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Guild Wars 2: It's Not All Perfect...

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited September 2018 in News & Features Discussion

imageGuild Wars 2: It's Not All Perfect...

I try to remind myself that no game is perfect. It sucks, I know it does. We try to find the perfect match; the perfect game and it all comes up short in the end. So, we try to find the game that has the least number of flaws and so far, Guild Wars 2 has the least number of flaws so far. I must throw that “so far” in there because I still feel that I haven’t even scratched the surface of the game.

Read the full story here



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Comments

  • DeadSpockDeadSpock Member UncommonPosts: 403
    edited September 2018
    I like GW2 problem is everytime I return I get bored after a week cause the game feels like a single player game not a mmo at all. Edit: Also I love the feeling a rpg gives you when you grind and become overpowered to lower level mobs GW2 takes that feeling away from you as you scale down to the area you’re in. Also I’m not a pvp fan so maybe most love GW2 cause of that. All problems I have with GW2 are the same I have with ESO.
    some-clueless-guyAlomarHluillRoinJeroKane
  • MaurgrimMaurgrim Member RarePosts: 1,331
    DeadSpock said:
    I like GW2 problem is everytime I return I get bored after a week cause the game feels like a single player game not a mmo at all.
    This is the only game that you  do things together with other without even knowing it, Yes I'm talking about events, play other classic MMOs then you really feel alone, yes you see other players but the quests are solo and dungeons are easymode people hardly talking until dungeon are over and they say thx, by.

    GW2 feels and behave like a MMO were people do the same events (quests) but they do it solo in a group, unless you run around doing events with guildies.

    MardukkFrodoFraginsalin1209j0shst3r
  • meonthissitemeonthissite Member UncommonPosts: 917
    Their balance team has sh** on the engineer for years now. Any of the old specs engis enjoyed in the launch of the game has now been nerfed into stupidity in PVE so that they can have a chance of being an esports game. Had they separated the PVE and PVP like they said they would then Engineer would have been untouched in PVE. Explosives as a spec has been terrible ever since they nerfed it after about 3 months.
    Asch126
  • StoneRosesStoneRoses Member RarePosts: 1,814

    DeadSpock said:


    Also I love the feeling a rpg gives you when you grind and become overpowered to lower level mobs GW2 takes that feeling away from you as you scale down to the area you’re in.



    When your higher level you have all stats, skills, and traits unlocked compared to lower level.
    The feeling of being overpowered is still there.

    UngoodThupli
    MMORPGs aren't easy, You're just too PRO!
  • AeanderAeander Member LegendaryPosts: 8,060
    My pet peeve is what it has always been. They lost the depth of the first game by dumbing down buffs & debuffs and restricting builds for the sake of accessibility. 
    EvilGeekAlomarScarransumdumguy1ThupliSolancerultimateduckRoinJeroKane
  • BananableBananable Member UncommonPosts: 194
    edited September 2018
    TLDR "Please play this game!"

    "So, we try to find the game that has the least number of flaws and so far, Guild Wars 2 has the least number of flaws so far. I must throw that “so far” in there because..."
    You "So far" need more "So far", because "So far"!

    Seriously it sound like..."I need to say something about GW2, but I dunno what..."
    "Lets talk about its flaws!" - Yes, thats how you advertise a game.
    Lolz
    I like GW2 (the base game). But would never recommend it, to anyone. If people want to try it...its f2p now.
  • Mackaveli44Mackaveli44 Member RarePosts: 717
    The world, the stories, the setting are all beautifuly done however what has killed GW2 for me is the combat and the dungeon/fractals. They’re all one massive clusterfuck of a mess. They’re the worst group instanced content I’ve experienced in my 15+ years of playing MMO’s. Absolutely hideous.
    AlomarFrodoFraginsJeleenaSamhaelAvarixJeroKaneGobstopper3D
  • ElsaboltsElsabolts Member RarePosts: 3,476
    The world, the stories, the setting are all beautifuly done however what has killed GW2 for me is the combat and the dungeon/fractals. They’re all one massive clusterfuck of a mess. They’re the worst group instanced content I’ve experienced in my 15+ years of playing MMO’s. Absolutely hideous.
    You want hideous try Runescape.
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  • WizardryWizardry Member LegendaryPosts: 19,332
    First of all NO game should have ANY outside interference.From day 1 Anet bantered around some claims but sooner or later i knew they were already or going to be lies.
    The statement "no game is perfect" is 100% correct,i actually believe ALL the mmorpg's are subpar,not even close to giving us their best effort.
    However,if we want to play a mmorpg we have to pick something.So for me it usually starts with the game needing some basic design ideas like characterization "NO that does not mean playing mr.dressup".Combat has to be good,itemization has to be good,crafting has to be good.

    Overall the game design needs to MAKE sense,i hate silly or dumb looking ideas,i hate ideas that ruin immersion.IMO if you can't keep the immersion after you initiate ideas,your a bad developer or that section of your team is bad at their job.

    I'll tel you straight up,after the yintroduced that Super Mario map,i would have instantly quit,there is no place for being goofy,that map does NOT belong in a GW2 game...EVER.IDC about nostalgia from OTHER games,keep THIS GAME real and true to itself.

    There are some areas of GW2 that are done ok,not like the entire game would knock me of the wall with stupidity but imo the game is not good enough at the basics.
    What i had envisioned from GW2 or even GW1 which i also played btw,was a game more like Runes of Magic which actually had real Guild Wars with one major drawback....pay to win,see seems nobody can get it right with these games.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • Zeppel80Zeppel80 Member UncommonPosts: 74
    edited September 2018

    Ppiper said:

    I played it through once till 80 when the game first came out and I agree, there really wasn't much to do at max level. Flash forward a few years later and I just restarted the game with a different class. What I've noticed is that most of the quests do repeat themselves at higher levels and even the events are the same. I cannot tell you how many times I've escorted a pack and been attacked by the same mobs at higher levels. I do love the events as it does put you together with other players, though. But once complete, I never see them again.



    I think you're over generalizing, the xpacs add a different type of game play. For the base game, you do run the same type of events at higher levels, true, but they become more complex. If you do an escort quest at level 8 you go from A to B and that's it. At higher levels you go from A to B and then another event spawns off the one you just finished, and that one spawns a third event.

    For me, it's the fact that you unlock all your skills early on and then that's it for the rest of the game, at least until you get an elite specialization. That can be monotonous if you don't pick a profession you really like.
  • HarikenHariken Member EpicPosts: 2,680
    For me i loved GW2 at launch. The vision for it was so different and kind of cool. Then i hit lvl 80 and in that time the promises made for the game got trashed by the games bosses. I have never been so pissed off at the promises that just turned out to be lies. The game to me is overrated only because it has no sub. And with every update the game just runs like crap in all city zones. And it never was as bad as it is now. GW2 is my most disappointed mmo of the 2000's.
    Alomar
  • Mackaveli44Mackaveli44 Member RarePosts: 717

    Elsabolts said:



    The world, the stories, the setting are all beautifuly done however what has killed GW2 for me is the combat and the dungeon/fractals. They’re all one massive clusterfuck of a mess. They’re the worst group instanced content I’ve experienced in my 15+ years of playing MMO’s. Absolutely hideous.

    You want hideous try Runescape.



    You’re talking about a game that is 2d, is like 20 years old and comparing it to a game that’s made in the modern time with modern graphics, gameplay and story telling. You think GW2 would have a better way of doing group content than their dungeons and fractals. They’re absolutely shit
  • LokeroLokero Member RarePosts: 1,514
    The thing that drew me into GW2 early on was that it had a somewhat unique and fun combat system.

    Updates/expansions to the game really ruined the combat system, for me.  It's literally nothing but red circles(and other AoE signifying shapes) covering your entire screen at this point.  All you do the entire time is dodge out of AoE spam.  It seems like they stepped up to the edge of Mt. Tedious and jumped off as far as they could.
    Alomarmakevali
  • Nhisso13Nhisso13 Member UncommonPosts: 74
    The only down side is the dumbed down hotbar trend this game started. People are so dumb and unthinking they dont even know theyre bored because theyre spamming 5 skills over and over like a trained monkey. But those are the same people who are too dumb to handle variety so they cry about having too many skills
    HarikenAzureProwerEl-HefeSolancerThupli
  • Nhisso13Nhisso13 Member UncommonPosts: 74
    Also, why are the articles so poorly written and filled with errors?
  • MaurgrimMaurgrim Member RarePosts: 1,331

    Nhisso13 said:

    The only down side is the dumbed down hotbar trend this game started. People are so dumb and unthinking they dont even know theyre bored because theyre spamming 5 skills over and over like a trained monkey. But those are the same people who are too dumb to handle variety so they cry about having too many skills



    Older MMOs sure had more skill to press but hardly you used more than 5 anyway rest of 20 skills were situation based, and for the most part you could macro skills anyway so you only had to press one skill to start the chain.
  • some-clueless-guysome-clueless-guy Member UncommonPosts: 227
    The problem I had with PVP is that all maps were point-hold scenarios which means that builds that rely heavily on AOE you can place on the capture points have a massive advantage over single target builds. Probably had I delved deeper into it and maybe joined a dedicated group I would have enjoyed it more. It's sad because it has great potential: no gear gaps, total and complete level playing field for all players, everyone has access to all skills and you can just customize the stats on your gear but not its strengths. If the maps had different objectives like CtF or the "MOBA-esque" map that is there already and these maps were all in the same map pool, there would be more build diversity.

