not worth the price. should have been free for ESO+ members.
not enough content for a full price expansion.
Just for the record, in case anyone was wondering, I don't use alt accounts to summarize what I said a year ago when Morrowind was announced and you all tried to beat me up about it
I'm also too cool to just say I told you so. I would never do that
But yes, Virginia, there is no Santa Claus and "chapters" are the one DLC of the year that is not included in ESO+. It's precisely why they invented a new name for them.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
not worth the price. should have been free for ESO+ members.
not enough content for a full price expansion.
Just for the record, in case anyone was wondering, I don't use alt accounts to summarize what I said a year ago when Morrowind was announced and you all tried to beat me up about it
I'm also too cool to just say I told you so. I would never do that
But yes, Virginia, there is no Santa Claus and "chapters" are the one DLC of the year that is not included in ESO+. It's precisely why they invented a new name for them.
They're brilliant. If the rest of the "mmo" industry isn't taking notes, they're doing it wrong.
I know. And I feel sort of dirty that I can think like they think lol.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Sounds all good to me. We've needed jewelcrafting for some time now though so it was a necessary addition.
A few things I'd like to see though are fishing, taxidermy, farming (the plant kind), First Aid of sorts outside of alchemy there are systems of medicine that are non-magical that work just fine outside of combat, a few other things to use here would be scholar, entertainer, sailor/pirate, and artificer -- the maker and collector of non-combat but useful magickal items for use for everyday life or survival or entertainment.
These things some people consider time wasters but really isn't that what we're all doing by gaming? Taking our time on something that ultimately does nothing to affect the real world?
I enjoyed these things in other games I'd hope to see them in this one since the devs are so awesome because they actually listen to the players!
And what can I make after all that? I have enough upgrade tempers to make 2 rings green at 100% success rate, enough to take one of those 2 to blue, about a third of what I would need to make 1 ring purple and no gold platings whatsoever - I have 6 grains and need 4 more to have my first gold plating. Making 1 item gold requires 8 platings after leveling your passives, BTW.
So if you're a casual player with an idea that you won't sweat it, harvest your own mats and craft yourself a set of 3 gold jewelry whenever just be aware that this "whenever" is likely to be give or take, about 18 months... say January 2020 to be on the safe side.
Welcome to jewelry crafting!
You know it amazes me how ZoS escapes the scathing knife where others are quickly dismembered. The crafting in this game, when you get into enchanting and higher quality tiers, is very similar to the reviled systems we see in Korean games. It is very much AA, BDO, and Bless enchanting. Those enchanting systems are taken to task for their insance grind and deep ties to the cash shop.
I know you've been pointing out the craziness of this, but overall none of those connections are made and if they are, they're given a pass. It's crazy.
That’s because the people who play this trash game have no idea what an MMO should be. ESO is by far the absolute worst MMO out there, and ZoS is a terrible company that puts out garbage content that’s overpriced and the idiots just eat it up because... “zomg, it’s ESO!” I regretted purchasing Morrowind not even an hour into it because it was so void of meaningful content for an “expansion.” And then ZoS one ups themselves and released another expansion (Summerset) with even less content and still charges a premium for it. A new map that really offers nothing besides a time sink doing quests in an MMO (because people play MMOs for the quests, duh!) a new skill line (whoopdedoo!) and a new crafting category that shouldn’t be a main feature of any expansion. As a matter of fact, none of the features of Summerset would be primary features in any other MMO, it’d just be additional small filler content. But nope, the main features of ESO expansions are so minuscule to be called main features of a full priced box expansion that it’s downright laughable. Why people give this terrible company money is beyond me, other than they’re ignorant suckers.
People like you make no sense... as if YOU determine what an MMO is over EVERYONE else. Just say you dont like ESO or you don't like the expansion and leave it at that.
Tried Summerset, it seemed like more of the same. That's not an insult; they're doing story-telling and questing well, which has been their constant since release.
Unfortunately, I disdain MMORPGs trying to usher each player through static quests that make them the world's only hope, just like everyone else. So, as well-created and voice-acted as all those stories are, I found myself losing interest before my Warden even hit 20.
Tried Summerset, it seemed like more of the same. That's not an insult; they're doing story-telling and questing well, which has been their constant since release.
Unfortunately, I disdain MMORPGs trying to usher each player through static quests that make them the world's only hope, just like everyone else. So, as well-created and voice-acted as all those stories are, I found myself losing interest before my Warden even hit 20.
Are you sure you like MMOs?
I can't remember the last one I played that didn't have some version of that story line. The best they ever come up with is that you are one of the chosen ones instead of THE chosen one... I guess that's better especially if the MMO is named World of the Chosen Ones.
Some types of entertainment are really not worth examining too closely lest you end up like Wizardry.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Tried Summerset, it seemed like more of the same. That's not an insult; they're doing story-telling and questing well, which has been their constant since release.
Unfortunately, I disdain MMORPGs trying to usher each player through static quests that make them the world's only hope, just like everyone else. So, as well-created and voice-acted as all those stories are, I found myself losing interest before my Warden even hit 20.
Are you sure you like MMOs?
I can't remember the last one I played that didn't have some version of that story line. The best they ever come up with is that you are one of the chosen ones instead of THE chosen one... I guess that's better especially if the MMO is named World of the Chosen Ones.
Some types of entertainment are really not worth examining too closely lest you end up like Wizardry.
Haha, true enough. I avoid those stories if I can help it. In some MMORPGs, this is easier than in others. SWTOR and ESO focus heavy on the story-telling, both utilizing fully voice-acted narratives with player choices and such to engage the player. Additionally, ESO uses instancing to help make players feel like they have an effect on the world despite the instancing meaning they absolutely don't in any multiplayer sense. It's clear that's the story is a focus for these two titles. Those features, however high quality, aren't really what I'm looking for in an MMORPG.
Again, those titles will largely always remain behind the curve of their singleplayer (EDIT- and their small-group multiplayer, I should say) counterparts in the realm of story-telling due to technical restraints: one of which we're discussing right now.
I feel it's the wrong direction for the genre to take to achieve a long-term, sustainable piece of the industry pie. The genre, as a share of the overall industry, has been consistently contracting for a while now as games like Destiny, Monster Hunter World, and Vermintide come out that do the small group multiplayer better, or games like The Last of Us that convey an emotionally engrossing story you really can't get in an MMORPG, or games like Pillars that allow choice to permeate and affect the story in more ways than merely choosing a few different dialogue options in conversation. Couple that with the aging 1000-lb gorilla of WoW whose success cannot be recreated by mimicking it, no matter how well, and I don't like where we're headed.
Again, those games can achieve that superiority over MMORPG in these features because they don't work against the inherent strengths of the genre they're developing for.
I'll end the post by reiterating what I've always said: I respect the quality and resources that Zeni and Bethesda put into the game. It's a quality title. The direction since release, including the complete lack of focus on the game's only (at least, afaik from my time playing off and on since release) truly massively multiplayer gameplay content (Cyrodiil) leaves me wanting.
Enjoying it so far but I agree with the articles mention of wanting more systems to play with. I think one thing that ESO needs badly is a new weapon type. It's getting really boring playing with the same weapons. I would like to see Unarmed/Fist Weapons and 1 handed plus rune/magic.
Especially when everything is so obviously suited to one build type.
The game definitely needs more variety; having sword and board+ sword and board as the only viable tanking option for this long is just sad.
I've already gotten bored have stopped logging in on a regular basis. I don't like this expansion nearly as much as I did Morrowind. Jewel crafting is a huge grind. There's only one new skill line (and it's a pain in the ass to unlock) whereas Morrowind had a whole new class that you could play from the beginning. The scenery and music are nice but I don't find the main story anywhere as engaging as Morrowind. It's not a horrible expansion but it's definitely a step down from the last one.
The thing about ESO is the game world is so massive. I bought Morrowind when it went on sale. Yet even though my character is CP 400 i still haven't explored all of the original game world. I'm in early zones and i'm discovering delves and villages i never found after all this time. What makes this good is that lvl scaling most people hate. I can wait to buy Summerset as i still have alot to do and exploring the game world is what i like more than anything else in mmo's. Two hand weapon sets counting as bonuses now is what i really came back to the game for.
Enjoying Summerset, but I am very disappointed in the jewelry crafting implementation. Their design just means that crafted purple jewelry is going to be very rare,
not really, I will admit having to have 10 of the colored items to make a single green/blue/purple/gold ring is a pain. BUT it does allow for some interesting crafted sets seeing how your rings and such can act as part of your gear. Not to mention it has traits that you WONT find easly on droped rings. Can it use some tweaking? yes, its not perfect. But it is a hell of a lot better then I thought it would be. I can at least turn my blue rings in to yellow teir instead of having to farm months.
