Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

NEXT Trailer Previews Multiplayer, Space Fleets & Much More - No Man's Sky Game Trailer

2»

Comments

  • PhryPhry Member LegendaryPosts: 11,004
    Aw poo and I was hoping for some kind of VR support announcement... It would be a day 1 purchase for me if it came to Rift/Vive..
    I wouldn't rule that out for the future tbh. Against all expectations Hello Games did not give up or give in, so who knows what else they will add  ;)
  • GruntyGrunty Member EpicPosts: 8,657
    Anyone knows if there is some kind of vertical character progression in this game (e.g. skills, levels, attributes,...)?
    Just your equipment; exosuit, exotool/gun, star ship and less so exocraft.
    [Deleted User]
    "I used to think the worst thing in life was to be all alone.  It's not.  The worst thing in life is to end up with people who make you feel all alone."  Robin Williams
  • claytondoraclaytondora Member UncommonPosts: 28
    I gotta say, No Man's Sky 1.0 looks pretty good.

    May have to buy this game on release.
  • ACommonMuggerACommonMugger Member RarePosts: 563

    xNIAx1 said:

    I'll download it illegally to check it out but the chances of me giving money to such a company is very unlikely.



    Oh look a garbage human-being. Knew there was going to be at least one in this post.
    [Deleted User]
  • BensorBensor Member UncommonPosts: 66

    xNIAx1 said:

    I'll download it illegally to check it out but the chances of me giving money to such a company is very unlikely.



    Found the "BuT iT hAd A sHiTtY lAuNcH!" retard guy of the day !
  • WaanWaan Member UncommonPosts: 106
    Looks sweet.

    Can't help but laugh at the image that they're building up all this hype, just to deceive everyone for the second time.
    Delondial
  • RaxeonRaxeon Member UncommonPosts: 2,288

    MaxBacon said:



    Not really.  NMS is taking some of the ground-breaking features away from SC.  It already took seamless atmospheric transition.  Procedural uniserve generation, not unique to SC.  It's including multiplayer now with the NEXT update.  Base building is something that CIG decided to tack on here recently, yet it's already being included and expanded upon here in NMS.  If they continue to expand, I can see multi-crew ships being added.  Strike another from the ground-breaking SC features board if that happens.

    Where SC aims to be and where it's at are currently two very different things.  As they continue to work on SC, so too will these other developers continue to work on titles of their own.  Dual Universe is yet another example off the top of my head.

    And all of this isn't even commenting on how it's sort of an EQ2 vs. WoW thing between NMS's stylized graphics and SC's ultra-realistic by comparison.  CIG will have a far harder time optimizing for the type of multiplayer and visual fidelity they want to include than NMS will.  That alone could exclude thousands who would otherwise want to try SC.  More cutting edge is not always better, specifically when it's resource-intensive.

    All that to say that, a few years ago, we would laugh at the idea that anyone was trying what CIG is trying.  Now, it's not a joke so much as an inevitability.

    NMS has a more superficial approach to those elements because it's not a sim that appeals to one audience that dwells on the realism. NMS didn't took seamless transitions ED has had that, the atmosphere itself is not the defining factor because it's the same technology.

    SC doesn't have procedural universe generation, it is hand-crafted and procedurally assisted and that is what allowed SC to provide that very well crafted, detailed and unique environments because the whole thing is lore-driven.

    Base building are same-yet-different features, from space housing to actual because SC is going for MMO collection of resources, manufacturing, etc... is about the functionality of what is built than building because the building itself is pretty "static" and modular based.

    The game experiences are completely different, SC is that densely populated MP game-world that its core is its economy driven by players tied to all the professions and missions and so forth, within the competitive PvP (guild-based, etc...), is a type of experience resembling of a traditional MMO to some extent.

    And only what you mention is groundbreaking, it's not about "oh X and Y have same feature", is about how far can you take them, only the visual and detail quality of the game in that seamless and MP environment itself being pulled off is such, obviously higher difficulty but merit non-taken, the "cutting-edge" realism is a very core part of what SC is about and its experience (like that heavily cinematic feeling of it).

    Same would go for games like Dual Universe, even tho DU is more 1:1 to NMS than SC is.

    So it's feature-sets you can compare, but experiences you can't.



    sc in densly populated in the same sentence who would have thought
  • DavodtheTuttDavodtheTutt Member UncommonPosts: 415
    Am I the only one who would prefer a small subscription to $60 up front? Especially if it became free after $60 worth of subscribing... 
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited July 2018
    Raxeon said:
    sc in densly populated in the same sentence who would have thought
    You sure aren't comparing current 50 players per area (that will continue being expanded as the network is far from final still), to NMS MP that is as said 4 player co-op match-making (by invite or manual pop-in a random player game)... On that area even Elite Dangerous is more densely populated.
Sign In or Register to comment.