Modified classes’ skill balance.
[Guardian]- [Shield Upper Swing] Modified cooldown time from 0 seconds to 15 seconds.
- [Draw Sword] Modified cooldown time from 7 seconds to 30 seconds.
[Berserker]- 10% increase in the amount of [Anger] gained in each Last Chain Skill.
- Modified [Rampage Tactic] stance -> [Assault] skill’s cooldown time from 20 seconds to 10 seconds.
[Ranger]- Modifications to [Steady Concentration] non-stance skill
- Decreased cooldown time from 60 seconds to 30 seconds
- Decreased Enhanced Attack’s cooldown time from 60 seconds to 40 seconds
- Decreased Enhanced Fatal Hit’s cooldown time from 100 seconds to 40 seconds
- Decreased Enhanced Dodge’s cooldown time from 120 seconds to 50 seconds
- Modifications to [Dodge Move] non-stance skill
- Decreased Enhanced Attack’s cooldown time from 80 seconds to 40 seconds
- Decreased Enhanced Fatal Hit’s cooldown time from 120 seconds to 45 seconds
- Decreased Enhanced Dodge’s cooldown time from 100 seconds to 50 seconds
- Modified allowed Chain Bonus’ effective time from 2 seconds to 5 seconds
[Mage]- [Cold Tactic] stance > second starting skill [Biting Cold]
- Increased cooldown time from 0 seconds to 7 seconds
- [Atmospheric Tactic] stance > second starting skills [Thunderbolt]
- Increased cooldown time from 0 seconds to 7 seconds
https://steamcommunity.com/games/681660/announcements/detail/1653264683503492995
Comments
Decreased some field / low level dungeon monsters’ HP. Different modifications were made to each monster grade according to their level.
- Field NPC HP reduction (mobs under skilled grade)
- Level 1-15: HP -30%
- Level 16-40: HP -25%
- Over Level 41: HP -20%
- Dungeon NPC HP reduction- Target dungeons: Guiscard Hideout, Sleeping Scale Remains, Balmont Dungeon, Mausoleum of the Wise Ones
Also this is going to happen soon:
"The higher the hit rating, the less “misses” there will be. As this is dependent on the player, the current rule will not be modified. However, as dodge, resist, and immune are defenses on the side of the enemy, they will no longer break Chain Bonuses as there is nothing you can do attack-wise that will prevent the chain from breaking. This patch will soon be applied."
Not breaking the chain is what I am really looking forward to.
This is going to help my Ranger so much.
I will defend anything that is free market yes. Don't like? Don't pay.
Just tested this in game and it works so well. Now I can use a skill and instead of having only 2 seconds to use the next for my combo to keep going I know have 5 seconds which gives me time to move around a lot more before using the next skill.
Once again with the over the top melodramatic horse shite.
https://steamcommunity.com/games/681660/announcements/detail/1653264683502764921
We will be applying patch v1.0.0.8, which reduces the Ranger’s utilities’ cooldown time. We are also aware that there are additional issues, and we plan to fix these in an additional patch as adjusting the Ranger class is a high priority right now.
Balance modifications will not end with just this patch. We plan to continue with other class balances in stages.
The Chain Bonus cuts off in the following situations:
The higher the hit rating, the less “misses” there will be. As this is dependent on the player, the current rule will not be modified. However, as dodge, resist, and immune are defenses on the side of the enemy, they will no longer break Chain Bonuses as there is nothing you can do attack-wise that will prevent the chain from breaking. This patch will soon be applied.
Lastly, I present to you our plans for the action targeting mode. During the development process, we found that we cannot guarantee optimal control of the action targeting mode for all classes, except for the Berserker. We plan to make it possible for other classes to use action targeting as soon as we solve these gameplay problems (except for the Paladin class which will only have tab-targeting). However, this adjustment is currently pushed back as we are focusing on stabilization and balance. We will provide you with more information once we have determined a time frame for the action targeting mode update.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
- Horrible optimization - completely normal around launch
- 5 year old dupe bug - oversight resulting from localisation and lack of QA. Fixed within a couple of days and never became an issue effecting the gameplay.
- Google translate localization so bad people were quitting in the tutorial - find this hard to believe as I didn't see any issue with the translation at all, but then again I didn't start playing until Sunday so at worst...fixed, at best....more exaggeration.
- Guilds/Players split due to server locks and last minute additions - Wait are you saying they split the people who were already on servers onto different servers? Or just that they added new servers because the others were full? because the second option is a none issue.
- Only zerker has action mode - missing on all other classes - So what?
- No QA team to test changes - If there was it was probably pretty small, not great. Obviously a finance call, who knows, perhaps there was no other viable choice. But it is clear this is why they said 6 month roll out to smooth out changes and gave it the Early Access warning.
- Almost non-existent customer service - I don't know anything about it, not sure if this is something I would even include in the total disaster list for a launch, pretty sure they will be swamped right now like any other launch.
- Disabled high/end game content - This annoys me, it is not disabled as if you had some right to it. It is either not ready yet or part of the roll out plan to keep folks interested in playing as time moves on / or both. I don't think it is Neowiz' fault that you expected the full version that Japan have on day one of EA.
- Broken combat skills - Either fixed or being adjusted, has it even been a week yet?
No, this is not a disaster to me, as I already said, Greed Monger and The Repopulation were a disaster. This is just normal chaos of a launch that I have seen in almost every MMORPG launch.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
STEAM did not make the game. Neowiz did so if THEY say Early Access then thats what I go in expecting. That why I am totally fine with the changes and updates because I went in expecting them.
As a potential customer, I don't care about company goals, deadlines, logistics, manpower or any other factors that affect the product. What I expect is a fully realized and complete product as promised and set by the product description and advertising. If I were the only customer to feel this way, previous MMO launches wouldn't have failed and they deserved to fail. These companies have to earn their money, just like we do. They failed in two other markets and still haven't learned their lesson.
Maybe we just played different games, because every single MMO I played at launch was really f'ed up for at least a month.