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A fully released MMO that doesn't rely on early access or pre-alpha $$$ milking. Thoughts?

TheScavengerTheScavenger Member EpicPosts: 3,321
edited September 2018 in The Pub at MMORPG.COM
I’ve often thought this would lead to a much higher quality genre of gaming. I imagine developers would focus less on milking players of their money, and focus on making a good quality MMO. The source of income would be donations without rewards attached, along with how every startup company and company in general gets cash. 

My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB: 

https://www.moddb.com/mods/skyrim-anime-overhaul



Gdemamimmolou

Comments

  • UngoodUngood Member LegendaryPosts: 7,534
    I’ve often thought this would lead to a much higher quality genre of gaming. I imagine developers would focus less on milking players of their money, and focus on making a good quality MMO. The source of income would be donations without rewards attached, along with how every startup company and company in general gets cash. Along with the reward of releasing a good and unique MMO, without resulting to the lowly scumbag method of milking people's money.
    I had to read this a few times, to understand what it is you are saying.

    The source of income would be donations without rewards attached, along with how every startup company and company in general gets cash.

    Can you.. elaborate on this.
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • TheScavengerTheScavenger Member EpicPosts: 3,321
    Ungood said:
    I’ve often thought this would lead to a much higher quality genre of gaming. I imagine developers would focus less on milking players of their money, and focus on making a good quality MMO. The source of income would be donations without rewards attached, along with how every startup company and company in general gets cash. Along with the reward of releasing a good and unique MMO, without resulting to the lowly scumbag method of milking people's money.
    I had to read this a few times, to understand what it is you are saying.

    The source of income would be donations without rewards attached, along with how every startup company and company in general gets cash.

    Can you.. elaborate on this.
    MMOs developmen with dontons witout rewards atached and also the aded way that every company in general gets their first starup cash or hwever every company ges money. im pretty sre vry compani doesnt go out on streets begging to get sarted
    mmolouDibdabs

    My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB: 

    https://www.moddb.com/mods/skyrim-anime-overhaul



  • TillerTiller Member LegendaryPosts: 11,488
    Ungood said:
    I’ve often thought this would lead to a much higher quality genre of gaming. I imagine developers would focus less on milking players of their money, and focus on making a good quality MMO. The source of income would be donations without rewards attached, along with how every startup company and company in general gets cash. Along with the reward of releasing a good and unique MMO, without resulting to the lowly scumbag method of milking people's money.
    I had to read this a few times, to understand what it is you are saying.

    The source of income would be donations without rewards attached, along with how every startup company and company in general gets cash.

    Can you.. elaborate on this.
    MMOs developmen with dontons witout rewards atached and also the aded way that every company in general gets their first starup cash or hwever every company ges money. im pretty sre vry compani doesnt go out on streets begging to get sarted

    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • TheScavengerTheScavenger Member EpicPosts: 3,321
    Tiller said:
    Ungood said:
    I’ve often thought this would lead to a much higher quality genre of gaming. I imagine developers would focus less on milking players of their money, and focus on making a good quality MMO. The source of income would be donations without rewards attached, along with how every startup company and company in general gets cash. Along with the reward of releasing a good and unique MMO, without resulting to the lowly scumbag method of milking people's money.
    I had to read this a few times, to understand what it is you are saying.

    The source of income would be donations without rewards attached, along with how every startup company and company in general gets cash.

    Can you.. elaborate on this.
    MMOs developmen with dontons witout rewards atached and also the aded way that every company in general gets their first starup cash or hwever every company ges money. im pretty sre vry compani doesnt go out on streets begging to get sarted

    For some reason when I booted up my laptop. Every time I type stupid popups pop up, and if I typed anything it would miss letters or change the word completely. It is a windows xp era laptop though. Probably so infested with viruses that its unfixable just cause of that lol, if ignoring how old it is.

    In any case...I don't even remember what I was going to say in that post to even know how to fix it.
    Ungoodimmodium

    My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB: 

    https://www.moddb.com/mods/skyrim-anime-overhaul



  • iixviiiixiixviiiix Member RarePosts: 2,256
    edited September 2018
    Well , it's something like "Name-Your-Own-Price"
    The donation may work if you able to find way to world wide payment method.
    Honestly it have being some case when i have to pay extra to double for donate other just to being able to donation . lol , cost extra $5 for $10 donation kind of  ...

    Everyone have they own line of what they see worth to pay some willing to pay $50 , some $15 , some $10 or $5 even $1 . If you giving they a way , they will pay you in the end .

