"Brad was having personal problems at the time and needed to take a
cash advance from the project. He took roughly three months pay in
advance which equaled roughly 38% of the funds that were left. Brad
thought the rest of the money would come in, but the trust supervisor
declined without even looking into the project. Reason being, he didn’t
want to be sued if the start up failed.”
“Brad admits that it was a mistake and wishes things worked out
differently but the money is spent and there isn’t anything he can do.
He then went on to express that he was sorry for how it happened and is
planning on liquidating personal assets to put the funds back into the
project.”
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
q: will the possible post launch classes of bard and necromancer have issues being "behind" everyone's progression and being "flavour of the month" with people rolling new classes?
How far away are we from getting a reveal of what the racial abilities or bonuses are for each race. I'm dying to know what they will be so I can begin finalizing what race/class combinations I will be playing at launch. Thanks.
2. Why are there two versions of the Summoner's 'Summon Creature' spell? Why would an Enchanter choose one of these creatures over say choosing any number of creatures in the vicinity, especially if they have a chance to permanently charm them?
summon beheamoth is a "epic" ability meaning not everyone will have it it will be hard to get and is simpley a upgrade to the summon creature spell
All summoner pets will advance with character level and summoned gear.
My question is, how will pets benefit as the summoner acquires better gear? Or will pets at a given level remain static, not advancing as the summoner gears up?
If pets remain static, how is summoner advancement via gear progression balanced relative to other classes?
Pets and summons like summon wall will benefit from the stat solidity and power i assume soldity makes pets sturdier power is strength and increases damage note i am not sure on this as this is my take from the website
The most important question - Will there be any sort of Blood Mage style character from any of the healers similar to that of the Blood Mage from Vanguard?
tgere will be necromancers like eq i assume life drains plagues and skeletons snares poisons and such but they will likely not be at launch
I've got one question or hundreds. So I will go with the one question for obvious reasons:
When will alpha start ?
The others I can then answer myself.
Alpha i think starts next year i am hopeing early next year as they have stated a 2020 release for live and that alpha would last as long as pre alpha or so and a shorter beta
are you set on only allowing 2 arcamentals at once?(with the epic skill) ie future expansion skill being able to summon a third maybe temporairly ?
is summon beheamoth hostile to even npc like summond devil in dnd games u summon it on top of a mess of npcs let them kill it and then take care of the leftovers
when can we see raceial benefits/cons
how about letting us diddle around with character customizeation
Will mages be able to meditate while the pet attacks to regen mana to heal their pet
will there be gm events like in eq perhaps on april fools day everyone talks backwards lmao
Mainly a question about the limited action bar and it's interaction with the less used spells, utility spells and buffs.
We already know there will be a limited action bar with about 10 slots, but since each class will have many more spells than just 10 how will the less used skills play into this limiation, (such as out of combat utility, summon food, fun illusion spells, buffs, etc) will you need to swap then in and out of the bar everytime you want to use a non-combat spell, or will you be able to cast them directly from the spellbook (or extra "fluff/macro" action bars that are limited to out of combat spells). How will buffs work, can you load a full set of buffs, cast them all and then memorize your combat spells and the buffs will remain on the target, or will buffs fade from the target ounce they're taken off the action bar.
Will there be a sort of "buff only action bar" where you can only memorize buffs, so you don't need to swap spells everytime you want to buff someone? will you be able to quickly swap your memorized spell sets in the middle of a fight to a completely new one, but with a heavy cost to your mana/mana regen / dmg output for the next 5-10mins?
Kajidourden. Myself and alot of others loved twisting. It was like guitar hero combined with roller blading because of the smooth kind of rhythm. It also took some skill to use all the different hotkeys. My fingers didn't hurt either because you only had to press 1 key per song every 3 seconds. It wasn't button mashing, nor was it some kind of autoscript. And I'd be happy if they just replicated it for Pantheon.
Kajidourden. Myself and alot of others loved twisting. It was like guitar hero combined with roller blading because of the smooth kind of rhythm. It also took some skill to use all the different hotkeys. My fingers didn't hurt either because you only had to press 1 key per song every 3 seconds. It wasn't button mashing, nor was it some kind of autoscript. And I'd be happy if they just replicated it for Pantheon.
Kajidourden. Myself and alot of others loved twisting. It was like guitar hero combined with roller blading because of the smooth kind of rhythm. It also took some skill to use all the different hotkeys. My fingers didn't hurt either because you only had to press 1 key per song every 3 seconds. It wasn't button mashing, nor was it some kind of autoscript. And I'd be happy if they just replicated it for Pantheon.
Kajidourden. Myself and alot of others loved twisting. It was like guitar hero combined with roller blading because of the smooth kind of rhythm. It also took some skill to use all the different hotkeys. My fingers didn't hurt either because you only had to press 1 key per song every 3 seconds. It wasn't button mashing, nor was it some kind of autoscript. And I'd be happy if they just replicated it for Pantheon.
edit. This site is horribly designed. They didn't put profile or login in the top right. When you upload an avatar it doesn't originally update. Already posted this comment twice and it didn't show up. When you edit posts it puts this hideous glaring red text at the bottom that you cant remove. What the hell are they thinking. Even the signup process is ridiculous.
WELCOME TO THE SITE haha
Yeah I'm not sure what's going on with what you're experiencing, but that isn't what I experience when I post. I saw all of your comments when you posted them, and see mine immediately when I post. Maybe when you posted it, it was on a different page, and not the last page, where you comments would appear? Just guessing, but if it continues to happen I would post in site support.
Comments
“Brad admits that it was a mistake and wishes things worked out differently but the money is spent and there isn’t anything he can do. He then went on to express that he was sorry for how it happened and is planning on liquidating personal assets to put the funds back into the project.”
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
You again... the same exact idiotic, snarky post you made in one of the Facebook groups. Please go away now.
summon beheamoth is a "epic" ability meaning not everyone will have it it will be hard to get and is simpley a upgrade to the summon creature spell
Pets and summons like summon wall will benefit from the stat solidity and power i assume soldity makes pets sturdier power is strength and increases damage note i am not sure on this as this is my take from the website
We already know there will be a limited action bar with about 10 slots, but since each class will have many more spells than just 10 how will the less used skills play into this limiation, (such as out of combat utility, summon food, fun illusion spells, buffs, etc) will you need to swap then in and out of the bar everytime you want to use a non-combat spell, or will you be able to cast them directly from the spellbook (or extra "fluff/macro" action bars that are limited to out of combat spells). How will buffs work, can you load a full set of buffs, cast them all and then memorize your combat spells and the buffs will remain on the target, or will buffs fade from the target ounce they're taken off the action bar.
Will there be a sort of "buff only action bar" where you can only memorize buffs, so you don't need to swap spells everytime you want to buff someone? will you be able to quickly swap your memorized spell sets in the middle of a fight to a completely new one, but with a heavy cost to your mana/mana regen / dmg output for the next 5-10mins?
Yeah I'm not sure what's going on with what you're experiencing, but that isn't what I experience when I post. I saw all of your comments when you posted them, and see mine immediately when I post. Maybe when you posted it, it was on a different page, and not the last page, where you comments would appear? Just guessing, but if it continues to happen I would post in site support.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
"GS2 usually starts every Friday at 9PM CST, but because we're doing a 2-hour special we're starting it an hour early at 8PM CST."
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo