It looks like you're new here. If you want to get involved, click one of these buttons!
The Crowfall team is back with the second part of "Fly on the Wall: World-Building" where viewers get an inside look at the development process. This completes the look at "the particulars of procedural world generation".
Comments
Also, there are good sandboxes, then there are sandboxes that are more like kitty-litter boxes full of special treats left by fluffy that nobody wants to play in.
I hope this game ends up good but they seem to be cutting allot of corners and doing allot of console-ish dumbing down.
Good thing is, in their recent stream they showed us pieces of new tech enabling them to build caves, bigger canyons and much (like MUCH) higher mountains, atop of that placeable one upon another(!). Varying textures (desert,swamp etc.) is also coming, but "makeup" is not a priority before you know what your tech can do first.
I mean, it's not just a concept, it was shown live and playable in-game, and some parts of it are already available to players to play on.