    Main problem with donate is , you have to go pass too much extra steps before able to donate.
    Same problem happen with P2P system too , and P2P system have another problem with setting price , cause difference in earning between places .

    I think digital stuffs should not have fixed prices , as it don't cost real physical materials to create the copy , and "Name-Your-Own-Price" should be future payment for digital non physical things .

    This topic remind me something funny . I remember event where a fan buy over a thousand copy disks of an Idols group just to get the pieces of vote paper . The rest of the disks become waste and get disposal . My though at that time is , why don't they just sell the vote online with cash , what a first world problem .


  • Blaze_RockerBlaze_Rocker Member UncommonPosts: 370
     You had me at "$$$ milking". :p

    I've got a feevah, and the only prescription... is more cowbell.

  • KnightFalzKnightFalz Member EpicPosts: 4,587
    So, crowdfunding... without the rewards. Why would anyone opt for that when they can instead crowdfund and also get rewards? It seems unlikely most would choose nothing over something.
  • ScorchienScorchien Member LegendaryPosts: 8,914
    DMKano said:

    In any case...I don't even remember what I was going to say in that post to even know how to fix it.

    This is signature worthy.
    And seems par for the course of the OP
  • BluelinerBlueliner Member UncommonPosts: 185
    This whole thread gave me a brain aneurysm.
  • TEKK3NTEKK3N Member RarePosts: 1,115

    I’ve often thought this would lead to a much higher quality genre of gaming. I imagine developers would focus less on milking players of their money, and focus on making a good quality MMO. The source of income would be donations without rewards attached, along with how every startup company and company in general gets cash. 
    Pantheon is doing that.
    It relies mainly on private money, no kickstarter backing.
    They have founder packs, but the rewards are mostly symbolic (apart for the alpha/beta access).

    Kyleran
  • MendelMendel Member LegendaryPosts: 5,609
    You're more than welcome to start your own development company, @TheScavenger.  I wish I had known earlier that you were a billionaire philanthropist looking to become a millionaire.




    Octagon7711

    Logic, my dear, merely enables one to be wrong with great authority.

  • ConstantineMerusConstantineMerus Member EpicPosts: 3,338
    TEKK3N said:

    I’ve often thought this would lead to a much higher quality genre of gaming. I imagine developers would focus less on milking players of their money, and focus on making a good quality MMO. The source of income would be donations without rewards attached, along with how every startup company and company in general gets cash. 
    Pantheon is doing that.
    It relies mainly on private money, no kickstarter backing.
    They have founder packs, but the rewards are mostly symbolic (apart for the alpha/beta access).

    The reason Pantheon doesn't have any kickstarter money is because their campaign failed to meet the goals so they could not cashout. 
    Constantine, The Console Poster

    • "One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
  • Morgenes83Morgenes83 Member UncommonPosts: 287
    I think most companies dont even do themselves a favor when releasing in early access.
    I mean every early access price which is reasonable (below 60$) is leading to the game being released.
    People will buy it and judge it. And if it is bad at that time people will leave and never come back.

    Just like Bless. Even if they will fix all problems, most won't come back.

    1997 Meridian 59 'til 2019 ESO 

    Waiting for Camelot Unchained & Pantheon

  • TEKK3NTEKK3N Member RarePosts: 1,115
    edited September 2018
    TEKK3N said:

    I’ve often thought this would lead to a much higher quality genre of gaming. I imagine developers would focus less on milking players of their money, and focus on making a good quality MMO. The source of income would be donations without rewards attached, along with how every startup company and company in general gets cash. 
    Pantheon is doing that.
    It relies mainly on private money, no kickstarter backing.
    They have founder packs, but the rewards are mostly symbolic (apart for the alpha/beta access).

    The reason Pantheon doesn't have any kickstarter money is because their campaign failed to meet the goals so they could not cashout. 
    I don't understand what is got to do with the topic?
    You ran out of topics to diss Pantheon or something?

    Yes it wasn't their choice to stay out of Kickstarter.
    But they could have done so much other ridiculous shit, like selling Castles, Realms, Titles or made Telethons selling developers toe nails.
    They did none of that.
    This is the game that has the most vanilla Crowd Founded model.

    They could have just quit completely after Kickstarter, instead they went around looking for investors the old way, like every developer should do, to be honest.
    This money, they have to return it, unlike the kickstarter money.
    Making a game with borrowed money takes more determination than making games made with donated money.
    I think we can appreciate at least that.




