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I try to remind myself that no game is perfect. It sucks, I know it does. We try to find the perfect match; the perfect game and it all comes up short in the end. So, we try to find the game that has the least number of flaws and so far, Guild Wars 2 has the least number of flaws so far. I must throw that “so far” in there because I still feel that I haven’t even scratched the surface of the game.
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When your higher level you have all stats, skills, and traits unlocked compared to lower level.
The feeling of being overpowered is still there.
"So, we try to find the game that has the least number of flaws and so far, Guild Wars 2 has the least number of flaws so far. I must throw that “so far” in there because..."
You "So far" need more "So far", because "So far"!
Seriously it sound like..."I need to say something about GW2, but I dunno what..."
"Lets talk about its flaws!" - Yes, thats how you advertise a game.
Lolz
I like GW2 (the base game). But would never recommend it, to anyone. If people want to try it...its f2p now.
MAGA
The statement "no game is perfect" is 100% correct,i actually believe ALL the mmorpg's are subpar,not even close to giving us their best effort.
However,if we want to play a mmorpg we have to pick something.So for me it usually starts with the game needing some basic design ideas like characterization "NO that does not mean playing mr.dressup".Combat has to be good,itemization has to be good,crafting has to be good.
Overall the game design needs to MAKE sense,i hate silly or dumb looking ideas,i hate ideas that ruin immersion.IMO if you can't keep the immersion after you initiate ideas,your a bad developer or that section of your team is bad at their job.
I'll tel you straight up,after the yintroduced that Super Mario map,i would have instantly quit,there is no place for being goofy,that map does NOT belong in a GW2 game...EVER.IDC about nostalgia from OTHER games,keep THIS GAME real and true to itself.
There are some areas of GW2 that are done ok,not like the entire game would knock me of the wall with stupidity but imo the game is not good enough at the basics.
What i had envisioned from GW2 or even GW1 which i also played btw,was a game more like Runes of Magic which actually had real Guild Wars with one major drawback....pay to win,see seems nobody can get it right with these games.
Never forget 3 mile Island and never trust a government official or company spokesman.
I think you're over generalizing, the xpacs add a different type of game play. For the base game, you do run the same type of events at higher levels, true, but they become more complex. If you do an escort quest at level 8 you go from A to B and that's it. At higher levels you go from A to B and then another event spawns off the one you just finished, and that one spawns a third event.
For me, it's the fact that you unlock all your skills early on and then that's it for the rest of the game, at least until you get an elite specialization. That can be monotonous if you don't pick a profession you really like.
You’re talking about a game that is 2d, is like 20 years old and comparing it to a game that’s made in the modern time with modern graphics, gameplay and story telling. You think GW2 would have a better way of doing group content than their dungeons and fractals. They’re absolutely shit
Updates/expansions to the game really ruined the combat system, for me. It's literally nothing but red circles(and other AoE signifying shapes) covering your entire screen at this point. All you do the entire time is dodge out of AoE spam. It seems like they stepped up to the edge of Mt. Tedious and jumped off as far as they could.
Older MMOs sure had more skill to press but hardly you used more than 5 anyway rest of 20 skills were situation based, and for the most part you could macro skills anyway so you only had to press one skill to start the chain.
There's a lot more than just that though, as I've always felt it lacked any endgame horizontal progression that I prefer in my mmo's. Perhaps I'm just fed up with themeparks which are almost always 90% the same with a different/altered feature here and there. The age of themeparks is over, the age of sandboxes has begun (again)!
21 year MMO veteran
PvP Raid Leader
Lover of The Witcher & CD Projekt Red
It’s normal to see negative answers when OP asks us to answer with: what kept us from playing GW2?
Instead, MMOs trying to bring back old style MMOs are not innovative at all. There is nothing new about them, nothing fun or anything else. The developers are stuck in the past and are unable to come up with NEW ideas
Luckily the vast majority of successful MMOs are evolving to be better and better and more popular. And definitely a lot of innovation in them. Even though BDO for example gets a lot of hate on MMORPG.com and reddit /r/MMORPG...its still popular showing that those two communities are a niche section of the "fanbase" of MMOs.
Which means they don't actually like MMOs at all. Its like someone only likes strawberry icecream and nothing else. That just means they aren't a fan of icecream, since a fan of icecream would like many flavors of icecream.
I hope they all fail and developers see that no one wants to go back to the 1990s except some old codgers who can't move onto the present.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
Guest writers: a great way to add content to your site without any extra work! I had to stop at "so far, it has the least amount of flaws so far", so I haven't gotten so far so far.