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I can at least turn my blue rings in to yellow teir instead of having to farm months.
And just how long do you think it will take you to get enough purple and gold mats to turn that blue ring to purple and then gold?
I don't think you've actually done much mat refining, writs or deconstruction yet if you think that won't also be months.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Comments
I'm also too cool to just say I told you so. I would never do that
But yes, Virginia, there is no Santa Claus and "chapters" are the one DLC of the year that is not included in ESO+. It's precisely why they invented a new name for them.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
A few things I'd like to see though are fishing, taxidermy, farming (the plant kind), First Aid of sorts outside of alchemy there are systems of medicine that are non-magical that work just fine outside of combat, a few other things to use here would be scholar, entertainer, sailor/pirate, and artificer -- the maker and collector of non-combat but useful magickal items for use for everyday life or survival or entertainment.
These things some people consider time wasters but really isn't that what we're all doing by gaming? Taking our time on something that ultimately does nothing to affect the real world?
I enjoyed these things in other games I'd hope to see them in this one since the devs are so awesome because they actually listen to the players!
Really enjoying the new content, JC needs to be reworked but overall great work zeni
"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
People like you make no sense... as if YOU determine what an MMO is over EVERYONE else. Just say you dont like ESO or you don't like the expansion and leave it at that.
Unfortunately, I disdain MMORPGs trying to usher each player through static quests that make them the world's only hope, just like everyone else. So, as well-created and voice-acted as all those stories are, I found myself losing interest before my Warden even hit 20.
I can't remember the last one I played that didn't have some version of that story line. The best they ever come up with is that you are one of the chosen ones instead of THE chosen one... I guess that's better especially if the MMO is named World of the Chosen Ones.
Some types of entertainment are really not worth examining too closely lest you end up like Wizardry.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Again, those titles will largely always remain behind the curve of their singleplayer (EDIT- and their small-group multiplayer, I should say) counterparts in the realm of story-telling due to technical restraints: one of which we're discussing right now.
I feel it's the wrong direction for the genre to take to achieve a long-term, sustainable piece of the industry pie. The genre, as a share of the overall industry, has been consistently contracting for a while now as games like Destiny, Monster Hunter World, and Vermintide come out that do the small group multiplayer better, or games like The Last of Us that convey an emotionally engrossing story you really can't get in an MMORPG, or games like Pillars that allow choice to permeate and affect the story in more ways than merely choosing a few different dialogue options in conversation. Couple that with the aging 1000-lb gorilla of WoW whose success cannot be recreated by mimicking it, no matter how well, and I don't like where we're headed.
Again, those games can achieve that superiority over MMORPG in these features because they don't work against the inherent strengths of the genre they're developing for.
I'll end the post by reiterating what I've always said: I respect the quality and resources that Zeni and Bethesda put into the game. It's a quality title. The direction since release, including the complete lack of focus on the game's only (at least, afaik from my time playing off and on since release) truly massively multiplayer gameplay content (Cyrodiil) leaves me wanting.
Especially when everything is so obviously suited to one build type.
The game definitely needs more variety; having sword and board+ sword and board as the only viable tanking option for this long is just sad.
The thing about ESO is the game world is so massive. I bought Morrowind when it went on sale. Yet even though my character is CP 400 i still haven't explored all of the original game world. I'm in early zones and i'm discovering delves and villages i never found after all this time. What makes this good is that lvl scaling most people hate. I can wait to buy Summerset as i still have alot to do and exploring the game world is what i like more than anything else in mmo's. Two hand weapon sets counting as bonuses now is what i really came back to the game for.
not really, I will admit having to have 10 of the colored items to make a single green/blue/purple/gold ring is a pain. BUT it does allow for some interesting crafted sets seeing how your rings and such can act as part of your gear. Not to mention it has traits that you WONT find easly on droped rings. Can it use some tweaking? yes, its not perfect. But it is a hell of a lot better then I thought it would be. I can at least turn my blue rings in to yellow teir instead of having to farm months.
free 7 day sub and unlocks for swtor new accounts and 90+ day inactive subs click here to get it!
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I don't think you've actually done much mat refining, writs or deconstruction yet if you think that won't also be months.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED