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I want to see your view

Now first off just to let you guys know this isn't a "which game should i get" post... I would just like to see how you view these games....

For the ones you've played give me a simple little review and either the game your playing or the game your going to play or the game you've chosen to play

World of Warcraft
Everquest 2
Star Wars Galaxies
Lineage II
Dark Age Of Camelot
Guild Wars

I've played all of these *Except L2* And i've done my reviwing and playing.

All of these games have their own unique fun to it... but certain games didn't fit what i was looking for. I'm not a hardcore gamer and i dont want to grind through these games... so i'm not looking for a good grind game... I'm a slow player because i can never get into these games logn and hard enough to really do like 10 - 20 quests an hour lol

This isn't really kind of a "what should i play" post but i am like kind of reviwing as if i'm deciding which game to play

WoW - It was fun. The lag wasn't so friendly to me. but i pushed on... Some community was friendly, others were either afk or mean people. Graphics were "Interesting" I'm not going to say they sucked because technically , they did not suck. they were just in a different style. As with most of these mmo's i couldn't get into the game like i would log in.. sit there thinking about what to do... look at my quests... and kind of in a lazy act, just log out... and wait to play some other time... i wouldn't say that i was lazy but that i just couldn't really get into the game.

Everquest 2 - I played for a week and quit... Too many graphical problems for my 6800.. i'll put it off for anothe rday

Star Wars Galaxies - Now, i really enjoyed this one for a while... while i was a newbie... but, when i reached lvls 40 + like everyone says.. it gets boring... it really is a constant *Hunt / grind / hunt / make money / hunt / hunt / etc.* So i quit this game last month, being the last mmo i payed for until i really make a good decision.

Linage 2 skipped

Dark Age Of Camelot - Now... I thought this game was intriguing... i love period times... like knights of the round table style right.. this game was killer for 15 minutes but i just couldn't get use to those controls its like as if because they started out as a bad graphiced game... that when they transfered it wasn't enough to compete with wow or something that its got a lot of old traces in the controls... I dont know, i just coulnd't get into this game either. i was falling asleep trying to find something to do. I really wanted to play the RvR part but never got around to it...

Guild wars - Eh, Not my style.. i'm not exactly ready to go head first into PVP based gaming, although the roleplaying was fun while it lasted... eh... Not my style..

This is basicly one of those *In my opinion* type things... but out of all these games , I am leaning towards World of Warcraft, I still need to play lineage 2 but do not want to buy it. The reason i say wow is because putting lag and community aside, wow wasn't half that bad...
Once again... All these games were hella fun in their own way... but almost none of them are what i'm looking for... I just want a fun game that i can sit down... and actually do something with out having to go somewhere crazy just to start the quest or at least just a great world to explore.. exploring is fun :-D

I hope you liked my review and if you really insist on flaming me. - flame ahead.

 

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I Do Whatever My Rice Krispies Tell Me To.

Comments

  • BlizzagenBlizzagen Member Posts: 167

    Just a small note: Lineage 2 is widely acknowledged to have one of the biggest grinds in MMOs.

    World of Warcraft
    To me, the grind was not really existant. Well, there is a grind, but its more of a quest grind. Quest, quest, quest.

    Everquest 2
    I know nothing about this.

    Star Wars Galaxies
    You could craft, I guess. Its supposed to have a very good crafting system.

    Dark Age of Camelot
    I found the controls weird, too. It all sounds good, but I get the suspicion that you need to be a high level to experience the cool stuff, like RvR.

    Guild Wars
    Well, I haven't played so I don't know if it is my style either, but to each his own.

    So, I can't really specifically recommend any. ::::39::

    image

  • Kem0sabeKem0sabe Member Posts: 443

    World of Warcraft
    The major problem here is the community, if you are a new player to the game... you will think you just entered battlenet all over again. If you have good friends to play with, tha game is ok, if not... the game will tax your patience to the limit.