    Blaze_Rocker
  • ConstantineMerusConstantineMerus Member EpicPosts: 3,338
    edited September 2018
    TEKK3N said:
    TEKK3N said:

    I’ve often thought this would lead to a much higher quality genre of gaming. I imagine developers would focus less on milking players of their money, and focus on making a good quality MMO. The source of income would be donations without rewards attached, along with how every startup company and company in general gets cash. 
    Pantheon is doing that.
    It relies mainly on private money, no kickstarter backing.
    They have founder packs, but the rewards are mostly symbolic (apart for the alpha/beta access).

    The reason Pantheon doesn't have any kickstarter money is because their campaign failed to meet the goals so they could not cashout. 
    I don't understand what is got to do with the topic?
    You ran out of topics to diss Pantheon or something?

    Yes it wasn't their choice to stay out of Kickstarter.
    But they could have done so much other ridiculous shit, like selling Castles, Realms, Titles or made Telethons selling developers toe nails.
    They did none of that.
    This is the game that has the most vanilla Crowd Founded model.

    They could have just quit completely after Kickstarter, instead they went around looking for investors the old way, like every developer should do, to be honest.
    This money, they have to return it, unlike the kickstarter money.
    Making a game with borrowed money takes more determination than making games made with donated money.
    I think we can appreciate at least that.




    Please tell me how I have dissed Pantheon in the past before apparently running out of topics to diss it this time. 

    Every developer should do the hell they want, not what you feel they should do. And someone finding an investor for their business is not something that other people need to appreciate. Maybe some people appreciate the Castles or the other shit that you find ridiculous.

    You can't measure anyone's determination based on how they have secured their budget. People gamble with burrowed monies from loan sharks who would kill them for it, and there were people who created great games with crowdfunding money.

    You're just making a lot of speculations about how others do think and should think.
    Constantine, The Console Poster

    • "One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
  • TEKK3NTEKK3N Member RarePosts: 1,115
    edited September 2018
    TEKK3N said:


    Please tell me how I have dissed Pantheon in the past before apparently running out of topics to diss it this time. 

    Every developer should do the hell they want, not what you feel they should do. And someone finding an investor for their business is not something that other people need to appreciate. Maybe some people appreciate the Castles or the other shit that you find ridiculous.

    You can't measure anyone's determination based on how they have secured their budget.

    Of course you can.
    It's easy to do business with gifted money without risking your own, you have zero risks and you can do the fuck you want, even run out with the money by delivering a working demo....crazy idea eh?
    Just check Steam Early Access graveyard.
    So yes, people who risk their own money should have more respect and should be more trusted, than companies that didn't put any money and have nothing to lose.
    And Developers should not to whatever they want with the money been gifted by their fans, the money has been given for a reason, not to fund their summer holidays, while they patch a cheap demo together and sell virtual pixels with no guarantee the money they paid is going toward the game.

    And please pay attention, I am not telling people what to do.
    'should' and 'must' are two different words, you'll find out I used the word 'should', for a reason.

    If you still think developers should do what they want, you are the typical person who fall for the 'Nigerian Prince scam'.
    I can tell you you should not give him money, but if you still want, you can.
    I am not going to argue how you spend your money.
    That's your business, and that wasn't the point of my previous post.

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  • TEKK3NTEKK3N Member RarePosts: 1,115
    TEKK3N said:


    wow you are a very aggressive person. smh 

    I don't think I am more aggressive than the average poster here.
    If you carefully read my posts it's rare you see personal attacks, my replies are mostly on point.
    I don't belittle people (while I get called names quite often), I just try to point out the flaws in their argument, as effectively as I can.
    That's all.

    By the way I have my own opinion on different people on this forum not all positive....I keep it to myself.




  • AldariondbAldariondb Member UncommonPosts: 7
    edited September 2018
    TEKK3N said:
    TEKK3N said:


    Pantheon is doing that.
    It relies mainly on private money, no kickstarter backing.
    They have founder packs, but the rewards are mostly symbolic (apart for the alpha/beta access).

    The reason Pantheon doesn't have any kickstarter money is because their campaign failed to meet the goals so they could not cashout. 
    I don't understand what is got to do with the topic?
    You ran out of topics to diss Pantheon or something?


    Not a diss. He was correcting your 'no kickstarter backing' implication that they were on a loftier level.
    ConstantineMerus

    You don't stop playing because you get old, you get old when you stop playing ..

