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Bless Online Gameplay / New Combat System

MikehaMikeha Member EpicPosts: 9,196
edited May 2018 in Bless
Fevir shares his thoughts about Bless Online.



Explains the new Combat System






Post edited by Mikeha on

Comments

  • BillMurphyBillMurphy Former Managing EditorMember LegendaryPosts: 4,565
    This is from the JP client, no? Completely different setup than what's coming to Steam, combat/gameplay wise.
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  • MikehaMikeha Member EpicPosts: 9,196
    This is from the JP client, no? Completely different setup than what's coming to Steam, combat/gameplay wise.

    Yes, he actually says that at the start of the video. 
    BillMurphy
  • KajidourdenKajidourden Member EpicPosts: 3,030
    This is from the JP client, no? Completely different setup than what's coming to Steam, combat/gameplay wise.
    Is it though?  Pretty sure we are just getting a ported version of the rebuild project.  

    I highly doubt the devs rebuilt the rebuild.
  • LuidenLuiden Member RarePosts: 337
    He states that most mobs die in 1 to 2 hits until you get max level.. what's the point of the game then?  Why even put all that effort into building a world when you basically let the players bypass it? 
  • KajidourdenKajidourden Member EpicPosts: 3,030
    Luiden said:
    He states that most mobs die in 1 to 2 hits until you get max level.. what's the point of the game then?  Why even put all that effort into building a world when you basically let the players bypass it? 
    It's interesting that they took the opposite approach of the normal K-Mmo in that regard.  For me, I guess it all depends on what happens when I reach max level.  

    If it's going to come fast and easy then there better be a shitload of content/progression for me at that point.  Kinda doubt it though.
  • SovrathSovrath Member LegendaryPosts: 32,938
    This is from the JP client, no? Completely different setup than what's coming to Steam, combat/gameplay wise.
    Is it though?  Pretty sure we are just getting a ported version of the rebuild project.  

    I highly doubt the devs rebuilt the rebuild.
    Well, they say its going to be different for steam so we'll see.

    https://steamcommunity.com/games/681660/announcements/detail/1653259610124065062
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  • SovrathSovrath Member LegendaryPosts: 32,938
    Luiden said:
    He states that most mobs die in 1 to 2 hits until you get max level.. what's the point of the game then?  Why even put all that effort into building a world when you basically let the players bypass it? 
    This could be a difference between eastern and western games. I know in Lineage 2, as a dark elf caster, we tried to kill mobs in 1 or two hits to get better xp over time. If you did 3 hits you would run out of mana to quickly, even if you used the skills that would get you more mana over time.

    In truth I don't remember "while leveling" ever having mobs that took too long to kill. Not in a grind game.
    Mikeha
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • Panther2103Panther2103 Member EpicPosts: 5,779
    Sovrath said:
    Luiden said:
    He states that most mobs die in 1 to 2 hits until you get max level.. what's the point of the game then?  Why even put all that effort into building a world when you basically let the players bypass it? 
    This could be a difference between eastern and western games. I know in Lineage 2, as a dark elf caster, we tried to kill mobs in 1 or two hits to get better xp over time. If you did 3 hits you would run out of mana to quickly, even if you used the skills that would get you more mana over time.

    In truth I don't remember "while leveling" ever having mobs that took too long to kill. Not in a grind game.
    I think the further you got into L2 the longer the mobs took to die, but the most efficient were always mobs that were 1 to 2 hits so people always focused on those. I think around 85 (before the GOD update) mobs would take a while unless you were in a group. 
  • SovrathSovrath Member LegendaryPosts: 32,938
    Sovrath said:
    Luiden said:
    He states that most mobs die in 1 to 2 hits until you get max level.. what's the point of the game then?  Why even put all that effort into building a world when you basically let the players bypass it? 
    This could be a difference between eastern and western games. I know in Lineage 2, as a dark elf caster, we tried to kill mobs in 1 or two hits to get better xp over time. If you did 3 hits you would run out of mana to quickly, even if you used the skills that would get you more mana over time.

    In truth I don't remember "while leveling" ever having mobs that took too long to kill. Not in a grind game.
    I think the further you got into L2 the longer the mobs took to die, but the most efficient were always mobs that were 1 to 2 hits so people always focused on those. I think around 85 (before the GOD update) mobs would take a while unless you were in a group. 
    Yeah I left before that update so it's possible. Though there were mobs that could take longer, but one wouldn't solo in those places and of course you would want to group for that like you said.
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • ShaighShaigh Member EpicPosts: 2,150
    Looks good but plenty of performance issues. Very themeparky with plenty of cut scenes, autopathing, grind quests, instanced solo dungeons just doesn't make me that interested in the game.

    The parts that still make me interested in the game is party dungeons as a specialized healer. Hope there are plenty of them.
    Iselin: And the next person who says "but it's a business, they need to make money" can just go fuck yourself.
  • TheocritusTheocritus Member LegendaryPosts: 10,014
    I really like the way the game looks but the gameplay is more important to me.....I'm usually not a fan of PVP based games so we will wait and see.
  • MikehaMikeha Member EpicPosts: 9,196
    Added a new video where he talks about the new combat system. :)
  • KajidourdenKajidourden Member EpicPosts: 3,030
    I forgot to comment on it, but as others have said my main concern is the performance.  It runs like total shit even for marketing material....
  • cheyanecheyane Member LegendaryPosts: 9,404
    I would not mind playing the game and quitting before the 'PvP buy item to stay out of PvP' comes to play but in the first video the performance is a definite concern on my part.
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