I dabble in arpg games like Diablo 3 and PoE. I enjoy the pace and focus of the genre though I prefer mmorpg's. Somehow I missed Grim Dawn altogether and just recently got it. Wow! A really great example of this genre, and I put it right up there with Diablo and PoE, and this from a small dev. team.
Great atmosphere, character progression, customization, loot tables, game pace. I could go on. If, like me, you missed this game, you might want to give it a look-see.
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How is Devilian doing btw?
GD does hit a sweet spot between D3 action and POE depth ..
Another i really like and will mentioned in the same breath as the other 3 in the near future ,, is Wolcen ..
It has a chance to the best of the bunch imo .. as long as the devs stay there course and take there time with it
Have you tried Wolcen yet?
From a single player perspective with only gameplay, mechanics, systems in mind, Grim Dawn would be my preferred.
When you add online play, servers and seasons, I just quite can't fit Grim Dawn in a comparison with online games like PoE and Diablo - It is just such an essential thing for me.
"I am my connectome" https://m.youtube.com/watch?v=HA7GwKXfJB0
I played POE the longest,likely 3 months,Diablo 3 about 6 weeks,i wouldn't waste my time with another ARPG ever, i find the purpose behind the genre is very bland/one dimensional.
The genre can do whatever to disguise it's true intention,example POE with it's tree system but the true intention is to find a build that makes game play/combat eyes closed easy,that is NEVER the type of gaming experience i want to have.
Then all these arpg's do is make the exact same content more difficult sort of like scaling another design idea i detest.
So until a developer realizes that the term ACTION does not have to mean mindless one shot spam combat and that rpg means a heck of a lot more than just a tree or a build of gem slots,then the genre will always be a complete fail as a rpg and imo not even good or fun as any game type.
Never forget 3 mile Island and never trust a government official or company spokesman.
I agree with you. So do what I do . . . and make up your own builds. Try to use under used skills in unique ways with some of the unique items using cool mechanics and get yourself on build of the week.
That's my goal in PoE. Get my character on build of the week. Also, play hardcore, it is a totally different ballgame. If you want a challenge, do Solo Self found. Also PoE has some good flashback race thingies going on at the moment. I hear it is a lot of fun but hadn't tried it myself.
I tried Grim Dawn and didn't get far into it, my issue is that, if i'm going to play a game with my limited time, I may as well play Path of Exile. I don't have time to do other things.
Cryomatrix
You can see my sci-fi/WW2 book recommendations.
But I would not play Grim Dawn on hardcore until you have completed the story once, and looked up a good build - In that department, it has the same problem as PoE.. if you don't make one of the 10 currently working builds, those tight place bosses will kill you. PoE bosses are just not fun and they keep adding more of them, at least Grim Dawn bosses are a bit more interesting.
Then I would play Grim Dawn for the story and enjoy the setting and play at a slower pace.
It doesn't have the retention power of an online game I guess, but I did clock 200 hours.. currently on hold but will very likely return again.
Then again I am one of those people who play Diablo2/Path of Diablo regularly and completely dropped Diablo3 after the personal loot change/auction purge, so my opinion might not hold value hehe.
"I am my connectome" https://m.youtube.com/watch?v=HA7GwKXfJB0
Edit: I should specify....in Grim Dawn/PoE. Wolcen and the like seem to have stepped up their game.
When it comes to loot the Crucible add-on is highly recommended. Not only do players do it to see how strong their builds truly are, it solves the loot problems. I have everything in the game a couple of times over barring a few of the rare MI's and you don't have to play it at the Gladiator level to accomplish that.
On the other hand, PoE's skill tree just continues to be more accessible, even for non-theory crafters.
Pro tip: when you're first starting out and learning about the game, it's hard to beat a Vitality Conjurer, Just start off as a Shaman, level up Devouring Swarm and just a level 1 Briarthorn (set it to aggressive) to bunch up mobs for you. Pick up Occultist and Sigil of Consumption later on and just mow things down while you heal yourself.
There's a lot of build depth and you'll want to try many other things after that but Vitality Conjurers are easy street when you start.
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