See, that is a problem with the games today -- they don't let you die at level one. It is an easy tutorialized experience. In Everquest you found yourself blind at night and/or falling out of cities, utterly lost in the world, etc.
Full story: I played Ultima I, III, and IV; so when UO came out, I tried it; but the framerate or bandwidth (not sure which) made the game unplayable. I intended to retry when UO Second Age came out, but first went to check reviews at GameSpot.com. Everquest was front page news, so I bought that instead, had no framerate or bandwidth issues; and played constantly on Brell Serilis (merged now to Cazic Thulle) from July 1999 to September 2000, and then still played quite a bit for years after.
But nothing could compare to my present quest: unlocking the hidden truths of history IRL. Everquest consumed 60 hours a week for the first year; but my research quest since 2015 consumed 60 hours a week for 2.5 years (that's 27 million seconds); and you cannot IMAGINE how badly we've all been lied to about history. I digress.
Luckily, i don't need you to like me to enjoy video games. -nariusseldon. In F2P I think it's more a case of the game's trying to play the player's. -laserit
Full story: I played Ultima I, III, and IV; so when UO came out, I tried it; but the framerate or bandwidth (not sure which) made the game unplayable. I intended to retry when UO Second Age came out, but first went to check reviews at GameSpot.com. Everquest was front page news, so I bought that instead, had no framerate or bandwidth issues; and played constantly on Brell Serilis (merged now to Cazic Thulle) from July 1999 to September 2000, and then still played quite a bit for years after.
But nothing could compare to my present quest: unlocking the hidden truths of history IRL. Everquest consumed 60 hours a week for the first year; but my research quest since 2015 consumed 60 hours a week for 2.5 years (that's 27 million seconds); and you cannot IMAGINE how badly we've all been lied to about history. I digress.
I eventually tried every single class in the game multiple times.
This is what I enjoyed the most with EQ. I rarely got above level 15 to 20, but I was quite well versed with each and every starting and low level areas
so many servers... so many character slots... so many alts...
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
"HAD" to? I used those holidays to play D&D with my friends nearly every break/holiday we got! When did UO come out? 1997? I'd have been 30 at that time
When I started playing EQ in 2000, I was already married and divorced with a 13 year old son
[Edit] From what I've heard about UO, I wish I would not have passed it up. I think I had a "paper ad" for it in my Balder's Gate game box. I recall wondering what the hell this was before tossing it into the trash.
I also wished I had played UO, some friends did but I was hooked on Asherons Call by then
I eventually tried every single class in the game multiple times.
This is what I enjoyed the most with EQ. I rarely got above level 15 to 20, but I was quite well versed with each and every starting and low level areas
so many servers... so many character slots... so many alts...
Very true. Each starting area was a unique experience. You had to learn the area visually since there were no maps and often they were quite confusing. An NPC trainer might be hidden somewhere you would never guess.
It was also fun to find out the capabilities of each class as they were vastly different in terms of what they were capable of in most cases. Some people liked to play the Cleric, Warrior, and Rogue. They only wanted to group. Others like me wanted something with more spice/utility that could solo, group, travel, etc., but weren't as in demand in groups.
Full story: I played Ultima I, III, and IV; so when UO came out, I tried it; but the framerate or bandwidth (not sure which) made the game unplayable. I intended to retry when UO Second Age came out, but first went to check reviews at GameSpot.com. Everquest was front page news, so I bought that instead, had no framerate or bandwidth issues; and played constantly on Brell Serilis (merged now to Cazic Thulle) from July 1999 to September 2000, and then still played quite a bit for years after.
But nothing could compare to my present quest: unlocking the hidden truths of history IRL. Everquest consumed 60 hours a week for the first year; but my research quest since 2015 consumed 60 hours a week for 2.5 years (that's 27 million seconds); and you cannot IMAGINE how badly we've all been lied to about history. I digress.
I find history is overrated. The only useful thing about history is the knowledge that can help improve peoples lives. People who are worried about whether their ancestors and heritage needn't worry because we all came from the same place more or less. Most people who delve into history are looking for some kind of cultural heritage to make themselves feel better. That's OK if it's what you want to do. I'm sure it's better for you than sitting in a chair playing Everquest for many hours per day.
Everquest, but my computer could not handle it, so after several hours I deleted, some time later I discovered Shadowbane and although I am not a PVP player (just suck at it) I loved the suspense and city building aspect, it is so sad that tech issues killed the game.
EverQuest. Within an hour, I had already met someone to chat with and run around killing Bugs for the first few levels. That pretty much hooked me right away - not the game play or graphics, but the immediate social immersion in the in-game world.
Full story: I played Ultima I, III, and IV; so when UO came out, I tried it; but the framerate or bandwidth (not sure which) made the game unplayable. I intended to retry when UO Second Age came out, but first went to check reviews at GameSpot.com. Everquest was front page news, so I bought that instead, had no framerate or bandwidth issues; and played constantly on Brell Serilis (merged now to Cazic Thulle) from July 1999 to September 2000, and then still played quite a bit for years after.
But nothing could compare to my present quest: unlocking the hidden truths of history IRL. Everquest consumed 60 hours a week for the first year; but my research quest since 2015 consumed 60 hours a week for 2.5 years (that's 27 million seconds); and you cannot IMAGINE how badly we've all been lied to about history. I digress.
I find history is overrated. The only useful thing about history is the knowledge that can help improve peoples lives. People who are worried about whether their ancestors and heritage needn't worry because we all came from the same place more or less. Most people who delve into history are looking for some kind of cultural heritage to make themselves feel better. That's OK if it's what you want to do. I'm sure it's better for you than sitting in a chair playing Everquest for many hours per day.
Yes, I never intended the research to take that long; I simply began asking questions due to the clear suicide course Europe began taking in 2014. Those questions led to more questions, and finding the true answers for them all took 7,500 hours. Do we need to know? Well, if a freight train is coming to demolish an ant hill, should the ants be warned or left to enjoy their ignorant bliss?
Luckily, i don't need you to like me to enjoy video games. -nariusseldon. In F2P I think it's more a case of the game's trying to play the player's. -laserit
Full story: I played Ultima I, III, and IV; so when UO came out, I tried it; but the framerate or bandwidth (not sure which) made the game unplayable. I intended to retry when UO Second Age came out, but first went to check reviews at GameSpot.com. Everquest was front page news, so I bought that instead, had no framerate or bandwidth issues; and played constantly on Brell Serilis (merged now to Cazic Thulle) from July 1999 to September 2000, and then still played quite a bit for years after.
But nothing could compare to my present quest: unlocking the hidden truths of history IRL. Everquest consumed 60 hours a week for the first year; but my research quest since 2015 consumed 60 hours a week for 2.5 years (that's 27 million seconds); and you cannot IMAGINE how badly we've all been lied to about history. I digress.
I find history is overrated. The only useful thing about history is the knowledge that can help improve peoples lives. People who are worried about whether their ancestors and heritage needn't worry because we all came from the same place more or less. Most people who delve into history are looking for some kind of cultural heritage to make themselves feel better. That's OK if it's what you want to do. I'm sure it's better for you than sitting in a chair playing Everquest for many hours per day.
Yes, I never intended the research to take that long; I simply began asking questions due to the clear suicide course Europe began taking in 2014. Those questions led to more questions, and finding the true answers for them all took 7,500 hours. Do we need to know? Well, if a freight train is coming to demolish an ant hill, should the ants be warned or left to enjoy their ignorant bliss?
Things of importance usually come in the form of technological advancement. I mentioned this before. People are often exploited, but in terms of ancestors and pride I don't believe that is causing sickness in Europe. To me it's sad so much time has to be wasted on the past in a grasp for power. You can't trust people. Sometimes I believe we were better off in the beginning pre society and language, but there is no way to know. At least we were part of nature. I'd rather not spend most of my life studying the past personally.
Lord of the Rings Online. The music, the lore and the beautiful countryside & hobbits. Just like I envisioned it. I have moved on ( because the graphics suck) but now and again I get on my horse and ride to the top of the mountain just above Rivendell and look down.
Asherons Call. I thought it was so amazing how i could see the sun rise on one side of the continent then run to the other side and watch it set, in a video game. it was a true world to explore.
Then i saw sombody open a portal to another part of the map and anybody could just jump in and use it. mind blown! hooked from day one, played till they shut it down. wish there was at least one server left....
FlyFF v4 was my very first MMO, about 12 years ago. I thought it was the absolute greatest thing EVER, and for me at the time, it was. I had some unforgettable moments with friends I made from all over the world that I still talk to today. I even had the privilege to meet a couple of them in person over the years. it really was the beginning of my loooooong MMO journey.
Asherons Call. I thought it was so amazing how i could see the sun rise on one side of the continent then run to the other side and watch it set, in a video game. it was a true world to explore.
Then i saw sombody open a portal to another part of the map and anybody could just jump in and use it. mind blown! hooked from day one, played till they shut it down. wish there was at least one server left....
For me what captured my imagination in the first hour, was the same thing that captured my imagination before I decided to play. I would be playing a game with all these other people playing with me at the same time.
Before that it was "hot seat" and some LAN shooters, that whole idea of massively multiplayer was a revolution.
Cronous HQ, maybe OSRS. I remember watching a friend play and thought it was incredible so many people were playing together from their own accounts. I quickly made an account and the rest is history.
Comments
Full story: I played Ultima I, III, and IV; so when UO came out, I tried it; but the framerate or bandwidth (not sure which) made the game unplayable. I intended to retry when UO Second Age came out, but first went to check reviews at GameSpot.com. Everquest was front page news, so I bought that instead, had no framerate or bandwidth issues; and played constantly on Brell Serilis (merged now to Cazic Thulle) from July 1999 to September 2000, and then still played quite a bit for years after.
But nothing could compare to my present quest: unlocking the hidden truths of history IRL. Everquest consumed 60 hours a week for the first year; but my research quest since 2015 consumed 60 hours a week for 2.5 years (that's 27 million seconds); and you cannot IMAGINE how badly we've all been lied to about history. I digress.
Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit
"Be water my friend" - Bruce Lee
so many servers... so many character slots... so many alts...
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
This isn't a signature, you just think it is.
It was also fun to find out the capabilities of each class as they were vastly different in terms of what they were capable of in most cases. Some people liked to play the Cleric, Warrior, and Rogue. They only wanted to group. Others like me wanted something with more spice/utility that could solo, group, travel, etc., but weren't as in demand in groups.
If you are holding out for the perfect game, the only game you play will be the waiting one.
The world is going to the dogs, which is just how I planned it!
Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit
Then i saw sombody open a portal to another part of the map and anybody could just jump in and use it. mind blown! hooked from day one, played till they shut it down. wish there was at least one server left....
Total MMOs played: 274|Enjoyed: 9. >:|
Before that it was "hot seat" and some LAN shooters, that whole idea of massively multiplayer was a revolution.