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World of Warcraft: Battle for Azeroth has been in alpha / beta testing for the last several months with regular updates adding more and more content for players. Of course, with every testing opportunity, players are exposed to more of the gameplay details and the story behind the expansion, this time namely the ongoing battle between Horde and Alliance. However, without an NDA in place and data miners going at it hard with every alpha update, when is knowing everything simply TMI?
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When it comes to lore, always!
Remember the old days when you went to buy a nintendo game or pc game and all you had to judge the game was the back of the box ? I remember as a kid me and my brother use to judge & joke whether a Amiga game was going to be good or not by the weight of the box lol . If the box was HEAVY it meant there was a huge booklet/instruction manual which in our opinion made the game more deep/complex.
Aloha Mr Hand !
And balance....LOL...please. WoW has never been balanced.
¯\_(ツ)_/¯
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¯\_(ツ)_/¯
So, no spoilers for me.
An IRL friend of mine actually refuses to watch boss guide videos for raiding because he believes THAT strongly that you should be wiping and learning bit by bit while playing in game. When you have to do things outside of the game, about the game, without actually playing the game....then there is a problem.
This is why I have always advocated for someway for the devs to incorporate Diablo-like procedural generation to WoW dungeons. They obviously already have the tech and know-how in house. It really is just about one dev team talking to the other and swapping knowledge.
At the very basic of iterations, you can have lets say 4 bosses in a given dungeon, but the order in which you face them can change each time you do the dungeon. Also, take 1 ability that each boss does and have it be a shifting or swapping ability with 3 other possibilities that are randomly swapped each time you do the dungeon.
This, I believe, would take a massive amount of the grind and boredom that dungeons provide 4 months into an expansion.
Also, why not try adding to dungeons instead of adding new ones. Perhaps a secret path that opens up. A stone wall that gets broken down the last time you delved in and now you come back and it's time to check out what's behind said wall.
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
My Review Manifesto
Follow me on Twitter if you dare.
Hehe, Blizzard listening to feedback.
They take away any sense of mystery and discovery, they destroy the journey.
"Be water my friend" - Bruce Lee
I even have content creators like Taliesin & Evitel and Bellular on my Youtube home page. Still I don't know most of the information that everyone else seems to about this expansion.
I also dislike the addition of dungeon journal giving away all the mechanics of every boss fight. Dungeon journal should exclude heroic and mythic so that guilds have to learn by trial.
IMHO It's the main reason that that people can level a toon in two weeks instead of two months and then complain that there isn't enough content.
It makes it impossible for developers to keep up and it makes certain kinds of progression meaningless and/or a waste of development time.
IMHO These things restrict design options. They make these games less fun for the ones who use these sights as well as the ones who don't.
IMHO there is more meaningless grinds because of data mining/ spoiler sites
"Be water my friend" - Bruce Lee
Err, for the last 7 or 8 years actually, just took you longer than some others to notice.
Is OK, you had more fun than they did.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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