skill starts to take over. The main issue is, people have been able to cheese mechanics due to having high ilvl at that point so they they think they can do the same thing on harder difficulties and die alot. There's really no in-between. So I'll agree with you that gear makes things feel easier but the reward to content ratio isn't justifying (if I'm not clear enough, people are getting better rewards for less effort).
    [Deleted User]
  • k61977k61977 Member EpicPosts: 1,527



    SBFord said:

    Solo dungeon running has been a "thing" since vanilla. It's done in every game because people like the challenge. Where you guys been FFS? :D


    What are you talking about?  Which class could solo Scholomance in vanilla?  Even a fully geared Paladin would have had zero chance, so I don't see how that's possible.



    I played with more than one person that was soloing instances back in vanilla. Just because you weren't able to doesn't mean that others couldn't or can't. I know for a fact that a couple warlocks and hunters were soloing Upper Blackrock in my guild back in those days. Some people just have more hand eye coordination than others. When you top that off with a game that is designed around gear and rotations determining how much damage you do and take some people will always have advantages and be able to do things others cannot do.
  • XingbairongXingbairong Member RarePosts: 927




    Sephiroso said:








    Nepheth said:




    Another one. This one even surprised me. I didn't expect a priest to do that but if you think about all the undeads in that dungeon I guess it was possible.




    Wow ... when I first ran that dungeon we used to take 10 people, until they capped it at 5, and with 5 people it was tough as nails.




    It's the same shit with people saying "vanilla wow is hard" "eq is hard" No, they weren't hard, you were just playing with shitters. Gameplay was tedious, but content wasn't "hard" by the actual definition of the word.

    Games have always been like this and they will always be like this.






    WoW didn't really get much easier. We just got better at playing it. It's maddening that so many people just don't seem to understand this.



    WoW is probably at least 5 times easier than it was during Vanilla and TBC and I'm not talking only about general stuff, but even raids.

    People are showing solo Vanilla content, but seem to miss on the fact that what people can currently solo is also raid bosses and quite a few at that.

    Also for the most part soloing dungeons back in Vanilla/TBC required kiting... now? Facetank it.. Seems about the same huh?
  • k61977k61977 Member EpicPosts: 1,527




    Sephiroso said:








    Nepheth said:




    Another one. This one even surprised me. I didn't expect a priest to do that but if you think about all the undeads in that dungeon I guess it was possible.




    Wow ... when I first ran that dungeon we used to take 10 people, until they capped it at 5, and with 5 people it was tough as nails.




    It's the same shit with people saying "vanilla wow is hard" "eq is hard" No, they weren't hard, you were just playing with shitters. Gameplay was tedious, but content wasn't "hard" by the actual definition of the word.

    Games have always been like this and they will always be like this.






    WoW didn't really get much easier. We just got better at playing it. It's maddening that so many people just don't seem to understand this.



    In reality the game has gotten easier. The fact that you can grab 5 mobs at one time without needing cc will attest to that. When the game launched you would have a rogue to sap, a hunter to freeze, a warlock to fear, ect... and still die from the other 2 trash mobs sometimes because the mobs hit harder for the gear you had most of the time. Even breaking the skills down to only really having 4 to use now instead of 3 bars of skills, which isn't necessarily a bad thing, but it dose make it easier to do.
    [Deleted User]
  • WarlyxWarlyx Member EpicPosts: 3,370
    woah , impressive , and a bit sad at the same time :/
  • AzukaeAzukae Member UncommonPosts: 14
    ITT, Other people shouldn't be allowed to do what i'm not good enough to be able to. PunOko
  • GaladournGaladourn Member RarePosts: 1,813

    Nepheth said:




    Nepheth said:





    From the perspective of player accomplishments, this is impressive. But from the perspective of developer accomplishments, this is a massive fail. It shouldn't be possible to solo a Mythic dungeon, much less Mythic +15 dungeon, for current content. Dungeons are supposed to be group experiences.






    They are group experiences. It's not like every player who wants to do solo m+15 can do that easily. He is an exceptional player that's all. If you wanna play the game with your friends and feel the group experience go ahead there is nothing holding you back. It is impossible for me to do the same thing he does and I admire him for that. All games have these type of players and no it is not the fault of developers. It's just some players really like to challenge themselves. And imo I don't think developers should try to shut every single way for solo players to do that content. If there is a player with enough skill and dedication for this kind of accomplishment let him do that. He will enjoy the game more and people will enjoy watching him do that.


    Did you ever play vanilla WoW?  I did.  You could have the best gear in the game, I do mean the best, and it was still literally impossible to solo ANY of the level 60 dungeons.  It wasn't a matter of player skill; it was a statistically impossible feat to accomplish. In my opinion, that is how dungeons should be.

    The closet equivalent to vanilla dungeons in the modern game are Mythic dungeons.  For faceroll express dungeons, we have Normal and "Heroic" (hardly) modes.  Mythic is supposed to be hard.  The fact that any class can solo any Mythic dungeon is a development fail, probably on multiple levels (gear is too powerful, Demon Hunter is overpowered perhaps).  I don't expect everyone to agree with me on this, but that's how I see it.



    Come again?



    BRD is a level 52-55 dungeon, not 60
  • GhavriggGhavrigg Member RarePosts: 1,308
    I've never even run a M+ over 4 with a full group. lol
  • UtinniUtinni Member EpicPosts: 2,209
    Figures this thread would be populated by people hating and complaining.

    The rest of us can appreciate this guy for how much talent and effort he puts in to his runs, especially this one.
    [Deleted User]
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