Am I allowed to comment if my first MMORPG was WoW?! Followed closely by LOTRO, which I played at the same time, and seemed to enjoy more, based primarily on Lore and being a Tolkien nerd.
Now it seems like I'm stuck liking those types of games, as just can't get into 'sandbox' games...
Perhaps people just outgrew the notion of attacking static mods and the novelty affect is gone.
Grouping all but disappeared, grinding static mobs became boring after that.
True, doing a hard static fight with a different group had at least some novelty, doing an easy static mob yourself just isn't the same thing.
They fixed the wrong thing, instead of making the combat more interesting and dynamic they killed grouping and made everything easier.
Probably because the main point of unsub'ing was "I don't know if I will have enough time" followed by "I won't be competitive." You couple those reasons with more available options down the pipe-line and companies really didn't have much alternative other than to adaptive or die. The only one that refused to adapt (to my knowledge) in its earlier "prime" years was FFXI. I'm with you in that they changed the wrong things going forward, but honestly newer titles would've dumbed things down to the point that attraction would be irresistible for the "average" consumer.
Am I allowed to comment if my first MMORPG was WoW?! Followed closely by LOTRO, which I played at the same time, and seemed to enjoy more, based primarily on Lore and being a Tolkien nerd.
Now it seems like I'm stuck liking those types of games, as just can't get into 'sandbox' games...
Gut Out!
No i feel like that as well. I thought i wanted a sandbox for a long time but what i really want is a huge theme park with freedom, Much like classic WOW and LOTRO.
Am I allowed to comment if my first MMORPG was WoW?! Followed closely by LOTRO, which I played at the same time, and seemed to enjoy more, based primarily on Lore and being a Tolkien nerd.
Now it seems like I'm stuck liking those types of games, as just can't get into 'sandbox' games...
Gut Out!
No i feel like that as well. I thought i wanted a sandbox for a long time but what i really want is a huge theme park with freedom, Much like classic WOW and LOTRO.
I've never wanted a sandbox and I dont think most players do. At the same time my captain is sitting in the middle of Mordor and I have tried multiple times to play lotro again. I'm not sure what it is but I can't get back into lotro. Which is sad cause it was my first mmo and the one I've got the most hours in.
Am I allowed to comment if my first MMORPG was WoW?! Followed closely by LOTRO, which I played at the same time, and seemed to enjoy more, based primarily on Lore and being a Tolkien nerd.
Now it seems like I'm stuck liking those types of games, as just can't get into 'sandbox' games...
Gut Out!
No i feel like that as well. I thought i wanted a sandbox for a long time but what i really want is a huge theme park with freedom, Much like classic WOW and LOTRO.
I've never wanted a sandbox and I dont think most players do. At the same time my captain is sitting in the middle of Mordor and I have tried multiple times to play lotro again. I'm not sure what it is but I can't get back into lotro. Which is sad cause it was my first mmo and the one I've got the most hours in.
Part of the reason I would go for a MMO sandwich, with themepark meat inside sandbox bread. Wishful thinking when you consider the costs, two games for one, but sandbox overly relies on community, and who says you are going to get a good active one?
Grinding is always an issue but I thought factions were removed from more modern MMOs for a different reason. Designers decided that nobody must feel they have made a mistake, not with their class, their choice of powers, their faction...they must have no reason to think they have made a mistake levelling anything. Because a player who feels he has made a mistake may quit the game.
So factions became a problem, the player might decide that the faction he had chosen was the wrong one. Some MMOs (stretching memory here) even went down the line of allowing you to develop an alliance with every faction! Most just binned the idea.
I never had any problem choosing sides but the old "grind up another faction" you got in every expansion was tiring and boring.
Sure, it sucked in the old days when the devs made a huge nerf on your specc and you were stuck with it, or when a new expansion left you behind others as well. That was an issue because MMO class mechanics change so much with each expansion and even a lot between them.