    Everquest 2
    Played trial of the isle, didnt like it much, game world just seemed bland and kinda forced on you, dunno how i could explain better, but i just didnt like it coming over from eq.

    Star Wars Galaxies
    Would be great if SOE introduced player driven content and a made it possible for ppl to play crafters, these days you need a group just to gather your resources, then you have the jedis an ounty hunters, those are the only 2 templates that get any atention from SOE, all other classes get ignored for the most part in terms of content.

    Dark Age of Camelot
    Also didnt like the controls, played the 14 day free trial and the game seemed rather empty of lower level players, seems everyone else has reached max level already.

    Guild Wars
    Havent played it and not planning to, if i want massive group pvp action i just start up my battlefield 2 copy and have some great fun, no need for another fantasy game.

    Would like to recommend EvE online tho, great game, great community, only thing that anoys me is a lack of story driven content, otherwise its great.

    All ur Mountain Dew is belong to me.

  • VolkmarVolkmar Member UncommonPosts: 2,501

    i played all the games you mention retail at a point or the other but lineage 2 of which i saw the open beta.

    I'm currently playing WoW after a brief stint in SWG.

    WoW: of the list you made, i think is the one with the most casual player charm. i also think the PvE part of it is the best currently available. the grind is really not much visible if you can get in the quests. On the other hand, WoW wasn't built for revolution, so you won't find anything terribly new or innovative here (no manage the lands, no siege battles, no politics, but funny classes, nice quests and nice world), but all the things that WoW does, it does right. The PvP part has a very Warcraft 3 approach with the battlegrounds resembling Warcraft 3 games. So do not expect any conquer the world kind of thing, but exepct some decent funny battles. Crafting feels to be implemented to be an integral part of adventuring.

    Everquest 2: i played 1 month in retail, so i don't know what changed since then, but the impression i had was of a good game that failed to keep my attention. That coupled with lack of variety in respect to WoW, completely same characters (at least WoW give you the talents), over specialization of crafting, the worst market system ever invented and hardware problems kept me at large. Especially, having the main city divided in 9 areas with loading times between each is not a smart move. On the positive, animations are really good, i wish WoW would have so good staff and unarmed attacks animations. It has no PvP.

    Lineage 2: a heavy grind, newbie killers and seemingly lack of stuff kept me from going retail, especially the first 2 points as i know the stuff is prolly there by now. PvP should be the funniest part of this game, but, as said, i never got into it but for the stupid newbie killers.

    Star Wars Galaxies: To approach SWG correctly, you have to think of it not as a standard MMorpg but as a Star Wars simulator. in Which the main goal is to let you live in the star wars universe. If you keep that in mind, SWG does it mostly right. Mostly because i never heard of, in the period between Episode IV and V, of hundreds of Jedi in the galaxies.... nope. SWG is radically different from the others, that are all instead classified as Online Games and not World simulators. SWG, as all world simulator, gives you back proportionally in how much you give in. if you have time to spend on it, you will enjoy it, if instead you don't, it will prolly feel heavy. To have fun here, it is best to get an house, get involved in the community, become part of a guild and city and so on... becoming an active and productive member of the community.

    Guild Wars: Guild wars is, with WoW, the other very casual friendly game. The only "massive" parts are the cities, so it is more a Massive Never Winter nights than a classic MMorpg. The instancing technology, though, permits them to create quests and interaction with npcs and the surrounding impossible with a pervasive world. Easy to get to top level, the game is also built with PvP in mind.

    Dark Age of Camelot: the oldest of the list. WoW take some of its inspiration from it and you can notice it. DAoC focus is Realm versus Realm, a field in which it is, arguably, still unmatched. Conquering and keeping Keeps and Fortress is fun and can be an addictive situation. Since they unified the servers, there is no shortage of opponents and even many people on screen can survive without crashing it all. That being said, the PvE part is showing its age. Catacombs beside (that i never played) the rest of the quests felt insipid. The dungeons are not bad... but not excellent either and so all the PvE system let you with a decent taste, but the nagging sensation they are missing something.

    Also while in all MMorpgs you start seeing more rarely new stuff the higher you rise, DaoC amplify this feeling. giving you some high end levels in which you get nothing new at all, that is a shame. Especially considering the amount of hours required to go, for example from 45 to 46. On the other hand the low levels are full of new spells and stuff. Shouldn't it be the other way around considering you can get pretty easily to level 10 or more?

    For making you an Example, an Albionian Wizard, specced in Fire, has a total of 8 different spells, counting also the ones coming from the basic path of ice and path of Earth lists (but discarding the Basic Ice damage spell that is effectivly useless without spec points and the basic path of fire spells being basic versions of the advanced ones in the specced list).

    the 8 spells being: a Direct Damage Fire spell, an AoE Fire spell, a Fire Bolt spell, a Bladeturn, a Ice Root, a Earth Damage Add, a Earth Absorb shield,  and an armor spell.

    A WoW mage, the more or less equivalent, get 38 different spells and powers. including damge spells of 3 different elements (that are all good as their damage do not depends on spec points), conjuration of food or water, shields, teleports, polymorph, creation of stones, instant and not instant damage spells, AoE stuff and so on. The difference is mind numbing.

    Now , granted, the Albion Wizard, fire specced, is prolly the one with less spells of them all, but still... 8 against 38?

    So, in the end, if you want to play DAoC just for the PvE, spare yourself and get WoW. If you interested in RvR, there is nothing exactly like it in the market at the moment if not in lineage 2 and i, frankly, would not touch that game with a 10 foot pole.

    Have a nice day.

     

     

     

    "If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"



  • ErillionErillion Member EpicPosts: 10,329



    Originally posted by Kem0sabe


    Star Wars Galaxies
    Would be great if SOE introduced player driven content
    --> So many player events going on on all servers. What more player driven content do you need ? image  This will always be better than any event series the GMs would be able to offer. And SWG - in contrast to other games - offers you a whole series of tools to do great player events. Battlefields full of burning wrecks anyone ? A skeleton in the desert with a note on it ? A mysterious transport landing and 10-20 armed guards swarming out ? A jukebox with famous SW music on demand for the cantina to play DJ ? Everything is possible.
    and a made it possible for ppl to play crafters, these days you need a group just to gather your resources,
    --> Playing a crafter with minimal combat ability and a crafter fighter hybrid on an adventure planet (Lok) I can safely say thats not true. Its as simply as driving slower to see what enemies are up ahead, avoid aggressive mobs, apply some camo paint, have some sacrifical droids ready to keep mobs busy. Or - even better - if you are in a guild just group with one of the fighters and you have passive defense values almost as good as a combat level 80 fighter. I am spending hours servicing harvesters in the wilderness and I am not often in danger and almost never incapped/killed. The new system only needs a change in tactics.  And gathering organic resources in a hunting group is much more fun, rewarding and easier than before ... due to the grouping bonus. Or solo .. with the rifleman "true" cloaking ability where you disappear from radar and a harvesting droid to go and fetch the resources while you are still at a safe distance.
    then you have the jedis an ounty hunters, those are the only 2 templates that get any atention from SOE, all other classes get ignored for the most part in terms of content.
    --> Partially true. However, the new creature handler system on test center (stolen from WoW :-) and the new entertainer props (glowing streamers, sabre dancing etc.) shows that these are NOT the only areas that get SOEs attention.
    Would like to recommend EvE online tho, great game, great community, only thing that anoys me is a lack of story driven content, otherwise its great.
    --> I concur. Try EVE. Game is free download. 14 day free trial. There is only ONE galaxy for all 55k players, not different servers. You dont grind PERIOD. Your toon gets better as time goes by - wether you are online or offline. You just have to switch training priorities once in a while. Join a guild and get some hiring bonus, so you dont need a lot of money (which comes from grinding). Has every playing type you can imagine ... from mind numbing boring asteroid mining in secure areas to blood and splatter pirate PvP action in Deep space, fighting tooth and nail for control of a station.  



