A cap used to exist on the amount of credits one could accumulate, recently that cap has been removed. Will people take advantage of this and amass a huge sum of credits for launch, you bet.
None of that matters. Noone wins in Star Citizen, so CIG can sell whatever they want, make as much money as they want and none of it will affect the economy and health of the game.
I believe some were saying that expensive ships would have limitations restricting their usability at release, with the removal of the cap those limitations are also removed.
A cap used to exist on the amount of credits one could accumulate, recently that cap has been removed. Will people take advantage of this and amass a huge sum of credits for launch, you bet.
If they amass a huge sum of credits, the wipes IMHO will take it away (unless maybe in the very latest phases of Beta)
The moderator himself sounds surprised about this change. Let's see if this is a permanent change or a temporary move.
A cap used to exist on the amount of credits one could accumulate, recently that cap has been removed. Will people take advantage of this and amass a huge sum of credits for launch, you bet.
If they amass a huge sum of credits, the wipes IMHO will take it away (unless maybe in the very latest phases of Beta)
The moderator himself sounds surprised about this change. Let's see if this is a permanent change or a temporary move.
Have fun
Lol I can see CIG being that dumb and wiping credits people bought with real life cash and I can also see the white knights defending it to their last breath
I mean people buying UEC are up to one crazy realization, so we have this rate of 1$ = 1k UEC.
Then we have the rumored numbers and balance of ships costing huge amounts of UEC in-game, completely disproportional to the valuation of the UEC you can buy.
If a ship costs you say $90 USD (Gladius used as an example) that does not translate to 90,000UEC. It would be more like 300,000 UEC or more, aka +300$.
Unless the base rate changes, buying credits will be very expensive against the in-game costs of stuff.
I do not foresee them wiping credits that have been purchased at the end of beta, will they be removing ships that people have purchased as well?
Like you I do not think they will wipe credits that have been purchased at the end of Beta.
They will never remove ships purchased with real money.
I am not so sure about ships that some swindlers have acquired via melt and re-melt trick schemes, often involving charge backs and ship transfers between players.
A cap used to exist on the amount of credits one could accumulate, recently that cap has been removed. Will people take advantage of this and amass a huge sum of credits for launch, you bet.
If they amass a huge sum of credits, the wipes IMHO will take it away (unless maybe in the very latest phases of Beta)
The moderator himself sounds surprised about this change. Let's see if this is a permanent change or a temporary move.
Have fun
Lol I can see CIG being that dumb and wiping credits people bought with real life cash and I can also see the white knights defending it to their last breath
I do not see an official announcement yet that the UEC limit is gone forever. A comment by a moderator is just that ... a comment applicable to the current situation during testing and development.
As stated many times before, I consider the direct conversion of 1 $ = 1000 UEC as being the act of a pretty stupid person. UEC will be easily acquired IMHO by the millions/billions/(trillions ?) in game once the game has launched and people understand the trade system. Like in all the other space games.
@Erillion yeah they already hint at things will go up to 3x more expensive in-game than the current rate, so the balance can very well be having a fair in-game UEC earning rate, yet those who want to put up the money will have to spend a hell lot of money to buy something with cash instead of playing, and this would also allow them to cut the direct ship sales they do now by release.
Valuing UEC highly against the dollar would be a way to prevent inflation.
I'm assuming the economy of SC will exceed EVEs by several orders of magnitude. (In time)
Seeing how little impact RMT had on my personal gameplay there leads me to believe it won't have much effect in SC. (Perhaps more at launch, less later on)
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I'm assuming the economy of SC will exceed EVEs by several orders of magnitude. (In time)
Seeing how little impact RMT had on my personal gameplay there leads me to believe it won't have much effect in SC. (Perhaps more at launch, less later on)
Much different system. EVE skill-gated items and ships and tied that directly to real life time subbed. From what I understand of SC, there will be no such gating. If I'm understanding the game correctly, if you can buy the best in class ship and components, you can use them all just as effectively as someone who has had an account for a year.
Much different system. EVE skill-gated items and ships and tied that directly to real life time subbed. From what I understand of SC, there will be no such gating. If I'm understanding the game correctly, if you can buy the best in class ship and components, you can use them all just as effectively as someone who has had an account for a year.
SC will have its own sinks as it's rather standard, I highly doubt the high end "gear" either that is from ships to items, upgrades or crew, will accessible at will just with credits without having to go through late game content first.
SC already shows signs that it's going to do that with a reputation within factions and having that layer of progression to unlock specific gear instead.
Much different system. EVE skill-gated items and ships and tied that directly to real life time subbed. From what I understand of SC, there will be no such gating. If I'm understanding the game correctly, if you can buy the best in class ship and components, you can use them all just as effectively as someone who has had an account for a year.
SC will have its own sinks as it's rather standard, I highly doubt the high end "gear" either that is from ships to items, upgrades or crew, will accessible at will just with credits without having to go through late game content first.
SC already shows signs that it's going to do that with a reputation within factions and having that layer of progression to unlock specific gear instead.
They should, though I don't see them blocking off access to ships purchased with real cash in that manner. That would cause kind of a shitstorm.