  • ConstantineMerusConstantineMerus Member EpicPosts: 3,338
    edited September 2018
    TEKK3N said:
    TEKK3N said:


    Please tell me how I have dissed Pantheon in the past before apparently running out of topics to diss it this time. 

    Every developer should do the hell they want, not what you feel they should do. And someone finding an investor for their business is not something that other people need to appreciate. Maybe some people appreciate the Castles or the other shit that you find ridiculous.

    You can't measure anyone's determination based on how they have secured their budget.

    Of course you can.

    A)

    It's easy to do business with gifted money without risking your own, you have zero risks and you can do the fuck you want, even run out with the money by delivering a working demo....crazy idea eh?


    B )

    Just check Steam Early Access graveyard.
    So yes, people who risk their own money should have more respect and should be more trusted, than companies that didn't put any money and have nothing to lose.
    And Developers should not to whatever they want with the money been gifted by their fans, the money has been given for a reason, not to fund their summer holidays, while they patch a cheap demo together and sell virtual pixels with no guarantee the money they paid is going toward the game.


    C) 

    And please pay attention, I am not telling people what to do.
    'should' and 'must' are two different words, you'll find out I used the word 'should', for a reason.


    D)

    If you still think developers should do what they want, you are the typical person who fall for the 'Nigerian Prince scam'.
    I can tell you you should not give him money, but if you still want, you can.
    I am not going to argue how you spend your money.
    That's your business, and that wasn't the point of my previous post.

    A) "Business" is the keyword here mate. If a developer is planning to run a business, then they must have a plan. No matter how they have gotten the money. 

    It is a wrong argument to say  "gifted" money would result in careless spending, and loaned money or investment would result in carefully plannings in all projects. Because there are way too many cases of success with gifted monies (not just in game development but in the business world) and there are way too many failed projects with proper investment and planning as well. 

    Now I'm not saying it doesn't have a role. But there are several factors involved and even with a proper study you cannot come out with a set of rules to determine success or failure. 

    I believe the gifted part of the money has less impact. But believe through this new availability of funding (crowdfunding) many people are securing funds who couldn't do it through other outlets. That's very different to claimed gifted money would change all people. Because everyone's aim here is to succeed financially. 


    B ) Someone risking their own money first doesn't necessarily mean they deserve more respect. Maybe they're an idiot and would fail miserably. Which in most cases do. Why should we appraise idiocy and failure?

    The guy behind Chronicles of Elyria has put his family plot and all he had in his project and he is selling Castles. How do you define the amount of respect he deserves?

    I agree. I don't like incompetent people putting together crap of a demo and fool people and themselves neither. But that doesn't mean anyone who has ever put together a demo is for such purpose is incompetent.

    C) I didn't say you told people what to do, I said you speculate too much about what people should do. Which you did. And you did it again. I choose my words carefully mate. 


    D) I believe in freedom because it pushes creativity, innovation and the market forward. Believing in freedom doesn't mean I don't believe in the law or I am an idiot getting conned every day. I'm not sure how made that conclusion.

    I don't believe personal feelings, subjective morality, or baseless assumptions should have any roles in how people should run their business. 
    Constantine, The Console Poster

    • "One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
  • ConstantineMerusConstantineMerus Member EpicPosts: 3,338
    Now all that aside, don't make a mistake, I agree on some of 5hr stuff you've mentioned would apply to Pantheon. And I'm rooting for them.

    But there's no evidence to apply them as general rules or of any factors to determine success.
    Constantine, The Console Poster

    • "One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
  • TEKK3NTEKK3N Member RarePosts: 1,115
    TEKK3N said:

    I don't understand what is got to do with the topic?
    You ran out of topics to diss Pantheon or something?


    Not a diss. He was correcting your 'no kickstarter backing' implication that they were on a loftier level.

    I understand.
    But the correction was irrelevant to the topic. that's my point.
    The OP asked:

    "A fully released MMO that doesn't rely on early access or pre-alpha $$$ milking. Thoughts?

    Answer: Pantheon.
    Why it doesn't rely on Kickstarter? That wasn't what the OP asked.

    If he really wanted to argue something, he should have pointed out that Pantheon is not actually released, that would have been more pertinent.

    The way he phrased it, looked like a cheap shot to Pantheon, I have the impression you can't say anything positive about this game, that people jump on you immediately.

