I am generally quite generous with new MMORPGs.
I usually give them 3 to 5 hours before I decide it's not for me.
That saved BDO from the bin for example, it totally unimpressed me the first 2 hours (it looked like the usual Korean tripe), but it redeemed itself when I started understanding the way it was supposed to be played.
But there are times that I just can't bring myself to pass the first hour mark, and just give up.
In my gaming history the record goes to Mortal Online, I lasted 1 minute, and it's generous.
I did my research before trying it, main complaint was that it was full of no lifers veterans waiting for newbies to spawn and kill them on the spot.
But I thought, it can't be that bad, can it?
Suffice to say I fired up the game. As soon as I spawned I got hit by an arrow (not in the knee though) and died on the spot, just like advertised.
I just shut the window and uninstalled pronto.
Another one was SotA. 45 minutes top (the first time).
Logged in in trepidation, played the tutorial part, and I remember clearly thinking "What's this s**t".
Trust me I don't do that often, the worse I do usually, is thinking "Meehhh".
But I persevered, I wanted to give Richard Garriot the benefit of the doubt.
I got out of the first zone.
Loading screen.
Walked 1 minute in the new area.
Another loading screen.
Walked 2 minutes in the new zone.
Another loading screen...uninstalled it.
The thing with SotA is that it has also the records of uninstalls, that's the game I tried to like the most, hence the one I installed/uninstalled the most, maybe 10 times.
The other times I gave it more than 1 hour though. But it was still a turd.
So what is the MMORPG that gave you such a bad first impression that didn't deserve a proper test drive?
And Why?
Comments
Darkfall (#2 shortest game despite me listing it first it was first to come in mind)) played 5-10 minutes. Combat was neat, but game felt kinda lackluster on content and pvp does not make free content. Felt very...boring. I had a ton more fun on PvP ultima online shards, which also have a ton more content funny enough.
Mortal Online I lasted 1 minute. Got on, died by someone who then called me racial words and bigotry against gays and said he hoped I was a kid cause he loved children. Figured he was the example of the community and left.
Third place would be Ryzom or Istaria. Ryzom got on, looked around the tutorial island...went "how is this game still alive? and got off. I was literally the only person on the tutorial island lol.
Istaria (the MMO dragon game) lasted about the same...tried talking to people (and not trolling or anything. Just a simple "hello everyone" and sometimes I had a question to ask, but everyone had their own cliche and ignored me and kept talking to themselves. It had more people than Ryzom too, but felt like too much of an elitist community that didn't welcome outsiders. So I left.
Those would be the only ones I didn't last long. All the others have been for 30+ days.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
Can you guys give some details.
It's interesting to know why they deserved to be treated so harshly.
That's the best part
But I understand why it didn't impress you.
It was 100% about territory and resources control, not for solo players.
Wild star. I tried this up to lvl 3 feels too childish.
Aura kingdom. I got this up to lvl 20, looks pretty high but only about 1 hrs. found the story boring and grindy
Cabal 2. I think I got my toon to lvl 10. too generic
There Is Always Hope!
The UI totally got on my nerves.
Just could not handle it.
I understand it was designed for Playstation.
But seriously, how difficult/expensive could be to adapt the UI for PC?
Or maybe it was because it was cross platform (Playstation/PC).
Either way I don't care, it was annoying as hell.
But I tried about 100 MMORPGs, maybe more.
I doubt you would find 100 MMORPGs all beautiful.....
I was one of the unlucky few to buy Anarchy Online at launch. Retail price dropped from 50 dollars to 2.50 USD within days.
Got on, saw the buggiest and laggiest MMO I ever played and still none beat AO infamous launch and got off...all within 15 seconds. It took longer to install the game than I played it rofl. Actually even took longer to open the box and get the CDs out lol. Wasn't even worth 2.50 USD
Granted it turned out really good and a couple years later I tried it again and had a great time still one of the best MMOs I've played. Which is funny considering it was also the worst MMO I ever played to begin with.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
I actually never even got to character creation in LotRO, I ended up uninstalling because the bloatware that comes with it maxed out my CPU and bandwidth as soon as it was installed. I have a zero tolerance policy when it comes to these types of shenanigans.
I think I lasted about an hour in MO. After creating my character I spawned into the world stuck halfway in the ground. Unfortunately that game spawns you naked so I was greeted by a couple dozen horse sized schlongs. After some re-logging(and fighting queues again) I went on my way and accidentally punched a guy that was trying to chop trees. Before the guy even figured out who it was, I got ran over and killed by some other person on a horse. I re-spawned in the middle of some desert surrounded by scorpions who proceeded to grief me. It's a funny story now but it was enough for me to walk away from that pos $70 purchase.
I've had a few short stints in beta's like Revelation Online but I don't really count those.
거북이는 목을 내밀 때 안 움직입니다
1. The game had no jumping.
2. There was no option to change mouse inversion.
3. There was only click to move.
This often meant mere minutes which included confirming any options to change didn't exist.
You stay sassy!
But I did play it again few years after the first time and gave it a shot.
The game itself was actually fine. But I still quit for the same reason, though this time I played it for a good week.
See, it is interesting to give the reasons why you quit a game so early on, because the problem might not necessarily be the game itself, but small things like the UI.
This could be food for thoughts for developers, if they are reading.
When i realised there was a loading screen when entering a house i was done with LotRO. ESO had console ported UI and controls and i didn't even finish the tutorial before the game was g2g.
The timed events, and the nonstop repeating events all the time ruined it. Definitely had no real dynamic features that they advertised lol.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
It was a collection of game play issues from the feel, look, button spam and overall public quest implementation that just made me hate it on nearly every level.
You stay sassy!