So what settings in games have you found the most compelling? What type of setting would you make for an MMO if you were to develop one? Is setting something you care greatly about or just want done well enough it doesn't distract from good gamplay?
Personally I think in terms of setting (Not lore, there are ones that I feel do the lore better) Fable 2 has to be my all time favorite.
I really loved the amazing blend between standard medieval fantasy tropes and an Age of Exploration / Revolutionary War era world.
If I did my own MMO I would want to take this idea and really expand upon the lore. The Age of Exploration was a very interesting age politically. It's also an ideal setting to mix in strong elements of Dark Fantasy. The various intriguing aspects of this setting could lead to multiple major expansions that would really keep things interesting for years to come.
I really want to see a non-earth fantasy setting which has magic everywhere but isn't medieval and has no non-magical tech. Woodworking? Magical. Animal breeding? Magical. Sculpting? Ma. Gi. Cal!
Failing that, I'd like to see a space opera with lots of aliens and alien animals, but little or no politics, war, guns, or computers. Give me alien biotech mechs, spaceships which are actually space dragons, and ninja jedai please. Failing that, I will take post-post-apocalypse where there is NO scavengable or buildable modern tech. Not a dystopia either. There can be mutants but they should be peaceful villagers or wandering merc swordspeople, not monsters.
I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story. So PM me if you are starting one.
@sunandshadow - I feel like your settings would be either absolutely terrible or mind blowingly amazing. Depends on how good of a world builder was constructing them. They're so far out there that I'd imagine people will either absolutely fall in love with them or be seriously off-put.
So I hope you're a good world builder if you ever make an MMO.
I can get into almost any setting if the game is good and I'm interested. My favorite original video game setting is probably the Mass Effect universe. Love sci-fi, but medieval fantasy is great too. Cyberpunk anything and you have my money.
How could you forget the most popular MMORPG setting?
Well that's contained in medieval fantasy. Welcome to the same issues we had in the thread about whether this site is naming MMORPG's correctly, no two people will totally agree.
How could you forget the most popular MMORPG setting?
Well that's contained in medieval fantasy. Welcome to the same issues we had in the thread about whether this site is naming MMORPG's correctly, no two people will totally agree.
Is it? I am not sure how anyone could consider WoW or EQ as Medieval settings. They are heavily inspired by Myths and Legends, plus Magic is the core of the game. If you have to give it a single definition then we should call it 'Fantasy' which includes Hi-Fantasy, Low-Fantasy.
How could you forget the most popular MMORPG setting?
Well that's contained in medieval fantasy. Welcome to the same issues we had in the thread about whether this site is naming MMORPG's correctly, no two people will totally agree.
Is it? I am not sure how anyone could consider WoW or EQ as Medieval settings. They are heavily inspired by Myths and Legends, plus Magic is the core of the game. If you have to give it a single definition then we should call it 'Fantasy' which includes Hi-Fantasy, Low-Fantasy.
Medieval games belongs to Historical genre.
The problem is that most fantasy MMOs are set in worlds that are closet to our medieval period, be it Europe, Asian etc. That's putting the technological setting not the fantasy as the most important factor. But I do tend to think of more historical games then someone says medieval.
But my main point here is not that I am convinced one way or another of how they should be categorised, really just to point out how tricky categories can be. Which applies to the definition of a proper MMORPG just as much as anything else.
I did Medieval fantasy because for instance, Fable 2 seems to meet all the criteria of high fantasy. You have magic, mystical races, good vs. evil themes etc.
However my DM who loves more traditional fantasy settings hates Fable 2 because he feels like they destroyed the more traditional setting of Fable 1. I don't think this is an uncommon sentiment.
I think a lot of people when they say they love "High fantasy" actually mean they love High Fantasy in it's traditional medieval setting.
The only setting that I absolutely won't play is modern Asian (especially Korean) high fantasy. It makes me feel like a pedophile.
I think the biggest part that bothers me about many asian games is inconsistent tech levels. For instance, in ArcheAge there are tanks, airships, cars, tractors, robots etc.
For ranged weapons? Bows. And no options but bows.
If I am in a world with cars, and I do ranged combat, I want a gun.
WoW does this slightly better in that you can have guns but the prevalence of shields, bows etc. alongside gnomish tech bothers the crap out of me.
Focus on swords and bows, or focus on robots. I freaking hate when sci-fi, steampunk, and medieval fantasy inhabit the same setting. And I always find the backstories as to why this happens to be more cop-outs than legitimate lore.
There's few that i just can't get behind. Zombie survival being one of them. Just find it uninteresting.
I'm just a magic junkie. Even though i rarely play magic classes in most mmo's, generally even melee classes have fantastical abilities in games where magic is a thing(it's basically a requirement to have things balanced).
For instance rogues being able to literally go invisible in WoW or teleport behind someone to stab them.
The only setting that I absolutely won't play is modern Asian (especially Korean) high fantasy. It makes me feel like a pedophile.
I think the biggest part that bothers me about many asian games is inconsistent tech levels. For instance, in ArcheAge there are tanks, airships, cars, tractors, robots etc.
For ranged weapons? Bows. And no options but bows.
If I am in a world with cars, and I do ranged combat, I want a gun.
WoW does this slightly better in that you can have guns but the prevalence of shields, bows etc. alongside gnomish tech bothers the crap out of me.
Focus on swords and bows, or focus on robots. I freaking hate when sci-fi, steampunk, and medieval fantasy inhabit the same setting. And I always find the backstories as to why this happens to be more cop-outs than legitimate lore.
Yeah, that's definitely another issue with it, although as you pointed out with WoW, it's not entirely confined to Asian games.
@sunandshadow - I feel like your settings would be either absolutely terrible or mind blowingly amazing. Depends on how good of a world builder was constructing them. They're so far out there that I'd imagine people will either absolutely fall in love with them or be seriously off-put.
So I hope you're a good world builder if you ever make an MMO.
Ha! I actually don't feel the settings I described are that strange because I've seen them in anime or novels, just not games. I also think any setting will be absolutely terrible without a good writer to create a setting in a way that has a lot of personality and is self-consistent, and then it's also necessary to have an artist that understands this concept description so they can help bring it to life, and a game designer who will design gameplay, quests, gear, etc. which fit in with the setting rather than contracting it. So, an uncommon setting concept isn't really at much disadvantage compared to a common one.
Now me personally, worldbuilding is probably what I'm best at, but I probably won't ever be involved in making an MMO. I've participated in several indie game design projects, but the proportion of game design projects that result in an actual game is tiny, and I've never been a part of one of them.
I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story. So PM me if you are starting one.
The only setting that I absolutely won't play is modern Asian (especially Korean) high fantasy. It makes me feel like a pedophile.
I think the biggest part that bothers me about many asian games is inconsistent tech levels. For instance, in ArcheAge there are tanks, airships, cars, tractors, robots etc.
For ranged weapons? Bows. And no options but bows.
If I am in a world with cars, and I do ranged combat, I want a gun.
WoW does this slightly better in that you can have guns but the prevalence of shields, bows etc. alongside gnomish tech bothers the crap out of me.
Focus on swords and bows, or focus on robots. I freaking hate when sci-fi, steampunk, and medieval fantasy inhabit the same setting. And I always find the backstories as to why this happens to be more cop-outs than legitimate lore.
I completely agree. The problem is that Asian games aren't really invested in continuity. They seem to be ok with a lot of whimsy and "it's all good 'cause it's fun!"
So I don't really look at cars in those games as "cars". They are just a "fun add on!"
If anything, these additions fall outside the game world alongside pumpkin or apple helmets, fighting with giant forks, and running around in leisure suits.
man, I just have to shake my head at all of it. They have such an impressive and unique art style yet they are "all aboard" with adding anything anachronistic to their worlds.
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- I won't play wild west anything - I am okay with steampunk and post-apocalyptic - I also despise mixing of settings. - I am not sure I'd like stuff with vampires, wolves, and such. I think vampires are super boring except in how it is done in ESO. - I like fantasy settings the best - I can do futuristic as well - I can do contemporary only if done well
- I cannot stand eastern art style, graphics, characters, and the way the games are. It's the cartoony and pedophile-like crap that shows up in them that turns me off.
Catch me streaming at twitch.tv/cryomatrix You can see my sci-fi/WW2 book recommendations.
I am not sure I'd like stuff with vampires, wolves, and such. I think vampires are super boring except in how it is done in ESO.
I think I may have actually screwed up the description of dark fantasy a bit. Obviously World of Darkness and the Underworld series are major defining titles in dark fantasy and if you play Magic The Gathering the Innistrad setting was very dark fantasy but the prevalence of werewolves and vampires doesn't really make them the defining aspect.
I feel like The Secret World probably fits into the genre as well. It's really just more horror themed fantasy that deals with things like monstrous creatures and the occult. Apparently Diablo is classified as Dark Fantasy as well and Dragon Age is considered to have a lot of dark fantasy elements despite being high fantasy.
Comments
I really loved the amazing blend between standard medieval fantasy tropes and an Age of Exploration / Revolutionary War era world.
If I did my own MMO I would want to take this idea and really expand upon the lore. The Age of Exploration was a very interesting age politically. It's also an ideal setting to mix in strong elements of Dark Fantasy. The various intriguing aspects of this setting could lead to multiple major expansions that would really keep things interesting for years to come.
Failing that, I'd like to see a space opera with lots of aliens and alien animals, but little or no politics, war, guns, or computers. Give me alien biotech mechs, spaceships which are actually space dragons, and ninja jedai please. Failing that, I will take post-post-apocalypse where there is NO scavengable or buildable modern tech. Not a dystopia either. There can be mutants but they should be peaceful villagers or wandering merc swordspeople, not monsters.
So I hope you're a good world builder if you ever make an MMO.
I agree on the importance of lore, it adds huge depth to a game and comes at little cost when compared to the like of graphics.
How could you forget the most popular MMORPG setting?
I am not sure how anyone could consider WoW or EQ as Medieval settings.
They are heavily inspired by Myths and Legends, plus Magic is the core of the game.
If you have to give it a single definition then we should call it 'Fantasy' which includes Hi-Fantasy, Low-Fantasy.
Medieval games belongs to Historical genre.
But my main point here is not that I am convinced one way or another of how they should be categorised, really just to point out how tricky categories can be. Which applies to the definition of a proper MMORPG just as much as anything else.
However my DM who loves more traditional fantasy settings hates Fable 2 because he feels like they destroyed the more traditional setting of Fable 1. I don't think this is an uncommon sentiment.
I think a lot of people when they say they love "High fantasy" actually mean they love High Fantasy in it's traditional medieval setting.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
As far as sound, I keep music fairly low and sound effects around 40-50% so I can hear my friends while playing.
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For ranged weapons? Bows. And no options but bows.
If I am in a world with cars, and I do ranged combat, I want a gun.
WoW does this slightly better in that you can have guns but the prevalence of shields, bows etc. alongside gnomish tech bothers the crap out of me.
Focus on swords and bows, or focus on robots. I freaking hate when sci-fi, steampunk, and medieval fantasy inhabit the same setting. And I always find the backstories as to why this happens to be more cop-outs than legitimate lore.
Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!
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Now me personally, worldbuilding is probably what I'm best at, but I probably won't ever be involved in making an MMO. I've participated in several indie game design projects, but the proportion of game design projects that result in an actual game is tiny, and I've never been a part of one of them.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
- I am okay with steampunk and post-apocalyptic
- I also despise mixing of settings.
- I am not sure I'd like stuff with vampires, wolves, and such. I think vampires are super boring except in how it is done in ESO.
- I like fantasy settings the best
- I can do futuristic as well
- I can do contemporary only if done well
- I cannot stand eastern art style, graphics, characters, and the way the games are. It's the cartoony and pedophile-like crap that shows up in them that turns me off.
You can see my sci-fi/WW2 book recommendations.
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"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
I feel like The Secret World probably fits into the genre as well. It's really just more horror themed fantasy that deals with things like monstrous creatures and the occult. Apparently Diablo is classified as Dark Fantasy as well and Dragon Age is considered to have a lot of dark fantasy elements despite being high fantasy.