    As for the PVE. I found the raids really fugly and aside from grinding my way toward a legendary weapon, I never could find a reason to play. Again, friends would have helped enjoying it, but my usual gaming companions never were into GW2 for some reason and I've been really unlucky when it comes to meeting new ones.
  • AlomarAlomar Member RarePosts: 1,299
    GW2 falls into that big 5 category of mine of game's that had so much hype and potential, but never reached it. I played a couple months at launch and twice since I've tried to get back into it, to no avail. I definitely agree it feels more like the typical themepark solo experience with a couple of people around.

    There's a lot more than just that though, as I've always felt it lacked any endgame horizontal progression that I prefer in my mmo's. Perhaps I'm just fed up with themeparks which are almost always 90% the same with a different/altered feature here and there. The age of themeparks is over, the age of sandboxes has begun (again)!
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  • makevalimakevali Member UncommonPosts: 48
    I've been playing GW2 since it first launched and it's slowly been getting worse and more focused on the black lion store.
  • bcbullybcbully Member EpicPosts: 11,843
    edited September 2018
    Amazing game for 2 weeks. I quit after the 3rd. Bored to death.
  • ScorchienScorchien Member LegendaryPosts: 8,914
     To the contrary it is Perfect ... Perfect Shit ........... BoreWars2 is a terrible erhmmm MMORPG in every conceivable way imo and set the genre back ,Fortunatley we have some up and coming MMORPGs  in development that are steering the genre back on course...
    sumdumguy1
  • MardukkMardukk Member RarePosts: 2,222
    edited September 2018
    It's better than the linear quest themeparks as it at least pretends to offer some freedom. I'm mildly surprised that every comment on here is negative. Enjoy your no freedom linear quest hub themeparks, with about 1/2 the things to do that GW2 has. The people above must be crushed about the closing of Wildstar.
    makevaliThupli
  • DeadSpockDeadSpock Member UncommonPosts: 403

    Mardukk said:

    It's better than the linear quest themeparks as it at least pretends to offer some freedom. I'm mildly surprised that every comment on here is negative. Enjoy your no freedom linear quest hub themeparks, with about 1/2 the things to do that GW2 has. The people above must be crushed about the closing of Wildstar.



    It’s normal to see negative answers when OP asks us to answer with: what kept us from playing GW2?
    sumdumguy1
  • TheScavengerTheScavenger Member EpicPosts: 3,321
    Scorchien said:
     To the contrary it is Perfect ... Perfect Shit ........... BoreWars2 is a terrible erhmmm MMORPG in every conceivable way imo and set the genre back ,Fortunatley we have some up and coming MMORPGs  in development that are steering the genre back on course...
    You mean steering it right back to old 1990s style MMOs that will forever remain niche. 

    Instead, MMOs trying to bring back old style MMOs are not innovative at all. There is nothing new about them, nothing fun or anything else. The developers are stuck in the past and are unable to come up with NEW ideas

    Luckily the vast majority of successful MMOs are evolving to be better and better and more popular. And definitely a lot of innovation in them. Even though BDO for example gets a lot of hate on MMORPG.com and reddit /r/MMORPG...its still popular showing that those two communities are a niche section of the "fanbase" of MMOs.

    Which means they don't actually like MMOs at all. Its like someone only likes strawberry icecream and nothing else. That just means they aren't a fan of icecream, since a fan of icecream would like many flavors of icecream.

    I hope they all fail and developers see that no one wants to go back to the 1990s except some old codgers who can't move onto the present.


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  • bonzoso21bonzoso21 Member UncommonPosts: 380
    edited September 2018

    Nhisso13 said:

    Also, why are the articles so poorly written and filled with errors?



    Guest writers: a great way to add content to your site without any extra work! I had to stop at "so far, it has the least amount of flaws so far", so I haven't gotten so far so far.
    Post edited by bonzoso21 on
    Samhael
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