Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Around the Verse - Party of Fifty - Star Citizen Videos - MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited August 2018 in Videos Discussion

imageAround the Verse - Party of Fifty - Star Citizen Videos - MMORPG.com

It's Friday, so you know that means that the latest edition of Star Citizen: Around the Verse is here for your viewing pleasure today. In this edition, you'll "party down with the Spanish and French Star Citizen communities, Squadron 42 tech, and fun with Foley".

Read the full story here


Comments

  • JeffSpicoliJeffSpicoli Member EpicPosts: 2,849
    edited August 2018
    Is it done yet?
    TaishiFoxFrodoFraginsErillion
    • Aloha Mr Hand ! 

  • immoralthangimmoralthang Member RarePosts: 300

    thunderC said:

    Is it done yet?



    Yep! Tool’s new album is the soundtrack.
    JeffSpicolisgelPhaserlightSamhaelDiabhualNildenSeelinnikoi
  • SephrusSephrus Member UncommonPosts: 76
    I think part of 50 us referring to you having to pay 50 dollars to join the party.
    jusomdudeimmoralthang
  • JoeBloberJoeBlober Member RarePosts: 587
    SAmazing!

    Something which was impossible as per some internet "expert": "Too much assets, ships are too big, station, moons... this is vaporware, jpges" they said...

    50 guys in + 25 ships (many of differrents shape) warping to a location, landing and fighting on air and land. Damned already in 3.2 without even performance network implemented yet... :)

    Damned who can we trust if even scam prophecy fall apart :)
    VoidfarerErillion
  • SabracSabrac Member UncommonPosts: 138
    I never liked to play a game piece by piece but if this is enough for their community, more power to them.

    I would gladly try this game when is fully completed though.
    postlarvalErillion
  • renstarensta Member RarePosts: 728
    edited August 2018

    JoeBlober said:

    SAmazing!



    Something which was impossible as per some internet "expert": "Too much assets, ships are too big, station, moons... this is vaporware, jpges" they said...



    50 guys in + 25 ships (many of differrents shape) warping to a location, landing and fighting on air and land. Damned already in 3.2 without even performance network implemented yet... :)



    Damned who can we trust if even scam prophecy fall apart :)



    No no no, don't get your hopes up, the prophecy is still alive, for it was foretold, the creator is the mastermind of illusions, do not trust anything he shows or promises! Once we see 2,000 ships (players) flying at the same time all over space, in planets and outside! Only then will the prophecy be proven false. Let me remind you, the master of illusions has crafted many illusions on stage to capture the simple minded and steal their gold! Do not be pleased until you got the things which were promised at first! Were you promised a party of fifty people on 25 ships after 7+ years???!! Is this the dream that we all craved??!! ! Do not shame us in your satisfaction!!! The prophecy is alive!! And your comments shall not pass freely through this realm of bitterness and hope.

    image


    Basically clicking away text windows ruins every MMO, try to have fun instead of rushing things. Without story and lore all there is left is a bunch of mechanics.
    Reply
    Add Multi-Quote

  • renstarensta Member RarePosts: 728
    edited August 2018
    Freaking hell, it's 7 years in development, like they might break the record for the longest game in development as well. The title holder is 14 years (,Duke Nukem Forever ) but it's a single player, i think SC already has the title for an online game in the most development time. If not, i do wonder which Online game was in development more than 8+ years EDIT--Diablo 3 was 11 years in development, so we got a competition going :))

    image


    Basically clicking away text windows ruins every MMO, try to have fun instead of rushing things. Without story and lore all there is left is a bunch of mechanics.
    Reply
    Add Multi-Quote

  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    edited August 2018
    I don't think it's been in development for too much time. I do think that for how long it's been in development, it's a piece of shit though. It's not just about how long it's been, it's about how long it's going to be and whether or not they will be afforded that extreme amount of time and money.
    sgelrpmcmurphypostlarval[Deleted User]
  • PhryPhry Member LegendaryPosts: 11,004
    Star Citizen, they have such a massive online presence with video's etc. being put out on a regular basis, when you consider how many man hours goes into that kind of work on a daily basis, its perhaps no wonder that the game is still in 'development' its hard to imagine they have enough people or the time to actually work on it  ;)
    [Deleted User]
  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502
    I don't think it's been in development for too much time. I do think that for how long it's been in development, it's a piece of shit though. It's not just about how long it's been, it's about how long it's going to be and whether or not they will be afforded that extreme amount of time and money.
    Yeah I agree, there a bits of the game that in isolation are quite good but as a whole it is pretty darn awful for a 6 year old project, especially when money and man hours are also factored in.
    [Deleted User]
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited August 2018
    Every article, the same posters ranting about same thing; Man the need to discredit this project by some is insatiable.  O_o

    Anyway, some cool bits ~~

    Decompression early prototype:


    Some rare footage of Vanduul



    Bits from the Hurston planet (upcoming in the next update)




    Another bit of Hurston but mostly showing the new particles system for terrain surfaces:


    Hurston WIP Moons:



    FOIP (voice + facial tracking + head tracking) also currently for the next update:


    Improved carrying mechanics:
    rpmcmurphyErillion
  • postlarvalpostlarval Member EpicPosts: 2,003
    MaxBacon said:
    Every article, the same posters ranting about same thing xD Damn son the need to discredit this project by some is insatiable.
    Every article, the same fanboys raving about same thing xD Damn son the need to legitimize this scam by some is insatiable.
    MaxBacon[Deleted User]
    ______________________________________________________________________
    ~~ postlarval ~~

  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    Every article, the same fanboys raving about same thing xD Damn son the need to legitimize this scam by some is insatiable.
    Not at all, every article there are new development and progress on the project, but mostly importantly the continuous releases it's been making. So I'm afraid I have far more dynamic to my arguments as the game continues to progress, while you'll be stuck on the "it's a scam!" argument forever :P 
  • ArglebargleArglebargle Member EpicPosts: 3,485
    Phry said:
    Star Citizen, they have such a massive online presence with video's etc. being put out on a regular basis, when you consider how many man hours goes into that kind of work on a daily basis, its perhaps no wonder that the game is still in 'development' its hard to imagine they have enough people or the time to actually work on it  ;)
    It's their marketing strategy.  It's like a 24/7 Hollywood SC trailer blitz.  Lifestyle marketing.   But it really is selling mostly a dream.   Ran across this quote a while ago from a disillusioned fan: 

    "When the crux of your marketing plan is to get people to pay you for their own imagination, the last thing you want to do is lock down features and ground things in reality. CR promised anything and everything as a feature in SC so not to limits peoples' idealized vision of the completed game. Then they simply pump out some concept images, a bit of lore text and ships (literally pictures of ships, mind you) and people start paying for how they imagine the ship will operate in the version of the game that's in their head, since only about 1/10th game exists in real life at the moment. If features were locked and we could see prototype builds, the reality of the game-play systems may not match up with what people envisioned and they'd probably pass on a lot of ships. Until all of the core features are in the game, selling people back their own imagination is the only way CiG can fund development."
    jusomdude

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited August 2018
    Phry said:
    Star Citizen, they have such a massive online presence with video's etc. being put out on a regular basis, when you consider how many man hours goes into that kind of work on a daily basis, its perhaps no wonder that the game is still in 'development' its hard to imagine they have enough people or the time to actually work on it  ;)
    So for a norm of 2-3 videos a week, of which only the ATVs (that are averaging around 10 minutes now) are editing works, how many man hours exactly do you think go into that?

    Because you seem to be implying it's a large chunk of 500 employees to restrain the game development itself lol. Now you got me curious :P 
    rpmcmurphy
  • postlarvalpostlarval Member EpicPosts: 2,003
    MaxBacon said:
    Every article, the same fanboys raving about same thing xD Damn son the need to legitimize this scam by some is insatiable.
    Not at all, every article there are new development and progress on the project, but mostly importantly the continuous releases it's been making. So I'm afraid I have far more dynamic to my arguments as the game continues to progress, while you'll be stuck on the "it's a scam!" argument forever :P 
    Fair enough, but I think you're living in a dream world.

    However, I'll be here when it all comes crashing down. I've never been the type of person to say, "I told you so!", but for SC, I'll break my rule.
    ______________________________________________________________________
    ~~ postlarval ~~

  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502
    edited August 2018
    MaxBacon said:
    Phry said:
    Star Citizen, they have such a massive online presence with video's etc. being put out on a regular basis, when you consider how many man hours goes into that kind of work on a daily basis, its perhaps no wonder that the game is still in 'development' its hard to imagine they have enough people or the time to actually work on it  ;)
    So for a norm of 2-3 videos a week, of which only the ATVs (that are averaging around 10 minutes now) are editing works, how many man hours exactly do you think go into that?