    >>>>

    Star Wars Galaxies - Now, i really enjoyed this one for a while... while i was a newbie... but, when i reached lvls 40 + like everyone says.. it gets boring... it really is a constant *Hunt / grind / hunt / make money / hunt / hunt / etc.* So i quit this game last month, being the last mmo i payed for until i really make a good decision.

    >>>>

    Strange. You stopped playing just when you could have safely done the mayority of the quests (e.g. the Clone War series of quests) or most of the Kashyyyk multi part, multi planet, space / ground mix quests. You could have tried crafting (SWG has maybe the best crafting system of the major MMORPGs) or entertainment industry.

    It SOUNDS like you have fallen in company with some mindless Jedi grinders .... which means, YES, by the end of a month your brain has started to ooze out of your ears because of the utter boredom. But SWG is so MUCH more than that. Player Events and Galactic Civil War battles being only two of the areas where you could spend MONTHS.

    WoW ... great fun for a short time.

    CoH ... great fun for a very short time.

    DAOC ... good for people heavy into large scale PvP battles.

    Everquest ... quests, quests and .. did I mention it .. QUESTS. Grind warning !

    AO .. not bad, but HIDEOUS grafics by modern standards.  Grind warning ! Its a free game if you dont want/need  the expansion sets.

     

    Have fun

    Erillion

  • scaramooshscaramoosh Member Posts: 3,424



    Originally posted by Volkmar

    i played all the games you mention retail at a point or the other but lineage 2 of which i saw the open beta.
    I'm currently playing WoW after a brief stint in SWG.
    WoW: of the list you made, i think is the one with the most casual player charm. i also think the PvE part of it is the best currently available. the grind is really not much visible if you can get in the quests. On the other hand, WoW wasn't built for revolution, so you won't find anything terribly new or innovative here (no manage the lands, no siege battles, no politics, but funny classes, nice quests and nice world), but all the things that WoW does, it does right. The PvP part has a very Warcraft 3 approach with the battlegrounds resembling Warcraft 3 games. So do not expect any conquer the world kind of thing, but exepct some decent funny battles. Crafting feels to be implemented to be an integral part of adventuring.
    Everquest 2: i played 1 month in retail, so i don't know what changed since then, but the impression i had was of a good game that failed to keep my attention. That coupled with lack of variety in respect to WoW, completely same characters (at least WoW give you the talents), over specialization of crafting, the worst market system ever invented and hardware problems kept me at large. Especially, having the main city divided in 9 areas with loading times between each is not a smart move. On the positive, animations are really good, i wish WoW would have so good staff and unarmed attacks animations. It has no PvP.
    Lineage 2: a heavy grind, newbie killers and seemingly lack of stuff kept me from going retail, especially the first 2 points as i know the stuff is prolly there by now. PvP should be the funniest part of this game, but, as said, i never got into it but for the stupid newbie killers.
    Star Wars Galaxies: To approach SWG correctly, you have to think of it not as a standard MMorpg but as a Star Wars simulator. in Which the main goal is to let you live in the star wars universe. If you keep that in mind, SWG does it mostly right. Mostly because i never heard of, in the period between Episode IV and V, of hundreds of Jedi in the galaxies.... nope. SWG is radically different from the others, that are all instead classified as Online Games and not World simulators. SWG, as all world simulator, gives you back proportionally in how much you give in. if you have time to spend on it, you will enjoy it, if instead you don't, it will prolly feel heavy. To have fun here, it is best to get an house, get involved in the community, become part of a guild and city and so on... becoming an active and productive member of the community.
    Guild Wars: Guild wars is, with WoW, the other very casual friendly game. The only "massive" parts are the cities, so it is more a Massive Never Winter nights than a classic MMorpg. The instancing technology, though, permits them to create quests and interaction with npcs and the surrounding impossible with a pervasive world. Easy to get to top level, the game is also built with PvP in mind.
    Dark Age of Camelot: the oldest of the list. WoW take some of its inspiration from it and you can notice it. DAoC focus is Realm versus Realm, a field in which it is, arguably, still unmatched. Conquering and keeping Keeps and Fortress is fun and can be an addictive situation. Since they unified the servers, there is no shortage of opponents and even many people on screen can survive without crashing it all. That being said, the PvE part is showing its age. Catacombs beside (that i never played) the rest of the quests felt insipid. The dungeons are not bad... but not excellent either and so all the PvE system let you with a decent taste, but the nagging sensation they are missing something.
    Also while in all MMorpgs you start seeing more rarely new stuff the higher you rise, DaoC amplify this feeling. giving you some high end levels in which you get nothing new at all, that is a shame. Especially considering the amount of hours required to go, for example from 45 to 46. On the other hand the low levels are full of new spells and stuff. Shouldn't it be the other way around considering you can get pretty easily to level 10 or more?
    For making you an Example, an Albionian Wizard, specced in Fire, has a total of 8 different spells, counting also the ones coming from the basic path of ice and path of Earth lists (but discarding the Basic Ice damage spell that is effectivly useless without spec points and the basic path of fire spells being basic versions of the advanced ones in the specced list).
    the 8 spells being: a Direct Damage Fire spell, an AoE Fire spell, a Fire Bolt spell, a Bladeturn, a Ice Root, a Earth Damage Add, a Earth Absorb shield,  and an armor spell.
    A WoW mage, the more or less equivalent, get 38 different spells and powers. including damge spells of 3 different elements (that are all good as their damage do not depends on spec points), conjuration of food or water, shields, teleports, polymorph, creation of stones, instant and not instant damage spells, AoE stuff and so on. The difference is mind numbing.
    Now , granted, the Albion Wizard, fire specced, is prolly the one with less spells of them all, but still... 8 against 38?
    So, in the end, if you want to play DAoC just for the PvE, spare yourself and get WoW. If you interested in RvR, there is nothing exactly like it in the market at the moment if not in lineage 2 and i, frankly, would not touch that game with a 10 foot pole.
    Have a nice day.
     
     
     



    EQ2 has 4 choices at the start which branch off into like 16 different end roles depending on what city :P Plus it has a tradeskill worth talking about and instead of talents it has Traits which you have to chose at different levels and spell upgrades! which give you like 15 different options to each skill!

     

    More than WOW

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    image
    Don't click here...no2

  • IcoGamesIcoGames Member Posts: 2,360

    WoW - great casual game imo. I've been playing since beta and still greatly enjoy both PvP and PvE aspects of the game. WoW has tons of low to high end quests with varied story lines to follow. I would advise joining a guild to experience some of the higher-end raid content.

    EQ2 - only played for a month and found it completely boring. If you have SWG, it may be a bargain to get with the Station Pass.

    SWG - nice game overall, but SOE doesn't believe in QA. After an initial stint of playing from luanch to February 2005, I've been playing off and on. SWG has the best crafing (although somewhat borked after the recent Combat Upgrade) and character customization systems of any current MMO. * I would also recommend Eve Online if you're looking for a sci-fi adventure.

    Lineage 2 - some of the best pvp I've had in an MMO. The grind is horrible though.

    Guild Wars - great set of coffee coasters

    Ico
    Oh, cruel fate, to be thusly boned. Ask not for whom the bone bones. It bones for thee.

  • vintageonevintageone Member Posts: 60

    Thanks for all yer help guys i've narrowed it down to these games

    WoW
    DAoC
    *Mabey Eq2 if the graphics fix*

    I'm playing knight online while i decide on a good mmo to pay for...
    Sadley enough i'm having a blast although its tiring the grind.

    ---------------------
    I Do Whatever My Rice Krispies Tell Me To.

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