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City of Hero fans, talk to me...

DabOnThemDabOnThem Member UncommonPosts: 141
What about Champions Online, Marvel Omega and DC Universe Online? Why do former City of Hero players tend to pass on these games, still hoping for that decent comic mmo? Why are you looking over these games hoping Ship of Heroes or City titans can fill your void? I want to know what went wrong with the current games in your opinion? Or past game in the case of Gazillion's mmo.
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  • mgilbrtsnmgilbrtsn Member EpicPosts: 3,430
    I wish ppl would stop pining for CoH.  It's gone... along with vanguard.... SWG.  They're gone!!!  The longer you can't let go, the longer it takes to find something new because you're stuck in the past.
    postlarvalMendel

    I self identify as a monkey.

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    I never liked CO based on the combat early on, every power ended up feeling too trivial, combat became pretty uninspired and boring after a while.  

    DCUO I enjoyed the combat, I liked the story, but they ended up screwing everything up soon after with gear score, gating too much content, and they finally kind of fixed that a little bit, but now it kind of feels dated.  The combat is still pretty fun, but the world is boring now, I don't feel like there's much lasting appeal.

    I was a huge Marvel Heroes Omega player on Console. Somewhat notable even, but hey, mismanagement shut them down, and Gazillion as a whole seemed to be a giant chicken with no head.  Instead of just being truthful with the community, they tried to hide every move they made, and it turned on them in the form of bad publicity and losing a lot of players.


    Ship of Heroes at this point feels like they're trying to recreate CoX (which I played for several years) and while CoH was the first MMO that I spent multiple years in, I stopped logging in because it felt like the game ran its course. I feel like what SoH is doing at this point is kind of creating almost an emu server, but from scratch, and at this time, it appeals very little to me.

    City of Titans is another spiritual successor, but their design appears to be more technologically forward, and UE4 is a good engine in general, even basic UE4 models can look and move pretty good.  Their character creator video they put out recently is completely different than what we've seen in the character creator space for other MMOs in terms of customization, at least to my recollection, so if they are a "spiritual successor" they are at least one that plans to move CoX a step forward instead of just recreating what it once was.

    Valiance Online seems like it's at least more fleshed out in terms of classes at the moment. Out of all of them, their site has the most information, and they are currently in a somewhat persistent alpha.  They feel closer to what SoH is putting out, but their team seems less interested in pushing boundaries with development.  I'm very interested to learn more of what they have planned. 


    There's no specific void for CoH for me. I love super hero games of all kinds, looking forward and already preordered the spiderman game and hoping SE Avengers game gets some info soon. I just want a good game, and while I don't care what studio it comes from, I want something worth my time... and I don't know yet if what's planned will be good enough yet. 



  • XiaokiXiaoki Member EpicPosts: 4,045
    Champions Online has not had a decent player base since launch. Also, the gameplay mechanics didnt start off great and they have done nothing to modernize it. They have, however, added a lot of stuff to the cash shop. I tried it again recently but I couldnt stay for more than a couple weeks because of the low population and gameplay. Its quite clear they do not have the team or resources needed to update the game significantly enough to attract new players.

    DC Universe does have a good player base(on PS4 atleast) but they keep adding new gear slots or systems to sell you on the subscription or cash shop or both. And it doesnt matter how poorly thought out and or implemented these are they will keep them going with no concern for iteration to keep that cash shop rolling. The game play is good but they tie end game progression to achievements, which is one of the dumbest things I have ever seen. The Stats Revamped update was the game's last chance for me and it was a bomb. A good idea but just absolutely terrible in every way.

    Marvel Heroes Omega is dead.

    So, why do people pass on these games? Because they suck.
    Phry
  • ScotScot Member LegendaryPosts: 24,429
    Well because CoH/CoV was a better MMORPG. None of the MMOs the OP mentions are as large, have as strong gameplay or as good quests. I am guessing about SoH and CT, but if we are going to compare them with CoH they need to be launched.
  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    Xiaoki said:
    Champions Online has not had a decent player base since launch. Also, the gameplay mechanics didnt start off great and they have done nothing to modernize it. They have, however, added a lot of stuff to the cash shop. I tried it again recently but I couldnt stay for more than a couple weeks because of the low population and gameplay. Its quite clear they do not have the team or resources needed to update the game significantly enough to attract new players.

