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As more crowdfunded games reach launch, it’s a good time to take a look at the process of getting from funded to finished. When it surged in popularity, we didn’t know if crowdfunding was a good idea or not. Now that the process has been tested a few times, we have more information available on which to base an informed opinion.
Comments
There is a very wide range from, say, Mark Jacobs all the way down to Richard Garriott or Jason Appleton.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
"pretty much" your last paragraph.
This should be tattooed on every gamer/player's head.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I think we have much different definitions of the word "donation".
Donation:
: the act or an instance of donating: such as
a : the making of a gift especially to a charity or public institution
b : a free contribution : gift
The ONLY "donation" tiers are the ones with 0 rewards. Such as the $5 virtual high-five tier that some projects have. If there is a reward given in return, by definition it's no longer a donation (a.k.a. "a free contribution" or "gift").
Kickstarter uses the word "Pledge" for their packages.
Pledge:
1 : to make a pledge of; especially : pawn
2 : to drink to the health of
3 : to bind by a pledge
4 : to promise the performance of by a pledge
A pledge is basically a promise, between two parties. In the case of Kickstarter, it's that the creator will fulfill a reward in a given time period, in exchange for money.
I'm sick of people trying to say that game studios who used Kickstarter, were paid in donations. They were not. I have yet to see a single MMORPG KS use the word "donation" in their KS campaign. They all use the word "pledge".
Look at it like a throw of the dice on a vacation to a casino...you may win you may lose...but there is no sure things, and do not play if you can not afford to throw the money away.
As with anything that can turn a profit, it has been negatively impacted by scammers, people who go way over their skillset, and people who don't know how to run a business. If you look at what has happened with a lot of the failed kickstarters (at least the ones with promise not the ones with 2 backers and 15 dollars) you can see patterns of what to look out for like buzzwords and "just enough" information to get people interested.
There are some things that have turned out positive though like :
Superhot
Yooka-Laylee (I enjoyed it while a lot of people didn't)
The Banner Saga
Darkest Dungeon
Shovel Knight
FTL
All in all crowdfunding isn't bad, it's just some bad people or decisions that turn it negative for a lot of people.
I don't take issue with the general idea of what you're saying, but it's not totally true. MMOs are not going to get enough from a crowdfunding campaign to develop the whole game, that's absolutely true. It's also in part a marketing move, but definitely not completely.
MMOs that use crowdfunding, and frankly most other games, are actually using it in place of an early seed round. They're getting capital together to move to that next step. Typically by the time they crowdfund, they've roughed together a proof of concept and some early design. The campaign gives them the capital to expand the team and actually get started on the project.
If that second (crowdfunded) phase is successful, they collect additional capital from another source. Additional investor rounds as Crowfall's done, a cash shop as Shroud and several other games have done, or daily deliveries on the hype train as Star Citizen has done.
So the crowdfunding does go into a specific step in the process. It's not just a portion of this total budget, from what I've seen. It's to raise money to get to that next phase in the model where revenue can come in from other places. The problem is that the restraints imposed by crowdfunding are around long after the funds have done their work.
I was in an accounting class years ago while pursuing a master's degree and the topic of crowdfunding came up. The prof stated his opinion that it was a fad. He may be right, he may be wrong, but there's just something... kitsch about it.
If you ever want a good laugh, check out the blog "Your Kickstarter Sucks":
http://yourkickstartersucks.tumblr.com/
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
You are being too literal. No surprise there as it seems that is par for the course for many gamers.
Words like "donation" or "invested" can be used in multiple ways in every day language.
And does it really matter? Because I think the answer is "no, no it doesn't matter."
If I use the word "invested" then I'm investing in "the possibility of a game." If I use the word donate then I'm "donating money with the idea that I might get something out of it or at least help support a project."
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
MMOs are not easy to pull off and we see the same problems in pretty much all of them, they should be undertaken by larger development teams not indies (as it usually ends up being) with secure budgets; the colossal underestimation by developers pushing MMO's that lead to the usual delays of years.
The thing that makes it turn into crowdfunding, and we just see the current MMO reality most MMO's people are wanting to play are indeed crowdfunded, it shows where the offer is, it's those without the resources that are creating the MMO titles people are wanting to play, not the larger studios/publishers.
Let's party like it is 1863!
No, that's the point, consumers aren't performing etymological research on terms being used by these developers. To expect them to is, quite frankly, ignorant.
You can talk all day about what gamers should do (in this case, not actually take the word pledge literally for what it is defined as, but what you and the devs feel it should mean in the context of a crowdfunding campaign), but it doesn't change the reality of what they will do. Idealism is only useful when it doesn't cause us to ignore reality.
Making decisions or offering advice based on such idealism is largely useless and ineffective. If you can't look at the reality of things, any opinion you give on what "should" happen is fatally flawed.
At the very least, these large Kickstarter projects should be offering backers a more realistic, less hyped review of the realities of the project. They won't do that though, because it would dispel the dreams they encourage in the backers to get them to open their wallets. Coupled with the fact that software development, especially at the stage in which these devs seek crowdfunding, is an incredibly complex and nebulous process, and the campaign is highly prejudiced against backers making a rational decision instead of an emotional one.
거북이는 목을 내밀 때 안 움직입니다
Once a Kickstarter campaign starts offering packages, then purchases shouldn't be considered donations; they should be considered pre-orders. Buyers should have recourse.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
You're not going to change the crowd's mindset here by waxing poetic. And they aren't the ones attempting to benefit financially from the transaction anyways, so approaching it by reprimanding them is asinine in the first place.
The problem is when developers use crowd funding as yet another aggressive monetization model.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Then, I'm afraid you don't really understand what you're getting into, and are a prime example of why crowdfunding can be bad.
There are promises of rewards for backing, though I think physical rewards are the only ones that have any form of enforcement attached. Otherwise you ARE effectively making a donation. There is no legal requirement for the crowdfunded project to deliver on anything. You're getting digital goods in exchange for a financial transaction IF the game successfully launches.
It's not an investment in the traditional sense, because you have no equity attached. It's not a purchase, because there's no actual exchange of goods and you have no recourse on failed delivery. It's not a loan because you're not getting your money back at any point. You're donating to the project because you want to see it move forward. In exchange, they're thanking you by giving you some unique digital stuff if they're successful.
The fact that folks don't understand that Kickstarter, just like Patreon and GoFundMe, is a donation is part of the problem. You can play with the literal definition of donation all you want, but that doesn't defeat the point that in context, crowdfunding is a donation.