  • TEKK3NTEKK3N Member RarePosts: 1,115
    edited September 2018
    TEKK3N said:


    B ) Someone risking their own money first doesn't necessarily mean they deserve more respect. Maybe they're an idiot and would fail miserably. Which in most cases do. Why should we appraise idiocy and failure?

    The guy behind Chronicles of Elyria has put his family plot and all he had in his project and he is selling Castles. How do you define the amount of respect he deserves?



    I am not going to comment on your whole post because you elaborated your thoughts quite well.
    I understand your point of view, let's just say we have different opinion on how a business should be run.
    I don't argue on people opinions, just with people that tries to pass their opinions as facts (maybe not realizing it).
    This kind of posts I am fine with (Just to expand on my supposed aggressiveness issue).

    Just a quick note, on that quote.
    I never said that only people who risk their own money should get respect, but at least they should not be dissed (Your comment on Pantheon failing Kickstarter seemed to me like a huge put down, because it was off topic, but maybe it's my impression).

    Divinity has been a great Kickstarter success for example, the devs worked with passion and the results are there, to be seen.
    The CoE guy risked his own stuff, therefore he is part of the category that deserve respect, obviously.
    Though the fact that he sells Castels and Titles, is detrimental to the future of his game in my opinion, he could have done it differently, but he is entitled to do this, because he put his house on the line.

    The 'selling virtual pixels' remark was a generic consideration, in general there is an abuse of this kind of funding, with little or no personal risks for the devs, and in my opinion it should be regulated (I want to stress it is my opinion).
    All you have to do is to check Steam Early Access 'graveyard' to understand where I am coming from.
    For a successful game released there are 10 half backed games that stop being patched after 'release'.

    I think that's short of stealing to be fair.
    If I ask you to give me money to build a car, and then I deliver you a car with no wheels, or a car that can run but only in first gear, that's stealing to me.
    In general this is not accepted, but in gaming this is just the norm, which I find disturbing.

    Post edited by TEKK3N on
  • ConstantineMerusConstantineMerus Member EpicPosts: 3,338
    TEKK3N said:
    TEKK3N said:


    B ) Someone risking their own money first doesn't necessarily mean they deserve more respect. Maybe they're an idiot and would fail miserably. Which in most cases do. Why should we appraise idiocy and failure?

    The guy behind Chronicles of Elyria has put his family plot and all he had in his project and he is selling Castles. How do you define the amount of respect he deserves?



    I am not going to comment on your whole post because you elaborated your thoughts quite well.
    I understand your point of view, let's just say we have different opinion on how a business should be run.
    I don't argue on people opinions, just with people that tries to pass their opinions as facts (maybe not realizing it).
    This kind of posts I am fine with (Just to expand on my supposed aggressiveness issue).

    Just a quick note, on that quote.
    I never said that only people who risk their own money should get respect, but at least they should not be dissed (Your comment on Pantheon failing Kickstarter seemed to me like a huge put down, because it was off topic, but maybe it's my impression).

    Destiny has been a great Kickstarter success for example, the devs worked with passion and the results are there, to be seen.
    The CoE guy risked his own stuff, therefore he is part of the category that deserve respect, obviously.
    Though the fact that he sells Castels and Titles, is detrimental to the future of his game in my opinion, he could have done it differently, but he is entitled to do this, because he put his house on the line.

    The 'selling virtual pixels' remark was a generic consideration, in general there is an abuse of this kind of funding, with little or no personal risks for the devs, and in my opinion it should be regulated (I want to stress it is my opinion).
    All you have to do is to check Steam Early Access 'graveyard' to understand where I am coming from.
    For a successful game released there are 10 half backed games that stop being patched after 'release'.

    I think that's short of stealing to be fair.
    If I ask you to give me money to build a car, and then I deliver you a car with no wheels, or a car that can run but only in first gear, that's stealing to me.
    In general this is not accepted, but in gaming this is just the norm, which I find disturbing.


    I never meant to put Pantheon down. I guess you got that impression because you are passionate about Pantheon, which is fine. More power to you. 

    You believe Pantheon is not a greedy company. I agree. By that statement I pointed out even they went after crowdfunding. Not because they were greedy, no. I believe not everyone after crowdfunding is greedy or incompetent. And I don't think if Pantheon had a successful campaign would've become a greedy company. I don't deny the possibility, but chances are slim in my opinion. 

    I don't want to get into the crowdfunding concept in this post. So let's just leave that for later :)
    TEKK3N
    Constantine, The Console Poster

    • "One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
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