    DC Universe does have a good player base(on PS4 atleast) but they keep adding new gear slots or systems to sell you on the subscription or cash shop or both. And it doesnt matter how poorly thought out and or implemented these are they will keep them going with no concern for iteration to keep that cash shop rolling. The game play is good but they tie end game progression to achievements, which is one of the dumbest things I have ever seen. The Stats Revamped update was the game's last chance for me and it was a bomb. A good idea but just absolutely terrible in every way.

    Marvel Heroes Omega is dead.

    So, why do people pass on these games? Because they suck.
    I'll agree that CO feels like it has Wildstar syndrome in the regard that it feels like it can shut down at any moment but just doesn't. DCUO was so much fun but honestly I'll blame its true downfall on Daybreak (even though its monetization wasn't that great under Sony either). I think a lot of people wanted DCUO to succeed but you have name brand heroes so anyone involved just $_$ not actual regard for a game's potential in terms of being a major draw. Now you'll just see Daybreak try to cash in on any of the movie tie-ins to try and "re-invigorate" the game (aka milk suckers).
  • PhryPhry Member LegendaryPosts: 11,004
    CoH/CoV was a superhero MMO done well, if another developer can create something as good, or better, because tech has moved on since then, then i am all for it, but to me CO and DCUO just were not my thing, as for that Marvel abomination i won't even deign to recognise as being a worthwhile game let alone an MMO so the less said the better.
    I miss CoH/CoV, but there are enough good games out there that i don't feel the need to waste time on games that aren't really worth it, i don't really have any faith in any product that Marvel can put out at this point, in much the same way that i am not holding my breath on Disney making a half decent Starwars Movie, they have proved they can't. :'(
  • BruceYeeBruceYee Member EpicPosts: 2,556
    I played DCUO, MH, Superhero Squad(Marvel) and Infinite Crisis for years but three of them closed and the fourth seems to be on the brink of death.

    Think about quite often how not having a variety of Marvel & DC multiplayer online games is such a waste of those IP's.

    Not really looking forward to any of those 3 upcoming indie games but will probably try them when/if they release.
  • kitaradkitarad Member LegendaryPosts: 8,177
    Here's the thing if you have played all the games you mentioned you would not place City of Heroes/Villains in the same  league. City of X is far superior in every way.
    ScotPhryEponyxDamorArglebarglecheyane

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    kitarad said:
    Here's the thing if you have played all the games you mentioned you would not place City of Heroes/Villains in the same  league. City of X is far superior in every way.
    It really, really wasn't though. 
    Po_ggArglebargleGladDog[Deleted User]Cyrael



  • Po_ggPo_gg Member EpicPosts: 5,749
    edited April 2018
    Phry, kitarad, Scot, and CoH was better, superior and well done MMO...

    Just to add a different voice for the fun's sake ( :wink: ) I think it wasn't better than CO. Personally I left CoH as soon as CO went up, and only returned to CoH years later, for the last 8-10 months of it.

    Both were great, with pros and cons on different areas. For me CO is better with character building (both cosmetically and the powers with Freeform), the cel-shade looks great, zone size and exploration, better and more fun travel powers, more focus on the story, and a step closed to the regular MMO gameplay which was convenient.
    CoH on the other hand was a bit more unique which was fun, had a more flexible sidekick mechanic, had day jobs, great villain archetypes, more detailed crafting, and of course the biggest advantage over CO, the Architect.
    (I still to this day find it stupid that they haven't put Foundry in CO...)

    I guess that is what OP seeks with
    DabOnThem said:
    Why do former City of Hero players tend to pass on these games [...]
    They pass because of CO is quite different from CoH, and some changes simply don't go well with CoH players. Maybe the change I've heard mentioning the most was the step towards the regular themepark formulae. When it switched to f2p and I tried to invite over a few friends for trying it out (CoH was still a sub game by that time, it switched to Freedom several months later), and one of them said it's like a superhero wow clone :smiley:

    The other often missed feature is the lack of CoV, that you can't play a villain. At least with CO, in DCUO there's a villain side, but it has other issues, for a start it is an action game, with more pvp and much less customization compared to CoH. While CO is from the same team and at least in parts feels familiar for a CoH player, DCUO is a totally different game.


    edit: so much for the attempt to add the different voice, weasel posted inbetween :smile:
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    Po_gg said:
    Phry, kitarad, Scot, and CoH was better, superior and well done MMO...