Much different system. EVE skill-gated items and ships and tied that directly to real life time subbed. From what I understand of SC, there will be no such gating. If I'm understanding the game correctly, if you can buy the best in class ship and components, you can use them all just as effectively as someone who has had an account for a year.
SC will have its own sinks as it's rather standard, I highly doubt the high end "gear" either that is from ships to items, upgrades or crew, will accessible at will just with credits without having to go through late game content first.
SC already shows signs that it's going to do that with a reputation within factions and having that layer of progression to unlock specific gear instead.
They should, though I don't see them blocking off access to ships purchased with real cash in that manner. That would cause kind of a shitstorm.
No refunds, no returns, what do they care at this point?
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I'm assuming the economy of SC will exceed EVEs by several orders of magnitude. (In time)
Seeing how little impact RMT had on my personal gameplay there leads me to believe it won't have much effect in SC. (Perhaps more at launch, less later on)
Much different system. EVE skill-gated items and ships and tied that directly to real life time subbed. From what I understand of SC, there will be no such gating. If I'm understanding the game correctly, if you can buy the best in class ship and components, you can use them all just as effectively as someone who has had an account for a year.
In the early years this was true, but they have long permitted pilot trading so it has beem possible to buy a fully trained pilot for quite some time.
A few years back they added skill extractors and injectors which same whale used to prove he could train all skills in EVE to max level via cash.
Then CCP banned his account....for other reasons related to how the ISK to make this possible was obtained I think.
Stories abound of Russian Billionaires buying huge fortunes in ISK, or Goons owning everything.
Yet EVE marches on and if any of the RMT has been a problem, certainly not in any way I ever had issue.
Same thing here, even if at launch fleets of Dreadnaughts launch due to RMT, its only a matter of time before those smart folks who are in every game figure out the best way to extract massive wealth by playing the game and most, if not all advantage will vanish.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
They should, though I don't see them blocking off access to ships purchased with real cash in that manner. That would cause kind of a shitstorm.
I actually do not think the backers would be that outraged at that idea.
If the setup is, progress through faction and as you do you unlock the ability to buy specific high tier gear, so technically they could have what is stuff that has to unlocked first, having to be unlocked by everyone so those who owned it could just actually use it then, and the rest would have the option to buy it.
Controversial sure, but a rather smart way to approach it.
So it sounds like the cap was removed because people were going over it anyway. When CIG allowed people to melt items bought from the cash shop, if they were already at the cap, the melt could easily put them over. So buying ships or cash shop items, which have no limits can be melted to increase your credit amounts basically without limits.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
This game is pay to win from the start so it doesn't really matter anymore. If you can spend real money to buy power as in more powerful ships then pretty sure that is pay to win already.
Comments
You could literally spend thousands on powerful ships with insurance. I don't understand how this isn't pay to win already.
Huge sum of credits.
None of that matters.
Noone wins in Star Citizen, so CIG can sell whatever they want, make as much money as they want and none of it will affect the economy and health of the game.
Trust in Chris and buy an Idris.
..Cake..
The moderator himself sounds surprised about this change. Let's see if this is a permanent change or a temporary move.
Have fun
Then we have the rumored numbers and balance of ships costing huge amounts of UEC in-game, completely disproportional to the valuation of the UEC you can buy.
If a ship costs you say $90 USD (Gladius used as an example) that does not translate to 90,000UEC. It would be more like 300,000 UEC or more, aka +300$.
Unless the base rate changes, buying credits will be very expensive against the in-game costs of stuff.
To date they have raised in excess of $190M
There is no definitive release date.
Does it matter what they do on release? The game is still years from release.
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They will never remove ships purchased with real money.
I am not so sure about ships that some swindlers have acquired via melt and re-melt trick schemes, often involving charge backs and ship transfers between players.
Have fun
As stated many times before, I consider the direct conversion of 1 $ = 1000 UEC as being the act of a pretty stupid person. UEC will be easily acquired IMHO by the millions/billions/(trillions ?) in game once the game has launched and people understand the trade system. Like in all the other space games.
Have fun
Valuing UEC highly against the dollar would be a way to prevent inflation.
Seeing how little impact RMT had on my personal gameplay there leads me to believe it won't have much effect in SC. (Perhaps more at launch, less later on)
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
SC already shows signs that it's going to do that with a reputation within factions and having that layer of progression to unlock specific gear instead.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
A few years back they added skill extractors and injectors which same whale used to prove he could train all skills in EVE to max level via cash.
Then CCP banned his account....for other reasons related to how the ISK to make this possible was obtained I think.
Stories abound of Russian Billionaires buying huge fortunes in ISK, or Goons owning everything.
Yet EVE marches on and if any of the RMT has been a problem, certainly not in any way I ever had issue.
Same thing here, even if at launch fleets of Dreadnaughts launch due to RMT, its only a matter of time before those smart folks who are in every game figure out the best way to extract massive wealth by playing the game and most, if not all advantage will vanish.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
If the setup is, progress through faction and as you do you unlock the ability to buy specific high tier gear, so technically they could have what is stuff that has to unlocked first, having to be unlocked by everyone so those who owned it could just actually use it then, and the rest would have the option to buy it.
Controversial sure, but a rather smart way to approach it.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey