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Around the Verse - Vulture Views and Weapons 2 - Star Citizen Videos - MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited June 2018 in Videos Discussion

imageAround the Verse - Vulture Views and Weapons 2 - Star Citizen Videos - MMORPG.com

Some new weapons are coming to Star Citizen in v3.2. Sandi Gardiner and Steve Bender host the latest Around the Verse which also takes a look at what each of the RSI studios have been working on as well as checking in with Drake Interplanetary to see what's new.

Read the full story here


Comments

  • ChaserzChaserz Member RarePosts: 337
    Why do I view these announcements as legal appeasement rather than with sincere enthusiasm?
  • Dragula21Dragula21 Member UncommonPosts: 3
    You view them that way because that's exactly what they are. I don't really have interest in these weekly "updates" which actually don't show much of anything of substance. I view them out of pure entertainment to see how bad this development team is dragging their feet on a weekly basis. Absolute EPITOME of why crowdfunding can and will go the wrong way.

    A bunch of people working on the game rehearsing scripted lines with zero passion for what they're presenting does not a good video make.

    I have not backed this project and refuse to do so based on how shady this whole "game" and everything surrounding it is.

    To the people who've literally spent 10's of thousands of dollars on this, I guess have fun waiting another decade before anything even resembling gameplay is released.
  • DurzaxDurzax Member UncommonPosts: 87
    @Dragula21,

    Sure thing Derek, made a new alt I see, got to let that hate flow eh. can't stand that Chris Roberts bested your lazy, flawed pile of dog shit Line of Defense eh.
    Jealous much.
    VoidfarerJoeBloberAsm0deusErillion
  • VoidfarerVoidfarer Member UncommonPosts: 183
    Damn just keeps getting better! Incredible! Deffos getting myself a Vulture... In game 8)
  • JoeBloberJoeBlober Member RarePosts: 587

    Dragula21 said:

    You view them that way because that's exactly what they are. I don't really have interest in these weekly "updates" which actually don't show much of anything of substance. I view them out of pure entertainment to see how bad this development team is dragging their feet on a weekly basis. Absolute EPITOME of why crowdfunding can and will go the wrong way.



    A bunch of people working on the game rehearsing scripted lines with zero passion for what they're presenting does not a good video make.



    I have not backed this project and refuse to do so based on how shady this whole "game" and everything surrounding it is.



    To the people who've literally spent 10's of thousands of dollars on this, I guess have fun waiting another decade before anything even resembling gameplay is released.



    About people spending 10.000's... you can countthem on one hand and most are Org Leader which make the cost per package lower than a WOW yearly subscription.

    +700.000 Backers and growing, major patch every quarter with a roadmap visibility one year ahead with +21 ships released or to be released by end of 2018, including massive multiplayer ones, gameplay (mining, refueling, salvaging, transport...) added, locations including a Planet-Size city 1 third of real size one! and the show goes on.

    Alpha or crowdfunding are not for everyone. Want to wait for beta or release? No problem. Project is doing very well thanks :)
    Erillion
  • VrikaVrika Member LegendaryPosts: 7,999
    edited June 2018
    JoeBlober said:

    major patch every quarter with a roadmap visibility one year ahead with +21 ships released or to be released by end of 2018, including massive multiplayer ones, gameplay (mining, refueling, salvaging, transport...) added, locations including a Planet-Size city 1 third of real size one! and the show goes on.
    That's only true if RSI manages to keep their development schedule.

    I'd give it maybe 25% chance to turn out true, and 75% chance to turn out false.
    MadFrenchie
     
  • VrikaVrika Member LegendaryPosts: 7,999
    JoeBlober said:
    About people spending 10.000's... you can countthem on one hand and most are Org Leader which make the cost per package lower than a WOW yearly subscription.
    False. Here are 6 legatus level members for you:

    https://robertsspaceindustries.com/citizens/Bigbadabum

    There are likely to be a lot more, but I didn't find any effective way to search for them.
     
  • summerstringssummerstrings Member UncommonPosts: 76

    JoeBlober said:



    Dragula21 said:


    You view them that way because that's exactly what they are. I don't really have interest in these weekly "updates" which actually don't show much of anything of substance. I view them out of pure entertainment to see how bad this development team is dragging their feet on a weekly basis. Absolute EPITOME of why crowdfunding can and will go the wrong way.





    A bunch of people working on the game rehearsing scripted lines with zero passion for what they're presenting does not a good video make.





    I have not backed this project and refuse to do so based on how shady this whole "game" and everything surrounding it is.





    To the people who've literally spent 10's of thousands of dollars on this, I guess have fun waiting another decade before anything even resembling gameplay is released.






    About people spending 10.000's... you can countthem on one hand and most are Org Leader which make the cost per package lower than a WOW yearly subscription.



    +700.000 Backers and growing, major patch every quarter with a roadmap visibility one year ahead with +21 ships released or to be released by end of 2018, including massive multiplayer ones, gameplay (mining, refueling, salvaging, transport...) added, locations including a Planet-Size city 1 third of real size one! and the show goes on.



    Alpha or crowdfunding are not for everyone. Want to wait for beta or release? No problem. Project is doing very well thanks :)



    I wonder if they offered no quibble refunds to those 700 thousand backers how many would take them . Quite a lot I expect .
  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502
    edited June 2018
    JoeBlober said:

    About people spending 10.000's... you can countthem on one hand and most are Org Leader which make the cost per package lower than a WOW yearly subscription.

    I would like to see you prove that. Because that sounds like all sorts of mental gymnastics.