    Just to add a different voice for the fun's sake ( :wink: ) I think it wasn't better than CO. Personally I left CoH as soon as CO went up, and only returned to CoH years later, for the last 8-10 months of it.

    Both were great, with pros and cons on different areas. For me CO is better with character building (both cosmetically and the powers with Freeform), the cel-shade looks great, zone size and exploration, better and more fun travel powers, more focus on the story, and a step closed to the regular MMO gameplay which was convenient.
    CoH on the other hand was a bit more unique which was fun, had a more flexible sidekick mechanic, had day jobs, great villain archetypes, more detailed crafting, and of course the biggest advantage over CO, the Architect.
    (I still to this day find it stupid that they haven't put Foundry in CO...)

    I guess that is what OP seeks with
    DabOnThem said:
    Why do former City of Hero players tend to pass on these games [...]
    CO is quite different from CoH, and some changes simply don't go well with CoH players. Maybe the change I've heard the most was the step towards the regular themepark formulae. When it switched to f2p and I tried to invite over a few friends for trying it out (CoH was still a sub game by that time, it switched to Freedom several months later), and one of them said it's like a superhero wow clone :smiley:

    The other often missed difference is the lack of CoV, that you can't play a villain. At least with CO, in DCUO there's a villain side, but it has other issues, for a start it is an action game, with more pvp and much less customization compared to CoH. While CO is from the same team and at least in parts feels familiar for a CoH player, DCUO is a totally different game.
    That "CoX was better in every way" than others, it's just not true.

    CO does have a better costume creator.  DCUO has way better graphics, and while the combat system is more a preference thing, DCUO is the only superhero game where PvP isn't a complete and horrible mess.  There's at least some semblance of balance, and no other hero game comes even remotely close in that regard. 

    DCUO also had way better storylines. 

    CoX did create some really great experiences. The class system was generally better.  

    Nostalgia is a big part of it, I mean we're looking back on a game from a decade and a half ago, one that struggled to keep up with content and updates even then.  It's like wanting to bring back vanguard and SWG, they were great games, but even games people consider "terrible" these days still do several things better than those old ones. 
    GladDog



  • DabOnThemDabOnThem Member UncommonPosts: 141
    mgilbrtsn said:
    I wish ppl would stop pining for CoH.  It's gone... along with vanguard.... SWG.  They're gone!!!  The longer you can't let go, the longer it takes to find something new because you're stuck in the past.

    Never played CoH, therefore I cannot be stuck on something I never experienced. Was asking the players that did, what made it so special to them.


  • kitaradkitarad Member LegendaryPosts: 8,177
    edited April 2018
    I'll give you an example. Ever experience a mission where you have a healer with crowd control abilities that can use their own health to also add heals. Another player has the ability to debuff enemies while buffing the group.  A tank that can use the mobs health to heal themselves and debuff them. Another player who has shields he has to cast on every member of the group. Then a tank who can taunt and knock back or use a fire shield. 8 people in a group going nuts with loads of mobs about. A damage dealer who has weapons and some crowd control. Crowd control was very interesting in City of heroes you could have huge storms blowing things off or blizzard of snow and wind. Amazing abilities.

    The reason City of X rules for me is the abilities that enabled you to do missions with a variety of abilities that can be mixed and matched so that you can experience the same mission but with different tactics. I never found that in CO. It was poor attempt and I was underwhelmed when I tried it. Parties were nothing like the variety of abilities City of X brought to the table. 

    I truly miss City of Heroes and Villains.
    waynejr2DabOnThemBlaze_Rocker

  • ananitananit Member RarePosts: 293
    combat felt so good in CoX which is what really made me love that game. i prefer pvp games usually but CoX made me like farming monsters.
    that feeling of elation when you jumped into a huge packs of monsters and blew them up to pieces with your aoes is something i haven't found in any other game so far (except maybe in marvel heroes but the isometric view didn't give you that feeling of being a 'hero').

    or maybe it's nostalgia talking. all i know is that, if ship of heroes can recreate that type of combat, i'll play the hell out of it.
    DabOnThemBlaze_Rocker
  • DabOnThemDabOnThem Member UncommonPosts: 141
    edited April 2018
    I am beginning to understand now. In my mind, CoH was simply the first version of CO, but apparently the only thing they have in common was Cryptic, and being a superhero mmo. From what I am hearing, CoH may have been the most engaging superhero mmo in terms of combat mechanics.

    I had high hopes when DCUO was announced. Man, my mind was swirling with thoughts. I prematurely applied everything from CO, and believed it would carry over to DCUO at some point.

    DCUO is very hollow. The IP is the only thing saving the game. Compared to CO, the game is a poor man's superhero mmo. Every aspect of the avatar is centered around a few characters from the DC IP, meaning no character was original. Only a thousand variations of Batman and Superman running around.
  • Po_ggPo_gg Member EpicPosts: 5,749
    DabOnThem said:
    I am beginning to understand now. In my mind, CoH was simply the first version of CO, but apparently the only thing they have in common was Cryptic, and being a superhero mmo.
    There's a bit more to it, you can see CoH's footprints here and there, but on a general scale that statement is pretty much correct: Cryptic and the genre.

    It simply comes from their times, CoH was one of the last games from the "pre-wow" era (that's why it had unique features, like several games from those years), while CO was developed on the waves of wow-mania, when Marvel wanted to step in and grab a slice of the MMO market cake, and Cryptic wanted to enhance CoH while they're at it.
    That's why the much wider and more open character building, the large zones (compared to the squares the previous engine could handle) - but also the more straightforward leveling path, the story-focused questing, the different (closer to the now-regular) gearing, etc.

    I wouldn't go as far as SWG and SW:TOR, but it was noticeably different, and since CoH was still there, those who preferred that gameplay and setup more, stayed there.
    (I liked the theory-crafting, also it was new and uncharted, and I'm a hopper... :wink: )
    DabOnThem
  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432
    "Sorry that steak is no longer available. Why don't you try some meatloaf or goulash?"
    - A super hero game (MMO or otherwise) is not the same as every other super hero game made. It's just personal preferences. For me, CoH hit that sweet spot that none of the others come even close to.

    Champions Online suffers the same setback for me as D&D Online does: I played the tabletop games and these play nothing like them. Just a case of my own expectations being impossibly high. When I tried CO, it just never grabbed me as CoH did.

    I find I have no interest in DCUO. I've seen videos and read reviews. Nothing about it has me wanting to play it. the same with other super hero MMOs.

    I backed City of Titans on Kickstarter, and am not even sure if I'll ever play it, even if they release a fully functional game. "Spiritual Successors" rarely fill the shoes of what they're trying to recreate. What I found fun in CoH most likely is not what others saw as the main component.

    No game will ever be "City of Heroes 2", no matter how hard anyone tries. CoH is gone. A fond memory, but gone. Personally, I'm not looking to find it again. Too much has changed to ever find that experience again.
    GladDog

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • Blaze_RockerBlaze_Rocker Member UncommonPosts: 370

    My reasons, and experiences, are rather simple. I never played those other games because I knew what they would and would not do for me.

    Champions Online had an art-style that I loathed. I didn't care what it played like. If I didn't like looking at it there was no way I could force myself to play it for very long so it was pointless to try.

    As for DC and Marvel, let me say this first. - In a recent conversation with coworkers one of them asked me who my favorite superhero was. Although I have a decent number of superhero movies on home video I still had to think about it for a few seconds before I finally answered. I could really only answer with "The heroes I created in CoH. Those were my favorites because I created and played with them as I wanted to." DCUO and Marvel Omega didn't offer either the character creator or the ability to play a created character with the freedom I wanted, so again it was pointless to bother with.

    CoH simply provided just what I wanted. Though it may not have lived up to the standards of so many gamers who's expectations are incredibly high, it gave me the experience I enjoyed with mechanics that worked.

    Anything else I could say would just be trivial at this point.

    GladDogDabOnThem

    I've got a feevah, and the only prescription... is more cowbell.

  • ArglebargleArglebargle Member EpicPosts: 3,481
    DCUO was a console Supers MMO.  Very different play feel.  Control scheme was totally based on controller moves.  Not a fan of twitch gaming in Supers games.  If I am playing a superspeedster, why is their power based on my  (human) reaction speed?  Very limited powersets at the beginning.  Superman is an Ice Tanker?  Sure.....   

    CO had the background I was familiar with, and a little better character builder than CoH, but wandered a bit far from the tropes of the genre, especially with their drops and equipment building.  Also, the Cryptic team was just not as good as the design crew that stayed with CoH.   The CoH crew pushed out three updates a year, even during the dark times when they only had a twelve person team.   CO languished.

    I obviously enjoyed CoH more, was subbed for most of its existence, and had 40+ alts at the cap.  The playerbase was really great.   When someone was having problem with a mission or boss, they'd shout out, and would soon have a  full team willing to help out.   In the spirit of  the comics.      
    Blaze_RockerAlBQuirkyDabOnThem

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • noxaeternusnoxaeternus Member UncommonPosts: 27
    For me, CoX titles allowed me to play my characters my way. I could make a story and enjoy my character. It was fun. I have played CO and felt trapped on character development to stay effective. DCUO was a sad joke. 0 depth, 0 fun.
    Blaze_Rocker

    E: 86% S: 53% A: 40% K: 20%

  • InteritusInteritus Member UncommonPosts: 236
    CO is the game I still go to because I bought a lifetime subscription. I remember thinking it would be bigger at the time.

    I tried DCUO  and didn't like it from the start.  I also felt that it was going to go shut down like a lot of other SOE games did at the time. Frankly impressed it's still going.

    I never liked the cel-shading in CO, but it wasn't a game breaker. If anything I find myself thinking, I wish this feature was more like CoX or that feature. The world annoys me at times. I find Foxbat an annoying character. I'm also disappointed the rival system didn't become something more. Although if I'm being honest also thankful. Coming up with names and costumes for so many characters can be tough.

    None of my friends stayed around for CO, despite all coming from CoX. Although having a small community, the players in CO are really decent. I have to credit them with that.

    At the end of the day, when i compare the two games. I enjoyed myself more in CoX. And it wasn't just because my friends played. I solo'd a lot of CoV, and still enjoyed that experience more than soloing in CO. 

    I'm keeping an eye on the upcoming superhero games. But I'm not hyping myself for them. I'll likely try them. We'll see how they are.


    ScotGladDogDabOnThem
  • AmatheAmathe Member LegendaryPosts: 7,630
    edited April 2018
    There were so many things that made CoH/CoV special.

    You could choose your own appearance using a character creatror that was second to none.

    You could mix and match power sets to make any number of non-traditional attack, defense and support characters.

    It was not a loot or level oriented game. Sure there was loot, but it was not the sort that made people obsessive.

    There was no need at all to rush to max level. 

    It was an alt lovers paradise. Many people spent their time making one cool character after another. Your imagination was really the only limit.

    The stories were a lot of fun and they were populated with creative enemies, my favorite being the Carnival of Shadows (think evil clowns and circus types).

    Best of all, the community was amazing. People talked to one another. They were friendly. Every character was an act of self expresion and people loved to chat about all their different looks. Grouping up was easy and I don't ever remember anyone being kicked or passed over if there was an opening. 

    There was a mentor system that allowed higher and lower level peeps to group together.

    Those are some of the hings people miss about CoH/CoV.

     
    ArglebargleScotAlBQuirkyDabOnThem

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • KnightFalzKnightFalz Member EpicPosts: 4,583
    kitarad said:
    Here's the thing if you have played all the games you mentioned you would not place City of Heroes/Villains in the same  league. City of X is far superior in every way.
    It really, really wasn't though. 
    It was in many ways, but not all ways, but such is somewhat a matter of opinion. Still, passion and objectivity are seldom bedfellows, and CoH fans can be very passionate.
    maskedweaselBlaze_Rocker
  • ScotScot Member LegendaryPosts: 24,429
    edited April 2018
    Po_gg said:
    Phry, kitarad, Scot, and CoH was better, superior and well done MMO...

    Just to add a different voice for the fun's sake ( :wink: ) I think it wasn't better than CO. Personally I left CoH as soon as CO went up, and only returned to CoH years later, for the last 8-10 months of it.

    Both were great, with pros and cons on different areas. For me CO is better with character building (both cosmetically and the powers with Freeform), the cel-shade looks great, zone size and exploration, better and more fun travel powers, more focus on the story, and a step closed to the regular MMO gameplay which was convenient.
    CoH on the other hand was a bit more unique which was fun, had a more flexible sidekick mechanic, had day jobs, great villain archetypes, more detailed crafting, and of course the biggest advantage over CO, the Architect.
    (I still to this day find it stupid that they haven't put Foundry in CO...)

    I guess that is what OP seeks with
    DabOnThem said:
    Why do former City of Hero players tend to pass on these games [...]
    CO is quite different from CoH, and some changes simply don't go well with CoH players. Maybe the change I've heard the most was the step towards the regular themepark formulae. When it switched to f2p and I tried to invite over a few friends for trying it out (CoH was still a sub game by that time, it switched to Freedom several months later), and one of them said it's like a superhero wow clone :smiley:

    The other often missed difference is the lack of CoV, that you can't play a villain. At least with CO, in DCUO there's a villain side, but it has other issues, for a start it is an action game, with more pvp and much less customization compared to CoH. While CO is from the same team and at least in parts feels familiar for a CoH player, DCUO is a totally different game.
    That "CoX was better in every way" than others, it's just not true.

    CO does have a better costume creator.  DCUO has way better graphics, and while the combat system is more a preference thing, DCUO is the only superhero game where PvP isn't a complete and horrible mess.  There's at least some semblance of balance, and no other hero game comes even remotely close in that regard. 

    DCUO also had way better storylines. 

    CoX did create some really great experiences. The class system was generally better.  

    Nostalgia is a big part of it, I mean we're looking back on a game from a decade and a half ago, one that struggled to keep up with content and updates even then.  It's like wanting to bring back vanguard and SWG, they were great games, but even games people consider "terrible" these days still do several things better than those old ones. 

    Can someone put this super-villain in prison for me, my cape is in the wash. :)

    You are talking about this being about nostalgia yet the games you compare CoX to are not exactly shiny and new. Release dates being CoX 2004, CO 2009 and DCUO 20011. I would think people would be nostalgic about the other two as well, but that's not a factor?
    Post edited by Scot on
    Blaze_Rocker
  • GladDogGladDog Member RarePosts: 1,097
    kitarad said:
    Here's the thing if you have played all the games you mentioned you would not place City of Heroes/Villains in the same  league. City of X is far superior in every way.
    It really, really wasn't though. 
    This opinion really expresses it all.  CoH was a niche product.  Some people were slavishly loyal to it, some people despised it, and a whole lot of people were to varying degrees in-between these opinions. 

    The bottom line was that it was made for a specific niche of the MMO market.  It filled that niche well, and the month before it closed it still had 100k+ subs.  But it was not a perfect game.  Even the people loyal to it wished some things could have been different.  

    It had a lot of great things, and a lot of bad things; 6000+ missions and several hundred mission arcs, some of which were wildly fun - but not all of them were great fun.  Well over a dozen task forces, some of which were very entertaining, and others were ridiculously tedious.  Some villain groups that were excellent challenges, and others that you despised running into.  Epic ATs that were fun, but not all that epic.  

    And of course the one thing that everyone hated - the random mission generator.

    But the game was fun.  You could make so many ATs that were strikingly different, but still very effective.  DCUO suffers in that category.  You have to build your character in a very specific manner if you want to make it effective, mainly because the game is gear intensive and your power choices are quite limited.  CO is in-between these two games.  Marvel Heroes was a good game that got boring way too quickly.  And it was the fault of the basic premise of the game.  A more wide open game using the Marvel Universe and allowing players to make their own characters and choices would have made a game that put all of these other choices 6 feet under.

    I loved CoH, and was quite loyal to it.  But it was easy for me to see that it's appeal was not universal.  It is too bad that the game was owned by a huge company with some of the largest MMORPGs in the world.  They really did not understand how to run a niche product in a western market.
    maskedweaselAlBQuirkyBlaze_RockerInteritusDabOnThem


    The world is going to the dogs, which is just how I planned it!


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