    Because you seem to be implying it's a large chunk of 500 employees to restrain the game development itself lol. Now you got me curious :P 
    That's what the ATV videos are now but for the last 5 1/2 years they have been far more extensive than that, anywhere from 25 mins to 60 mins per video. 

    They have over 1100 videos on their official account, which is about 4 videos a week and anywhere between 500-750 hours worth of video, so yeah a lot of man hours have gone into producing that.

    Edit: @MaxBacon
    Would it be possible for you to use the spoiler tags when linking lots of video and images, it makes it quite difficult when browsing on mobile.
  • ArglebargleArglebargle Member EpicPosts: 3,485
    A video every three days?!   Care to tell me what other studio has done that....for years?  Once I got over 200 CR SC credits, I kinda gave up counting.   Marketing moves for sure.  Definitely a focus for that reason.     

    CR can always find ways to dawdle and  preen for the camera.  Actually if they could find a way to get him to do nothing but videos, it would probably help the game production immensely.   Though even he can't keep 500 developers from creeping ahead, no matter how much he tries.

    Oh, and talking to my dev friends, they say convention prep usually cuts a month or two of work from  them. 

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    That's what the ATV videos are now but for the last 5 1/2 years they have been far more extensive than that, anywhere from 25 mins to 60 mins per video. 

    They have over 1100 videos on their official account, which is about 4 videos a week and anywhere between 500-750 hours worth of video, so yeah a lot of man hours have gone into producing that.

    Edit: @MaxBacon
    Would it be possible for you to use the spoiler tags when linking lots of video and images, it makes it quite difficult when browsing on mobile.
    Because they have community managers + a full time hired professional video editor to work editions and do the recordings? They're doing their job, their job is not developing the game, so their work hours fall mostly irrelevant to the actual game dev.

    Also the spoilers from what I've noticed on mobile they load the contents anyway, something derpy with the software they're using.

    A video every three days?!   Care to tell me what other studio has done that....for years?  Once I got over 200 CR SC credits, I kinda gave up counting.   Marketing moves for sure.  Definitely a focus for that reason. 

    Oh, and talking to my dev friends, they say convention prep usually cuts a month or two of work from  them. 
    The backers not only want it, they actually pay for it with subscriptions, they just proposed doing it, the stretch goals were met, people support it, hence it happens, rather simple there.

    The convention preparations have become optimized over the years, see this year they won't do Gamescom and will do Citizencon by syncing the release of Alpha 3.3 with it, so the benefit on completing the update already gives part of the content the convention will showcase.
    JoeBlober
  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502

    MaxBacon said:



    That's what the ATV videos are now but for the last 5 1/2 years they have been far more extensive than that, anywhere from 25 mins to 60 mins per video. 

    They have over 1100 videos on their official account, which is about 4 videos a week and anywhere between 500-750 hours worth of video, so yeah a lot of man hours have gone into producing that.

    Edit: @MaxBacon
    Would it be possible for you to use the spoiler tags when linking lots of video and images, it makes it quite difficult when browsing on mobile.

    Because they have community managers + a full time hired professional video editor to work editions and do the recordings? They're doing their job, their job is not developing the game, so their work hours fall mostly irrelevant to the actual game dev.

    Also the spoilers from what I've noticed on mobile they load the contents anyway, something derpy with the software they're using.



    A video every three days?!   Care to tell me what other studio has done that....for years?  Once I got over 200 CR SC credits, I kinda gave up counting.   Marketing moves for sure.  Definitely a focus for that reason. 

    Oh, and talking to my dev friends, they say convention prep usually cuts a month or two of work from  them. 

    The backers not only want it, they actually pay for it with subscriptions, they just proposed doing it, the stretch goals were met, people support it, hence it happens, rather simple there.

    The convention preparations have become optimized over the years, see this year they won't do Gamescom and will do Citizencon by syncing the release of Alpha 3.3 with it, so the benefit on completing the update already gives part of the content the convention will showcase.



    How does any of that change what I said? You claimed that the videos were short which was not the case until recently and you also claimed they took very little time to produce, do you know that for a fact?
    Do you know how many minutes of footage they record on average to produce a 30 minute video or are you just making unsubstantiated claims?