    JoeBlober said:

    +700.000 Backers and growing, major patch every quarter with a roadmap visibility one year ahead with +21 ships released or to be released by end of 2018, including massive multiplayer ones, gameplay (mining, refueling, salvaging, transport...) added, locations including a Planet-Size city 1 third of real size one! and the show goes on.
    Intentions are very different from reality. Back in 2016 and through 2017 we were going to get all of the Stanton system, atmospheric planets, professions etc and yet none of that happened, we were meant to be traversing to other star systems by now and yet here we are with the barest of basics in place.

    JoeBlober said:

    Project is doing very well thanks :)
    Debatable, especially on how much stuff slips each patch. There's also finances to consider:
    • Employees per year
    • 2012 10
    • 2013: 48
    • 2014: 161
    • 2015: 258
    • 2016: 363
    • 2017: 457
    • 2018: 500
    $10k per man month = 120k per man year, the above totals 1797 man years which amounts to $215 million, we're only half way through 2018 so we can remove $30 million = $185 million.

    So they are essentially living hand to mouth and will need to bring in $60 million in funding each year for those 500 staff, their typical yearly funding amounts to about $35 million resulting in a 40% shortfall.
  • ArglebargleArglebargle Member EpicPosts: 3,485
    JoeBlober said:

    About people spending 10.000's... you can countthem on one hand and most are Org Leader which make the cost per package lower than a WOW yearly subscription.

    I would like to see you prove that. Because that sounds like all sorts of mental gymnastics.

    JoeBlober said:

    +700.000 Backers and growing, major patch every quarter with a roadmap visibility one year ahead with +21 ships released or to be released by end of 2018, including massive multiplayer ones, gameplay (mining, refueling, salvaging, transport...) added, locations including a Planet-Size city 1 third of real size one! and the show goes on.
    Intentions are very different from reality. Back in 2016 and through 2017 we were going to get all of the Stanton system, atmospheric planets, professions etc and yet none of that happened, we were meant to be traversing to other star systems by now and yet here we are with the barest of basics in place.

    JoeBlober said:

    Project is doing very well thanks :)
    Debatable, especially on how much stuff slips each patch. There's also finances to consider:
    • Employees per year
    • 2012 10
    • 2013: 48
    • 2014: 161
    • 2015: 258
    • 2016: 363
    • 2017: 457
    • 2018: 500
    $10k per man month = 120k per man year, the above totals 1797 man years which amounts to $215 million, we're only half way through 2018 so we can remove $30 million = $185 million.

    So they are essentially living hand to mouth and will need to bring in $60 million in funding each year for those 500 staff, their typical yearly funding amounts to about $35 million resulting in a 40% shortfall.
    There's a fudge factor in there, as all those folks didn't necessarily work the entire year they were accounted in.   And Roberts like to inflate things to look more impressive.   Of course, then there's his  own salary, which is doubtless commensurate with his ego.   And his wife's, which is probably also large.   Not to mention the early expenditures on acting talent, and very expensive mocap shooting (that may or may not have had to be redone).   ETC.

    In addition, there may be some high dollar investment  coming in through back channels, very quietly, so as not to disturb the crowd funding money spigot.

    I still say that if the fans are lucky, the whole thing collapses under the weight of Roberts mismanagement, and someone more competent, say Amazon, takes over and eventually manages to get something reasonable out.   Sorta  like Freelancer.

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502
    edited June 2018
    The thing is, one can only use the figures that CIG releases, and a lot of the time these employee numbers are announced early on in the year, if Roberts states they have 500 employees close to the beginning of the year then that's kind of that.

    I am very sceptical of super secret backdoor finance, that to me always sounds like the magic content patch people think devs are working on prior to a game's release.
    If there was super secret money coming in why would they be pushing concept sales so hard, especially warbond sales, why would they stop issuing refunds etc.

    It's all pure speculation and there's more questions than there are answers but I think there's one thing everybody can agree on, they will have spent a huge sum of money over the last 5 1/2 years and that the yearly income from crowdfunding is not sufficient to bankroll the current number of employees.
  • AztokAztok Member UncommonPosts: 33
    I love that ship is just completely original... ill just leave this here....

    https://image.eveonline.com/Render/32880_512.png

  • PhryPhry Member LegendaryPosts: 11,004
    And here is reload and his/their take on the matter, yes its a funny video, because why not  ;)

    https://www.youtube.com/watch?v=EPT2szrOarM
  • ArglebargleArglebargle Member EpicPosts: 3,485
    The thing is, one can only use the figures that CIG releases, and a lot of the time these employee numbers are announced early on in the year, if Roberts states they have 500 employees close to the beginning of the year then that's kind of that.

    I am very sceptical of super secret backdoor finance, that to me always sounds like the magic content patch people think devs are working on prior to a game's release.
    If there was super secret money coming in why would they be pushing concept sales so hard, especially warbond sales, why would they stop issuing refunds etc.

    It's all pure speculation and there's more questions than there are answers but I think there's one thing everybody can agree on, they will have spent a huge sum of money over the last 5 1/2 years and that the yearly income from crowdfunding is not sufficient to bankroll the current number of employees.
    Well, we know that what CIG says can't be routinely trusted.   Verifiable numbers are rare, and that's mostly due to UK business rules.

    CIG has spent huge amounts of money, and if the past is any example, has been wasteful, inefficient, and profligate with it.  That's why the Vulture/Venture hoohah is merely amusing to me, not momentous.   

    If you are holding out for the perfect game, the only game you play will be the waiting one.

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