But they solved that rather early, with you being able to pay (usually a rather large sum) to respecc. I wish they kept that part, people put more thought into their specc that way without destroying a character if you made the wrong choice at level 5.
The thing with factions though is that it easily becomes boring since you usually had to do tons of quests and grind loads of mobs to get anywhere. I never felt as motivated grinding that as I did grinding XP and gear. As I remember it was actually possible to grind up a bad reputation with a faction to a good one, it was just a very painful grind to do it.
Apologies for jumping in the middle here, but I miss factions. However, "faction grinding" never made any sense whatsoever in my head.
My faction experience was in EQ1 and factions generally meant choices. Help the giants or the dwarves (Velious expansion)? Some cities had "good areas" and "bad areas", Freeport, Qeynos, and the Erudite city (namr escapes me now) which I enjoyed. When my "good guy" accidentally discovered the evil side of Freeport or Qeynos, I was surprised, amazed, and... dead
The grinding, though... I could never wrap my mind around an Iksar getting "good rep" with anyone, as they basically hated all other races, and vice versa. How on Norrath could my High Elf walk freely in the Ogre city? Ever?
I enjoyed the factions because it was another decision. It had consequences. Did you know that delivering the mail for the Bard's Guild made bad rep with Mayong Mistmoore? Also killing wolves gave bad rep with any Druid faction. Kill enough as a Druid and wolves no longer were "Friendly." They became "Neutral" and then "Threatening" as you killed them. So being a Druid leatherworker was not an optimal play,m unless you bought the skins from other players.
Those are just my thoughts... Carry on
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
Perhaps people just outgrew the notion of attacking static mods and the novelty affect is gone.
Grouping all but disappeared, grinding static mobs became boring after that.
Yes, the combination of solo play with static mobs got boring. No one else to talk to while waiting for the spawns
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
Perhaps people just outgrew the notion of attacking static mods and the novelty affect is gone.
Grouping all but disappeared, grinding static mobs became boring after that.
True, doing a hard static fight with a different group had at least some novelty, doing an easy static mob yourself just isn't the same thing.
They fixed the wrong thing, instead of making the combat more interesting and dynamic they killed grouping and made everything easier.
Probably because the main point of unsub'ing was "I don't know if I will have enough time" followed by "I won't be competitive." You couple those reasons with more available options down the pipe-line and companies really didn't have much alternative other than to adaptive or die. The only one that refused to adapt (to my knowledge) in its earlier "prime" years was FFXI. I'm with you in that they changed the wrong things going forward, but honestly newer titles would've dumbed things down to the point that attraction would be irresistible for the "average" consumer.
I'm curious, because those thoughts have never entered my mind. What percentage of MMO players actually think this way, would you say?
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
Comments
Now it seems like I'm stuck liking those types of games, as just can't get into 'sandbox' games...
Gut Out!
What, me worry?
Aloha Mr Hand !
My faction experience was in EQ1 and factions generally meant choices. Help the giants or the dwarves (Velious expansion)? Some cities had "good areas" and "bad areas", Freeport, Qeynos, and the Erudite city (namr escapes me now) which I enjoyed. When my "good guy" accidentally discovered the evil side of Freeport or Qeynos, I was surprised, amazed, and... dead
The grinding, though... I could never wrap my mind around an Iksar getting "good rep" with anyone, as they basically hated all other races, and vice versa. How on Norrath could my High Elf walk freely in the Ogre city? Ever?
I enjoyed the factions because it was another decision. It had consequences. Did you know that delivering the mail for the Bard's Guild made bad rep with Mayong Mistmoore? Also killing wolves gave bad rep with any Druid faction. Kill enough as a Druid and wolves no longer were "Friendly." They became "Neutral" and then "Threatening" as you killed them. So being a Druid leatherworker was not an optimal play,m unless you bought the skins from other players.
Those are just my thoughts... Carry on
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR