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I’ve been playing Elder Scrolls Online since the game was released, longer if you count playing the Closed Beta. We’ve recently celebrated the game’s 4th anniversary. It’s kind of shocking that it has been that long already. With the next Chapter upon us in Summerset, I wanted to look back on my adventures in Elder Scrolls Online and ponder on why I keep coming back.
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"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
I think the main difference is that ESO is mostly an overland game with a few tiny dungeons while the single player games are more cave/tomb/mine/dungeon explorers with more down to earth side quests (ex: find out why that merchant can undercut us).
Gameplay is not mentioned at all in this article.
If you play these games for stuff like "community" then there is always stuff like IMVU. All of the community socializing and dress up without any of that nasty gameplay to get in the way.
I love the elder scrolls lore but the mmorpg always loses me. I think I've yet to find a class that works. It's very disheartening to be going through a dungeon, having issues with mobs and then suddenly someone just blows through and wipes everything out.
The new class helper has "helped" but I just can't get a templar to work. I have a nightblade that seems to fare better so trying that.
If worse comes to worse maybe I just need to give in and be a mage that blows everything away and that will be that. I think hating the combat is a huge part of it.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Trust me it's not much, I used to do it for Lotro and mmorpg.com covered my monthly subscription to play the game and nothing more. So there is no bias here.
That said Elder Scrolls Online never caught me, I never made it passed the tutorial level because I just can't stand the way it feels and plays. It never felt Elder Scrolls to me, now that might change if I suck it up and grind through the pain of the game and reach Morrowind. Then it will look like an Elder Scrolls game but still not feel like it. Few mmorpgs can capture and tell lore at an exceptional level and sadly TESO is not one of them.
The combat and skills on the other hand are what makes it difficult for me to continue. I don't like the weapon swap system, and it feels like in the start of the game a lot of skills just don't mesh well together until you get better ones down the line. The auction house system also breaks it for me as I don't like the internal guild auction house, mainly because it promotes guild joining just to be in a trading guild which kills the point of a guild.
It's the fact I can list 30+ bugs that I encounter on a weekly basis where many have been in the game for years, the never-ending game-breaking lag, and the self-admitted only yearly attempt to balance that leads to this. Still had plenty of fun with it and a good chunk of the pvpers I met in ESO will encounter each other in Crowfall and Camelot Unchained in the near future, where friendships shall continue and rivalries will heat up again.
21 year MMO veteran
PvP Raid Leader
Lover of The Witcher & CD Projekt Red
I've tried literally for years to pass on what I have learned about the basics of building a character. It might be off-putting to some because it tends to sound like min maxing meta advice that runs contrary to the implicit ESO promise that you can use any armor with any weapon... which is true in a sense but it's also an advanced way to build that is best left until you know why the basics work.
It's also tough to gauge yourself against other players near you when you're playing. They may be a level 20 just like you but due to the way CP passives are account wide, that level 20 that seems so much better than you could easily be a level 20 that has 720 CP and that makes him/her a lot closer to a full CP720 than it does to a no-CP level 20... yes, the difference is huge despite the typical noob gripe that level scaling means you never level.
So here it is once again the very basics of building a (PVE... PVP builds are also more complicated) character in ESO:
If all of that feels too restrictive to you, well I'm sorry but then we're back to "why is my _______ (insert class name here) not performing well."
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I haven't built for AOE so that's a possibility.
are you staying "two swords" or a two handed sword for melee damage?
That might make sense as far as the cp as I've yet to break the level 50 to get cp but I see level 20 somethings mowing things down.
Well, maybe I'll try my templar again. Thanks.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Dual wielding two 1HD weapons has become the go-to weapon of choice for PVE and a single 2HD weapon for PVP but ZOS is aware and patch after patch you see little tweaks that blur that distinction. DW is still better for PVE but 2HD is definitely viable. The difference is subtle and not something that will gimp you especially 1-50.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
But hey... obsess on that if you want.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I am talking about the fact that 1000s of players from OC region had been literally cast aside since Morrowind because their ping went from being constant 200 ms to 300-1000 which makes it unplayable. And the answer they get is: "well its your internet connection.. has nothing to do with us."
They had years to fix their problems 100s of bugs that had been there since early days of beta are still in the game and for some reason no one seems to think its NOT normal. Well i dont know what world they are living in but in mine people get their asses fired for not doing their job.
If an MMO doesn't have that, I either totally pass or leave it very quickly.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
There is simple answer for this: HORRIBLE COMBAT SYSTEM...