    It doesn't matter if the people are doing their jobs, that is completely unrelated to the point you were trying to make...
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    How does any of that change what I said? You claimed that the videos were short which was not the case until recently and you also claimed they took very little time to produce, do you know that for a fact?
    Do you know how many minutes of footage they record on average to produce a 30 minute video or are you just making unsubstantiated claims?

    It doesn't matter if the people are doing their jobs, that is completely unrelated to the point you were trying to make...
    I was responding him because he was implying the dev is harmed by the video content like they somehow take priority of their time on it and the development is some secondary priority.

    Hence why response, they have their community managers and video editor that are dedicated to that, that alone defeats his point, it's not the developers of the game creating the video content, it's the people who are not developers, the thing about how SC does this updates is that they just go to a dev and gather footage of what they're working on, sometimes put them a few minutes on camera talking about it and that's, you have a 101 ATV. Who produces the videos could take several days to produce one ATV video, it wouldn't be of relevance in the development picture, that is one argument you could do with the game conferences but not with video content as this.
  • JoeBloberJoeBlober Member RarePosts: 587

    rensta said:



    JoeBlober said:


    SAmazing!





    Something which was impossible as per some internet "expert": "Too much assets, ships are too big, station, moons... this is vaporware, jpges" they said...





    50 guys in + 25 ships (many of differrents shape) warping to a location, landing and fighting on air and land. Damned already in 3.2 without even performance network implemented yet... :)





    Damned who can we trust if even scam prophecy fall apart :)






    Once we see 2,000 ships (players) flying at the same time all over space, in planets and outside! Only then will the prophecy be proven false. .



    Man Star Citizen has never been intented to be EVE 2.0. It was specified since dya one it won't have a thousand ships in one instance. If you expect to play EVE... just go play it. Star Citizen is different and that's why +700.000 backers support it.
  • renstarensta Member RarePosts: 728

    JoeBlober said:



    rensta said:





    JoeBlober said:



    SAmazing!







    Something which was impossible as per some internet "expert": "Too much assets, ships are too big, station, moons... this is vaporware, jpges" they said...







    50 guys in + 25 ships (many of differrents shape) warping to a location, landing and fighting on air and land. Damned already in 3.2 without even performance network implemented yet... :)







    Damned who can we trust if even scam prophecy fall apart :)









    Once we see 2,000 ships (players) flying at the same time all over space, in planets and outside! Only then will the prophecy be proven false. .






    Man Star Citizen has never been intented to be EVE 2.0. It was specified since dya one it won't have a thousand ships in one instance. If you expect to play EVE... just go play it. Star Citizen is different and that's why +700.000 backers support it.



    Oh really? It was meant to be an instanced game?

    image


    Basically clicking away text windows ruins every MMO, try to have fun instead of rushing things. Without story and lore all there is left is a bunch of mechanics.
    Reply
    Add Multi-Quote

  • SeelinnikoiSeelinnikoi Member RarePosts: 1,360
    As I said before, only 2 things can happen with this project.

    Either it will be the biggest and best space game, or the biggest fail and dissapointment in the genre.
    Nilden
    If you are a Star Wars fan, why not try the Star Wars The Old Republic?
    New players can get a welcome package and old/returning players can also get a welcome back package and 7 days free subscription time! Just click here to use my referral invitation
  • ErillionErillion Member EpicPosts: 10,329
    A video every three days?!   Care to tell me what other studio has done that....for years?  Once I got over 200 CR SC credits, I kinda gave up counting.   Marketing moves for sure.  Definitely a focus for that reason.     

    CR can always find ways to dawdle and  preen for the camera.  Actually if they could find a way to get him to do nothing but videos, it would probably help the game production immensely.   Though even he can't keep 500 developers from creeping ahead, no matter how much he tries.

    Oh, and talking to my dev friends, they say convention prep usually cuts a month or two of work from  them. 
    VOLUNTARY community subscribers like me are paying for these videos. We pay for the making of the v-blogs and magazine articles. For some of the website content.

    NOT the other backers. We also pay the salaries of that cameraman and the editor of the "Jump Point" magazine.

    We wanted it. We got it. THAT is why this studio is doing that for years.

    But you knew that already. You just wanted to get your usual agit-prop in.


    Have fun
Sign In or Register to comment.